Rock, Paper, Shotgun

A number of former staff at MindsEye developers Build A Rocket Boy have offered some more details on alleged mismanagement at the company. They claim that director Leslie Benzies "never decided what game he wanted to make" during development of both dodgy action-adventure MindsEye and the umbrella game creation tool Everywhere. The former developers also paint a picture of disruptive micro-management, with issues Benzies spotted being named after him and forced to the top of the priority list.

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Rock, Paper, Shotgun

Let's get this over with early: Bloodlines 2 probably should not have been called Bloodlines 2. Shared setting and a couple brief, questionable cameos (plus one utterly rubbish bit of cosmetic DLC) aside, there is little tying this game to Troika's original janky cult hit FPS/RPG hybrid. This is not an RPG with deep mechanics, a wide variety of character builds or dialogue that reacts to mechanical choices. If that is what you need out of a game bearing this most hallowed of names, then you will be disappointed and frustrated.

But if you are willing to lay decades of dreams to rest and approach it purely on its own terms, you might find an entertaining if flawed romp through the World Of Darkness. A brawl-heavy, linear action game punctuated with Telltale-esque reactive dialogue and held together by a surprisingly compelling, century-spanning undead detective mystery.

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Rock, Paper, Shotgun

GT-Abe gateway drug The Simpsons Hit & Run's status a thing people my age remember from their childhoods has earned it a strong modding community, and the latest export to come out of it is a Futurama total conversion designed to mirror an official expansion. It's predictably called Futurama: Hit & Run and has a demo out now.

For free, of course, so attempts to deploy the 'shut up and take my money' meme here are thoroughly misplaced. If you've already said it while reading that first paragraph, please submit to death by snu-snu. No wait, that makes it sound like I'm going to be the one doing the-

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Rock, Paper, Shotgun

Is that you, RPS readership? It's me, Edwin. I'm back from last week's unscheduled spell of Maw mastication, and regrettably, I still have possession of all my typing fingers. James was kind enough to do the round-up post in my absence, but the experience has clearly taken a toll, as he is now in India. James, if I fled to another country everytime the Maw ate a colleague I'd have run out of other countries to flee to. But hey, knock yourself out. It's not like there are any big brands getting fresh instalments this week. It's not like... oh good gravy.

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Rock, Paper, Shotgun

Skyblivion might have bagged more headlines, but it's far from the only ambitious modding project being worked on for a Bethesda game with the goal of putting a fresh spin on a classic. Fallout 4: Project Arroyo arguably has an even tougher task, with its team aiming to reimagine the turn-based and isometric Fallout 2 through Fallout 4's 3D action lens.

In a fresh interview with YouTuber AVV Gaming that also sheds light on how the team are hoping to incorporate aspects of an original Fallout remake mod that was mothballed last year, Project Arroyo lead Damion Daponte has discussed how they've approached the difficult task of deciding how much to tweak as they reinterpret the 90s RPG.

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Fortnite, Roblox, Clash Royale and various other games and gaming services have been struck down by an "operational issue" with Amazon's web services today, though Amazon themselves promise that they're already seeing "significant signs of recovery".

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Rock, Paper, Shotgun

My understanding of 19th century medicine is roughly equivalent to my ability to describe the smell of the clouds on Jupiter. It's essentially 21st century medicine but minus painkillers and handsoap, right? All the surgeons looked like Clive Owen and were addicted to bath salts. Still, I do recall reading that there was a lot of competition for access to corpses.

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Rock, Paper, Shotgun

Sundays are for landing on a mysterious planet. At first, the surface seems barren, a dusty sheet of paper stretching towards the grey horizon. Does anything live here? Could anything live here? Is there anything here which can inform how I'm supposed to feel about it all? The emptiness is a feeling, but one can only deploy the world bleak so many times before starting to read it as ble-ack just to try and avoid dying of boredom. Then, the ground around you opens up. A great dark space into which you slide. Everything goes cold, dark, and wet. Suddenly, you're back among the stars in a flurry of movement. Adrian Edmondson's planet-sized head stares at you, licking its lips to get rid of leftover spittle. Well, there's two of you in the bleakness now.

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Rock, Paper, Shotgun

It's a busy week for union organisers at Activision Blizzard. Yesterday, in conjunction with the Communications Workers of America (CWA), a group of over 100 developers that work on Hearthstone and the mobile only strategy game Warcraft Rumble voted "strongly in favor of wall-to-wall union representation." This comes after around 400 Blizzard platform and technology workers voted to unionise, also with the CWA.

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