Hopetown - Shawny - Longdue Games

"Stories aren’t just told. They’re lived, remembered, and reshaped."

Welcome back to On the Record, our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team.

This time, we’re joined by writers Dan and Varia, who’ve been helping shape the tangled narrative threads of Hopetown. From inspirations drawn from books, games, and real-world influences, to what it means to write for a “psychological RPG driven by story, depth, and danger,” they share how narrative forms the backbone of the town.

In our conversation, they talk about:

✏️ How they became involved in the project
✏️ The inspirations shaping Hopetown’s world and dialogue
✏️ What “a psychological RPG driven by story, depth, and danger” means to them
✏️ The feelings they hope players take away

And of course, they take on a round of quick-fire questions — from NPC archetypes to their strangest Google searches.

Hopetown is a narrative-first RPG without combat — where words carry weight, and the world bends around your perception. Wishlist now on Steam:

https://store.steampowered.com/app/3481610/Hopetown/Closing Note

Every detail in Hopetown — from a fragment of dialogue to the way memory twists — is shaped by the writers who breathe life into its world. Dan and Varia’s work helps ensure the town feels alive: imperfect, layered, and impossible to forget.

The Next Lead

Our next On the Record will bring another corner of Hopetown’s development into focus, sharing new insights from across the team as the game continues to take shape. Keep an eye on our socials and the dev blog for the next instalment.

Join the Conversation

We’re building more than just a game with Hopetown — we’re building a community. Share your thoughts, theories, and favourite details from Dan & Varia’s interview on our Discord, where you can meet other players, chat with the devs, and get the latest updates.

Until then,
— The Hopetown Team

Marvel Rivals - Marvel Rivals

Greetings, Rivals!
We're thrilled to announce the upcoming patch drops on October 30th, 2025, at 09: 00:00 (UTC)! This update will be deployed seamlessly, with no server downtime required! Simply log in after the update and jump right back into the action.

Here's what's coming in this patch:

 

Galacta's Gift Vol. 2

Good news, everyone! Galacta brings a fresh wave of gifts. Complete her quests to claim: - 300 Units - 300 Unstable Molecules - Halloween Commemorative Nameplate - 1 Costume Coin The Exchange Store has also been updated with new costumes for more choice than ever! Event Duration: October 30th, 2025, at 09:00:00 ~ November 14th, 2025, at 09:00:00 (UTC)
Don't miss this chance to grab some great gifts~

 

Event : Chrono-Storm

The timestream is in flux! As the season comes to an end, a fresh Chrono-Storm is about to land! Complete Weekly, Challenge, Season and Season Event Missions during the Chrono-Storm event to rack up double Chrono Token rewards. Harness the power of Chronovium and earn up to 2,000 bonus Chrono Tokens before the storm subsides.
Storm Period: October 30th, 2025, at 09:00:00 ~ November 14th, 2025, at 09:00:00 (UTC)


New Additions and Optimizations

1. Upgraded the Marvel Zombies mode Nightmare IV completion title from Basic to Legendary quality.
2. Marvel Zombies leaderboard now displays more detailed team composition info.
3. Added Marvel Zombies-exclusive weekly missions. Now you can claim all weekly mission rewards by just completing the Marvel Zombies mode-related weekly missions.

 

New In Store

1. Iron Man - Big Shot Bundle
2. Scarlet Witch - The Queen Of The Dead Bundle
3. Spider-Man - Man-Spider Bundle
Available from: October 31st, 2025, at 02:00:00 (UTC)

 

Tournaments

The Marvel Rivals IGNITE 2025: Grand Finals kick off October 27! Twelve teams from five major regions (Americas, EMEA, Mainland China, Asia, Oceania) gather in Atlanta, USA, for seven days of high-stakes action, vying for a US$1,000,000 prize pool and the title of World Champion.
Catch the action live in the Marvel Rivals channel and cheer for your favorites! Follow official Marvel Rivals accounts for all the latest IGNITE 2025 updates!

 

Fixes
All Platforms

1. Fixed an issue where sending emojis in chat could cause the sender's name to be invisible to other players.  

 

Maps and Modes

1. Marvel Zombies Mode: Career defeat records now correctly use the actual Final Hits count.  
2. Marvel Zombies Mode: Fixed several issues where zombies could get stuck in certain locations.
3. Domination Energy Shuffle: In Domination mode, reconnecting during a round switch could sometimes zap your Ultimate Ability charge down to 50% if you had more. We've stabilized the power; no more energy resets worthy of a reality stone twist!  

 

Heroes

1. Loki's Trickster Troubles: We've fixed a bug where Loki couldn't deploy his doppelgangers on Cyber-Webs left by Peni Parker's Ultimate Ability after round swaps in Competitive. The God of Mischief is back in action, no more outwitting himself on the Spider-Bot's turf!  

2. Hela's Haunted Hijinks: Hela had a ghostly glitch where if an enemy hit by Piercing Night respawned at Rocket Raccoon's beacon, the Nightsword Thorns would still detonate after the delay. The Queen of Hel has relinquished her extra hits; no more double jeopardy from the beyond!  

3. Blade's Whirlwind Woes: Blade's Bloodline Awakening Whirlwind Slash was unexpectedly interrupting Scarlet Shroud. We've sharpened his technique; now he slashes only what he's meant to, not his own abilities!  

4. Black Widow's Sky-High Stumble: Natasha's Power Jump could launch her to S.H.I.E.L.D. satellite heights if she were hit while airborne. We've clipped her wings, now the Widow's leaps stay covert, not cosmic!  

5. Spider-Man's Speedy Slip-Ups: Spidey's Ultimate Ability in certain situations sometimes failed to stun Captain America and Black Widow when they were sprinting faster than a New York taxi. Peter's got his groove back. Now, nobody escapes the wall-crawler's webs!  

6. Invisible Woman's Stealthy Slip-Up: Using Veiled Step, followed immediately by Force Physics, sometimes would only trigger its sound effects without actual damage or control. Now, her powers are as solid as the Fantastic Four, no more invisible mishaps!  

7. Storm & Jeff's Tornado Tangle: A bug let the Jeff-Nado appear even if Jeff the Land Shark was KO'd the moment when he and Storm initiated their team-up. We've calmed the winds, no more ghostly (and bitey) gales on the battlefield!  

8. Jeff O'Lantern Spooky Snafu: After equipping the Jeff O'Lantern's upgraded Ultimate Ability VFX, the effect stubbornly stuck to the default look in Marvel Zombies mode. We've exorcised the glitch, now his Halloween havoc looks as frightful(ly cute) as intended!  

The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more!

All Quiet in the Trenches - Totally Not Aliens

The Soldier Update (Version 0.10) is now live!

This update puts the soldiers themselves even more in the spotlight: their development, their relationships, and their role on the battlefield. In addition, two new faces are joining the troops, Georg Ackermann and Jan Fleckner, who bring new dynamics to everyday life in the trenches with their own stories and personalities.

The core features of this update are:

  • Experience and skill system with 13 unique abilities for soldiers

  • Two new soldiers: Georg Ackermann and Jan Fleckner

  • Relationships between soldiers: friends and rivals system

  • Troop morale, revised NPC logic and further adjustments in battle

  • Expanded content: journal entries, projects, illustrations

  • Improvements to project view and readability

In our Dev Diaries, we delve deeper into the new content:

https://store.steampowered.com/news/app/863500/view/812455995175338572https://store.steampowered.com/news/app/863500/view/516346126609155886https://store.steampowered.com/news/app/863500/view/543368994111883427https://store.steampowered.com/news/app/863500/view/543369627969783475https://store.steampowered.com/news/app/863500/view/543370896223502726https://store.steampowered.com/news/app/863500/view/658213406635984849https://store.steampowered.com/news/app/863500/view/538868565209517666

For those who would like to finish their current playthrough: Version 0.9 will remain available via Steam Beta. Since save files are not compatible across versions, you can continue your current game there.

We wish you impressive, moving and exciting experiences with the new update!Your Totally Not Aliens Team

Patchnotes 0.10.0
Features
  • Added Experience and Skill System

    • Soldiers now gain experience both passively and through projects

    • 13 new, unique skills can be unlocked over time

    • Positive traits can be learned and negative traits removed, depending on a soldier’s actions

  • Added two new soldiers: Georg Ackermann and Jan Fleckner

  • Introduced Friends & Rivals System:

    • Relationships change dynamically based on personalities

    • Mini-events trigger depending on relationships between soldiers

    • Relationships influence performance when soldiers work together

  • Introduced Troop Morale:

    • NPC troops now behave differently depending on their morale level

    • Morale affects various factors in battle

    • War fatigue, exhaustion, and fitness are simulated at battle start for each soldier individually, influencing troop morale

  • Added general content:

    • 5 new projects

    • 18 new journal entries

    • New illustrations for the journal

    • New loading screens featuring artists from KG Brücke

Improvements
  • Improved project view: layout adjustments, new tooltips and added right-/double-click functionality

  • Added a new sans-serif font option in settings for easier reading

  • Increased text size and adjusted UI elements where needed

  • Complete overhaul of NPC troop logic

  • Reworked logic for separated soldiers

  • Reduced lag during NPC troop calculations by spreading certain computations across multiple frames

  • Prevented unfitting journal entries from appearing for soldiers with less than one month of service

  • Prevents certain attributes (e.g. grief for deceased soldiers) from being set for soldiers who did not actually know the soldier in question

  • Added relationship value display for Elisabeth, Laroche, and Hennek

  • Project danger display in the trenches now now adapts dynamically to the circumstances (e.g. the effects of 'Under Artillery Fire')

  • Unified sorting of feedback indicators in projects and attributes

  • Loading screens now scale better with different resolutions

  • Soldiers are no longer removed from projects when the target changes (e.g. during suppression)

  • Adjusted cutscene camera when highlighting shots

  • Tutorial battle cutscene now properly waits for artillery

Balancing
  • Reworked stress mechanics in battle:

    • Increases more slowly

    • Regenerates faster

    • No regeneration while flanked, suppressed, or in melee range

    • Stronger impact on morale

    • Reduced impact on exhaustion

  • Reworked fervor mechanics in battle:

    • No longer has tiers

    • Higher chance to gain

    • Reduces stress more effectively

    • Stronger impact on morale

  • Adjusted melee combat balance:

    • Troop morale now plays a role

    • Slightly reduced randomness

    • Defeated units in melee can no longer be dragged into another melee fight while retreating

  • Adjusted general impact chances:

    • Increased chance of 'Staying Behind' for cautious soldiers

    • Slightly reduced chance of injury

    • Slightly lowered injury severity from gunfire

  • Increased hit and 'near miss' chance for grenades at close range

  • Increased time before retreat decisions are made in battles

  • Troop morale now influences retreat decisions

  • Reworked balance for getting wounded in the trenches

  • Reduced number of bandages distributed by Hennek

  • Guaranteed a new recruit in turn two if the player has fewer than three soldiers

  • When a soldier gains a mood, there’s now a chance that an opposing mood is removed if the soldier already has three different moods

  • Prevented certain events from triggering in the first turn of a new phase

  • Slightly adjusted chances for some journal entries

Bugfixes
  • Fixed error when requesting new recruits from the lieutenant

  • Fixed machine gun-related error

  • Fixed error during battles involving separated soldiers

  • Fixed rare error in a Schmidtbauer journal entry

  • Fixed attributes incorrectly applying to deceased soldiers, which caused follow-up issues in supply calculations and more

  • Fixed issue with escorting prisoners not working properly in battle

  • Fixed potential incorrect troop positioning after melee when soldiers were in different positions

  • Fixed cases where a broken rifle could no longer be repaired

  • Fixed soldiers occasionally being unable to move after loading a battle save

  • Fixed some dead soldiers not being displayed after loading a battle save

  • Fixed minor issues in the “Eating Rats” event

  • Fixed UV issues for camp clothing

  • Fixed minor issues in shooting animations

  • Fixed exhaustion not being shown in the stress tooltip

  • Fixed several ration display errors

  • Fixed incorrect page display in the load game sub-menu

  • Project window now shrinks relevant attributes instead of hiding them

  • Revised some English translations in journal entries

  • Updated several English translations from v0.9

  • Fixed multiple typos in both German and English

Other
  • “New Soldiers” start option (available only in this update!)

  • Added new credits screen

  • Added “Messenger Curse” Easter egg

  • Various smaller changes, tweaks, and fixes

Space Dingus - Rocketcat Games

Hello! As promised, this is the start of our monthly news updates for Space Dingus development. I'll be posting big summaries of what we've done in the previous month.

This update was on the last Thursday of the month, but future Developer Logs will be on the last Friday of each month. The next one will be on November 28th.

You can also see more frequent news posts in the #future-preview channel of our Official Discord, and on the site formerly known as Twitter. We've posted a bunch of things over the last few months, especially on that Discord channel.

Let's begin!

Road to Playtest

Currently a lot of what's keeping us busy is getting the Playtest started.

Our goals for the first Playtest:

  1. A selection of weapons, showing off a new weapon system we haven't talked about much yet.

  2. Functional co-op multiplayer with easy drop-in.

  3. Showing off one location, but with a lot of good randomization and variation. Also, as much polish as we can do!

  4. Decent placeholder UI. It doesn't have to be perfect, but it should show the basis of a powerful and easy to expand User Interface.

  5. Optimizations, so we can fit MORE ZOMBIES onscreen in multiplayer. The group can spread out now, so it means I'd like even more stuff onscreen so everyone can get swarmed.

#1 is something I'll talk about in the next Developer Log. #2 is something that didn't exist in Death Road, but we already have a really solid basis for. #3 and #4 are what's taking most of our time at the moment.

The UI

In Death Road to Canada, we ran into tons of problems in updates due to how simple yet hard to change our User Interface system was. In Space Dingus, I want a UI that is easy for us to add things to, very slick overall, and mouse controlled with lots of options.

Here is our placeholder UI so far, which will be our version of the Swap Meet / Inventory menu:

The first segment is showing off the mouse controls for moving the weapons around. Now you can also quickly drop weapons and items by dragging them to the ground, outside of the inventory window.

The second part of the video shows off the new "Stash Section", which is the window on the right. The Stash is a shared inventory for your group, both AI followers and in Multiplayer. The second player shown has someone controlling it, in our tests with online multiplayer on.

Dragging something to the Stash means that anyone in the group can see it and use it. It has 9 slots that everyone shares. This also means that you have a much bigger list of things you can drag out of each mission, instead of having to show up with empty inventories and place things in the Trunk like in Death Road.

We have a lot of things to work on for more of the UI, such as the different tabs, menus, and right mouse button support for extra features. I think what we have is a really good start, though it will likely change a lot in its presentation as we keep developing the game.

Procedural Location Development

Another big thing in Death Road: It was really hard to make new locations. We have an all new map generation system now, and we're focusing on making one good first example location: The Derelict.

Derelict Missions will involve looting an abandoned space station, then getting out before the Monster of that location starts to swarm heavily. There will be a lot of different types of space station. The one we're making right now is more of a general "work, rest, and light research station" type. Aka: GENERIC STATION.

There are a lot of plans for more specific themes. We also have a bunch of different plans for sub-types for the Derelicts for locked doors, and how to open them. Each of these will have both a hard way to open the doors, that doesn't require any special skill. And then various shortcuts for this, involving Hacking skill, Mechanical skill, or other methods.

An example is the LOCKDOWN ALERT mission type. The location has gone on lockdown, You can disable this lockdown by finding a console deep in the location.

However, you could also do things like go through the maintenance tunnels and mess with the wiring with Mechanical skill. This will cut the power completely, forcing the ship into low-power mode, making most doors open. Or you could go in there without mechanical skill, and blow up power nodes and generators.

The mission info would give you a warning on what the mission type is, and a possible shortcut method. Example: LOCKDOWN mission, with a HACKING skill icon and info mouseover saying you could maybe remote disable the Alert from various computers if you brought a skilled Hacker (because their wi-fi password is just the Captain's dog's name).

Randomization

We want as much meaningful randomization of each location as possible, so that you can be surprised after 1000 hours of play. This was a big goal in Death Road, and we want to expand on that for Space Dingus.

It starts with a simple first step: Have each room have a lot of little variations. The picture above is the same room, but with randomly placed furniture and wall covering.

We've also been working on having the total structure of a Derelict have more randomization. That is, the overall shape of the hallways, and how the rooms are arranged via the hallways. There's also been a lot of experiments on maintenance tunnels: How common should they be, how they should be handled. Current thought is that they're somewhat rare, and a big indicator that there's stuff in there for a Mechanic to mess with.

Each Derelict will also have special rooms that can only show up once. Things like the Head Engineer's Office, Captain's Quarters, Medical Research Lab, Genetics Lab, Anti-Space-Ant Pest Control Room. The mission info may show you the existence of one special room as a preview, but sometimes extra ones can be generated.

As we build on this, we'll add more rare rooms, and super rare rooms, and 1 in 10 thousand ultra rare rooms.

Next Up

That's it for the first Developer Log! This one was a little rushed, as I just got back from a trip. I originally also wanted to do a bigger retrospective of work so far, but I ran into filesize limits for Steam Posts. I'll plan ahead of time for this next Dev Log.

In Developer Log #2, I think I will mostly talk about the new weapon system and control scheme. There will be a lot to cover for that. I will also have a section for how close we are to the Playtest launch at that point.

Let me know if you have any more questions or comments, I'll be checking them!

Outbreak: Shades of Horror - CMM1215
Hello Survivors!

Even in the middle of a zombie apocalypse, it's important to celebrate the holidays. Our first seasonal event, Halloween, is live now! Here's what you can expect to see:

Cypress Reel is even spookier!



Looks like the theater has gotten a bit of a makeover! Enjoy a variety of Halloween-themed decorations all around our lively hub world. There are jack-o-lanterns aplenty, and...wait, who is that? Those eyes are scary...

What's Halloween without costumes?



By completing Seasonal Challenges, you can earn Seasonal Tickets! Use these at the Seasonal Gotcha Machine to get all kinds of spooky cosmetics!



What sorts of creepy customizations will you earn? Get your Survivors suited up for a night of trick or treating with unique hats and weapon skins!

Fight from dusk 'til dawn in Invasion Mode and Raid Mode!



Can you defend a sprawling medieval castle against an unending horde of monsters? Hop into this Invasion Mode map and hold down the fort...literally. Check out the Raid Mode variant, too; it's a long journey to the extraction point on this one!



We hope you enjoy the Halloween event! It's the first of many coming to Outbreak: Shades of Horror. Stay tuned for more updates on future events.

For an extra bit of spooky fun, make sure to check out the VOD of our Shades of Horror launch stream if you missed it! We also had some pre-Halloween fun with Silent Hill 2 Remake and other games recently, too! We typically stream on Twitch every week with the latest information and updates regarding Outbreak: Shades of Horror and other fun activities, so make sure to follow us so you don't miss a stream!

https://youtu.be/UAKJO62-_AM

Finally, check out the Steam Community Hub for a variety of helpful pinned threads to get the most out of your Shades of Horror experience! In particular, our Official User Guide is useful for first-timers!

https://store.steampowered.com/app/1932190/Outbreak_Shades_of_Horror/

That's all from us today. We wish you and your families a safe and sweet Halloween! Indulge your sweet tooth a little, and then jump into Cypress Ridge for more treats!
Outbreak The Fedora Files: What Lydia Knows - CMM1215
Hello Survivors!

Even in the middle of a zombie apocalypse, it's important to celebrate the holidays. Our first seasonal event, Halloween, is live now! Here's what you can expect to see:

Cypress Reel is even spookier!



Looks like the theater has gotten a bit of a makeover! Enjoy a variety of Halloween-themed decorations all around our lively hub world. There are jack-o-lanterns aplenty, and...wait, who is that? Those eyes are scary...

What's Halloween without costumes?



By completing Seasonal Challenges, you can earn Seasonal Tickets! Use these at the Seasonal Gotcha Machine to get all kinds of spooky cosmetics!



What sorts of creepy customizations will you earn? Get your Survivors suited up for a night of trick or treating with unique hats and weapon skins!

Fight from dusk 'til dawn in Invasion Mode and Raid Mode!



Can you defend a sprawling medieval castle against an unending horde of monsters? Hop into this Invasion Mode map and hold down the fort...literally. Check out the Raid Mode variant, too; it's a long journey to the extraction point on this one!



We hope you enjoy the Halloween event! It's the first of many coming to Outbreak: Shades of Horror. Stay tuned for more updates on future events.

For an extra bit of spooky fun, make sure to check out the VOD of our Shades of Horror launch stream if you missed it! We also had some pre-Halloween fun with Silent Hill 2 Remake and other games recently, too! We typically stream on Twitch every week with the latest information and updates regarding Outbreak: Shades of Horror and other fun activities, so make sure to follow us so you don't miss a stream!

https://youtu.be/UAKJO62-_AM

Finally, check out the Steam Community Hub for a variety of helpful pinned threads to get the most out of your Shades of Horror experience! In particular, our Official User Guide is useful for first-timers!

https://store.steampowered.com/app/1932190/Outbreak_Shades_of_Horror/

That's all from us today. We wish you and your families a safe and sweet Halloween! Indulge your sweet tooth a little, and then jump into Cypress Ridge for more treats!
Dinobreak - CMM1215
Hello Survivors!

Even in the middle of a zombie apocalypse, it's important to celebrate the holidays. Our first seasonal event, Halloween, is live now! Here's what you can expect to see:

Cypress Reel is even spookier!



Looks like the theater has gotten a bit of a makeover! Enjoy a variety of Halloween-themed decorations all around our lively hub world. There are jack-o-lanterns aplenty, and...wait, who is that? Those eyes are scary...

What's Halloween without costumes?



By completing Seasonal Challenges, you can earn Seasonal Tickets! Use these at the Seasonal Gotcha Machine to get all kinds of spooky cosmetics!



What sorts of creepy customizations will you earn? Get your Survivors suited up for a night of trick or treating with unique hats and weapon skins!

Fight from dusk 'til dawn in Invasion Mode and Raid Mode!



Can you defend a sprawling medieval castle against an unending horde of monsters? Hop into this Invasion Mode map and hold down the fort...literally. Check out the Raid Mode variant, too; it's a long journey to the extraction point on this one!



We hope you enjoy the Halloween event! It's the first of many coming to Outbreak: Shades of Horror. Stay tuned for more updates on future events.

For an extra bit of spooky fun, make sure to check out the VOD of our Shades of Horror launch stream if you missed it! We also had some pre-Halloween fun with Silent Hill 2 Remake and other games recently, too! We typically stream on Twitch every week with the latest information and updates regarding Outbreak: Shades of Horror and other fun activities, so make sure to follow us so you don't miss a stream!

https://youtu.be/UAKJO62-_AM

Finally, check out the Steam Community Hub for a variety of helpful pinned threads to get the most out of your Shades of Horror experience! In particular, our Official User Guide is useful for first-timers!

https://store.steampowered.com/app/1932190/Outbreak_Shades_of_Horror/

That's all from us today. We wish you and your families a safe and sweet Halloween! Indulge your sweet tooth a little, and then jump into Cypress Ridge for more treats!
Outbreak: Contagious Memories - CMM1215
Hello Survivors!

Even in the middle of a zombie apocalypse, it's important to celebrate the holidays. Our first seasonal event, Halloween, is live now! Here's what you can expect to see:

Cypress Reel is even spookier!



Looks like the theater has gotten a bit of a makeover! Enjoy a variety of Halloween-themed decorations all around our lively hub world. There are jack-o-lanterns aplenty, and...wait, who is that? Those eyes are scary...

What's Halloween without costumes?



By completing Seasonal Challenges, you can earn Seasonal Tickets! Use these at the Seasonal Gotcha Machine to get all kinds of spooky cosmetics!



What sorts of creepy customizations will you earn? Get your Survivors suited up for a night of trick or treating with unique hats and weapon skins!

Fight from dusk 'til dawn in Invasion Mode and Raid Mode!



Can you defend a sprawling medieval castle against an unending horde of monsters? Hop into this Invasion Mode map and hold down the fort...literally. Check out the Raid Mode variant, too; it's a long journey to the extraction point on this one!



We hope you enjoy the Halloween event! It's the first of many coming to Outbreak: Shades of Horror. Stay tuned for more updates on future events.

For an extra bit of spooky fun, make sure to check out the VOD of our Shades of Horror launch stream if you missed it! We also had some pre-Halloween fun with Silent Hill 2 Remake and other games recently, too! We typically stream on Twitch every week with the latest information and updates regarding Outbreak: Shades of Horror and other fun activities, so make sure to follow us so you don't miss a stream!

https://youtu.be/UAKJO62-_AM

Finally, check out the Steam Community Hub for a variety of helpful pinned threads to get the most out of your Shades of Horror experience! In particular, our Official User Guide is useful for first-timers!

https://store.steampowered.com/app/1932190/Outbreak_Shades_of_Horror/

That's all from us today. We wish you and your families a safe and sweet Halloween! Indulge your sweet tooth a little, and then jump into Cypress Ridge for more treats!
Outbreak: Lost Hope - CMM1215
Hello Survivors!

Even in the middle of a zombie apocalypse, it's important to celebrate the holidays. Our first seasonal event, Halloween, is live now! Here's what you can expect to see:

Cypress Reel is even spookier!



Looks like the theater has gotten a bit of a makeover! Enjoy a variety of Halloween-themed decorations all around our lively hub world. There are jack-o-lanterns aplenty, and...wait, who is that? Those eyes are scary...

What's Halloween without costumes?



By completing Seasonal Challenges, you can earn Seasonal Tickets! Use these at the Seasonal Gotcha Machine to get all kinds of spooky cosmetics!



What sorts of creepy customizations will you earn? Get your Survivors suited up for a night of trick or treating with unique hats and weapon skins!

Fight from dusk 'til dawn in Invasion Mode and Raid Mode!



Can you defend a sprawling medieval castle against an unending horde of monsters? Hop into this Invasion Mode map and hold down the fort...literally. Check out the Raid Mode variant, too; it's a long journey to the extraction point on this one!



We hope you enjoy the Halloween event! It's the first of many coming to Outbreak: Shades of Horror. Stay tuned for more updates on future events.

For an extra bit of spooky fun, make sure to check out the VOD of our Shades of Horror launch stream if you missed it! We also had some pre-Halloween fun with Silent Hill 2 Remake and other games recently, too! We typically stream on Twitch every week with the latest information and updates regarding Outbreak: Shades of Horror and other fun activities, so make sure to follow us so you don't miss a stream!

https://youtu.be/UAKJO62-_AM

Finally, check out the Steam Community Hub for a variety of helpful pinned threads to get the most out of your Shades of Horror experience! In particular, our Official User Guide is useful for first-timers!

https://store.steampowered.com/app/1932190/Outbreak_Shades_of_Horror/

That's all from us today. We wish you and your families a safe and sweet Halloween! Indulge your sweet tooth a little, and then jump into Cypress Ridge for more treats!
Railbreak - CMM1215
Hello Survivors!

Even in the middle of a zombie apocalypse, it's important to celebrate the holidays. Our first seasonal event, Halloween, is live now! Here's what you can expect to see:

Cypress Reel is even spookier!



Looks like the theater has gotten a bit of a makeover! Enjoy a variety of Halloween-themed decorations all around our lively hub world. There are jack-o-lanterns aplenty, and...wait, who is that? Those eyes are scary...

What's Halloween without costumes?



By completing Seasonal Challenges, you can earn Seasonal Tickets! Use these at the Seasonal Gotcha Machine to get all kinds of spooky cosmetics!



What sorts of creepy customizations will you earn? Get your Survivors suited up for a night of trick or treating with unique hats and weapon skins!

Fight from dusk 'til dawn in Invasion Mode and Raid Mode!



Can you defend a sprawling medieval castle against an unending horde of monsters? Hop into this Invasion Mode map and hold down the fort...literally. Check out the Raid Mode variant, too; it's a long journey to the extraction point on this one!



We hope you enjoy the Halloween event! It's the first of many coming to Outbreak: Shades of Horror. Stay tuned for more updates on future events.

For an extra bit of spooky fun, make sure to check out the VOD of our Shades of Horror launch stream if you missed it! We also had some pre-Halloween fun with Silent Hill 2 Remake and other games recently, too! We typically stream on Twitch every week with the latest information and updates regarding Outbreak: Shades of Horror and other fun activities, so make sure to follow us so you don't miss a stream!

https://youtu.be/UAKJO62-_AM

Finally, check out the Steam Community Hub for a variety of helpful pinned threads to get the most out of your Shades of Horror experience! In particular, our Official User Guide is useful for first-timers!

https://store.steampowered.com/app/1932190/Outbreak_Shades_of_Horror/

That's all from us today. We wish you and your families a safe and sweet Halloween! Indulge your sweet tooth a little, and then jump into Cypress Ridge for more treats!
...

Prohledat novinky
Archiv
Archivy podle roku
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002