Medic: Pacific War - Strakchy

Demo Update 9007

Thanks to the continuous feedback we receive, we're releasing demo updates periodically. Here's another small demo update for every Medic on the field!

Version 9007 Patch Notes
  • Arena Mode - Soldiers' AI improvements

  • Arena Mode - Points tweaks & changes to make the experience smoother

  • Pearl Harbor (Tutorial) - AI fixes & tweaks

  • Pearl Harbor (Tutorial) - Map polish

  • General Graphical optimizations & improvements

  • General UI fixes & polish


Missed the demo announcement? Keep yourself updated by reading through the Steam post below:

https://store.steampowered.com/news/app/1281640/view/535489596875604209?l=english

Catch up to speed with the previous demo patches below:

https://store.steampowered.com/news/app/1281640/view/516349931823300903

https://store.steampowered.com/news/app/1281640/view/535489596875604526

We're always eager to hear your thoughts about the demo! Let us know about it by joining our Discord and leaving your comments. Additionally, you may ask for help from the team if you have any concerns.

Medic: Pacific War on Discord

https://store.steampowered.com/app/1281640/Medic_Pacific_War/


Follow us on our journey!

We have more in store on our official platforms! Join our passionate community of virtual war medics dedicated to saving lives and bringing the troops home!

Medic: Pacific War on Discord

Medic: Pacific War on Reddit

Follow us on our official social media pages to get the latest scoop!

Medic: Pacific War on X

Medic: Pacific War on TikTok

Medic: Pacific War on Instagram

Medic: Pacific War on Facebook

Medic: Pacific War on BlueSky


Wishlist Medic: Pacific War on Steam now!

https://store.steampowered.com/app/1281640/Medic_Pacific_War/

9:02
General War Memories - jtggame


Officers, fighting every day in the arena, in instances, in castle sieges, even in the watch tower, get an RP resource, this event will bring you great rewards if you can keep the top places in the event. Fight, collect RP and get rewards. Good luck!

Best regards, JTGGame Team!
ISLANDERS: New Shores - OceanCat
ːsteamhappyː BOO! ːsteammockingː

Hello ISLANDERS, and welcome to our FIRST seasonal update!

We’ve got a special update and patch notes to share today, it’s our first Seasonal Update AND we’ve also added an accessibility option for using the gamepad controls based on the first ISLANDERS game.
You can catch up quickly by reading the patch notes, or scroll to the bottom for the in depth details!

The following patch notes are for build #8cee8215 - check the game main menu top right corner to see what version you are on!

✅ This patch and new challenge mode is now live on Steam(PC), Steam(Mac), PlayStation and Nintendo.

⌛ This patch and new challenge mode is coming to Xbox within the next few hours

Patch notes

  • Added → New Biome "Halloween" (accessible via challenge mode, or sandbox mode. You will NOT be able to select “Halloween” biome via the main journey mode)

  • Added → New sandbox items (pumpkins, gravestones, spooky trees, candle variant items)

  • Added → New Boon "Replace": Discard the buildings you have the most copies of in your building bar, and draw 1.5 as many new ones at random

  • Added → New reward: camera filter, unlocked via challenge "Clairvoyage"

  • Added → New reward: Aviary building facade, unlocked via challenge "Ghost Whisperer"

  • Added → New spooky music for the “Halloween” biome

  • Added → 4 new spooky challenges

    • Ghost Whisperer

    • Clairvoyage

    • Can't Stop, Won't Stop

    • Industrious

  • Added → Accessibility option for using the gamepad controls (from the first ISLANDERS game).

    • In this mode the hotkey for switching between the building and boon bar has moved to the west face button.

    • In this mode it’s not possible to raise/lower buildings in sandbox mode.

  • Added → Re-bindable key “Hold for no snapping” that will ignore snapping when held down (defaults is set to ‘C’).

  • Added → 6 New achievements / Trophies

  • Secret → Careful where you click… 🕷️

[carousel autoadvance="true"][/carousel]

What is in the Free Seasonal Update? We love Halloween and wanted to capture the essence of spooky season!
A new biome has been created called "Halloween" which features all the new sandbox items, new music, and it can be played via challenge mode or sandbox mode.

[carousel autoadvance="true"][/carousel]

4 New Challenges, 2 rewards, and a new boon! We thought we'd have a little fun and experiment with unlocking rewards for completing challenges, let us know if you liked, or disliked, unlocking rewards via challenges!

  • Ghost Whisperer - Starts with two statues with wisps. Your positive building scores will only count if you also score against a wisp.

    • Challenge REWARD! - Successfully score 5000+ points to unlock the Aviary Façade.

  • Clairvoyage - Play for the best Fortune Teller placement possible. Your building draw limit will never decline. Your highest Fortune Teller score is submitted to the leader board.

    • Challenge REWARD! - Successfully score 850+ points to unlock the Halloween Filter.

  • Can't Stop, Won't Stop - Travel over 10 islands but you only get 3 minutes per island. For each building scoring 20+ points you get an additional 10 seconds.

  • Industrious - Start with a building bar full of industrial buildings and plenty of boons to help you out, but earn no further packs.

  • NEW BOON - "Replace": Discard the buildings you have the most copies of in your building bar, and draw 1.5 as many new ones at random

We hope you all enjoy this spooky seasonal update, as always please do comment what you are enjoying, would like to see, or any feedback - if you have a few minutes spare, we'd really appreciate any reviews for ISLANDERS: New Shores too!

- ISLANDERS team 🏝️🎃

Sex and the Furry Titty 3: Come Inside, Sweety - shanesmith


Hey there, friends!

It's not so long before we finally release the artbook we've been teasing you with for a while. Have you seen the samples yet? If not, it's definitely time to check out our social media and find it!

And, of course, don't forget to wishlist the artbook, if you haven't yet - there's lots of fun info inside:

https://store.steampowered.com/app/3985260/Sex_and_the_Furry_Titty_3__Digital_Artbook/

We hope you're as excited as we are, it's a new format for us and we're a little nervous of the outcome. We've spiced everything up with fun stories and facts - read them carefully!



Check out our upcoming projects while you wait - a wishlist is a great way to support the upcoming games ːls_heartː

https://store.steampowered.com/app/2953170/Dungeons__Furry/

https://store.steampowered.com/app/3970070/Astra_Ardent_Show/

     Telegram   Twitter   Bluesky   Discord

That's all for now!

XO
Shane
Harrowed World: Portents In Red - Alex | Harrowed World

Harrowed World is taking a bold step into the realm of dice, character sheets, and imagination. Work has officially begun on a tabletop roleplaying game adaptation of the dark gothic setting, tentatively titled Harrowed World Tabletop. While the name may change as development progresses, the project promises to deliver an immersive experience that captures the haunting beauty and deep depths of Harrowed World in a new way.

 

🎲 Bringing Harrowed World to the Table(top)

The upcoming TTRPG will adapt the lore of Harrowed World for pen and paper play, starting with the insidious vampires of the setting. Players will step into the shadows as these immortal predators, navigating ancient power struggles, secret pacts, and blood-soaked intrigue.

 

But vampires are only the beginning. Over time, Harrowed World Tabletop will expand to include the full array of creatures that populate the world, from magical folk to the mysterious Beholders, humans who possess the rare ability to sense the supernatural. This gradual expansion is designed to keep the world growing and evolving, allowing players to explore every dark corner of Harrowed World.

 

💀 Designed for Dynamic Encounters

While vampires will take centre stage initially, interplay between different creature types will be a key part of the experience. Whether through NPC interactions orchestrated by a game master or direct play between player characters of different creature types.

 

This emphasis on cross-creature dynamics adds layers of storytelling potential, allowing groups to craft campaigns filled with uneasy alliances, supernatural scheming, and moral dilemmas that blur the line between monster and human.

 

🦇 A Custom System Forged in Darkness

Instead of adopting the widely used d20 system, Harrowed World Tabletop will feature a custom-built system created specifically for this world. The decision serves a dual purpose, avoiding licensing complications while also giving creative freedom to design mechanics that fully embody the dark and disturbing tone of Harrowed World.

 

While details of the mechanics remain under wraps, the plan is for flexibility and narrative depth to take precedence over crunch heavy gameplay. The goal is to create a system that feels fluid, dangerous, and emotionally charged, where every roll of the dice carries weight.

 

 

💬 Early Stages and Community Involvement

The project is still in its early stages of development and is not yet playable. The announcement comes earlier than originally planned due to growing community interest and discussions that encouraged pulling back the curtain sooner than expected.

 

Fans eager to get involved will have a chance to help shape the game’s future, though not right away. Playtesting opportunities are planned for members of the Harrowed World Community Discord server at a later stage of development, once the project reaches a playable state.

 

Those interested in joining the community and staying up to date with development updates can apply to join the Discord via the official form here.

 

🔮 Portents of the Future

Harrowed World Tabletop is shaping up to be an ambitious expansion of the setting. By translating the moody, gothic atmosphere of Harrowed World into a living (or perhaps unliving?), breathing roleplaying experience, it invites players not just to witness the world’s stories, but to experience their own tales within it.

 

For fans of immersive storytelling, supernatural intrigue, and the thrill of rolling dice under candlelight, this may just be the next great saga to unfold around your gaming table.

 

🩸 Stay in the Know

Like what you’re reading? This article was first shared with our newsletter subscribers.

 

Subscribe for free to get exclusive early access to updates, exclusive sneak peeks, and behind-the-scenes insights into development.

 

Stay tuned for more exciting updates!

Tom Clancy’s The Division® 2 - Ubi-April

Darkness falls once again in D.C. The Halloween Event returns on October 21, bringing new challenges, exclusive rewards, and a dangerous new enemy: The Houndsman.  

Hunt down Mini Warhounds, earn unique cosmetics, and unlock the new Named Weapon “Quickstep” before the event ends on November 11. 

As the city slips deeper into the season’s shadows, you’ll also find sinister Halloween decorations across various settlements, including WONY and Brooklyn, along with a haunting new main menu theme, and chilling music that sets the tone for your patrols through the city. 

THE HOUNDSMAN HUNT 

Throughout the D.C. you’ll encounter Mini Warhounds, scaled-down and modified versions of the familiar robotic hounds. These aren’t armed, but don’t expect them to be easy targets. Mini Warhounds rely on evasive manoeuvres and defensive tricks to escape once they spot you. Some briefly turn invisible, while others move faster, resist your firepower, or leave trails of purple flame in their wake. 

Keep in mind that they don’t appear within missions, so if you’re hunting them down, stay out in the open world. 

As you take down Mini Warhounds, you’ll earn a Houndsman Bounty, which sends you after a new enemy threat and grants special caches upon completion. There’s no need to complete a bounty before earning the next one, so you can keep hunting Mini Warhounds and build up several bounties before tackling them. 

But if you have your eyes on The Houndsman Outfit, don’t take too long. During the first week of the event, October 21 – October 27, Bounties will reward Houndsman Caches, that grant a guaranteed outfit piece with each opening. You’ll receive the Mask first, followed by the Gloves, Backpack, and finally the Uniform and unique Backpack Trophy. 

After October 28, Bounties will no longer drop caches containing The Houndsman outfit pieces, except for the Mask, which will remain available in those caches. The complete outfit will move to the in-game store, while Bounties and their caches continue to function as usual. 

The rewards depend on when you complete the bounty, not when you receive it. Each bounty automatically scales to your current global difficulty, though rewards remain unchanged across all settings.  

THE HOUNDSMAN BOUNTY REWARDS 
  • Week 1 (Oct 21-27): 1x Houndsman Cache +1x Event Cache 

  • Week 2-3 (Oct 28-Nov11): 1x Halloween 25 Cache + 1x Event Cache 

Caches can be held and opened at any time. Their contents won’t change after the event concludes. 

EVENT REWARDS OVERVIEW 

The Houndsman Cache (Week 1): 

  • The Houndsman Outfit (Mask, Gloves, Backpack, Uniform) 

  • The Houndsman Hound Backpack Trophy 

  • “Bat” VFX Drone Mod 

  • Quickstep Named Tactical M1911 

Halloween Event Cache (Week 2-3): 

  • The Houndsman Mask 

  • “Bat” VFX Drone Mod 

  • Quickstep Named Tactical M1911 

THE PROJECT CHAIN 

Starting October 28, a new Project Chain becomes available for the final two weeks of the event. These projects are independent from The Houndsman activity and feature a series of seven tasks released daily across the first week. Each project unlocks the next one, so you must complete the first in order to progress. 

You’ll earn Named Item Caches, Recalibration and Optimization Caches, and Exotic Components along the way, but the real highlights are the Sinister Shade Outfit, which is collected piece by piece as you complete each project, and the final Day 7 reward, the Named Weapon “Quickstep”.  

Quickstep 

Named Tactical M1911 

Talent Sport Mode 

  • +20% Movement Speed. 

  • This bonus does not stack with other movement speed increases. 

  • Active when pistol is unholstered. 

TWITCH DROPS

Tune In between October 21 and November 4 to earn exclusive Halloween rewards while watching your favorite The Division 2 streamers on Twitch.  

HOW TO EARN YOUR REWARDS 

Getting your hands on these drops is simple, but make sure your accounts are setup correctly so your rewards go to the right platform: 

  1. Log into your Twitch account and make sure it's linked to your Ubisoft Connect account. 

  1. Check that your preferred gaming platforms (PC, PlayStation, Xbox, etc.) are linked in your Ubisoft Connect account. 

  1. Watch any drop-enabled The Division 2 stream from our partnered content creators. 

  1. Your watch time stacks across multiple channels, so you can switch between streams and still make progress. 

  1. When a drop becomes available, claim it directly on Twitch.  

  1. After claiming your reward, log into The Division 2 on your preferred platform to ensure your item is correctly delivered there. 

You can also visit Ubisoft Drops website for step-by-step instructions. 

TWITCH DROPS SCHEDULE AND REWARDS 

Rewards are unlocked based on your total watch time: 

  • Watch for 30 minutes to receive Harvester Weapon Skin. 

  • Watch for 1 hour: Exotic Cache. 

  • Watch for 1h 30 min: Under Wraps Backpack Trophy. 

  • Watch for 2 hours: 2x Named Item Cache. 

  • Watch for 2h 30 min: Sinister Weapon Skin 

  • Watch for 3 hours: Exotic Cache. 

  • Watch for 3h 30 min: Judgement Weapon Skin. 

  • Watch for 4 hours: Scarecrow Backpack Trophy. 

That’s all the intel you need for this year’s Halloween Event. The streets don’t sleep, and neither should you. Good hunting, Agent. 

/The Division 2 Team 

Left to Survive: Zombie Shooter - fiery-red88

This Halloween, humans and zombies are teaming up to throw a frightfully fun costume party! Eerie masks, mischievous antics, and spooky surprises fill the night, blurring the line between the living and the dead. Can you spot the true monsters hiding beneath their costumes? Gather party supplies and prepare for the scariest celebration of the year. Survive until dawn to earn delightfully spooky Halloween treats that will make this party unforgettable!

The Bornless - Tom

Greetings Seekers,

Seekers, the ritual calls once again...

We’re opening the gates for a limited weekend playtest this weekend, October 25th and 26th. Specific times are still to be announced, so stay tuned to our Discord for more information.

If you’ve been waiting to step back onto Farmouth Island, now’s your chance.

Join us, explore the new updates, and help us shape the next phase of The Bornless.

PLAYTEST DETAILS

Dates: 25th and 26th October

Time: TBC - keep an eye on our Discord for more information.

Access: Request on our Steam page or join the Discord for increased odds!

PATCH NOTES - OCTOBER UPDATE

NEW AI ENEMIES

  • Watcher - Large flying enemy that patrols from above.

  • Stillborn - A disturbing SCP-style creature that haunts Farmouth Island.

  • Scouts / Brains - Small, fast-moving flying enemies that hunt in swarms.

NEW SYSTEMS

  • Building System - An early version of the building system is now available. Construct and decorate your Safehouse. (Future plans include co-op networked Safehouses.)

  • New Currency: Scrap - Earn Scrap by extracting valuable items and selling them after matches. Scrap will be used to help you build more on your Safehouse Island.

  • Grid Inventory System - Complete overhaul to a grid-style inventory for better organization and item management.

SAFEHOUSE & CHARACTERS

  • New cutscenes and early framework for unique character-specific quests.

MAP & LEVEL DESIGN

  • New Location: Radio Tower - A major addition at the center of the map.

  • Town Rework: Farmouth Town redesigned for improved navigation and combat flow.

  • Foliage Overhaul: Full Nanite geo foliage for better performance and visuals.

DEMONS & GAMEPLAY BALANCE

  • Orobas Rework: Updated abilities for better balance and flow.

  • Ongoing Demon vs Human balancing: Health, movement, and ability adjustments.

COMBAT & SYSTEMS

  • Updated Melee System - Smoother animations and hit detection.

  • Vaulting System - Players can now vault over most objects.

  • Gunplay Improvements: Better recoil, feel, and impact feedback.

  • Extraction Updates: New mob spawners near extraction zones.

  • New Healing Wheel: Access healing items with a quick radial menu (Hold 4).

TECHNICAL & BACKEND

  • Server Migration: Moved to PGOS for improved matchmaking and stability.

  • Matchmaking UI Update: Optimized session ticket system.

  • Proximity VOIP Detection: Detect nearby talking players (useful for reporting).

  • Engine Upgrade: Moved to Unreal Engine 5.6 for performance and visual improvements.

  • Localization Optimizations - Improved global language support.

  • Server Crash Reductions - Major fixes for overall stability.

YOUR ROLE IN THE RITUAL

This playtest is all about data and feedback. Every match you play helps us improve:

  • Performance across varied hardware

  • Matchmaking efficiency

  • Demon balance and extraction pacing

Join our Discord to report feedback, find teammates, and talk directly with the devs.

JOIN THE DISCORD

REQUEST ACCESS ON STEAM

PRE-REGISTRATION EVENT NOW LIVE

Don’t forget our Pre-Registration Event is still live.

Sign up and help unlock exclusive rewards for launch:

https://thebornless.com/preregister

We can’t wait to see you return to Farmouth Island.

Your insight fuels the darkness that binds this world together.

Until then...

#StayUnholy

- The Bornless Team 🖤

Want to be among the first ones who will experience the true horrors of Farmouth? Add The Bornless to your wishlist.

https://store.steampowered.com/app/2411280/The_Bornless/

Harrowed World: What's Past Is Portents - Alex | Harrowed World

Harrowed World is taking a bold step into the realm of dice, character sheets, and imagination. Work has officially begun on a tabletop roleplaying game adaptation of the dark gothic setting, tentatively titled Harrowed World Tabletop. While the name may change as development progresses, the project promises to deliver an immersive experience that captures the haunting beauty and deep depths of Harrowed World in a new way.

 

🎲 Bringing Harrowed World to the Table(top)

The upcoming TTRPG will adapt the lore of Harrowed World for pen and paper play, starting with the insidious vampires of the setting. Players will step into the shadows as these immortal predators, navigating ancient power struggles, secret pacts, and blood-soaked intrigue.

 

But vampires are only the beginning. Over time, Harrowed World Tabletop will expand to include the full array of creatures that populate the world, from magical folk to the mysterious Beholders, humans who possess the rare ability to sense the supernatural. This gradual expansion is designed to keep the world growing and evolving, allowing players to explore every dark corner of Harrowed World.

 

💀 Designed for Dynamic Encounters

While vampires will take centre stage initially, interplay between different creature types will be a key part of the experience. Whether through NPC interactions orchestrated by a game master or direct play between player characters of different creature types.

 

This emphasis on cross-creature dynamics adds layers of storytelling potential, allowing groups to craft campaigns filled with uneasy alliances, supernatural scheming, and moral dilemmas that blur the line between monster and human.

 

🦇 A Custom System Forged in Darkness

Instead of adopting the widely used d20 system, Harrowed World Tabletop will feature a custom-built system created specifically for this world. The decision serves a dual purpose, avoiding licensing complications while also giving creative freedom to design mechanics that fully embody the dark and disturbing tone of Harrowed World.

 

While details of the mechanics remain under wraps, the plan is for flexibility and narrative depth to take precedence over crunch heavy gameplay. The goal is to create a system that feels fluid, dangerous, and emotionally charged, where every roll of the dice carries weight.

 

 

💬 Early Stages and Community Involvement

The project is still in its early stages of development and is not yet playable. The announcement comes earlier than originally planned due to growing community interest and discussions that encouraged pulling back the curtain sooner than expected.

 

Fans eager to get involved will have a chance to help shape the game’s future, though not right away. Playtesting opportunities are planned for members of the Harrowed World Community Discord server at a later stage of development, once the project reaches a playable state.

 

Those interested in joining the community and staying up to date with development updates can apply to join the Discord via the official form here.

 

🔮 Portents of the Future

Harrowed World Tabletop is shaping up to be an ambitious expansion of the setting. By translating the moody, gothic atmosphere of Harrowed World into a living (or perhaps unliving?), breathing roleplaying experience, it invites players not just to witness the world’s stories, but to experience their own tales within it.

 

For fans of immersive storytelling, supernatural intrigue, and the thrill of rolling dice under candlelight, this may just be the next great saga to unfold around your gaming table.

 

🩸 Stay in the Know

Like what you’re reading? This article was first shared with our newsletter subscribers.

 

Subscribe for free to get exclusive early access to updates, exclusive sneak peeks, and behind-the-scenes insights into development.

 

Stay tuned for more exciting updates!

Harrowed World: Dracula Fallen - Modern Gothic Vampire Visual Novel - Alex | Harrowed World

Harrowed World is taking a bold step into the realm of dice, character sheets, and imagination. Work has officially begun on a tabletop roleplaying game adaptation of the dark gothic setting, tentatively titled Harrowed World Tabletop. While the name may change as development progresses, the project promises to deliver an immersive experience that captures the haunting beauty and deep depths of Harrowed World in a new way.

 

🎲 Bringing Harrowed World to the Table(top)

The upcoming TTRPG will adapt the lore of Harrowed World for pen and paper play, starting with the insidious vampires of the setting. Players will step into the shadows as these immortal predators, navigating ancient power struggles, secret pacts, and blood-soaked intrigue.

 

But vampires are only the beginning. Over time, Harrowed World Tabletop will expand to include the full array of creatures that populate the world, from magical folk to the mysterious Beholders, humans who possess the rare ability to sense the supernatural. This gradual expansion is designed to keep the world growing and evolving, allowing players to explore every dark corner of Harrowed World.

 

💀 Designed for Dynamic Encounters

While vampires will take centre stage initially, interplay between different creature types will be a key part of the experience. Whether through NPC interactions orchestrated by a game master or direct play between player characters of different creature types.

 

This emphasis on cross-creature dynamics adds layers of storytelling potential, allowing groups to craft campaigns filled with uneasy alliances, supernatural scheming, and moral dilemmas that blur the line between monster and human.

 

🦇 A Custom System Forged in Darkness

Instead of adopting the widely used d20 system, Harrowed World Tabletop will feature a custom-built system created specifically for this world. The decision serves a dual purpose, avoiding licensing complications while also giving creative freedom to design mechanics that fully embody the dark and disturbing tone of Harrowed World.

 

While details of the mechanics remain under wraps, the plan is for flexibility and narrative depth to take precedence over crunch heavy gameplay. The goal is to create a system that feels fluid, dangerous, and emotionally charged, where every roll of the dice carries weight.

 

 

💬 Early Stages and Community Involvement

The project is still in its early stages of development and is not yet playable. The announcement comes earlier than originally planned due to growing community interest and discussions that encouraged pulling back the curtain sooner than expected.

 

Fans eager to get involved will have a chance to help shape the game’s future, though not right away. Playtesting opportunities are planned for members of the Harrowed World Community Discord server at a later stage of development, once the project reaches a playable state.

 

Those interested in joining the community and staying up to date with development updates can apply to join the Discord via the official form here.

 

🔮 Portents of the Future

Harrowed World Tabletop is shaping up to be an ambitious expansion of the setting. By translating the moody, gothic atmosphere of Harrowed World into a living (or perhaps unliving?), breathing roleplaying experience, it invites players not just to witness the world’s stories, but to experience their own tales within it.

 

For fans of immersive storytelling, supernatural intrigue, and the thrill of rolling dice under candlelight, this may just be the next great saga to unfold around your gaming table.

 

🩸 Stay in the Know

Like what you’re reading? This article was first shared with our newsletter subscribers.

 

Subscribe for free to get exclusive early access to updates, exclusive sneak peeks, and behind-the-scenes insights into development.

 

Stay tuned for more exciting updates!

...

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