Journey Express - WhetherMan

Hi all!

# Progress Report

Since last time there have been another large batch of changes, fixes, and optimizations in anticipation of release on Steam Early Access soon!

Special thanks to RyanMcleod and Plot_ArmoreD for their feedback which is where a lot of the focus for these changes came from!

## Release notes:

  • Feature: Add graphics preset settings in options menu

  • Feature: New random travel events! Including:

    • Common cold

    • Dysentery

    • Flu

    • Ebola

    • Measles

    • Sepsis

    • Concussion

  • Enhancement: Random event pooling

    • This should resolve most situations where you could encounter many of the same event repeatedly, especially ones that are supposed to be more rare like tornados

  • Enhancement: Lots of new sound effects added for UI interactions and in-game events

  • Enhancement: Show family wealth on initial travel inventory screen

  • Enhancement: Bandit ambush event has an additional option for dealing with it

  • Enhancement: Certain event types will roll for avoiding injuries

  • Fix: Fix incorrect fonts in certain panels

  • Fix: Help text in exploration scene had an incorrect label

  • Fix: Tree collision in mountains

  • Fix: Tree collision in tundra

  • Fix: Fix incorrect result text for purchasing from traveling salesman (ammo and equipment)

  • Fix: Injury and sickness severity counters were still using old values for reference

  • Fix: Boons/banes expiration in party was broken

  • Fix: Clear weather boon had inverted effect modifier

  • Fix: Hide unneeded sprite if foreground text is blank in explore the area page

  • Fix: Inventory item randomization was giving the same items every time

  • Fix: Girl sprite portrait had a wonky eye

  • Fix: Item quantity counting in inventory was incorrect

  • Fix: Destination was not added to codex on journey completion

  • Fix: Problematic cleanup resolved after journey completion

  • Fix: Character creation buttons didn't scale well when the sprites were changed

  • Change: Greatly increase payouts for journeys

  • Change: Make various UI text larger for legibility

  • Change: Remove old unused code

  • Change: Party status page UI cleanup

  • Change: Event probabilities tuning

  • Change: Help text in exploration will stay up indefinitely

# Project Status Update

Journey to Alpha: Arrived!

Journey to Playtesting: Arrived!

Journey to Early Access: Coming soon!

Journey to Release: Coming soon!


Discord Server:

https://discord.gg/234V3TFZ6y

Bluesky:

https://bsky.app/profile/starcatgames.ltd

I have since moved on to Bluesky for all social media updates! Feel free to follow me there! :)

Thanks for reading!

- C

DownhillVR - FiredBy
Hey riders, get ready to send it! This update rolls out a brand-new track in Blackrock Heights environment, fine-tuned bike handling and physics and a few technical tweaks under the hood to keep your run fast and fun.

Release Notes:
🆕 New Content
  • “Rockslide Pass” Track in Blackrock Heights: A brand-new descent through Blackrock Heights! Rockslide Pass kicks off with a steep entry drop that tightens into fast, technical, twisting turns. Perfect for riders who love precision and flow.
🕹️ Enhancements
  • Bike Handling & Physics Tweaks: Subtle improvements to handling and physics make every ride feel smoother, faster and more natural.
🛠️ Fixes & Optimizations
  • Cornering Slowdown Fix: Resolved a physics issue that caused the bike to lose too much speed while turning. Corner flow should now feel much better.
  • Wildlife Performance Boost: Optimized how wildlife interacts with the player and NPCs to reduce CPU load and improve overall performance.
  • Bridge Optimizations: Streamlined bridge structures and related elements for improved performance and smoother gameplay.
That wraps up this update! Grab your headset, hit the dirt, and keep the feedback coming.

Enjoy your ride! 🚵‍♀️
Nine-Ball Roulette - r
Follow Me, Left hand, Right hand, A Slow Motion
Just now, we added an emote system to the game. Now, you can not only communicate with other players via text/voice, but also use various emotes to express yourself!
We will be adding more fun emotes to the game in the future. Currently, the game supports three actions:
  1. Waving.
  2. Clapping.
  3. Cigar.


Controls
In the game, you can use the "~" key in the upper left corner of your keyboard, and then select the emote you want to use using the mouse.
Joypad/SteamDeck players use the "X" button and the left joystick to select emotes.
Thank you for your support. Please feel free to contact us with any comments or suggestions via wavebox66@gmail.com!
Beach Invasion 1915-Gallipoli - aix2games
The Force in Egypt was a British Army formation established in August 1914 to administer garrisoning armed forces in Egypt at the beginning of the First World War. The force had the objective of protecting the Suez Canal.The composition of the force changed several times due to the varying availability forces. In addition, several British and French warships in the canal served as floating batteries.
The primary objective of the Ottoman forces was not to capture British Egypt, but to seize the Suez Canal. Capturing this strategically vital channel would cut British communications with East Africa, India and Asia, and prevent British Empire troops from reaching the Mediterranean Sea and Europe.

Lewis automatic machine gun

The Lewis gun is a First World War–era light machine gun. Designed privately in the United States though not adopted there, the design was finalised and mass-produced in the United Kingdom, and widely used by troops of the British Empire during the war.

.303 Vickers machine gun

The Vickers machine gun was based on the successful Maxim gun of the late 19th century. After purchasing the Maxim company outright in 1896, Vickers took the design of the Maxim gun and improved it, inverting the mechanism as well as reducing its weight by lightening and simplifying the action and using high strength alloys for certain components.

QF 1-pounder pom-pom

The QF 1 pounder, universally known as the pom-pom due to the sound of its discharge, was a 37 mm British autocannon, the first of its type in the world. It was used by several countries initially as an infantry gun and later as a light anti-aircraft gun.

QF 3-inch 20 cwt

The QF 3-inch 20 cwt was a common anti-aircraft gun on British warships in World War I. Britain entered World War I with no anti-aircraft artillery. The Navy provided the initial 3-inch guns from its warships for the defence of key installations.

QF 18-pounder gun

The Ordnance QF 18-pounder, was the standard British Empire field gun of the First World War era. It formed the backbone of the Royal Field Artillery during the war, and was produced in large numbers. It was used by British Forces in all the main theatres.

The Adventure of TED and the lost magic crystals - RgamesID
Small Fixed
DON'T LOOK AT GRANDMA - jon
Added a couple of additional perf fixes that dramatically improve the performance of the game!
CivRise - wheatley

Hi,

I made some gameplay improvements for tutorial phase and reduced the difficulty at the start of second age.

Orbital Siege - Exorcistus
  • Engine updated.
  • Added a Discord button on the main menu.
  • The main menu tips are now displayed in a randomized order, but each is guaranteed to appear once per cycle. Additionally, the animation features a slight delay to avoid competing with other content on the start screen.
Midnight Mazesoba - magistonegames

I just want to take a moment to say a huge thank you to everyone who’s bought and enjoyed the game so far. This is my first game, and I’m still figuring a lot of things out, so seeing your support, feedback, and patience means the world to me.

I’ve been reading through all the feedback, and I’m working hard to address as much of it as possible in upcoming updates.

For now, here’s what’s new in this small performance patch:

  • Adjusted story pacing to make progression flow more naturally.

  • Improved save reliability in Story Mode to prevent rare progress issues.

  • Fixed save inconsistencies in Endless Mode that could occur after exiting the game during the store.

  • Fixed renderer issues that caused certain models to display incorrectly.

  • Made minor performance and visual optimizations to improve overall stability.

  • Updated and rebalanced some sound effects.

Thank you all again for playing, leaving feedback, and helping make the game better with every update. More improvements and updates are on the way!

Medieval Crafter: Blacksmith - Gamedevist

Medieval Crafter: Blacksmith is about to receive one of its biggest updates yet! Before we dive into all the new features coming soon, we wanted to give you a look at our full content roadmap! Starting with the Enchantment Update, the first of many exciting additions coming your way.

ENCHANTMENT? ENCHANTMENT!

The months ahead are packed with major updates that will expand your dwarven journey beyond the forge. You’ll soon be able to enchant weapons and armor, explore new regions like the Forest and the Docks, and arm the glorious tournament heroes in the Arena.

And yes, that's a Dragon Age reference.

DOCKS, TRADING, AND MORE!

We’re also working on a brand-new trading system that lets you barter a true dwarf craftsman, and a lineup of seasonal events so that you have more reasons to HIT THE METAL ALL DAY!

Of course, alongside these updates, we'll also be ironing out bugs, issues, and introducing new quality of life updates.

Join our Discord and help us shape Medieval Crafter: Blacksmith into the ULTIMATE DWARVEN BLACKSMITHING GAME!

https://discord.gg/CmaPy7eSJm

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