Delta Poly: Block Ops Playtest - VanCity Nikolai
Rolled back to a previous build, since the Dedicated Server isn't working yet.
2.5 DIMENSIONAL SEDUCTION: Angels on Stage! - mrin
[Important] To Players Using Windows 10

Microsoft will end support for Windows 10 as of Tuesday, October 14th, 2025 (UTC+9).
As such, we will update the minimum and recommended system requirements for the Windows version of RiriStage starting Wednesday, October 15th.

Players currently using Windows 10 will still be able to play the game, however will no longer be eligible for customer support. Please consider upgrading to Windows 11.
Such a guy - SUCH ONE STUDIO

Note: The following is a translated version, not the original letter. Thank you for your understanding.

Hi, everyone, dear friends,

My name is Han Chao. I’m the head of this project company and also one of the producers of this game. My partner and fellow producer, Ziyang, has been busy running tests lately, so I’ll take this opportunity to represent the two of us and all our teammates in quietly sharing some heartfelt words with you, the supporters of this project.

Back in 2021, I stumbled into the game industry by chance. When I was preparing to start the company’s first interactive FMV project, I was fortunate enough to discover Ziyang’s script studio, Just Right Studio. At that time, I was “the client” and he was “the contractor.” Fast forward to 2025: the project we worked on launched successfully, receiving good reviews from players and making waves in the market. Ironically, for us, things weren’t so bright. Ziyang’s team disbanded soon after, and as for me, I was asked to leave my company by the investors six months before launch, with the reason being “the product wasn’t good enough, it was bound to fail.” Our entrepreneurial journey ended there. Those were gloomy, heavy times for both of us.

Now, as I write this letter, our new project hasn’t launched yet. But this time, Ziyang and I are no longer “client” and “contractor.” We stand shoulder-to-shoulder as co-creators, producers, and publishers. Together with our brothers-in-arms, we’ve built this project from the ground up. I can feel the solidity, the determination, and the weight of anticipation. Of course, there have been moments of helplessness, confusion, self-doubt, and pressure. It’s messy, but it’s real.

Looking back, Such a Guy has taken 17 months to create. Along the way, the team had disputes over content, clashes over gameplay implementation, anxieties about funding, and struggles with management. Every judgment, every insistence, every person who stayed, every regret we carried—some things left, others remain forever. There’s no “right or wrong,” no “should or shouldn’t,” only the past and the present. And we’ve accepted it all, carrying forward with our painstaking creativity, joyful living, and determined progress. I think all of this comes from our deep love for creating fun, lively content and from our loyalty to the players who support us. We don’t want to let ourselves down, and we certainly don’t want to disappoint you.

I’ve seen comments saying the name Such a Guy sounds odd. But we like it, precisely because it’s odd. To us, it feels “edgy and distinctive,” almost like a codename any player could wear, and also like the beginning of a story—something that makes you pause and follow along. Our theme song even has these lyrics:

There is such a guy,
Kind, honest, with a touch of humor.
There is such a guy,
Brave, bright, chasing happiness.
There is such a guy,
Loving mountains, waters, and every corner.
There is such a guy,
Enchanted by life’s everyday warmth.
There is such a guy,
He is you, and he is me.

Maybe after reading these lyrics, you’ll better understand why our project is called Such a Guy, and why this letter is titled A Letter to All of You. You’ll also forgive me for calling you “guys” at the start—it really is a game we’re making for you, and we hope each of you finds your own joy and memories in it.

Interestingly, that song was actually created by a fan from my previous project. By chance I learned he was a musician, and we decided to collaborate. Through this song, our bond was preserved, and I thought that was beautiful. His name is Ma Rui, and I’d like to thank him here too. I hope, just like our protagonist, he continues to live bravely, brightly, and joyfully.

As for this new project, the theme remains realistic, urban life, but it brought many challenges. We had to avoid reusing characters and scenes from our previous work, and aimed to keep emotions closer to real life rather than “sci-fi.” Our creative philosophy has been “seeking change within reality,” and our internal measure has been “delicate yet joyful.” Family and brotherhood are treated with more depth, no longer just “plot tools.” The emotional arcs are richer, and we’ve made real progress. In gameplay, we also added and refined a lot: more complex choices, mini-games, special endings, hidden endings, achievements, and collectibles.

As for evaluation, I’ll happily leave that to you, our players. I trust your taste and your kindness. We’ve put in the effort, and we ask for your support. The game is full of Easter eggs and hidden touches we left for you to discover. This time, we really pushed ourselves hard, hoping to bring you surprises—and fewer regrets for ourselves.

We’ve been gradually releasing materials recently, and I’ve read every single comment. Thank you sincerely for your support and recognition—it means the world to us. Although our numbers look modest, we’re not strong at marketing, so we humbly ask for your continued help. This is our first entrepreneurial project. If we manage to survive this year, we’ll reinvest all returns into making more warm and fun games for you, carrying forward this joy and this bond, never to part ways.

Once again, truly, truly, thank you to everyone who has supported and helped us. Without you, there would be no us. We look forward to meeting you soon with the official release of Such a Guy. Love you all!

Sincerely,
Han Chao & All Members of SUCH ONE STUDIO

雀姬/姫麻雀 - recksniff
【一局胜负!黄金米收获季】
全新活动「一局胜负!黄金米收获季」将于10月02日(周四)开幕~
活动时间:
2025年10月02日——2025年10月22日

活动期间,完成任务就可以获得【黄金米】哦~
随着【黄金米】的累积,可以获得更多的奖品哦,加油吧,雀士大人~
休闲场——一局战介绍
1. 需要消耗大米入场;
2. 根据和到的番数,可以得到不同数量的大米,流局不会有人得到大米;
3.局内规则与三人麻将相同。
※详细内容请于10月02日(周四)后登录游戏查看。
GrandChase - leigh2023
"Awakening" Preview



9:00pm
Tanks! - kano2529
Welcome to the Halloween Update!

It's about to get spooky up in here! From October 1st through the 31st you'll be able to experience re-themed UI, decorations, new Halloween themed music, and 5 new Halloween endless levels along with 5 new permanent LTS levels. Full patch notes are listed below.

Patch Notes:

|----------- New Features -----------|

-Added Halloween event from 10/1 - 10/31
-Added 5 Halloween Endless Levels
-Added 5 LTS levels
-Added Halloween music

Coming soon: Update 4.0.0

-Nuclear mode (finally)
-New multiplayer gamemode(s)
-"Community mode"
-New Endless upgrades (like, a lot)
-Bug fixes
-New bugs




All "typos" are international, do not inuire further

Archtower - blastergamesstudio

Archtower v0.6.9.0 build is ready!

Free Demo updated as well.

v0.6.9.0 Patchnotes:

WHAT'S NEW

-Only for Alpha-

  • Reputation with Act 4 factions can now be raised to "Friendliness" after passing Act 4 (by killing some Act 4 enemies)

  • The new power crystal "Whispers: Migraine", drops from the miniboss "Whispering Siren"

  • New power crystal helper “Energizing Crystal” (for characters with Energy), sold from Rare Merchant

  • New power crystal helper “Support Crystal”, sold from Crystal Master

  • New tavern achievement

  • New second skill quests for the "Psychic" class

  • New quest locations

  • New music track

  • New talent “Useful Helpers” (Requires Level 10)

  • Finished the end of the Act 4 quest chain, after investigating the "Murky Case"

CHANGES

-For Alpha and Demo-

  • Some font tweaks

  • After completing some quests in the tower, some quest enemies can sometimes spawn again

  • Passive EP regeneration rate depends on the base amount of EP, not the total amount of EP

  • Discount on EP spending: base value reduced by 3%, clan bonus reduced from 0.8% per level to 0.5%, slightly reduced bonus from INT

  • For characters who have not reached the maximum available level, the game periodically reminds to eat

  • Other minor changes

-Only for Alpha-

  • Added a hint where the quest “Data Loss” takes place in the dialog and quest logs

  • Reputation in combat, removed the +20% limit on reputation bonus in combat, now cleanliness and politeness bonuses are fully stackable

  • Reputation for quests, cleanliness now applies to quests as well, but there is now a limit of +10% on reputation bonus for quests

  • Achievement images for companion achievements have been redesigned

  • You can now get two rosters with tower upgrades, “Beginners” and “Experienced”

  • Tavern, the slot limit is increased for passing Acts; when selecting characters you can see all tavern slots

  • A second tab can be opened for Tavern, which will double the Tavern slot limit from 24 to 48 slots

  • Reduced the increase in the cost of slots in the tavern

  • By default, Pet Power no longer affects Crystal helpers (like Barrel Crusher), but with the new talent it does

  • Crystals helpers are divided into types (Attack, Defense, Support), you can have 1 crystal of each type at a time, and with the new talent 2 crystals at a time

  • The Clan Mark is visually present on the level in the form of a Clan Banner on the shaft

  • Bonus for the 50th level of the clan, instead of the old bonus, now on battles with bosses with the clan mark you can survive for gold at the beginning of the level without losing items and with full health

  • Other minor changes

FIXES

-For Alpha and Demo-

  • To avoid unnecessary getting stuck during pathfinding, mobs can climb on cabinets and weapon racks (this may change in the future)

  • Fixed a bug where a large map might not be drawn as a whole

  • Other minor fixes

-Only for Alpha-

  • Fixed incorrect aiming of some mental skills

  • Fixed a bug where immediately after selecting a subclass, the time to cast them was indicated as 0 sec

  • Some skills were incorrectly removing venom effects (inflicting instant damage)

  • Fixed a bug where the quest location for the “Gunner” class could be accessed by other classes

  • Fixed a crash when comparing store items with similar quest equipment worn

  • Fixed a bug where Act 4 minibosses could break a player's blocking until the next location change

  • Fixed a bug where a body could not disappear from the location when a doctor had already examined it in the “Murky Case” quest

  • Other minor fixes

https://store.steampowered.com/app/1837690/Archtower/

8:53pm
Super Beefit Playtest - martin
A round of optimizations
Archtower - blastergamesstudio

Steam started the Autumn Sale!

Archtower is 40% off during the Steam Autumn sale from September 29th until October 6th at 10:00am PST!

https://store.steampowered.com/app/1837690/Archtower/

Villages & Dungeons - CaCaFrogStudio
Fixed a bug that caused Draft pts to reset back to 1000.
Sorry for the inconvenience
...

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