Instant Armory - corey

New content released! Make new equipment using the Warrior's Fury swords, Crusader's Might hammers, Hunter's Vow bows, Shadow's Promise blades, Defender's Resolve shield, and Arcanist's Will spellbook.

Project Zomboid - AmazingSully


Hi all! Just a quick reminder that there’s still time to grab our limited-edition Project Zomboid charity merch supporting Médecins Sans Frontières (Doctors Without Borders) on Makeship, but orders close November 7th at 4PM GMT! Don’t miss your chance. Once the campaign ends, these items will no longer be available.

What’s on offer

For this charity campaign we are pleased to present to you 3 exciting new items:

Brawler Spiffo
When it's time to go zombie huntin' you need a trusted companion to have your back, and Brawler Spiffo is the answer. Equipped with a katana and a duffel bag filled with various zombie-splattering supplies (Molotov cocktail, lighter, and brass knuckles), this adorably plush Spiffo will never let you down. Bring it on!




Project Zomboid Hoodie
Survivor couture? Apocalyptic chic? Whatever you call it, brave the zombie hordes in style with the official Project Zomboid Hoodie.




PZ Pin Badge Set
Display your love for Project Zomboid and Spiffo in shiny trinket form! The Spiffo pins are outlined in gold, while the silver Project Zomboid logo glows in the dark.




All TIS proceeds will be donated to the charity Médecins Sans Frontières (Doctors Without Borders), and Makeship have been kind enough to donate 5% of the net retail sales too. Our heartfelt thanks to them for this.

Bonus: On the Makeship page, you can also request that previous Spiffo Plush campaigns be brought back. If you missed them before, now’s your chance to make your voice heard!

So if you’re interested in supporting and getting some of this cool gear then just visit our Makeship store page for more details.
CYCLE - ShoySlayer
New feature: Difficulty Brew!

Found the game to be too easy? Or too hard? Wanted to adjust it on your own?
Now you can!

With Difficulty Brew, you can adjust the following settings:

  • How much Damage you take from Enemies and obstacles

  • How much each Health Upgrade gives you

  • How much Health you get back from Consumables

  • How much Attack Damage you give to enemies

You can adjust these settings once you start a new save file, or at any point in the Pause Menu or in the Options Menu under the accessibility settings*.

Since this a new feature, I expect there to be bugs. (despite testing to see that none occured)
If you run into one, please let me know!
*Note: This feature replaces the "Reduce Damage" option. If you had that option set up, it will change the amount of damage you take to the new minimum.

Bugfixes:

  • It is now possible to light up Galaxy Mall's lights using the Analog Stick

  • Changes to the speed in which the Analog Stick scrolls through the Main Menus

  • Steam Achievements should be working more consistently now (including the elusive "Mistake" achievement

Holey - Kelecik_

Hey everyone! 👋

We’ve just updated our Steam capsule art the visuals you see on the store page, wishlist, and library.
This new design better captures the mood and identity of the game, focusing on its unique tone and world.

These kinds of visual updates help new players discover the game and give our existing community a more consistent aesthetic.

If you haven’t checked out the store page in a while, take a look and let us know what you think!

The Sinking Forest - 沈んだ森 - - RockStar360
The interaction of the puzzles has been improved. Now, if we have objects that can be used in the inventory, it will open automatically.
Dorothy's Job - JParamade

· Fixed an issue that prevented the Maids are… like onions! achievement from unlocking correctly under certain conditions.

· Fixed minor audio and localization issues.

Guild Saga: Vanished Worlds - mick
  • Fixed a bug causing post-battle walking in place
Faith in Despair - muddasheep

Remember: Faith in Despair​ will launch on November 12th! 😈

This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.

Additions
  • Added 15 new art pieces that will appear on your creatures

  • Added 10 new sounds by KAON and Muddasheep

  • Added Spanish localization by Alejandro Maldonado

  • Added new tip: Bosses always start with Immunity.

  • Added Boss immunity effect

  • Added Death card, which will appear after 20 fight turns

  • Added message when trying to move a charmed creature: Can't be moved (Charmed)

Gameplay Adjustments
  • Whenever starting a run, two creatures will be angels now (with a small bonus to equipped lacrima)

  • First boss in the first run of the game is now Amdusias instead of Saleos

  • First run starts with Shield now instead of Healingbound

  • Weak now always reduces ATK by at least 1 ATK

  • Randomly generated enemies now have half as much Heal and Stoneskin values

  • Flip will no longer appear on randomly generated enemies (might re-appear in later patches)

  • Overcharged, Immunity and Summoned status effects no longer can be a "Top status effect" (thanks Qwerty)

UI/UX Adjustments
  • Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)

  • Altar of Tears: Added buttons to quickly cycle through lacrima for the addition

  • Altar of Tears: Preview slot is now grayed out

  • Right-click now also cancels dragging a lacrima

  • ​Allow switch to shop/inventory with space/square

  • Tips will now appear in the center of the screen

  • When having a card with no trigger, "Requires trigger" is now displayed in red

  • Improved Faith in Despair logo (thanks Melle and Richard)

  • Inventory: QuickEquip now can be closed when clicking outside of popup

  • Clicking "End Turn" on touchscreen will now set the "End Turn" button to inactive to avoid accidentally ending a turn by pressing "A" on Steam Deck

  • Improved Lightning description by adding: Stun is activated by chance.

  • When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)

​Fixes
  • Fixed being able to drag fractured lacrima

  • ​Fixed being able to open QuickEquip on fractured lacrima

  • Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours

  • Fixed "Satchel is Full" message staying on screen after selling a card

  • Fixed restart/endless checkmark being blocked by cards (thanks The Pumpkin Wife)

  • Fixed issues in Russian translation (thanks NikSynaly)

  • Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks Zérodaim)

  • Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)

  • Fixed 0 HP enemies appearing when exhumed (hopefully)

  • Fixed card preview in Rest being cut off on SteamDeck

  • Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)

  • Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen

  • Fixed Japanese font issue

  • Fixed exploit where you could keep loading a game and pick a fight reward

  • Fixed issue where Goldrush would cause an error while checking out previous runs

  • Fixed target modifiers still working when cracked (i.e. Target All Enemies)

  • Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)

  • Fixed softlock on SteamDeck when opening Steam overlay during a fight

  • Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)

Thank you for playing Faith in Despair.​

Among the Sleep - Enhanced Edition - AuroreZell

Out of Sight and Among the Sleep are joining hands to bring you the Out of Sleep: Lost in Darkness bundle!

Embark on two adventures featuring a child and their Teddy!

Among the Sleep will be discounted at 75% during the period!

Out of Sleep is available until November 3rd!

https://store.steampowered.com/bundle/61511/Out_of_Sleep_Lost_in_Darkness/

The Outer Worlds 2 - Obsidian Aarik

Hello Commanders, we are releasing Hotfix 1.0.4.0 for The Outer Worlds 2. We’d like to take this time to thank you all for support, patience, and for your consumerism. Below are the latest fixes:

If you come across any issues, please visit our Issue Tracker and contact us there.

Community Reported Issues:
Critical Fixes:
  • Premium Edition owners on the PlayStation 5 are correctly granted the Corporate Appreciation Prize Pack & (if you own a pre-order version of the game) the Commander Zane’s Battle Pack.

    • Note: Unfortunately, the Consumerism Flaw being rewarded is not fixed in this patch and will be addressed in a future hotfix. 

  • Permanent fade to black when returning to the Praetor landing pad no longer occurs.

  • Saving and Loading while using the dematerializer will no longer prevent the player from equipping weapons.

  • Inez is no longer absent sometimes from Fairfield after she returns there from the Ministry of Accuracy.

  • Improved the accuracy of information displayed during the end-of-game slides.

Quest/Story:
  • You can now properly progress the quest "Forbidden Secrets of the Undisputed Claim" if they had chosen the player response "I'll think about it."

  • Beacons have been added to the optional objective for the quest "Crash Course in Telemetry" to assist players with progression.

  • Improved player guidance for progressing in the Monastery in Golden Ridge.

  • There is now more guidance on how to recruit Inez if the player previously missed her.

  • (SPOILER) Inez's fate will now be clearer after abandoning her on Paradise Island.

UI/UX:
  • Motion Blur settings are now saved correctly.

  • Interact prompts more clearly indicate when a holding an input is necessary and accurately displays progress.

  • Subtitle Font settings are now correctly applied.

  • Placeholder text will no longer appear when talking to Hierarch Wolcott.

  • If "Player Status Bars" is set to Always Off, the health bar will no longer appear after saving and loading.

  • Aza 'wants to talk' icon will no longer reactivate improperly on the player ship.

  • After a conversation with a vendor, the player will now remain in the same location where the conversation was started.

Audio:
  • Video message from Trooper Ortiz now plays VO.

  • The volume of the voiceover of the Corporate Hireling in Paradise Island is now scaled to how far away the player is.

  • Reduced likelihood of radio content repeating too frequently.

  • Removed a radio emitter that was misplaced under the ground in Paradise Island.

Additional Bug Fixes:
Crashes and Critical Issues:
  • The game will no longer crash when interrupting certain NPC bark dialogue lines by interacting with or killing one of the participating speakers.

  • Removed the potential for picking up specific grenades to trigger a crash.

  • You will no longer fall through the world when loading a save that was made inside certain tunnel/vent areas while crouching.

  • The player will no longer fall through the world after exiting computer terminals in third-person mode.

  • Using the kill switch in the Auntie’s Choice Headquarters no longer gets the player camera stuck.

  • Resolved unique edge case that prevented player from using the console on the Sovereign’s Ship.

  • Removed collision that blocked player access to crouch tunnel.

  • NPCs in the Auntie’s Choice Headquarters spawn in this hostile state more consistently for players that triggered that outcome.

  • VIP lift at Rift Labs should now properly unlock accessible floors, preventing player from becoming stuck.

  • Addressed issue where an enemy was locked in a closet, preventing combat completion.

Quest Progression: (Contains Spoilers)
  • (SPOILER) Anais now properly dispenses the quest reward for Marisol’s final companion quest if the anchoress was killed.

  • Improved quest support for killing key quest NPCs with Companion Abilities.

  • (SPOILER) You can now continue the quest, “Listening For a Clue” if they loot Perrault without Tristan present.

  • Vicar Laureate now properly appears before the door leading to Ruth’s chamber after player has progressed the second OA faction quest, ‘Crash Course in Telemetry’ to the objective, ‘Speak with the Presiding Bishop’.

  • (SPOILER) Rasmussen will now correctly seal/unseal his office door if the player attacks the Ursopods after helping the cub.

  • The player will no longer lose the ability to respond to Niles after skipping dialogue at Horizon Point Station.

  • (SPOILER) Inez resists the urge to explode after defeating enemies at N-Ray Range.

  • Turrets during Arbiter boss fight will not stop looking for players no matter how long they hide.

...

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