Community Announcements - TheWgames
Hello everybody,

Due to not having any time, I will not be able to work on the game for a couple of months. I will return to work on it once I have the time, but I sadly do not have that right now. That is also why I have disabled the purchase button for that period, as I feel like the people who bought the game should still be able to play it, but I feel like it's unjustified for new people to buy the game when there is no work put in it at that point. Maybe you disagree on that, but it makes me feel better to halt sales when I'm not able to work on the game. I also plan to change some stuff in the game before it is put back on, just to sharpen and reflect the intent of this game.

I hope everyone that still follows this game understands this decision, so I can continue development later.

Thank you.
Community Announcements - TheWgames
Hello everybody,

This update is a continuation of the work on Museum Mode. In this update I have added a couple new rooms and areas to Museum Mode. Be aware that they are not completely finished yet, but you can explore them already. I have also started working on a light and model render system for Museum Mode, to improve framerates as the map grows.

Here is what I added:

- First Class Dining Saloon (some things still have to be changed or added such as the walls and better chairs) Note that the chairs in the dining saloon are quite simplistic, as they have to be low poly to maintain good performance due to the huge amount of chairs in that room. I will add some detail textures to those. Performance might dip a little bit at the far end of the dining saloon.

- Scotland Road. This is a small section of Scotland road that leads to the third class dining saloon.

- Third Class Aft Dining Saloon. This room is quite bare and unfinished. I had the tables numbered, but the models for the numbers bugged out, so they will be added later again.

- First Class Turkish Bath Cooling Room. Some models still need to be made and added to this room, but it is close to being finished.

- A rendering system for chairs, details, and lights is under construction. This can clearly be noticed when entering the dining saloon. (Toggling lights and near clipping chairs) I want to improve this system, so that eventually, the game will only render what is being seen. So that means if the player is standing in the cooling room, nothing else but the cooling room is rendered. Of course this will have to be seamless.

For the next update, I am planning to improve the third class dining saloon, as well as include the forward section of the saloon. I will also try to work on further developing the hallways, working towards the aft Grand Staircase. I have read that people want a sinking mode in Museum Mode, and I will certainly add that, maybe next update already. It won't be too fleshed out, but I will find a way to incorporate a sinking simulation into Museum Mode.

Anyways, that is all for now. Thanks for keeping up!
Community Announcements - TheWgames
Hello everybody,

In this update, I have added the first version of Museum Mode. This mode aims to give players a relaxed, informative experience while exploring the Titanic. It is similar to Explore mode, but it is more accurate, has night time lighting, and runs a lot better. (Look at images in previous update) You will notice this especially when loading the mode. This is one of the main goals of the mode, so I will highly prioritize performance. You can compare this mode to visiting the Titanic movie set if it were preserved, or what the Olympic would be like if it were not scrapped.

I intend to keep working on this mode, and expand it to reach the size of explore mode, but without all the issues. So what you can play in this update is only part of what it will be, and is still work in progress. So if you see anything troublesome or bad, I would appreciate if you could take some screenshots.

I will keep working on this mode, as I feel like this is the perfect substitute for explore mode, as that mode has a lot of bugs, and cannot be played by a big amount of players due to technical limitations.

Thanks for keeping up!


May 21, 2016
Community Announcements - TheWgames
Hello everybody,

This new update contains multiple things, and I also have some news. The patch today will add:

-Room B-58 is furnished and textured. I have added and decorated this room upon request from Public Inception. This was a medium-sized first class room, which was extensively decorated. It can be found next to the Private Promenade Room (B-52)

- I have also added the Palm Court Cafe. You can access this room by going to the Smoking Room (explained in last update), and then going through the revolving doors in the back. The cafe is quite small, as in real life, and has window-shaped mirrors, and a view on the electric cranes on the back of A-Deck.

Furthermore, here is something I have been working on. A lot of the lag and especially memory usage of explore mode is caused by the details of the models, and the bad optimization of sketchup models. Therefore, I have started to remodel the first class areas with lower poly counts. This leads to better memory usage, availability of night time lighting, and manipulation of the game world (better sinking in explore mode). This building I'm doing right now is in the engine, but not yet accessible in game, but will be soon.

Here are some images of the grand staircase with night-time lighting:





I will continue to work on this and hopefully soon put them in game, so that you guys can see it progress yourself.

Thanks for keeping up!
Community Announcements - TheWgames
Hello everyone,

I have finished the Smoking Room till the extend that it is ready to be in the game. So now you are able to enter Titanic's Smoking Room in Explore Mode. I hope you will enjoy this, especially for Titanic fans, as this is one of the most beautiful rooms the Titanic featured. Some details are not there yet, like the variety of stained glass windows in the room,(I only used a couple of different stained glass artworks) and some decorations such as the lions at the fireplace, or windows at boat deck. Also, the painting in the room is not correct, as it is Olympic's. I will update that once I find a good image of Titanic's. The room is one of the most detailed in the ship right now. To find the Smoking Room, you will have to go up to A deck at the aft Grand Staircase, and walk towards the door with the lit-up "Smoking Room" sign above. Please let me know if you find any inaccuracies or useful facts about the room, as that would help a lot.

The next step along with NPC's will be adding the Verandah and Palm Court Cafe, which will be accessible from the smoking room.

Thank you for keeping up with the game!
Apr 8, 2016
Community Announcements - TheWgames
Hello everybody,

It has been quite a while since I uploaded an update, so I wanted to update everybody on what is going on in development right now. I am still working on the NPC update, which takes a long time to complete, so I am also adding extra content and fixing bugs in the meanwhile. One of the biggest things that will be added to explore mode in the next update is the First Class Smoking Room. I am currently still working on modeling it, but here is a preview of the room.

Smoking Room Preview

The room is still quite undetailed at this point, but I will add details over the next couple of days, increasing the amount of decoration in the room.

After this room has been added to the explore mode, I will start working on the Palm Court and Verandah Cafe's.

I'm sorry for the lack of information lately, but know that I am still working on the game!

Thanks for keeping up!

Feb 27, 2016
Community Announcements - TheWgames
Hello everybody, here is the current update. I wish I could have finished for the NPC update to happen now, looking at the fact that we're at update 1.1, but that is not here yet. There are some graphical changes though.
Here is what this update adds:

- In Explore Mode, a lot of areas have better reflections that reflect a better representation of the ambient light in that space. You will notice the difference mostly when looking at the tiled floors, like the ones in the First Class Grand Staircase. This effect I think improves the general atmosphere quite a lot in explore mode.

- In Explore Mode, the ropes connecting the Funnels to the deck are now added, so there are no pieces of rope standing up, leading nowhere.

- In Explore Mode, a number of first class areas feature electric radiators now. These can be found in the Forward and Aft Grand Staircase Areas.

- The cherub statues at the grand staircases have updated textures, which look darker, and more realistic than the former overly bright-gold look.

- The golden grand staircase decorations' textures are also updated to look more realistic and shiny.

I do feel sorry that my work speed is slowing down lately, due to more stress and workload from school, as I'm in senior year right now. But regardless, I will still keep working as much as I can, and hopefully speeds can pick up soon enough, so I can release some solid content regularly.

Again, thanks for keeping up!
Feb 14, 2016
Community Announcements - TheWgames
Update 1.0.9

Hello everybody, here is update 1.0.9. This update is nothing special apart from some extra content added to explore mode.
Here is what this update adds:

-Explore mode's Turkish Baths are now updated in the regular version of the game.

-The B and C deck Aft Grand StairCase areas now have lights.

-The B and C deck 2nd Class promenade has benches.

-The second class areas have lights in Explore Mode now.

-In Exploring Mode, the Maids and Valets saloon has been added and opened on C-deck at the aft Grand Staircase.

I'm still working on NPC's, which has proven to be more time-consuming than expected, as some areas of Escape Mode require very large amount of NPC's mixed with cinematic elements. I hope I can assign a date for the release of NPC's in the game soon.
Again, thanks for keeping up!
Feb 6, 2016
Community Announcements - TheWgames
Fall of the Titanic now supports Oculus Rift! The game will work with Oculus Rift DK2 with version 0.7 and 0.8. Some features might be missing for now, but you are able to play Escape and Explore mode on the Oculus version. I will add some extra content for the Oculus version later, such as the sinking mode, and proper pause menu's (UI does not work with VR). Fall of the Titanic does support Direct mode, so running it should be very straight forward.

I am still working on improving the PC regular version, including fixing bugs and adding NPC's. The Oculus version includes renovated Turkish Baths, which will also be added alongside with additional content on the regular version next week.

I hope this also helps grow the relatively small amount of games that work on the Oculus, and again, thanks for keeping up!
Jan 23, 2016
Community Announcements - TheWgames
Hello people, here is the weekly update. I have to apologize for how small it is, but this is because of my work on the NPC's. I can't insert, animate, add sounds, and code all of them in one week, so some of them are in game already, but are just disabled. This is why the extra content this update brings is minimal (Just a bunch of updated textures), but I wanted to use this to show you that I am still working on the game, but just more focused on the NPC's.
Here is what this update brings:

-Lower deck floor textures are improved to look more detailed.

-Lower deck non-paneled walls (metal walls) textures have been improved.

-Elevator shaft interior wall textures improved.

-1st Class Tiled floor texture improved.

-1st Class Reception Room carpet textures improved.

-1st Class Dining Saloon floor is now flat, instead of existing out of big tiles.

-Ceiling textures in 1st Class corridors have been improved. (C+B Deck)

-I have hidden one NPC in Escape Mode as some sort of Easter Egg. It is quite rough, so it can only be observed from a distance. Good Luck finding it! (It is not the person standing on the forecastle deck upon the collision with the iceberg.)

This is all that has been added in this particular update itself. Take a look at the Artwork section in Community Hub for a rough preview of the characters.
Thanks for keeping up, and have a nice day!
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