6: 15am
Car Dealer Simulator - Garage Monkeys S.A.
🛠 Patch Notes:
  • Fixed tooltip refresh in the storage when a controller is connected and removed an unnecessary tooltip.
  • Improved foam visual effect for the ThunderX model during employee work.
  • Added a “Meeting cancelled” notification for scheduled client meetings from email offers.
  • Fixed notifications display when storing items into the inventory.
  • Added support for exiting the negotiation window using the Esc key.
  • Fixed seat count value for the ThunderX model in the scanner.
  • Fixed clutch display in the parts list within the scanner.
  • Fixed vehicle order in the underground garage. All newly parked cars now appear correctly at the end of the list.
  • Hid inactive buttons in the inventory for better readability.



In the meantime, we invite you to check out the forum thread where we gather your feedback and ideas for future updates:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/



PS. Keep an eye on today’s devlogs for Gas Station Simulator, our friends at Drago Entertainment are preparing a patch for the RV Camp DLC.

https://store.steampowered.com/app/1149620/Gas_Station_Simulator
DUNGEON WALK-竜迷宮の管理者- - InuiNan

Thank you for playing the games I've developed.

On October 14, 2025, Microsoft ended support for Windows 10.

This game was also developed on Windows 10.

With the end of Windows 10 support, it is anticipated that supporting older games developed on outdated environments will become difficult.

Since releasing this game, no bug reports from users have been posted in the community. As the developer, I therefore judge that this game is functioning without issues.

However, considering future development,

preparing older environments for upgrades and verification tasks

while simultaneously developing new games

would significantly increase the workload for an individual developer,

exceeding our capacity.

As a measure to reduce the developer's burden,

we have decided to end support for past titles.

This game will remain available for the time being.

However, going forward, unless a critical bug occurs, such as corrupted save data,

we will not provide support for low-priority bugs.

As this is an indie game, and to allow us to focus our efforts on developing our latest title,

we sincerely appreciate your understanding.

Caliber - marfonia

Hello everyone!

In version 1.2.1, there will be a big RE: Balance—an update that affects operators, skills, and weapons.

In order to return the forgotten operators back on duty and freshen up familiar builds, we have reworked parameters of more than 50 soldiers and 19 skills.

Even Recruits have been changed! You can find the full list of changes in this article. 

The changes, which are mentioned in this article, are not final—they may change again thanks to your feedback and other reasons. Please share your impressions and opinions in the comment sections of our social media channels—we want to know what you think!

GENERAL CHANGES
  • SVU-AS procured weapon: rate of fire decreased from 6 rps to 5.5 rps. The instant hit (hitscan) effect was deleted. Spread increased during continuous firing.

  • AWM procured weapon: rate of fire increased from 0.65 rps to 0.75 rps.

  • Mk 18 procured weapon: recoil and spread decreased.

  • Type 97 procured weapon: body and headshot damage increased. It is now 15/18 instead of 13/15.6.

  • Supports (Prorok, Sputnik, Odin, and Fortress): now operators return to battle after being revived with 30 HP instead of 20 HP.

  • Taurus Raging Hunter procured weapon: the number of magazines decreased from 4 to 2.

OPERATORS
VYMPEL

Marksman Strelok:

  • VSS primary weapon: body shot damage increased from 20 to 25.

ALPHA

Assault Perun

  • Piercing Shots ability: base duration increased from 5 to 6 seconds. 

Linear upgrade #6 (Activates two-shot burst mode while the ability is active): now it additionally decreases recoil and increases rate of fire while the ability is active.

Support Svarog

  • GM-94 special gear: armor penetration increased from 30% to 50%.

  • Suppressing Fire ability: power of the effect against players decreased.

Medic Travnik

  • Field Dressing ability: it now heals allies up to 15 HP instead of 12.5 HP. Self-heal is now up to 4 HP instead of 2.5 HP. Now the ability can be applied to operators with full Health.

  • Upgrade #12-2 changed.

    Before:

    Special trait: If the operator’s HP drops below 50 HP, they start regenerating it up to that value. The operator must not take damage for 7 seconds. Regeneration rate: 5 HP/sec.

    Now:

    Special trait: The operator's HP is restored while sprinting. The operator must not take damage for 2 seconds. Regeneration rate: 4 HP/sec.

Marksman Sokol

  • AWM primary weapon: rate of fire increased from 0.65 rps to 0.75 rps.

SSO

Assault Voron

  • Upgrade #4-1. Special trait: the operator gains the Invisible effect after killing an enemy player with a primary weapon for 3 seconds instead of 5 seconds. After killing a bot—for 2 seconds.

Support Sputnik

  • Upgrade #3-1. Special trait: the operator gains the Invisible effect after killing an enemy player with a primary weapon for 3 seconds instead of 5 seconds. After killing a bot—for 2 seconds.

  • Upgrade #14-2 (Special gear explosion creates a fire screen): explosion damage decreased by 35 and armor penetration decreased by 30%.

Medic Bard

  • Upgrade #4-1. Special trait: the operator gains the Invisible effect after killing an enemy player with a primary weapon for 3 seconds instead of 5 seconds. After killing a bot—for 2 seconds.

  • Linear upgrade #13-1 (Firing mode switch for submachine gun MP5AP): added recoil and burst mode spread decrease.

  • Upgrade #5-1. Special trait: the operator gains the Invisible effect after killing an enemy player with a primary weapon for 3 seconds instead of 5 seconds. After killing a bot—for 2 seconds.

22 SPN

Assault Plut

  • Upgrade #6-1. Special trait: increases HP the operator returns to battle with after revival by a teammate. HP amount: 25 HP instead of 10 HP.

Support Kit

  • Banner ability: now it additionally applies the Shielded effect with 15 HP durability on allies in the area of effect.

  • Upgrade #6-1 (Special trait: increases HP the operator returns to battle with after revival by a teammate). HP amount: 25 HP instead of 10 HP.

  • Upgrade #7-1 (Increases the durability of the shield created by the ability): now it additionally makes the allies’ shield stronger by increasing its durability by +5 HP.

  • Upgrade #7-2 (Increased base Stamina of the operator): +150 SP instead of +75 SP.

  • Upgrade #7-3 (Increases HP amount the operator returns to battle with after revival by Banner). HP amount: 25 HP instead of 5 HP.

  • Upgrade #15-3 (Increases the durability of the shield created by the ability): now it additionally makes the allies’ shield stronger by increasing its durability by +5 HP.

Medic Karavai

  • Healing Capsule ability: amount of healing increased from 30 HP to 40 HP.

  • Sprint speed increased from 4.5 to 4.9.

  • Upgrade #6-1 (Special trait: increases HP the operator returns to battle with after revival by a teammate). HP amount: 25 HP instead of 10 HP.

Marksman Tien

  • Escape ability: now while the ability is active, the operator can only fire single shots.

  • Upgrade #8-1 (Special trait: increases HP the operator returns to battle with after revival by a teammate). HP amount: 25 HP instead of 10 HP.

GROM

Assault Koszmar

  • HK69A1 special gear: damage increased from 10 HP/sec. to 12 HP/sec.

  • Upgrade #9-1 (Special gear damage increase): +2 HP/sec. instead of +1 HP/sec.

  • Upgrade #9-1 (Special gear damage increase): +5 HP/sec. instead of +3 HP/sec.

  • Upgrade #10-1 (Special trait: while the ability is active, hitting an enemy increases their received gas damage by 30% instead of 25%). Effect duration: 8 seconds.

Medic Mikołaj

  • M500 Tactical primary weapon: spread decreased.

  • Emergency Care ability: now it additionally applies immunity to the Stunned effect. Healing increased to 12 HP instead of 6 HP.

KSK

Assault Rein

  • Upgrade #5-1 (Special trait: a teammate who revived the operator restores some of their Stamina). Stamina recovery: 200 SP instead of 75 SP.

Support Stern

  • Upgrade #4-1 (Special trait: a teammate who revived the operator restores some of their Stamina). Stamina recovery: 200 SP instead of 75 SP.

  • Upgrade #15-2 (Increased special gear ammo): explosion damage decreased by 30 and armor penetration decreased by 30%.

Medic Schatz

  • Upgrade #5-1 (Special trait: a teammate who revived the operator restores some of their Stamina). Stamina recovery: 200 SP instead of 75 SP.

Marksman Kurt

  • Upgrade #3-1 (Special trait: a teammate who revived the operator restores some of their Stamina. Stamina recovery: 200 SP instead of 75 SP.

SEAL

Assault Corsair

  • Mk 18 primary weapon: recoil and spread decreased.

  • C-4 special gear: throw range increased. Explosion radius increased by +0.5 meter.

  • Black Mark ability: activation cost decreased from 70 SP to 55 SP, cooldown lasts up 24 seconds instead of 26 seconds.

  • Upgrade #5-1 (Special trait: hitting an enemy while the ability lasts applies the Slowed effect to them). Movement speed: -20% instead of -30%. Bot movement speed: -70%. Duration: 5 seconds.

  • Upgrade #15-1 (Special trait: eliminating an enemy increases the operator's movement speed by 15% (instead of 10%) for 8 seconds). Previously, the effect was triggered only by eliminating an enemy with the special gear.

  • Upgrade #15-2 (Special trait: eliminating an enemy increases the operator's movement speed by 15% for 8 seconds instead of 10% for 5 seconds. Previously, the effect was triggered only by eliminating an enemy with the special gear.

Support Bourbon

  • Upgrade #13-1 (Increases the amount of HP the operator returns to battle with after revival). HP amount: 20 HP instead of 10 HP.

Marksman Scout

  • Flare ability: cooldown decreased from 50 seconds to 35 seconds, duration increased from 15 seconds to 20 seconds.

  • Upgrade #3-1 (Special trait: enemies within the ability's area of effect take increased damage from bullets and explosions. Received damage: +7% instead of +5%.

  • Upgrade #7-1 (Ability special trait damage bonus increase).  Received damage: +7% instead of +5%.

  • Upgrade #11-1 (Special trait: the operator recovers Stamina after a headshot with the primary weapon). Recovery: 10 SP instead of 3 SP.

CST

Support Fortress

  • Sprint speed increased from 4.3 to 4.6.

Medic Bones

  • Buddy special gear: healing increased to 6 HP/sec. instead of 2 HP/sec.

  • Upgrade #9-2 (Special trait: the drone destroys enemy missiles, explosives, and gas grenades in the area of effect): the upgrade no longer increases Buddy’s healing. Also, when destroying an enemy missile or grenade, the robot loses 200 HP.

  • Upgrade #12-1 (Special trait: incoming firearm damage is decreased in the drone's area of effect). Received damage: -10% instead of -20%.

Marksman Avalanche

  • Upgrade #10-1 (Special trait: secondary weapon penetrates covers). Firing through covers reduces the damage dealt by 60%. Shots do not penetrate thick covers or more than one cover at once. Effective range: 3 meters. Ammo doesn’t decrease anymore.

TFB

Assault Sterling

  • Unfinished Business ability: self-revival penalty no longer applies.

Medic Watson

  • Healing Foam ability: during self-healing, Watson additionally receives immunity to the Bleeding, Poisoned, Suppressed, and Burning effects. Healing increased to 60 HP instead of 30 HP.

Marksman Archer

  • Dumdum Bullet ability: now it works when making body shots.

  • New upgrade #7-2 added (Ability damage increase: +30). Bullet velocity decreases by 50%. Explosion radius increase: +2 meters.

RAID

Marksman Vagabond

  • Parkan special gear: now it restores after respawn or at the start of the round.

NESHER

Assault Aphela

  • Upgrade #5-1 (Special trait: if an operator affected by the ability is incapacitated, they receive the Last Stand effect). Last Stand: the target cannot be incapacitated, cannot aim while shooting, and cannot use abilities or reserves. Effect duration: 3 seconds instead of 2 seconds.

EZAPAC

Support Matador

  • Fold-out Cover special gear: durability increased from 200 HP to 300 HP. Now it restores after respawn or at the start of the round.

Medic Miguel

  • Medical Drone ability: healing increased from 14 HP to 20 HP, cooldown decreased from 30 seconds to 15 seconds.

  • Upgrade #15-1 (Special trait: hitting an enemy with the special gear inflicts the Poisoned effect and increases their revival time). Damage: 60.

  • Upgrade #15-2 (Healing by drone acceleration): healing interval decreased from -0.5 seconds to 1 second.

  • New upgrade #15-3 added (Special trait: hitting a healthy teammate with the special gear restores HP). HP recovery: 120 HP during 10 seconds.

ARYSTAN

Support Tibet

  • Obstruction ability: cooldown decreased from 42 seconds to 25 seconds.

Medic Buggy

  • Iron Curtain system special gear:

  • When destroying an enemy missile or grenade, the robot loses 20 HP. 

  • Durability increased from 20 HP to 30 HP.

  • Ammo increased up to 3 gadgets instead of one.

  • Now enemy bots ignore the special gear.

SSO RB

Marksman Busel

  • Upgrade #13-2 (Special trait: shooting accuracy in all states increased while the ability lasts): spread reduction coefficient decreased).

AMF

Assault Starkaðr

  • Berserker ability: incapacitating an enemy while the ability is active extends its duration by 1.5 seconds (instead of 3 seconds) and restores 15 HP (instead of 30 HP) for each kill.

  • Upgrade #5-1 (Special trait: teammates in the special trait's area of effect move faster). Area of effect increased from 5 to 10 meters.  Movement speed: +20%

  • Upgrade #11-2 (Increases amount of Health restored while the ability is active). Heal amount per kill: +15 HP instead of +20 HP. 

 

Support Odin

  • Upgrade #5-1 (Special trait: teammates in the special trait's area of effect take less bullet and explosive damage). Area of effect increased from 5 meters to 10 meters.  Damage resistance: 10%.

  • Linear upgrade #14 (Dual-warhead HEAT rounds are replaced with HE fragmentation ammo): special gear reload time is now additionally decreased by 1.5 sec. but damage is reduced by 40. Previous upgrade parameters didn’t change.

  • Upgrade #15-1 replaced with a new one:

    Before:

    Increases bonus explosion damage dealt to enemies while the ability lasts. Damage dealt: +10%.

    Now:

    Special trait: all enemies that remain in the ability's area of effect when it ends take damage. Damage: 25.  Bot enemy damage: 50.  Decreases ability area of effect. Area of effect: -10 meters.

 

Medic Freyr

  • Upgrade #5-1 (Special trait: teammates in the operator's area of effect recover Stamina faster). Area of effect increased from 5 meters to 10 meters.  Stamina recovery: +3 SP/sec.

  • Upgrade #10-1 (Increases HP restored by the ability): +5 HP instead of +10 HP.

  • Upgrade #10-2 (Increases the amount of Stamina restored by the ability’s special trait) is Upgrade #12-2 now.

  • Upgrade #12-2 (Special gear ammo increase) is Upgrade #10-2 now.

  • Upgrade #7-1:

    Before:

    Special trait: holding the ability activation key restores Stamina to all teammates and the operator's HP. Stamina recovery: 100 SP. HP recovery: 30 HP.

    Now:

    Special trait: the ability restores Stamina to all teammates upon activation.  Stamina recovery: 50 SP.

  • Enhanced Stimulants special gear:

    Before:

    The operator injects themselves with a stimulant compound that restores 130 SP while the special gear is active. Increases movement speed and teammate revival speed while the special gear is active. Duration: 13 sec. Revival speed: +100%. Movement speed: +25%.

    Now:

    The operator injects themselves with a stimulant compound that recovers HP and SP for 7 seconds. Healing: 40 HP. Stamina recovery: 75 SP.

    Increases movement speed and teammate revival speed while the special gear is active. Duration: 10 sec. Revival speed: +100%. Movement speed: +15%.

  • Enhances Touch of Iðunn ability:

    Before:

    Gradually restores teammates' HP.

    After:

    Gradually restores teammates' HP. The operator recovers one special gear ammo upon pressing and holding the ability key.

 

Marksman Víðarr

  • Upgrade #5-2 (Armor-piercing ammunition): armor penetration decreased from 15% to 10%.

  • Upgrade #4-1 (Special trait: teammates in the special trait's area of effect deal more damage from their primary weapons). Area of effect increased from 5 meters to 10 meters.  Increased damage: +10% instead of +15%.

 

JIAOLONG

Support Yíngzhōu

  • Type 97 primary weapon: body shot and headshot damage adjusted for bullet and pellets. Pellets damage increased from 13/15.6 to 15/18.  Bullet: damage decreased from 73/102.2 to 65/104.

  • Type 97 primary weapon: the number of pellets decreased from 8 to 7.

 

Medic Yàowáng

  • CF-05 primary weapon: one extra magazine added.

  • EMP Grenade special gear: ammo reduced from 3 grenades to 2 grenades.

 

BOPE

Assault Martelo

  • Chop ability: an alternate usage added. Martelothrows a machete upon holding the ability key. The ability's cooldown is increased. Picking up the machete from the ground restores the ability.

 

Marksman Caçador

  • AM-637 grenade launcher special gear: parameters adjusted—the Slowed effect duration decreased from 90% to 70%, trigger delay increased from 0.5 to 1 sec., effect duration decreased from 5 to 4 sec.

 

RECRUITS

Assault Recruit

  • Storm ability: increases primary weapon's rate of fire without recoil increase.

  • Health increased from 85 HP to 95 HP.

  • Stamina increased from 550 SP to 650 SP.

  • Stamina costs while sprinting reduced from 11 SP/sec. to 8 SP/sec.

  • Movement speed increased from 3.5 to 3.7.

  • Sprint speed increased from 5.2 to 5.5.

 

Support Recruit

  • Health increased from 100 HP to 110 HP.

  • Stamina increased from 550 SP to 650 SP.

  • Stamina costs while sprinting reduced from 11 SP/sec. to 8 SP/sec.

  • Movement speed increased from 3.5 to 3.7.

  • Sprint speed increased from 4.7 to 5.

  • RDG-M special gear: the number of grenades increased from 1 to 3.

 

Medic Recruit

  • Stamina increased from 550 SP to 650 SP.

  • Tight Dressing ability:

    Now cooldown starts right after using the ability.

    Restores some HP to a teammate in front of the Medic upon a quick tap of the activation key. When the activation key is pressed and held, the Medic's own HP is restored.

    Activation cost reduced from 40 SP to 25 SP.

    Healing increased from 30 HP to 50 HP.

    Area of effect increased from 3.6 m to 5 m.

 

Marksman Recruit

  • Headhunter ability: increased body damage up to 65 while using the ability.

  • Stamina increased from 550 SP to 650 SP.

  • Movement speed increased from 3.1 to 3.5.

  • Sprint speed increased from 4.7 to 5.

  • Stamina costs while sprinting reduced from 11 SP/sec. to 8 SP/sec.

 

SAS

Assault Lumen

  • Upgrade #6-1 (Special trait: the operator is able to shoot while incapacitated): removed penalty that reduced max HP by 10 which used to last until respawn or until the next round.

 

Support Tower

  • Upgrade #6-1 (Special trait: the operator is able to shoot while incapacitated): removed penalty that reduced max HP by 10 which used to last until respawn or until the next round.

  • Upgrade #10-1 (Special trait: using a bipod on a destructible object makes it invincible instead of increasing its durability by 300%).

  • Upgrade #15-1 (Received bullet damage is decreased and stamina recovery is increased while using a bipod).  Stamina recovery: +5 SP/sec. instead of +2 SP/sec. Increased damage: -25% instead of -15%.

  • Upgrade #15-2 (Using a bipod restores the operator's armor reserves). Armor restoration: +3 AP/sec. Before, the upgrade increased destructible objects’ durability by 300% and recovered some Armor.

 

Medic Spark

  • Upgrade #6-1 (Special trait: the operator is able to shoot while incapacitated): removed penalty that reduced max HP by 10 which used to last until respawn or until the next round.

  • Chain Healing ability: cooldown reduced from 30 seconds to 22 seconds, self-healing increased from 30 HP to 40 HP, and area of effect increased from 10 meters to 13 meters.

 

Marksman Bell

  • Upgrade #6-1 (Special trait: the operator is able to shoot while incapacitated): removed penalty that reduced max HP by 10 which used to last until respawn or until the next round.

 

PÖH

Assault Saif

  • Akdal MKA 1919 primary weapon: the number of pellets increased from 6 to 7, rate of fire increased from 3 to 3.8.

  • Tungsten special gear: body damage and headshot damage adjusted (55/120 instead of 60/111). Armor penetration increased from 50% to 60%.

 

Medic Sungur

  • HP amount reduced from 95 HP to 85 HP.

 

Marksman Tirkesh

  • Little Brother ability: now bots ignore drones.

 

 

SKILLS
SELF-TREATMENT
Assault Perun's personal skill.
  • If the operator’s HP drops below 45/55/65% HP instead of 25/35/45% HP, they start regenerating it up to that value. The operator must not take damage for 5 seconds instead of 7 seconds. Regeneration rate: 2% HP/sec.

 

LIGHTWEIGHT PROTECTION
Support Svarog's personal skill.
  • The operator loses 20 AP but gains additional Stamina and increases their movement speed. Stamina increase: +100/150/200 SP. Movement speed: +5%. Removed reduced weapon recoil effect when max armor was 40 AP or fewer.

 

SUBDERMAL MORPHINE
Medic Travnik’s personal skill.
  • Restores HP when the operator's own Armor is destroyed. Duration reduced from 5 seconds to 3 seconds.  Healing: 30/35/40 HP. Requires having Armor beforehand. Cooldown: 120 seconds. Cooldown resets after every respawn or at the start of the round.

 

SUBDERMAL MELDONIUM
Assault Voron’s personal skill.
  • The operator replenishes Stamina and becomes unaffected (instead of removing effects) by the Suppressed, Stunned, Slowed, and Trapped effects for 5 seconds after their Armor is destroyed. Stamina recovery: 120/150/210 SP for 4/3.5/3 sec.Cooldown: 120 sec.Cooldown resets after every respawn or at the start of the round. 

 

EMERGENCY AID
Medic Karavai's personal skill.
  • The operator can perform self-revival (if applicable) and revive teammates faster. The skill doesn't affect revivals performed with the use of abilities or medical drones. Revival speed is increased from +15/22/30% to +25/35/45%.

 

STAY FROSTY
Assault Koszmar's personal skill.
  • Causes the Stunned, Suppressed, Slowed, Trapped, and Stiff effects to wear off faster. Effect duration increased from -20/30/40% to -25/45/65%.

 

REGENERATIVE MATERIALS
Support Stern's personal skill.
  • Automatically restores armor if the operator hasn't taken damage for 5 sec. Level 1 only restores the first armor segment; level 2 can restore the second; level 3 restores all segments instead of the segment that wasn't completely destroyed. Regeneration rate: 2 AP/sec.This skill cannot restore bonus Armor.

 

FLAT TRAJECTORY
Medic Schatz's personal skill.
  • Increases primary weapon effective range, but reduces headshot damage by 10% instead of 20%. Effective range: +15/20/25%. If the same weapon is used as both primary and secondary, the skill affects it in both cases.

 

FRUGALITY
Marksman Scout's personal skill.
  • The operator installs mines faster. At the end of each round, unexploded mines are returned to the operator. Mine installation speed: +25/35/45%.

  • The skill is transferred to the Combat tactics section.

 

INTERNAL RESERVE
Medic Bones's personal skill.
  • If the operator has less than 75 SP remaining, they restore 225/300/375 SP over 5 seconds. Cooldown: 120 seconds (previously, the skill could be activated only once per round).  Cooldown resets after every respawn or at the start of the round.

 

SECOND WIND
Medic Watson's personal skill.
  • The operator restores HP for 2.5 seconds after revival. HP recovery: 30/40/50 HP.  Receives 15% less damage from bullets and explosions over 5 seconds.

SNUG FIT
Medic Velour's personal skill.
  • While the operator has full AP, or if they had 0 AP at the start of the battle, they recover Stamina faster. Bonus Stamina recovery: 4/6/8 SP/sec.

  • Before, upon activation, the operator lost 20 SP.

 

ABSEILING PROFICIENCY
Assault Lazootchick's personal skill.
  • Dropping from heights causes less damage. Falling damage decreased: -50/75/100%. The damage received by the operator is temporarily decreased by 15% upon vaulting an obstacle while moving. Effect duration: 3 sec. 

 

R&R
Support Zubr's personal skill.
  • Skill changed.

    Before:

    While the Stamina pool is over 400/350/300 SP, the operator is immune to being Stunned, Suppressed, Slowed, Trapped, and Stiff. This skill does not block effects applied by the operator.

    Now:

    When using the Stimulant reserve, the operator takes less damage and receives immunity to the Stunned, Suppressed, Slowed, and Trapped effects. This skill does not block effects applied by the operator. Damage resistance: +6/8/10%. Duration: 10 seconds.

 

COMPOSITE ARMOR PLATES
Medic Kaval's personal skill.
  • Using Armor Plate Reserves restores the operator’s Armor and HP. HP recovery: 10/15/20 HP over 3 seconds.

  • Cooldown is now removed. Armor Plates applying duration no longer increases.

 

BLOOD RAGE
Assault Starkaðr's personal skill.
  • Upon Executing an enemy, the operator replenishes HP and Stamina. HP recovery: 20/25/30 HP.  Stamina recovery: 50/75/100 SP. 

  • Now HP and Stamina recover right after executing an enemy. Before, they were recovering over 5 seconds.

 

ADAPTIVE ARMOR
Support Yíngzhōu’s personal skill.
  • Applies the Shielded effect when the operator's own Armor is destroyed. Shield durability: 20/25/30 HP. Duration: 5 seconds. Requires having Armor beforehand.Cooldown: 120 seconds. Cooldown resets after every respawn or at the start of the round.

  • Previously, the skill could be activated only once per round.

 

EXTRA LAYER
Support Tower's personal skill.
  • Using an Armor Plate applies the Shielded effect for 20 seconds instead of 15 seconds. Shield durability: 10/15/20 HP. It no longer increases reserve cooldown.

 

STURDY ARMOR
Support Aslan's personal skill.
  • Operators with full Armor take less damage from bullets and explosions. Received damage reduction: -10/15/20%.

  • The skill does not decrease received damage if the operator is Shielded.

Race Max Pro - Revani

Ready to race?

The gates to the Playtest are almost open and now is your chance to get in early!

We’ve opened Playtest Requests on our Steam page. Click “Request Access” and be one of the first to experience Race Max Pro.

What to expect:

  • Early access to the PC version

  • Feedback opportunity to shape the game

  • All the speed and action of Race Max Pro!

📅 Playtest date will be announced very soon, so make sure you’re ready.

Request here:

https://store.steampowered.com/app/3042650/Race_Max_Pro/

💬 Join the conversation on Discord:

https://discord.gg/racemaxpro

Regions of Ruin: Runegate - Paige | Raw Fury
Hello mighty dwarves!

How amazing it has been to see you all checking out our demo for Runegate - your comments have been so kind too and we are loving the feedback. Please keep it coming!

We're putting out a small patch just now to make your experience even better.
Check out the notes here:

  • Fixed the invisible wall at the leftmost bridge of the Settlement
  • Fixed the compare tooltip in inventory so that it works as intended
  • Expanded on the skill tree to allow for more player experimentation, including a few stamina passive buffs, a headshot ability, a blunt damage ability and more
  • Small overall stability tweaks

    Thank you again for playing - if you haven't already you can help support us by wishlisting the game, or following/sharing our posts on X, BSky & TikTok to spread the word!
    (& if you want to chat to us, you can join our Discord too!)

    Your friendly neighbourhood community manager,
    Paige
6: 14am
Magitech Requiem - gitspathe

This fixes the CVE-2025-59489 vulnerability. Note that this likely was never used to any significant capacity.

This build is a debug build. Some code for new systems in in-place, resulting in many bug fixes and performance improvements. However, this build does NOT contain actual new features, and was exported for the CVE patch only.

Since it's a debug build, you can open the debug console with F1. There are two new commands: spawn-bot and spawn-evilbot. This is a sneak-peek of the more advanced AI stuff I've been working on.

Due to internal changes, your previous save will be "corrupted". Do not worry about the popup, this is expected alpha build behaviour. To gain any lost EXP, simply use a gain-exp 99999 command (see below).

In future release builds, you may enable the console with the -enable-console launch argument.

Astronomics - hubecube_

Hello! A summary of some of the fixes that went out recently. The main one being a fix for fallen datacubes not being picked up by Workerbots!

Version 0.77.2

  • Fixed visual issue on CV2 in Knowledge Base,

  • Fixed visual issue on Buoyancy Research Icon,

  • Fixed Research occupying KGs in Freighter Storage

Version 0.77.3

  • Falled Datacubes and other equipmetn tagged for storage will now be correctly piced up,

  • Disabled pirate music until we have a fix for the problem

Thank you for all your reports. We'll continue tackling issues this week!

Cube Corp wishes you a prosperous day
-hube

Slime Squadron: Harpy Raiders - Clouds of Eternity

Hey everyone, Linx here! Things have been progressing well, and on top of Gamescom Asia 2025 being on the 17th of this very month (Which if you live in or are flying down to Bangkok, Thailand, you should totally check it out - we are at booth 46!!!)

Without further ado, let's review the changes for the game up until and in the month of October, 2025.

Harpy 'Culture' Exposed!

Fig 1.0: An illustration of multiple harpy sub-species.

Did you know? Not all harpies are made the same. Our expert sociologists have studied the structure of harpy society, and have noticed vast differences in wealth, status and even employment rate between the several harpy sub-species.

For example, Pigeon Harpies tend to do minimum-wage manual labor as couriers and delivery birds. Despite making up a significant amount of the population, there exists strict laws governing against what is viewed as sympathy to these people.



You might be wondering. Why don't the pigeon harpies tear these signs down? This is because they 1) are stupid and 2) have been told that their real enemy are the crows, another maligned harpy sub-species.

But us slimes, we are not so primitive and uncultured. The Slime Army believes that our strength is in our equity and diversity!

Slime Army DIE Policy

DIE stands for: Diversity, Inclusion and Equity. For slimes, this means that regardless of what mutations you may have, you will be welcome - so long as you may fight well and true.

Contrary to popular belief, Slime Army DIE policy is the same towards harpies! Regardless of creed, sub-species or political beliefs, all harpies must and will DIE before the might of the Slime Army! I hate them!! I hate them so much!!

And now, how exactly does the Slime Army encourage diversity? Well, we take our soldiers and inject them with as many chemicals as possible! Regrettably, some may explode, but others mutate in significantly more positive ways instead.

Fig 1.1: A successful mutation.

The amorphous slime therefore is granted more defining features. Eyeballs, mouths, ballistic spikes, a glowing bulb - anything is possible with the wonders of modern science, genetics and the GLOOPR editing of the very binary data that makes up our gelatinous forms!

Indeed, by ourselves, we are weak (though still stronger than those damned humans make us up to be).

But together, in embrace of our different talents, and reforged in the fires of war, we are strong, just as the Lord Pinky intended us to be.

So have no fear the next time you visit your base's assigned geneticist. Only when you embrace your inner potential can you become stronger.

- Lieutenant Kayzie

PS: What about that Demo?

It is with a heavy heart that I say that the demo is actually complete and (relatively) bug free. However, we are not able to release it on Steam right now as previously discussed. Instead, we will be hosting a private playtest for select users. If you want to try out the Slime Squadron Demo, do join the discord server and ping @Linx145.

As mentioned before, I am flying off to Thailand to attend the convention, I may be slow to respond at the moment, but you will be put on a wait list and I will attend to everyone at the same time the moment I am able to!

Thank you for your kind understanding.

With regards, Linx145

Halchemist - ssss4794

Team Flask's Halchemist play video will be streamed endlessly.

HUMANKIND™ - Catoninetales
Humankind Version 1.29.4721 - "Freyja" Religion Changes

General Changes
  • Tenets are no longer exclusive: multiple religions can share the same tenets

  • ADDED -2 Stability per non-State Religion Follower

  • CHANGED Religion Follower thresholds

    • Tier 3: 5+Min(#Players,8)*20 (Used to be *15)

    • Tier 4: 5+Min(#Players,8)*35 (Used to be *20)

Tenets
  • Shamanism

    • CHANGED +2 Faith on Administrative Plaza TO +3 Faith on Administrative Plaza

  • Respect the Seas' Bounties

    • REMOVED All but +1 Holy Site

    • ADDED +5 Food on Territories under influence of your State Religion if they contain a Coastal Water Tile

    • ADDED +3 Food on Territories under influence of the Religion

  • Abstain from Intoxicants

    • REMOVED All but +1 Holy Site

    • ADDED +5 Industry on Territories under influence of your State Religion if they contain a Forest

    • ADDED +3 Industry on Territories under influence of the Religion

  • Seek Wisdom

    • REMOVED All but +1 Holy Site

    • ADDED +5 Science on Territories under influence of your State Religion if they contain a Strategic Deposit

    • ADDED +3 Science on Territories under influence of the Religion

  • Hunt the Infidels

  • ADDED -10% Production cost

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Reject Luxury

    • REMOVED All but +1 Holy Site

    • ADDED +5 Money on Territories under influence of your State Religion if they contain a Luxury Deposit

    • ADDED +3 Money on Territories under influence of the Religion

  • Be Virtuous as Water

    • REMOVED All but +1 Holy Site

    • ADDED +10 Stability on Territories under influence of your State Religion if they contain a River

    • ADDED +5 Stability on Territories under influence of the Religion

  • Shelter the True Oracles

    • REMOVED All but +1 Holy Site

    • ADDED +5 Influence on Territories under influence of your State Religion if they contain a Mountain

    • ADDED +3 Influence on Territories under influence of the Religion

  • Smite Unbelievers

    • CHANGED -1 Unit Upkeep to -10% Unit Upkeep

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Bear not False Witness

    • CHANGED +5 Science on Research Quarters TO +3 Science on Research Quarters

    • REMOVED +2 Science on Religious District

    • ADDED +3 Science on Territories under influence of the Religion

  • Give Alms

    • CHANGED +5 Money on Market Quarters TO +3 Science on Market Quarters

    • REMOVED +2 Money on Religious District

    • ADDED +3 Money on Territories under influence of the Religion

  • Protect the Weak

    • REMOVED +2 Stability on Religious District

    • ADDED +5 Stability on Territories under influence of the Religion

  • Observe Fasts

    • CHANGED +5 Food on Harbour TO +3 Food on Farmer's Quarters

    • REMOVED +2 Food on Religious District

    • ADDED +3 Food on Territories under influence of the Religion

  • Undertake Pilgrimage

    • ADDED +3 Influence on Commons Quarter

    • REMOVED +2 Influence on Religious District

    • REMOVED -25% Civics costs

    • ADDED +3 Influence on Territories under influence of the Religion

  • Yield to None

    • REMOVED -20% Industry Cost on Religious District

    • ADDED +5XP on Unit Creation per Territory under influence of your State Religion

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Purge Idleness

    • ADDED +1 Industry per State Religion Faith produced in the Settlement

    • REMOVED +2 Industry on Religious District

    • ADDED +3 Industry on Territories under influence of the Religion

  • Show Not Mercy

    • ADDED +10 XP on Unit Creation per Military Quarter in Territories under influence of your State Religion

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Mandate Patronage

    • ADDED +1 Money per State Religion Faith produced in the Settlement

    • REMOVED +2 Money per Trade Road

    • REMOVED +2 Money on Religious Quarter

    • ADDED +3 Money on Territories under influence of the Religion

  • Proselytize Daily

    • ADDED +1 Influence per State Religion Faith produced in the Empire

    • ADDED -25% Civics costs

    • REMOVED +2 Influence on Commons Quarter

    • REMOVED +2 Influence on Religious District

    • ADDED +3 Influence on Territories under influence of the Religion

  • Develop the Intellect

    • ADDED +1 Science per State Religion Faith produced in the Empire

    • REMOVED +2 Science on Religious District

    • REMOVED +20 Science per Alliance

    • ADDED +3 Science on Territories under influence of the Religion

  • Eschew Gluttony

    • ADDED -10% Industry cost on Units

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Raise Monuments

    • REMOVED +50 Science on Artificial Wonders

    • REMOVED +2 Science on Religious Districts

    • ADDED +1 Science per Religion Followers if Religious Leader

    • ADDED +1 Science per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Industry per Religion Followers in Settlement on Settlements

    • ADDED +3 Science on Territories under influence of the Religion

  • Sustain the Faithful

    • REMOVED +20 Stability on Territories not following your religion

    • REMOVED +2 Stability on Religious District

    • ADDED +1 Influence per Religion Followers if Religious Leader

    • ADDED +1 Influence per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Stability per Religion Followers in Settlement on Settlements

    • ADDED +5 Stability on Territories under the influence of the Religion

  • Donate Generously

    • REMOVED +25 Money per Alliance

    • REMOVED +2 Money on Religious District

    • CHANGED +3 Holy Sites to +1 Holy Site

    • ADDED +1 Money per Religion Followers if Religious Leader

    • ADDED +1 Money per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Food per Religion Followers in Settlement on Settlements

    • ADDED +3 Money on Territories under influence of the Religion

  • Meditate Often

    • ADDED +3 Combat Strength if Religious Leader

    • CHANGED +2 Combat Strength to +2 Combat Strength if not Religious Leader

    • ADDED +5% Health Regen on Territories under influence of the Religion

Civics
  • Religious Rights - Communal Rights (Procession action)

    • CHANGED Procession cost from 5 * Population Money cost TO 10 * Population Money cost

    • ADDED +1 Faith per State Religion Follower on Administrative Districts

  • Religious Tolerance - Unlock Conditions

    • CHANGED from 2 Tenets to Have at least 1 non-State Religion Follower in your Empire OR at least 1 Follower of your Religion in another Empire

  • Religious Tolerance - Open-minded

    • CHANGED to +1 Stability per non-State Religion Follower

  • Religious Tolerance - Hostility

    • REMOVED +10 Faith on Influenced Territories

    • ADDED +30% Faith Defence on Territories

    • CHANGED to -1 Stability per non-State Religion Follower

  • Religious Minorities - Taxed Minorities

    • CHANGED to -1 Stability per non-State Religion Follower

  • Religious Minorities - Untaxed Minorities

    • CHANGED to +1 Stability per non-State Religion Follower

  • Unbelievers - Eliminate Unbelievers (Inquisition Action)

    • CHANGED Inquisition cost from 1 Population TO (1 + non-Influenced Territories Count) Population

    • REMOVED +10 Stability

    • ADDED +5 Faith per Sacrificed Population on non-Influenced Territories' Administrative Districts

    • ADDED +10% Faith Defence

  • Unbelievers - Banish Unbelievers (Banish Action)

    • ADDED +30% Faith Defence

    • CHANGED 5T Duration TO 10T Duration

  • Irreligion - Secularism

    • REMOVED +10% Fame gains

    • REMOVED +5 Money on Religious District

    • ADDED +5% FIMSI

    • ADDED +2 Stability per non-State Religion Follower

  • Irreligion - State Atheism

    • CHANGED +20% Fame gains TO +10% Fame gains

    • ADDED +10% Faith Defence

    • ADDED +3 Faith per Commons Quarter

    • ADDED +3 Faith per Research Quarter

    • ADDED +1 Faith per State Religion Follower

Emblematic Quarters
  • Kaiserdom

    • REMOVED +1 Faith per District in Settlement

    • ADDED +1 Faith per District in Territory

  • Jama Masjid

    • REMOVED +1 Faith per Pop

    • ADDED +3 Faith

  • Catedral Gótica

    • REMOVED +1 Faith per Pop

    • ADDED +3 Faith

  • Sultan Camii

    • REMOVED +1 Faith per District

    • ADDED +1 Faith per District in Territory

  • Tera

    • CHANGED +3 Faith TO +2 Faith

    • ADDED +5% Faith Defence in Territory

Natural Wonders
  • Mount Roraima

    • ADDED +10 Faith

  • Whakaari Volcano

    • ADDED +10 Faith

Fixes
  • Fixed various cases of missing localized text


Known Issues
  • Effects are unclear for Tenets in Tier 4 between Religious Leader/Non-Religious Leader

    • Religious Leader gets the effect for all followers worldwide (even the ones from other Empires).

    • Non Religious leaders get the bonus only for their followers.

  • The "Abstain from Intoxicants" Tenet applies unreliably

  • The "Be Virtuous as Water" Tenet is also applied on Cities that don't have Rivers in their Territory

  • The Mod Tools have not been updated yet

...

ค้นหาข่าว
ข้อมูลที่เก็บไว้
ข้อมูลที่เก็บไว้ตามปี
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002