Kinder Finders - Patman the Pat

It's spooky season and I have a brand new level for you in Kinder Finders.

Come enjoy the Halloween Party that everyone wants to go to. Ghosts, Food, Friends, and things to find.

I can't wait for you to enjoy the new level.

This is my way of continuing to say thanks to everyone who has purchased the game.

Happy Halloween.

Lilium - ZoltanCser
  • Feature: The game world is almost entirely persisted now, which means enemies killed, items picked up, loot collected and objects destroyed will be remembered and saved into the save files.

  • Feature: Vulkan support has been added back.

  • Feature: Enemies are able to alert each other and communicate even if the player starts hunting them down using sneak attacks.

  • Feature: Enemies can hear when an arrow lands.

  • Feature: The AI is able to climb ladders and jump off from certain places to reach the player.

  • Feature: Minecarts are now movable in the mines.

  • Feature: The guillotine and the trapdoor of the gallows are interactable now.

  • Rework: The game starts by showing its logo instead of a loading screen to avoid showing text before localized text and other assets are loaded.

  • Rework: Chests and containers now keep their looted state as well as all the items kept in them.

  • Rework: Pickupables are now persistent and spawned by proper spawners with conditions and follow up actions.

  • Rework: NPC property is properly marked as such so taking these items is considered stealing.

  • Rework: Torch holders and ore mines keep their states.

  • Rework: Destructibles remain destroyed.

  • Rework: Slaughtered animals remain dead.

  • Rework: Killed monsters, guards and other NPCs remain dead, excluding monster and bandit camps.

  • Rework: Cats are even more evil now.

  • Rework: Enemy animation timings are randomized now giving enemy attacks and reactions a bit more variety.

  • Rework: Animation Blueprints for NPCs have been moved to native code for better performance.

  • Rework: Enemy attack and weapon distances have been reworked to keep big enemies and enemies with large weapons away form the player and smaller ones closer so fights look and feel better.

  • Rework: The AI has been generally improved.

  • Rework: The giant shipwreck model has been sightly adjusted for better AI navigation.

  • Rework: The bandit castle has been reworked for better AI navigation.

  • Rework: Jemima has been moved to a different location so she leaves the bandits in peace.

  • Rework: Trader inventory size is now increased when the player sells more items than what could fit into the trader's inventory.

  • Rework: The boat camera has been adjusted so the player can see more of the environment.

  • Rework: Completing quests and objectives are now more visually appealing.

  • Rework: Lilith's house got some additional lighting in the Hell scenario so she is highlighted better.

  • Rework: Volumetric cloud look and performance have been improved.

  • Rework: Particle Effect performance and distance culling has been improved.

  • Rework: Minor tweaks to graphics quality settings.

  • Rework: Texture quality and performance have been improved.

  • Rework: Texture assets have been resaved to fix certain texture loading issues.

  • Rework: The special keys Tab and Pause are no longer mapable as input keys, same as Escape, since these keys have general navigation functionality in the menu system.

  • Rework: Removed some unused Plugins from the project.

  • Fix: File version is not saved properly into the save files.

  • Fix: The default mappings for Controls are corrupt in some cases and there are several other issues with input mapping.

  • Fix: Volumetric Clouds are extremely heavy on performance.

  • Fix: The ocean shader does not load sometimes.

  • Fix: Lilith still has a quest icon after completing "Go to Hell".

  • Fix: Stamina regeneration doesn't stop while the Journal is open.

  • Fix: The player character jumps a little each time a level is loaded.

  • Fix: The elevator in the Control Tower will stay at the bottom even if the player made a save game while being at the top of the tower.

  • Fix: The control panels in the Control Tower always appear usable to the player even when they aren't

  • Fix: Equip item sounds are played each time a save or a level is loaded.

  • Fix: The AI can't attack the player if the player is on a ladder or on a destructible blockade.

  • Fix: Enemies don't react properly to getting hit by objects.

  • Fix: Cats don't react to the fish the player picks up from their bowls.

  • Fix: Theresa's cow is seemingly walking in the air.

  • Fix: The friendly troll does not return to friendly state after fighting an other monster.

  • Fix: April is T-posing when she is angry.

  • Fix: Attacking Lord William via dialogue will not alert his guards.

  • Fix: If Lilith dies during the Hellspawn fight, she doesn't respawn at all.

  • Fix: Lilith's shield stays for a while when Lilith dies.

  • Fix: Dropping a single item of a stack that is on your Hotbar will break the Hotbar link.

  • Fix: Chili Beans doesn't get removed from the Hotbar when being consumed.

  • Fix: Items in the right-most column of a trader's inventory are cropped on the right.

  • Fix: Items don't stack during trading.

  • Fix: Trader affinity is increased by the number of transactions and not by the number of items sold, so selling multiple items at once is worth less than selling them one by one.

  • Fix: Items equipped for the first time don't show up on the character preview.

  • Fix: Most Particle Effects are invisible.

  • Fix: Grass grows through some stones.

  • Fix: Some candy floats in the air.

  • Fix: The intro text doesn't start anymore until the laptop is used.

  • Fix: Using the laptop restarts the intro text if it was already complete.

  • Fix: The Ancient ruins are called Ancient Temple on the map.

  • Fix: There are several typos here and there.

  • Fix: There are differences between the voiceovers and their audio captions.

  • Fix: Some Hungarian translations are missing.

War Brokers - Trebuchet Entertainment
- Halloween event starts!
- Join ZOMBIE_DEAD_CITY to play!
- Earn something new for each antidote you collect and die with...
- Earn a special crate for winning Zombie Dead City!
- New gun, MP7!!!
- Fix for CVE-2025-59489
ILA: A Frosty Glide - First Break Labs
Hello witches-in-training!

Time to dust the snow off your skatebrooms because the wait is finally over! ILA: A Frosty Glide launches TODAY at 11am PST / 8pm CET. To celebrate, we've magicked up a little release trailer "witch" you can watch right here!



Happy gliding!

~Magic Rain Studios and the First Break Labs team
CyberPimp 2069 - NandoKRN

Welcome to Cyberpimp 2069, the future is now!

Only 3 days left before you can explore every dirty alley in search of new experiences, human or not!

You're Gigg A. Loadsprayer, a disgraced cyber P.I. with an overclocked libido implant and five hot exes to win over, or survive.

Explore massive 3D districts filled with glitch cults, black-market bot dens, rooftop raves, and synth-sex arcades in a fully realized cyber cesspool where every alley drips with neon, lube, and bad decisions.

Enjoy high-quality, fully animated scenes with each of those beauties.

Wishlist it now!

https://store.steampowered.com/app/4047180/CyberPimp_2069/

Luminous Skies: A Short Adventure - alkovac

We currently have an 80% discount for Luminous Skies: Horizons until October 27th.

This would be a great opportunity to pick up this DLC on its own. Then you could pick up the others when they go on sale and combine it with the discount bundle (a complete the set bundle). Or you could pick up all of them up when they are all on sale and use the bundled discount. If you're unsure, the demo, A Short Adventure, would be a fair gauge if you as a player may or may not want to pick up the full games. It's free.

Discussion Board

If you have any questions, feel free to reach out to us on the discussion board. There's even a leveling guide there for Luminous Skies: A Short Adventure and Horizons. It's probably the best point of contact. I'll keep working on these games, slowly, patiently.

News Hub

Keep an eye out for Announcements and Updates, like this one, in the News Hub. It's another great place to get all the information that you need regarding sales and what kinds of updates you may see in the future.

We hope you enjoy the game and have a great day.

The TRPG Bundle on Sale 24/7 (stackable)

Interstellar DLC

Horizons DLC

The Pilgrimage DLC

Play for Free

Each and everyone of you reading this is awesome.

B2B1$CH44M-DGVCZ$E+UEB44 8D3/DDZCB/DAWEZED.1DR443WE3EFAWEDZCUPC6%ELQE11

GrandChase - sharon

Hello, Heroes of Bermesiah!

We are excited to announce part 2 of our October community events.

1. GM Livestream with Twitch Drops

Join the GMs for their October GM livestream! They will be doing PvP matches with viewers and hosting giveaways. All players can tune in for Twitch Drops throughout the broadcast.

Livestream Dates:

Start:

·         10/24/2025 (Fri) 22:45 (UTC +0)

·         10/24/2025 (Fri) 15:45 (PDT)

End:

·         10/25/2025 (Sat) 01:30 (UTC +0)

·         10/24/2025 (Fri) 18:30 (PDT)

Livestream Links:

·         Twitch: https://www.twitch.tv/gcclassic

Twitch Drops:

The official GrandChase Classic Twitch will livestream for two hours for players to receive Twitch Drops. Players are encouraged to begin viewing at the start time to ensure they are able to view for the full two hours to receive all rewards.

30 Minutes

·         Abyss Card Box x1

·         GP Item Property Scroll x1

·         Premium GC Club (1 Day)

1 Hour

·         Abyss Bullions x10

·         GP Item Property Scroll x2

·         Premium GC Club (1 Day)

2 Hours

·         Hero Dungeon Sweep Ticket x3

·         GP Item Property Scroll x3

·         Premium GC Club (1 Day)

How to Participate:

·         Link your GrandChase Classic account through the account linking page on Twitch or head to this link.

·         Watch the official GrandChase Classic livestream on Twitch during the hours shown above.

·         Viewers must have the livestream actively open and playing in order for it to count towards viewing! You can regularly check your progress from the Twitch Drops inventory menu or by clicking the profile dropdown menu.

·         Claim rewards through the Twitch Drops inventory menu after viewing for the required time.

·         Login to the game to receive your rewards via mail. There may be a delay between claiming and receiving rewards.

Giveaways:

·         This livestream will have five giveaways of 20x Seal Breaker Scrolls

2. Halloween Screenshot Contest

How spooky will you be this Halloween? Dress up your characters in the spirit of Halloween for a chance to win VP or Seal Breaker Scrolls.

Event Period:

Start:

·         10/22/2025 (Wed) 11:00 (UTC +0)

·         10/22/2025 (Wed) 04:00 (PDT)

End:

·         10/31/2025 (Fri) 23:59 (UTC +0)

·         10/31/2025 (Fri) 16:59 (PDT)

How to Participate:

·         Head to the official GrandChase Classic Discord and navigate to the Halloween contest channel under the ‘Events’ section.

·         Players must dress up their character(s), take screenshots, and submit them through the Discord channel.

·         Take up to three screenshots of your characters alongside your in-game username.

·         Winners will be determined by the outfits, background, and other various aspects.

Rewards:

·         The top 3 winners will be selected to receive 10k VP

·         The next 10 winners will be selected to receive 20x Seal Breaker Scrolls

This event will run for a limited period of time. Head to the Discord and submit your screenshots for a chance to win prizes. We look forward to seeing everyone’s outfits!

For further information, head to https://Discord.gg/GrandChaseClassic

Storebound - 󠀡󠀡Nikko
Storebound will open its doors to Early Access on November 17th!

Hi, shoppers!

Steam Next Fest is over, and we wanted to thank everyone who played the demo, shared feedback or left a review. It has been a lot of fun watching people try to escape the first part of the Store, whether they succeeded or not! We improved the beginning of the game and are squashing bugs thanks to all of your feedback. Now, we're ready to move on to the next chapter...

We’re thrilled to announce that the Store will open its doors to Early Access on November 17th, 2025.

We wanted to give you more information about what to expect in this Early Access, since we got a lot of questions about what the final game will be like.

Why Early Access?

Storebound as a full game will be built around several episodes that form a bigger story. We already have a clear vision for the full narrative and each episode, but we need help from the community to make the best game possible. Early Access lets us share content early, gather feedback, and improve the current and following content as new episodes are added.

This is even more important for a game like Storebound, as making engaging narratives, puzzles, and challenges requires lots of iterations and feedback.

Early Access content

Storebound is a game where you have to explore, work together with your friends, and solve environmental puzzles to escape while under the threat of monsters and traps. We have spent a lot of time crafting linear levels within the Store that are challenging to figure out and will put your team to the test. The three difficulty modes will allow you to set the amount of tension you want to get, and to replay the game with more challenges.

The final game will consist of multiple episodes, and we are starting Early Access with Episodes 1 & 2.

It represents an average game time of 2 hours, depending on the difficulty you select, and on how quickly you’ll manage to solve the puzzles. Episode 1 is the same part that was playable in the demo.

The next episodes will explore multiple timelines, following different groups of characters finding themselves in the Store for different reasons.

Price

We want to ensure our early supporters get a fair deal: you are paying for the content you can play right now, and not for future updates. As a result, the base price for the game when early access starts will be below $10. We’ve also planned a launch discount which will run over the first week to celebrate the launch! 

Then the price of the game will increase as we add more content, but we’ll always give you a heads-up before any change.

Popular requested features from the demo that we will be adding to the game:
  • New Features

    • Field of View Slider — You can now adjust your FOV to balance immersion and visibility.

    • Pixel Filter Toggle — Choose whether to enable or disable the retro pixel filter to match your visual preferences.

    • Voice Volume Controls — Adjust the individual voice volume of each teammate.

    • Lobby Management — You can now kick players from your lobby if needed.

  • Tutorial Improvements

    • Refined the tutorial for a smoother onboarding experience and clearer explanations of key mechanics.

What’s next

We want to give you a heads-up that we will disable the demo when Early Access starts. This is your last chance to beat the current speedrun record (you can ask for the current time on our Discord)!

After Episode 1 and Episode 2 launch on November 17th, the next pair of episodes are planned for next year. Their content might change depending on the feedback we get from Episodes 1 & 2, so your feedback and reviews are important.

Are you a content creator?

Finally, if you want to make content for Storebound, we’ve set up a form so that we can easily reach you. Just click the button below!

Influencer & Press Key Request

Thanks to you all for the support!

Stay safe in the aisles,

Nikko
Community Manager

Red Crucible Assault Playtest - MHG_Dev
  • New minimap system

  • Fixed various game modes

  • Added many new guns for testing

The One Who Sees Things Playtest - Aaron
Note: I might have forgot to change the text of the game version that appear in the bottom left corner; check the main menu patch notes to know if you are on the latest patch, ty and sorry.

-Fixed a board using the wrong puzzle near the Hall
-Fixed some bugs in the puzzles with the greek letters, where the logic was not working as intended
-Removed a duplicate Echo
-Reintroduced a hint inside Babel
-A closing Tunnel will now kill you
-Changed two puzzles and visual hints near the Tunnel
-Fixed an icon on the map having the wrong area ID
-Small decor changes here and there
...

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