Dorothy's Job - JParamade

· Fixed an issue that prevented the Maids are… like onions! achievement from unlocking correctly under certain conditions.

· Fixed minor audio and localization issues.

Guild Saga: Vanished Worlds - mick
  • Fixed a bug causing post-battle walking in place
Faith in Despair - muddasheep

Remember: Faith in Despair​ will launch on November 12th! 😈

This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.

Additions
  • Added 15 new art pieces that will appear on your creatures

  • Added 10 new sounds by KAON and Muddasheep

  • Added Spanish localization by Alejandro Maldonado

  • Added new tip: Bosses always start with Immunity.

  • Added Boss immunity effect

  • Added Death card, which will appear after 20 fight turns

  • Added message when trying to move a charmed creature: Can't be moved (Charmed)

Gameplay Adjustments
  • Whenever starting a run, two creatures will be angels now (with a small bonus to equipped lacrima)

  • First boss in the first run of the game is now Amdusias instead of Saleos

  • First run starts with Shield now instead of Healingbound

  • Weak now always reduces ATK by at least 1 ATK

  • Randomly generated enemies now have half as much Heal and Stoneskin values

  • Flip will no longer appear on randomly generated enemies (might re-appear in later patches)

  • Overcharged, Immunity and Summoned status effects no longer can be a "Top status effect" (thanks Qwerty)

UI/UX Adjustments
  • Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)

  • Altar of Tears: Added buttons to quickly cycle through lacrima for the addition

  • Altar of Tears: Preview slot is now grayed out

  • Right-click now also cancels dragging a lacrima

  • ​Allow switch to shop/inventory with space/square

  • Tips will now appear in the center of the screen

  • When having a card with no trigger, "Requires trigger" is now displayed in red

  • Improved Faith in Despair logo (thanks Melle and Richard)

  • Inventory: QuickEquip now can be closed when clicking outside of popup

  • Clicking "End Turn" on touchscreen will now set the "End Turn" button to inactive to avoid accidentally ending a turn by pressing "A" on Steam Deck

  • Improved Lightning description by adding: Stun is activated by chance.

  • When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)

​Fixes
  • Fixed being able to drag fractured lacrima

  • ​Fixed being able to open QuickEquip on fractured lacrima

  • Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours

  • Fixed "Satchel is Full" message staying on screen after selling a card

  • Fixed restart/endless checkmark being blocked by cards (thanks Pam)

  • Fixed issues in Russian translation (thanks NikSynaly)

  • Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks Zérodaim)

  • Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)

  • Fixed 0 HP enemies appearing when exhumed (hopefully)

  • Fixed card preview in Rest being cut off on SteamDeck

  • Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)

  • Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen

  • Fixed Japanese font issue

  • Fixed exploit where you could keep loading a game and pick a fight reward

  • Fixed issue where Goldrush would cause an error while checking out previous runs

  • Fixed target modifiers still working when cracked (i.e. Target All Enemies)

  • Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)

  • Fixed softlock on SteamDeck when opening Steam overlay during a fight

  • Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)

Thank you for playing Faith in Despair.​

Among the Sleep - Enhanced Edition - AuroreZell

Out of Sight and Among the Sleep are joining hands to bring you the Out of Sleep: Lost in Darkness bundle!

Embark on two adventures featuring a child and their Teddy!

Among the Sleep will be discounted at 75% during the period!

Out of Sleep is available until November 3rd!

https://store.steampowered.com/bundle/61511/Out_of_Sleep_Lost_in_Darkness/

The Outer Worlds 2 - Obsidian Aarik

Hello Commanders, we are releasing Hotfix 1.0.4.0 for The Outer Worlds 2. We’d like to take this time to thank you all for support, patience, and for your consumerism. Below are the latest fixes:

If you come across any issues, please visit our Issue Tracker and contact us there.

Community Reported Issues:
Critical Fixes:
  • Premium Edition owners on the PlayStation 5 are correctly granted the Corporate Appreciation Prize Pack & (if you own a pre-order version of the game) the Commander Zane’s Battle Pack.

    • Note: Unfortunately, the Consumerism Flaw being rewarded is not fixed in this patch and will be addressed in a future hotfix. 

  • Permanent fade to black when returning to the Praetor landing pad no longer occurs.

  • Saving and Loading while using the dematerializer will no longer prevent the player from equipping weapons.

  • Inez is no longer absent sometimes from Fairfield after she returns there from the Ministry of Accuracy.

  • Improved the accuracy of information displayed during the end-of-game slides.

Quest/Story:
  • You can now properly progress the quest "Forbidden Secrets of the Undisputed Claim" if they had chosen the player response "I'll think about it."

  • Beacons have been added to the optional objective for the quest "Crash Course in Telemetry" to assist players with progression.

  • Improved player guidance for progressing in the Monastery in Golden Ridge.

  • There is now more guidance on how to recruit Inez if the player previously missed her.

  • (SPOILER) Inez's fate will now be clearer after abandoning her on Paradise Island.

UI/UX:
  • Motion Blur settings are now saved correctly.

  • Interact prompts more clearly indicate when a holding an input is necessary and accurately displays progress.

  • Subtitle Font settings are now correctly applied.

  • Placeholder text will no longer appear when talking to Hierarch Wolcott.

  • If "Player Status Bars" is set to Always Off, the health bar will no longer appear after saving and loading.

  • Aza 'wants to talk' icon will no longer reactivate improperly on the player ship.

  • After a conversation with a vendor, the player will now remain in the same location where the conversation was started.

Audio:
  • Video message from Trooper Ortiz now plays VO.

  • The volume of the voiceover of the Corporate Hireling in Paradise Island is now scaled to how far away the player is.

  • Reduced likelihood of radio content repeating too frequently.

  • Removed a radio emitter that was misplaced under the ground in Paradise Island.

Additional Bug Fixes:
Crashes and Critical Issues:
  • The game will no longer crash when interrupting certain NPC bark dialogue lines by interacting with or killing one of the participating speakers.

  • Removed the potential for picking up specific grenades to trigger a crash.

  • You will no longer fall through the world when loading a save that was made inside certain tunnel/vent areas while crouching.

  • The player will no longer fall through the world after exiting computer terminals in third-person mode.

  • Using the kill switch in the Auntie’s Choice Headquarters no longer gets the player camera stuck.

  • Resolved unique edge case that prevented player from using the console on the Sovereign’s Ship.

  • Removed collision that blocked player access to crouch tunnel.

  • NPCs in the Auntie’s Choice Headquarters spawn in this hostile state more consistently for players that triggered that outcome.

  • VIP lift at Rift Labs should now properly unlock accessible floors, preventing player from becoming stuck.

  • Addressed issue where an enemy was locked in a closet, preventing combat completion.

Quest Progression: (Contains Spoilers)
  • (SPOILER) Anais now properly dispenses the quest reward for Marisol’s final companion quest if the anchoress was killed.

  • Improved quest support for killing key quest NPCs with Companion Abilities.

  • (SPOILER) You can now continue the quest, “Listening For a Clue” if they loot Perrault without Tristan present.

  • Vicar Laureate now properly appears before the door leading to Ruth’s chamber after player has progressed the second OA faction quest, ‘Crash Course in Telemetry’ to the objective, ‘Speak with the Presiding Bishop’.

  • (SPOILER) Rasmussen will now correctly seal/unseal his office door if the player attacks the Ursopods after helping the cub.

  • The player will no longer lose the ability to respond to Niles after skipping dialogue at Horizon Point Station.

  • (SPOILER) Inez resists the urge to explode after defeating enemies at N-Ray Range.

  • Turrets during Arbiter boss fight will not stop looking for players no matter how long they hide.

Out of Sight - AnnaTheGang

What is better than one eerie horror game about a child and its best friend Teddy? 🧸

TWO games for a great price! Make sure to pick up the bundle "Out of Sleep - Lost in Darkness" for the best that Sweden and Norway have to offer!🌟

Among the Sleep and Out of Sight are joining forces to bring you haunting stories about children and their best plushie friend on adventures in a dark horror setting.🎃
The perfect games for Halloween since you get 10% off on the whole bundle, plus individual discounts!

Out of Sleep - Lost in Darkness is available now until the 3rd of November.🎉

Ruins of Endoth - klggameslimited

Hey all,

Well let me start with an apology. I'm sorry.
Sorry that this patch was meant to be about improving Contracts in particular but by the time I had fixed all the critical issues that had been found, then tested and iterated on them the patch had grown pretty large and I haven't had the time to work on the Contracts.

So, barring any massive, disastrous and cataclysmic bugs introduced with this patch - the next patch will be a Contract patch.

Here's the list of Additions and Fixes in this one:

ADDITIONS:-
  • ADDED - Player can now BLOCK without a shield. This is not as effective as using a shield, but will generally reduce damage against you by an amount that scales on your MELEE DAMAGE x2 + STRENGTH stat.

  • ADDED - Liches now react to distant damage better and they have an aura active around them for 1.5 seconds after being hit. (You better dodge and weave, or hit from distance!)

  • ADDED - Liches now teleport to you sometimes if you shoot them from distance - beware! (Liches were meant to be harder than they were so this is helping to redress the balance!)

  • ADDED - FAYWYN will now relocate to Helheim Castle and be available as a new trader there. Improved his dialogue and refactored the trading window with more options (see below).He moves to Helheim Castle once you visit him in Helheim Valley first to trigger that.

  • ADDED - Upgraded the Skill icons

FIXES:-
  • FIXED (TRIAL) Optimization for Archery, damaging at distance was not working due to optimisation for CPU. I marked this as a trial because I am not 100% happy with it, but it definitely better than previous versions.

  • FIXED - Demon Lightning Mage had some PFX which rendered some debug PFX. Disabled these now

  • FIXED - Did a pass on all Consumables (Food and Potions). Found a couple of bugs with incorrect references. The buffs have all been adjusted, values for the items tweaked and references cleaned up.

  • FIXED - Removed Faywyn from randomly spawning in other places in Helheim Valley. He can be found at the Hermit location.

  • FIXED - Tattman the Baker will now not sell you any of your old items, keeping his shelves full of bread and potions instead :)

  • FIXED - Goblins should not get stuck in DEFEND mode now. I adjusted them so they spend more time attacking and fleeing than they do defending.

  • FIXED - Some weird widget focus issues resulting in sometimes not being able to close inventory etc

  • FIXED - All the Inventory Tabs (Crafting, inventory, SKills, Map, Journal) should work better for opening/closing/scaling and also background actions for player should be minimal now

There are lots of changes behind the scenes too, data organisation and small tweaks to values and random chances, a few chests placed around with random chances of spawning and lots of other miscellaneous changes too small and too numerous to mention properly.

Let me know any issues you find and also a request from me:
Please leave a REVIEW. If you hate it then let me have some time to improve it obviously but review it nonetheless, and if you like it then please let the world know because not many do at the moment and I want more players to give feedback :)

Oh and please post any suggestions or what you want to see More/Less of in the game etc.

Until next time Thankyou all and see you soon,

Daz
KLG Games

Silk Roads II: Paths of Fortune - Priory_Dev

A quick update today to fix some issues caused by the changes to the map (this should prevent any random turn of the month crashes people may have been encountering on old save files).

I've also changed the Explorer trait which used to give the ability to chart paths for free, it now unlocks the entire map regardless of whether you have visited a city or not. This probably takes it from the weakest overall trait to one of the strongest early game traits.

Enjoy!

Tyr - Joey
Playtesters wanted

It's part of our mission at Stoke to build games around player feedback, which means we must test, gather insights, and iterate continuously as we move through development. Playtesters make that possible.

We've been quietly playtesting Tyr with a small, private group of dedicated players for over a year now. They were with us in the very beginning as one low-poly rectangle shot a ball at another low-poly rectangle. They're still here, but we need more feedback and more players to support our growing, invite-only community.

To join the Tyr beta playtest, sign up at https://stoke.firstlook.gg. Once there, you’ll connect your Steam and Discord accounts. We utilize each to give you access to the playtest client on Steam and ensure you can access the private playtest channels on our Discord.

We add playtesters on a rolling basis, and we’ll admit more and more as our community grows and Tyr is refined. Once you’re in, you’ll have access to invites for friends that will instantly grant them a spot in the playtest community.

Thank you for being here.

Enlil: Rise Of the End - HAPPYTECH

Enlil Rise Of The End will be released in early access on October 30,2025!

Your feedback and support are our most important source of motivation. We must guide this story together.

Add to wishlist now!

...

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