Beneath the Mountain Playtest - Failosipher
Bug Fixes
IdeaBookRoom - mesoncold
1. Optimize offline experience.
Offline will provide a global prompt and will no longer frequently report errors.
When an article from an online book fails to upload, it will be saved as a local copy and can continue to be modified locally (but cannot upload multimedia resources such as images).
After entering the local copy, you can click save to upload again, and if successful, synchronize to the server.
2. Optimize bookshelf update display
3. Provide annotation display styles, which users can switch between in the reading menu; Beautify annotations
4. Fix offline secretary reading record bug
5 fixes the bug where bookshelf novels do not have application reading records
6 fixes the bug where withdrawing an article leads to the loss of word count and the beginning and end chapters of a book
7 replies. Add the name of the respondent
Federation Mycha - derpynerdstudios

Hello agents! This patch includes development changes introduced in August and September.

Functional Changes
  • Magic Shield ability can now be cast on other players. The first time you hit the ability button, you will enter target selection. Hit the button again to case the ability on the player you are looking at. If you are not looking at another player, you will cast the ability on yourself.

  • Crouching now reduces player collision allowing players to go into previously inaccessible areas.

Visual Changes
  • Healthbars for bosses and larger enemy encounters are now rounded instead of box-shapes

  • Fixed some keycard scanners in the desert clifftops level from clipping into their base.

Bug Fixes
  • Fixed an issue in multiplayer that would not cause the heal beacon to show up for players besides the host.

  • Fixed a bug that allowed any non-host players from having infinite ammo and the ammo counter going into negative values.

  • Fixed a bug that allowed the poison status effect to negate the effect of the heal beacon ability

  • Fixed a bug that caused the bunker elevator in the desert clifftops level to teleport to the bottom of the bunker for non-host players instead of gradually moving down.

  • Fixed a bug that could cause the scale of enemies to be out of sync between the host and other players.

That's all we have for this update! We've been working a lot more for our next big content wave! We can't wait to share more with everyone. Be sure to join our Discord server if you want to stay up to date on all the new content and catch some sneak peeks!

Home Safety Hotline - Nick Lives

Attention Employees!

We can't resist having something new to share around Halloween, so we made some new Home Safety Hotline merch to celebrate the witching season!

We now have limited stock HSH Sticker Sheets (only 100) with 6 original designs by the ever-talented http://hmnprsn.org/ - as well as a new Junior Supervisor shirt for those of you who have descended below the soil!

You can grab these as well as all of our other merch here:

https://robaroba.gg/collections/night-signal-entertainment

UPCOMING HORRORS

Meanwhile, if you are hungry for a new horror game from us - fear not! We have not one, but TWO new games in development! Be sure to add them to your wishlist so you'll be the first to know when they launch!

https://store.steampowered.com/app/3414580/Forbidden_Solitaire/https://store.steampowered.com/app/2855360/Please_Insert_Disc/

COMMUNITY HIGHLIGHTS

Additionally, I wanted to take a moment to highlight some awesome stuff from our community.

If you didn't know - a fellow by the name of "Gasterbuzzer" created an HSH Modding Tool and many members of our Discord have been running wild with it!

"ICY" shared this look at one of their mod's creatures - a Sewer Gnome:

While "Normaliv" shared this enigmatic screenshot with the caption: 'yeah this is where life peaks'

Meanwhile, "Neo-Shinryu" has apparently been working on a Halloween-themed campaign for some time, having apparently finished dozens of entries - and recently showed off their modded desktop here, seemingly titled "Night Shift"

Charge! Playtest - Gaurdbrawl
Changes:
- Added rebound weapon modifier to the lobby.
- Added a notice in the graphics quality settings to avoid turning graphics settings lower for now, if possible. It's interactions with the lighting of the map are a work-in-progress, and lights will be very dark at low-medium settings.
- Slowed the speed of the sword swing slightly so the sword is more visible while slashing.

Bug Fixes:
- Made server browser properly reflect the current player count of found matches, and fixed instances where you could still join full matches.

Known issues:
- There can be difficulties finding a game that you’ve left, if you want to rejoin it.

Also, with this, the playtest build is ready to go live in the next few minutes!
The Anacrusis - Chet

-Korean translations of the game have been improved

-Fixed a bug in Versus where both Flashers wouldn't stop highlighting their target survivor on death

-UV Flasher and Grabber have increased melee range in Versus

-End Credits now reflect Community Update contributions

-Ultrabrute's time dilation now normal in Versus, but has increased charge speed

-Sanitation Grenade has a new model

-Sanitation Grenade's max capacity increased from 1/2/4 to 2/4/6

next up

Versus balancing and improved player bots for single player versus mode!

WARPATH OF THE UNIVERSE - 国服摆子
1.修复了一些已知BUG
2.机械神难度6开放
Project Nimbus: Complete Edition - pawee30948

Hey everyone,

Yesterday, after getting a report from a friend, I discovered a critical, game-breaking bug in Project Nimbus Original Edition.

If you exited a level while in the tutorial or Mission 1, the main menu would glitch on the next startup, making the campaign page unresponsive. This made the game completely unplayable for anyone affected.

It's a very serious issue, and I suspect it’s been there since the January update last year. Or maybe even worse, since 2019. My sincere apologies for this.

It's fixed now. I'm incredibly glad it is.

--------------------------------------------------

A couple of other things I found and fixed in this update:

- The RAZER Chroma integration was broken. That's working again.

- A big one for some of you: the Alien Survival additional content is back! Annnd yep, this was also broken by a previous patch, maybe even the one before that. It's now restored to the same condition it was in back in 2017.

- I adjusted the speed of the fade-to-black transitions so cutscenes won't get cut off by a loading screen before the fade is done. A very small thing, but it helps.

--------------------------------------------------

Okay, I'm so relieved this fix is out. It took a night, but that night was... very long. So this is what time dilation from the theory of special relativity is like.

(Me from a while ago, not tonight)

Thanks for playing and supporting Project Nimbus!

Pawee

The codename for this update is Suzuya Kai (you can check it on the main menu).

Obgob Playtest - anheiyproduction
HELLO!

I wanted to push out this update before the next big update to fix some issues with the current build.

Feature Addition:

NEW MANA TYPES
  • There are now 3 types of mana generation,
    1. Normal Mana: the type that has been played with for a while: attacks and being damaged generate mana
    2. Overtime Mana: when the unit is hit, or every second they gain mana
    3. No Mana: the unit has no mana and therefore doesnt cast (this is useful as they dont suffer the cast cooldown that is also being added)
Cast Cooldown
The units now have a cooldown before they can attack again after they cast!
  • The goal of this change is to stop some broken spam that units could do before where they could spam abilities as much as they wanted if they automatically generated the mana.

Balance
  • Myron (Ability HP ratio at star level 3: 25% => 15%
    • HE WAS WAYYYYY TOO STRONG LEVEL 3 and would never die.

Bug Fixes
  • Fixed Percy Ultimate not piercing
  • Fixed Tank trait giving bonuses multiple times.
  • Buffed bings attack speed.
Blush Blush - Sad Panda Studios

Hey Panda Peeps!

One daily event token… TWO daily event tokens… THREEEE daily event tokens! Keep on counting until you get them all, because William’s Spooky Outfit is now available for the first time as a Limited Time Event reward! Once you’ve completed the task of logging in daily and nabbing a full set of tokens, this suave and seductive vampire-themed outfit will be unlocked - so you can play dress up with William any time you want. Even during the day! (Because he’s not a real vampire. It’s just a costume. But you knew that.)

We love you so hard!

The Pandas

...

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