肉鸽武林 Fighting Rogue - Wystan弢

Changes:

  • Improved Fate UI interactions

  • Optimized Fate dice reroll mechanics

  • Straight combinations now require dice rolls of 12345/23456 to trigger extra Fate Card rewards

  • Added source indicators for Fate Card selections (show originating relic/trigger)

  • Optimized Blacksmith sorting logic

  • Enhanced character stat UI in shops

  • Game balance adjustments

  • Improved unique relic effect indicators

Bug Fixes:

  • Fixed victory/defeat logic errors

Counter-Strike Nexon - The CSN:S Team


Dear CSN Fans,

We're going to perform a temporary maintenance starting at 10:45 A.M. CEST, October 1st, 2025. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 11:45 A.M. CEST. Please refer below for more details on the maintenance.

Time Frame
  • Thursday, October 1st, 2025
  • SEA (UTC+7): 3:45 P.M. – 4:45 P.M.
  • CEST: 10:45 A.M. – 11:45 A.M.
  • ET: 4:45 A.M. – 5:45 A.M.
  • PT: 1:45 A.M. – 2:45 A.M.
  • Note: Please note that the estimated length of time for each maintenance is subject to change without notification.

Maintenance Details
  • Server stabilization & Restart
Thank you for your understanding and support in advance.

- The CSN Team
Zombie Ship - Deep Flame

All hands on deck, the demo is coming soon. The ship is ready to explore: the full environment is locked, lit, and running in-engine. We’re in the last stretch, tuning pacing, encounters, and the feel of every step and shot.

This demo is a tight, story-driven slice: steel corridors, dead air, and hard choices in the dark. It’s built to show how exploration, tension, and combat connect. No filler, just the core experience.

What’s next: final polish, capture, and QA. When we’re satisfied, we’ll drop the date and hit publish. Add to your wishlist and stay notified. The first boarding party goes in soon.

1:42am
LEGO® The Incredibles - ttmellison

This game is now "Playable" on Steam Deck rather than "Unsupported".

We have also enabled Steam Cloud saves.

Time Snatcher Handy - Cometsoft Inc.

Time Snatcher Handy Demo Play!

Yingzinue:Donghei - hero2590
1、修改了主角的战斗图像,包括武术家、教师、医生、宅男、程序员等;
2、丰富了越州卫生服务中心;增加了CT室;
3、新增了一种医生的头像;
4、尸王殿的僵尸和奴隶可以击杀
5、更换了钱虎庄吃个鸡吧老板陈意与部分村民的头像和站立图像;
6、修改了钱虎庄解放后新村长陈意和越州城经理胡苏的头像;改为戴网巾形象;
7、重新装修了越州城发展有限公司总经理办公室;
8、修正了使用回城卷后BGM依然保持播放的BUG;
9、增加了搭乘火车的提示语音;修正了烈士墓无法坐火车去石狮堂以及去钱虎庄的异常扣款BUG;
10、开始逐步完善石狮堂的场景切换逻辑;增加了石狮堂场景切换时的提示句子;
11、修正了进入越州城保安大队大院后出来没有热闹的背景音的BUG;
12、优化了越州城保安大队外观;
13、修正了一些NPC对话错误;
14、优化了烈士墓的场景;
15、修改了葬爱家族的一些对话;
16、增加了葬爱家族的BGM《忘了爱》;
17、增加了八种野猪勇士;
18、在石狮堂增加野外怪物洞穴“东郊皇陵”,可以在里面打野猪勇士,爆一些中等装备;
19、去掉了钱虎庄西北角的野猪,集中在圣殿平原的西侧,消灭野猪和野猪勇士会爆野猪肉;
20、重做了钱虎庄屠宰场杀鸡工作间、杀猪工作间内部场景;
21、重做了一些同袍社内部场景;
22、完善了极乐大厦二楼和三楼场景;
23、增加任务,消灭渗透到越州城内的5个野猪人;
24、越州城应急服务站的自动售货机新增销售黄纸,石狮堂物资交流会场的杂货店销售硝酸甘油,两者可以合成五雷符;
25、完善了钱虎庄的办公楼大厅;
26、重做了钱虎庄“吃个鸡吧”炸鸡店内部,更像个炸鸡店了;
27、修正了钱虎庄一些图块的通行性BUG;
28、修正了钱虎庄“吃个鸡吧”陈艺在村长下台后的对话BUG;
29、对赛博堂的内部进行了装修;
30、对圣殿平原进行了大幅优化;大幅修改钱虎庄部分的剧情;
31、村长下台后,钱虎庄的厕所将可以随意进出;
32、修正了阅读钱虎庄村口大石头崩溃的BUG;
33、“吃个鸡吧”炸鸡店增加BGM《格斗之王》;
34、教师职业增加“情境教学”技能,眩晕地方全体;
35、重新装修了越州城发展有限公司一楼大厅;
36、修正了越州书舍门口东瓯先生答题选择正确答案出错的BUG;
37、修正了照婷对话后名字消失的BUG;
38、修改优化了越州城发展有限公司部分内部场景;
39、增加了一群人在钱虎庄办公楼前的空地上大白天拜月(同时增加了多种时代的眼泪短曲);
40、修正了越州城“吃个鸡吧”炸鸡店崩溃的BUG,并进行了装修;
41、修正了到达烈士墓后角色消失卡死的BUG;
42、修改了烈士墓吴静传送的出现点,避免被卡死在枫埠的检查区;
43、修正了烈士墓宿舍里主角父母没有碰撞的BUG;
42、主角第二个名字改为“王汉卿”,名字特性为防御+5;
43、修正“歇步冲拳”伤害过高的BUG;
Granvir - Airborne Games

This hotfix sneaks in a simple 4 screen tutorial at the start of your first mission. It explains the primary objective, your secondary goals, how to dodge attacks and disrupt targeting with melee and when to consider leaving the mission.

The content of these tutorials is based on common feedback, questions and knowledge gaps observed across the forums and Discord so thank you for sharing your feedback and experiences.

The newly added tutorials have been included at the bottom of this post. If you'd like to see a tutorial of this style anywhere else please let me know.

2.0.14

  • Added a pre-mission tutorial explaining primary objective, secondary goals, how to dodge attacks and disrupt targeting and when to consider extraction.

  • Added extra information to the escalation tool tip explicitly mentioning its effects and how it increases.

  • Increased time to rest by 3 hours on Normal difficulty in Zero Front.

  • Added an extra replacement part to the starting items for all characters on Normal difficulty.

  • Fixed the controller glyphs setting not applying the selection.

  • Fixed seeking projectiles on the RH04 Isseleis and GT02 Tsunami not tracking after being added and removed from your mech.

  • Fixed being able to stack the ammo efficiency buff of the ranged tune up if it is applied after any cannon is added and remove from the mech.

Flesh Made Fear - Assemble_Made

What started as a small nightmare has now grown into a horde of 30.000 wishlists. Thank you for fueling the fear and helping me push this monstrosity closer to your screens.

Each wishlist helps, and it means everything to see so many of you eager to descend into the horrors ahead. More updates and fearsome events are coming soon. Stay tuned, and thank you again for helping shape this project.

Cheers,
Michael

True Reporter. Mystery of Mistwood - Evanesca


On October 1st, from 1:00 PM to 1:10 PM (UTC+3), maintenance will be performed on the game server.

Due to this, the game may be unavailable. We apologize for any inconvenience.

Please note that the maintenance end time is approximate and subject to change.
Fighting Rogue Playtest - Wystan弢

Changes:

  • Improved Fate UI interactions

  • Optimized Fate dice reroll mechanics

  • Straight combinations now require dice rolls of 12345/23456 to trigger extra Fate Card rewards

  • Added source indicators for Fate Card selections (show originating relic/trigger)

  • Optimized Blacksmith sorting logic

  • Enhanced character stat UI in shops

  • Game balance adjustments

  • Improved unique relic effect indicators

Bug Fixes:

  • Fixed victory/defeat logic errors

...

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