MateEngine - SHINY

MateEngine 2.4.6

Dance Player Updates

  • Added automatic MMD-to-VRM facial expression conversion for avatars without MMD Blendshapes. Models must include standard VRM Blendshapes; otherwise, no facial expressions will appear.

  • Added the ability to favorite songs in the Dance Mods list.

  • Added a Favorite Filter: click the heart icon to display only favorited songs.

  • Added Song Search to quickly find songs by title.

  • Improved visuals with smoother fade-in and fade-out transitions.

  • Added Sync Dances: when multiple MateEngine instances run (via Instance Feature), all avatars can dance simultaneously. This is experimental and may have up to a 0.5-second offset between instances due to timing limits.

Changes

  • Dance Trails can now be toggled on or off in the main settings menu via the icon with three balls. This also affects trails in the native Dance Feature.

Fixes

  • Fixed mixed VRM and MMD facial expressions during dances that caused morph glitches and clipping.

  • Fixed an issue where the last item in the Mod List was blocked by UI buttons, preventing deletion when the list was long.

  • Stability fixes.

  • Some other minor fixes.

Braveland Heroes - Julkin

Hello, Bravelanders!

What could be better than a warm blanket, a cup of hot coffee and soft chair by the fireplace? Of course, a new event in Braveland. The most stubborn and courageous will get new prizes and gifts!

The King announces a tournament. Whoever wins the duels using the Northerners faction will have a chance to add a Dryad to their army!

Necromancers goal is to deploy new armies on the old mounds. Hop into the game and complete this new event. It will only last a few days, so hurry up. Have a good game!

BioMenace Remastered - lethal_guitar

Bart is going to livestream the new 2.0 version of the BioMenace Remastered demo, and then share a very first sneak peek at part of the brand new episode 4!

Plus, there might be a chance to win a Steam key for the full game!

Stream will be live here on Steam and on YouTube:

Fly Corp - Resident007

We would like to remind you about the ongoing discount on Fly Corp and the American Dream DLC! You can now purchase it at a significant 40% discount! Features of the DLC include unique scenarios, VIP clients, marketing campaigns, and monthly game modes.

We wish you a cozy Fall and long evenings with your favorite game!

Boss Battle Arena - pixelprimacy
Shop Improvements

Added a wave indicator to the shop screen so players can easily track their progress between waves.

Adjusted melee weapon pricing at higher tiers — later upgrades now cost more to better reflect their power and rarity.

These changes should make the shop experience more intuitive and balanced as players advance deeper into the arena.
The Bus - absolado

A new Beta Hotfix is now available.

Before switching to the beta, please make sure to create a backup of your save files, as they may no longer be compatible with the current version.

Important: This is a beta hotfix. Technical issues, instability, or game errors may occur. It is also recommended to check any installed modifications for compatibility with the current version.


How to install the beta version:

  1. Open your Steam library and right-click on The Bus

  2. Select Properties

  3. Go to the Betas tab

  4. Under Beta participation, select beta - Public Beta

  5. Close the window – the download will start automatically

  6. After the download, you can launch The Bus via Play


Changelog 0.24.88074 EA

  • Fixed several translation issue

  • Reduced passenger-related performance problems

  • Resolved various UI issues

  • General performance improvements*

*The effect of performance improvements may vary depending on your system, including hardware, installed software, and running background processes.

Can't Stop Rory - oXShadowFlameXo
Dev Update — Patch V1.33.05
Tightening the bolts: map rebuilt, interaction polish, and a batch of stability fixes. A lot of small frustrations have been squashed — thanks for the reports and patience.

World & Map
  • Full map rebuild (two reworks since last update — final version landed),

  • Added remaining foliage across the map,

  • Broken stone walls implemented (zombies can break and climb rubble into the farm),

  • Added scrap piles that must be cleared by the player,

Gameplay & Systems
  • Tutorial consolidated through Wink Wonk (tutorial NPC),

  • Walls can expand and be upgraded through multiple levels from the defense workbench,

  • Refunding implemented for crop-plot upgrades,

  • Sun brightness now saves correctly between sessions,

  • All buildable items are available from workbenches if you have enough scrap (no unlock gate),

  • Backend groundwork added for future Missions,

Balance & Progression
  • Early-game balance adjusted for smoother onboarding,

  • Economy rebalanced (costs and scrap returns tuned),

  • Removed XP and Reputation requirements,

Fixes & Quality of Life (Current Update)
  • Fixed being double-charged at workbenches,

  • All crops are now unlocked at crop plots,

  • Fixed sunset/sunrise lighting glitches,

  • Fixed scrap piles twisting when collected,

  • Removed collision from the water-drop popup icon,

  • Fixed deleting crop plots not removing planted crops,

  • Fixed workbenches not functioning after reloading,

  • Corrected solar light price,

  • Fixed multiple internal errors (x5),

  • Improved cursor interaction reliability (clicking should feel consistent),

  • Made fully built walls highlight correctly,

  • Fixed wall occlusion, collision, and texture bugs,

  • Lowered wall health for gameplay pacing,

  • Dialog boxes auto-clear after 30 seconds if they become stuck,

  • Adjusted game music volume,

  • Fixed unstuck button not moving player to correct location,

  • Fixed workbench icons for objects,

  • Moved all buildable objects into workbenches (purchase via scrap),

Removed / Retired
  • Removed Ivy and other retired NPCs (Wink Wonk handles tutorials),

  • Removed Upgrade/Edit for exterior walls (system being redesigned),

  • Removed Harvest Signs and Decoration Caches (no longer in loot pool),

  • Removed select NPCs — kept Wink Wonk only,

Working on Next

Gameplay & Interaction
  • Players currently cannot click through walls to interact with nearby objects,

  • bushes are unclickable early due to mission gating, need to make this clear to the player,

  • Tutorial dialog occasionally disappears during Wink Wonk’s lines,

  • Tutorial guidance after planting/harvesting is being improved,

  • Decoration, and Defense Bench needs a locked/disabled indicator,

Visuals
  • Update: Replace older bush assets with new foliage variants,

  • Tweak: UI number spacing and layout for readability,

  • Tweak: Lighting — daytime too orange/bright, nighttime too flat,

  • Update: New wall models to fix stretched/squished look,

Audio
  • Adjust: Music mood rotation (three-track shuffle) to better match time-of-day perception,

  • Fix: Ambient crickets dont stop correctly after 8:00 AM,

Bugs
  • Fix: Players escaping the farm using the mech (collision containment),

  • Fix: Dropped money/items getting stuck in repaired walls,

  • Fix: Dialog stacking/locking when interacting quickly (high priority),

  • Fix: Newly placed crops sometimes missing water indicator,

  • Fix: Wall alert icons stacking on screen edges,

Thanks for all the playtesting and feedback — this patch focused on polish, interaction clarity, and stability. We’ll continue smoothing out tutorials and gameplay flow in the next updates!

Zeepkist - Fiets38

Patch 18:

  • Removed "space" from bad word filter

  • Fixed gizmo camera clipping distance in level editor

Backrooms: Extractions - Mat
  • Updated all in-game translations across all supported languages

  • Fixed an issue where mission tracking was not properly cleared upon returning to the LAB

Air Hockey Roguelike - juanpostigo1996
English translation fixes and bugs
...

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