Gemion Function - RichardNguyen
  • Change camera vertical panning to use the top of the highest player (instead of the bottom)
  • Add additional vertical panning if all characters are airborne (based upon the lowest player's vertical position
  • Trials - 17 more messages (304 total)
  • Credits - Add an early supporter
Darkenstein 3D - Rowye
The level 10 stairs fix introduced a collisiion issue. This fixes it.
MapleStory - Tako


Hi Maplers,

We will be performing a scheduled Cash Shop maintenance on Thursday, October 30, 2025 at 5:00 AM PDT (8:00 AM EDT / 1:00 PM CET /11:00 PM AEDT). We anticipate the maintenance to last approximately 1 hour, concluding around 6:00 AM PDT (9:00 AM EDT / 2:00 PM CET / 12:00 AM AEDT October 31). This maintenance will not affect your access to log in or play MapleStory.

Times:

Thursday, October 30, 2025
PDT (UTC -7): 5:00 AM - 6:00 AM
EDT (UTC -4): 8:00 AM - 9:00 AM
CET (UTC +1): 1:00 PM - 2:00 PM
AEDT (UTC +11): 11:00 PM - 12:00 AM October 31

  • What will be unavailable:
    • Cash Shop and Billing/Payments.
Trails in the Sky 1st Chapter - GungHo_Christina

Trails in the Sky 1st Chapter has been nominated for Best Remake/Remaster at Golden Joysticks 2025! 🎉

Thank you very much to everyone for supporting Trails in the Sky 1st Chapter and making this nomination possible!

Voting ends 10/31: https://ishortn.ink/Sky1st_GoldenJoystickAwards

14.25
Cosmic Cat - Soul Grinder
  • Added dampening physics to make it feel better when you dive into water.

  • Added atmosphere with underwater ambience SFX to make it sound like your underwater

  • Added an audio filter to make the music sound like it's underwater, and return to normal when your above the water.

  • Optimisations with Camera, Scripts, Graphics, Time and Physics settings to further improve performance.

  • Improvement and polish with screen transitions.

  • Added a timer pause after Checkpoint respawn until you press thrust (RT, RB or Space key), so you can continue the game when your ready.

Dead Oil - waba baba
more balance to classic mode
Bullet Force - lucas
- Improved ingame HUD
- Added exit button to sidebar
Ashen Dungeon - rasen

Demo Version Update Notes

Build Number: 20579930


2025.10.29 Update 1 (20579930)
  • The camera perspective in the dungeon and campsite has been changed.

  • A running feature has been added (press the Shift key).

  • The movement animation in exploration mode has been updated.

  • The viewing distance in exploration mode has been adjusted.

  • New BGM has been added and some existing tracks have been replaced.

  • Movement with the arrow keys is now available.
    (This is a temporary feature based on user requests until full key remapping is implemented.)

  • Several minor bugs have been fixed.

The Forever Winter - FunDog

Hey Scavs!

We’re going live with hardcore Forever Winter veteran and streamer Evangelist — a player with hundreds of hours since Early Access — during Scream Fest, Wednesday, October 29th!

Catch him diving into the new tunnels, dropping survival tips, and showing what it takes to stay alive in The Forever Winter.

The stream runs 2–8 PM EST, covering all characters, maps, weapons, and as many enemy encounters as he can handle (pray to the Rat King for night-shifts). Expect solo raids early on, then some squad runs for big-game hunts with the Rail-gun.

Join us live — and as always, stay frosty!

Watch more of Evangelist:

https://www.twitch.tv/evangelist___

https://www.youtube.com/@evangelist_scav

The One Who Sees Things Playtest - Aaron
This patch bring a couple more quick fixes, some from feedback, some from observing playtesters.
Various things, however, require more refined solutions and longer tinkering, so they will come in a later patch.
I also divided the notes per area, to make it clearer to what the changes refer to, and in case someone was interested in going back to try/check something again.

[General]
-Restored the color of boards with text on them (the ones that can't be interacted with)
-Fast Travel Boards now properly focus on buttons when using a controller
-Other minor adjustments to visuals after observing playtester's behavior

[UI]
-Added savefile stats to pause menu just as "proof of concept"
-Certain black screens will now fill the screen regardless of screen resolution
-Holding the pause button will not open and close the menu over and over
--as a consequence, if you press pause too fast it won't open-close
-Change button focus on options widget when switching tabs (pressing the tab will keep the focus on the tab,
using the shortcut will focus the first item on the new tab)
-Replaced the map background and some map icons to avoid confusion
-Added a rudimentary zoom to the map (only with mouse wheel)
"I might change completely how this map/journal work, I am unhappy with it and the feedback agreed"

[Province]
-Fixed the length of a hint in the "Crates" puzzle
-Changed the wording of the Barrel puzzle to better hint at what is going on
-Added colorblind support for standalone buttons that were missing it
-Added one alternative solution to a puzzle after observing playtesters attempts

[Desert]
-Made a crucial tutorial book easier to notice

[Crossroads]
-Fixed the color of a hint when the high colorblind mode is active
-The hut's door will now open when loading the game

[Babel]
-Fixed the collision of the main door

[Bamboo Forest]
-Temporarily relocated the optional riddle puzzle to avoid confusion

[Mountain Village]
-added visual feedback to a board to show when and from where it can be interacted with

that's all for this patch, have a good one, cheers!
...

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Arkisto
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