Odd Town - KUCRAPOK

If you’ve played the demo during Next Fest and want to see this game fully realized, this is your chance to help make it happen.
I’ve been developing this project solo for a long time, and your support would mean the world to me.

👉 Check out the Kickstarter here : https://www.kickstarter.com/projects/544274430/odd-town

Want to see how the game is made?

👉 Check out my devlogs on YouTube here : https://youtu.be/m9cxEnwtqwY

Thank you for playing the demo, sharing feedback, and spreading the word. Every wishlist, comment, and bit of encouragement helps keep this project moving forward.

スーパードリフトブレード - liujiajun
Hi everyone:

Thank you for all your feedback!

- Update -

Changes
  • Adjusted the trigger timing for a certain puzzle.
  • Adjusted the difficulty of a small mini-puzzle.
  • Lowered the difficulty of another small puzzle.
  • Expanded the detection range for a specific mini-puzzle.
  • Adjusted several scenes.
Bug Fixes
  • Fixed an issue with the trigger condition for the “All Weapons Collected” achievement.

(This was translated using AI. If you have any questions, please feel free to contact me.)

Liujiajun
Oct 15, 2025



Welcome to follow my Steam developer homepage and social media:

ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote
Curse of Dominion - TAR

Thanks to your incredible support, Curse of Dominion has officially passed 1,000 wishlists on Steam — the first major community milestone for the project! It’s been amazing seeing the response in just the first two days of the Kickstarter, and I can’t wait to share more with you as the campaign continues.

Developer Q&A Livestream Details

Date: Tuesday, October 28
Time: 5 PM PT / 8 PM ET
Where: Live on Twitch and YouTube

If you’d like your question answered during the stream, leave it as a comment on this post. I’ll be reading through them all and choosing as many as I can to feature live.

Support the Kickstarter

If you haven’t already, you can support the project and help shape its future by backing the campaign here: https://www.kickstarter.com/projects/tarawson/curse-of-dominion

Thank you again for helping Curse of Dominion reach this first big milestone.

VRChat - Flare

Release 2025.3.4 is now live with the Shop! This is build 1726, network compatible. Available on all platforms! You can read the full patch notes here.

Or, watch the video patch notes below:

Want more info on how to get your badge for Candy Quest?

Check out our site here: https://hello.vrchat.com/candy-quest

Five Nations - kovmat86
Technical changes
- Upgrading package versions to improve the development environment
- Removing unused or redundant data from mission files

Balancing changes
- Making the missions in Chapter 4 easier on Story mode by granting extra initial resources, starting units and techs
Tale of REN ~ [Searching for HEART droplets] ~ - xxx_start

It’s here! Tale of REN ~ \[Serching for HEART droplets] ~ is 25 %

Stay up to date with the latest news on Steam

Tale of REN continues its journey — come be part of the story!

Follow the latest updates on Steam and join our Discord \[[url="https://discord.gg/CqWSEN24mB"]https://discord.gg/CqWSEN24mB[/url]]! Share your experiences, connect with others, and get excited together!

Low Magic They Said - info

This build includes bug fixes, tweaks, and improvements based on previous feedback — and it’s ready for you to explore! If you’ve been waiting to join the testing process, now’s the perfect time.

What’s New:

  • Updates to game mechanics and balance

  • Bug fixes from the previous test build

  • Performance improvements

  • Much more content to discover

Thanks for helping us make the game awesome — your input matters more than ever!

11時12分
Prime World Legends Playtest - Randvil
Faceless/White Mask

Since some players have expressed a desire to return the original Shadow Blade talent, two versions will now exist in parallel: the classic Shadow Blade, which is cast by clicking on an enemy and pursues them, and an improved version, Tempered Shadow Blade, which flies in a straight line and can miss, but has a larger cast range and a 2-second cooldown reduction

The Death Coil talent (classic ultimate) can no longer be dispelled, and the additional critical stacks will not be lost if at least one target dies while under the talent's effect.

Inventor

The attack boost from the Parts talent is now permanent

Rat Catcher/Rat Master

The true damage added to tamed creatures by the Master Trainer talent (alternate ultimate) now scales with Strength instead of the higher of Strength and Intelligence. Fixed a bug where Sirins and Ayssids were not dealing additional true damage

The Flute Master talent (upgrades Flute's Call in row 5) increases the Tenacity and Willpower of tamed creatures by 50% instead of 100%. Flute's Call no longer stuns heroes for 1 second after its effect ends; instead, its cooldown is reduced by 3 when used to enchant creatures

Wayfarer

The additional magic damage from the Guerrilla talent (alternate ultimate) has been reduced at low Sanity values ​​and slightly increased at high Sanity values

Comrade's Health has been reduced in the early stages of the game, and its resurrection time has been increased from 30 to 45 seconds. The reward for killing a Comrade has been increased from 20 to 100 Prime, and assisting a kill will grant 50 Prime

The speed bonus when using the Battle Salute talent with the "All for the Front" upgrade has been reduced from 40% to 30%

Zealot

The Ritual Strike talent deals full damage to all enemies hit if its upgrade in the fifth row, Humility, is learned

Snarfles Playtest - soaringgames
Added a popup clarifying the lose condition: if you run out of grass, bunnies, or predators, you lose. Keep everything alive till the last turn to win!
The Black Grimoire: Cursebreaker - Pura
Greetings, adventurers!

This post doubles as a cross-promotion for the demo of our new game "Frost and Glory" and a bugfix update for Cursebreaker.

Frost and Glory demo is now live and free to play!

Continuing on what we posted last week, Frost and Glory demo is now live and free to play! It's another game we've been working on, which makes use of the bones of Cursebreaker, but stretches them to a slightly different gameplay experience.

Frost and Glory is a singleplayer open-world RPG, where you complete quests, fight your way through dungeon-like challenges and level up stats & abilities in a cheery winter-fantasy sports competition.

If you enjoyed your time in Cursebreaker, we think you'll like this too.

Give the demo a spin here:

https://store.steampowered.com/app/3891490/Frost_and_Glory/

Today's Hotfix

Today we're pushing live a bugfix update for Cursebreaker. This update's quite important, as it patches the recently discovered security vulnerability on games built with Unity, which was quickly mitigated by Steam too, but through this update it's patched on our end as well. Due to the urgent need to deliver the security patch, we wrapped up work on a few fixes and rolled them into the update - you'll find the full patch notes below.

Next on Agenda for Cursebreaker

We'll continue looking at the list of bugs and issues in the game and apply fixes where we can. Additionally we'll get progressing on the much talked about Dragon Quest and we may post some teasers in the upcoming months as and when we get something cool to share.

Plans for the Dragon Quest currently consist of a longer quest chain that starts with the discovery of a threat from a terrifying old dragon, falsely believed to have been long since vanquished... The quests will have you traveling to various dungeons hidden all across the game map in search of the weapons and armor of the last Dragon Slayer.

Only after acquiring all the appropriate armaments of the Dragon Slayer will you finally be ready to face the ancient dragon itself! With the dragon encounter, we're aiming to create more of a fair, skill-based combat experience that couldn't so much be brute forced through high skill and gear levels.

As ever, the implementation of a new quest also brings with it new unique items and gear.

But that's all we have for today, more news to follow at a later date - happy gaming!

Full patchnotes:

  • Updated Unity version (Security Update https://unity.com/security/sept-2025-01

  • The mysterious infinitely duplicating villager in Timberwell has been quietly gotten rid of (we literally could not figure out what caused him to behave in such a way or how to fix him, he definitely must have consumed the power of some otherworldly grimoire).

  • Removed random interactable objects from places in prologue manor that couldn't be reached.

  • Sitting on benches in Haywind fort no longer causes you to sit facing the wall.

  • Spruce shade cemetery caretaker now has a few lines to call the player over.

  • Corrected the tooltip of Spellscroll: Weakness to indicate the real sorcery level required to use the item.

  • Fixed issues causing the quest locations for "Antique Wheels" and "The Squallstone Keep" to display at incorrect locations on the world map.

  • Depleted Imberite Ore incorrectly left behind the model of the veins while removing the model of the rock, this has now been fixed.

  • Tailfin Moss now correctly boosts experience gains while fishing Clearwater Salmon.

  • The game now recognizes Burned Skeletons, Spirit Horrors and Drawyn Spear as undead.

  • Adjusted combat stats for Timberwell cave trolls to be more in line with their indicated levels.

  • All Arakite in ratcliffe mines is now protected by a stone golem.

  • The ratcliffe stone golem combat stats are now much more appropriate for when the player encounters them.

  • Fixed a task icon remaining in place after completion in Ratcliffe village

  • Golem rock throw behavior was adjusted so that it happens more certainly when the player is at a distance from the golem, deals less damage, incapacitates for longer, and has a higher cooldown.

  • Mistywood Goblin combat stats were adjusted.

  • Bumped levels on some goblin item drops.

  • Fixed non-visible item descriptions on goblin craftables.

  • Few random typos in various quest dialogues were fixed.

  • Clipping/pathing issues around Haywind and Ratcliffe

  • Etherlight Ruins no longer walkthrough.

  • The journal entry for reforging the Dreamguard's armor should once again display correct information about the requirements for crafting the Dreamguard items.

  • Removed an odd, inaccessible spruce south of fenwater village.

  • Teleporters now have names for Etherlight Ruins, Forest's Heart, plus various others that were lacking them.

  • During the quest 'Historical Undertaking the II', quest related reply options now appear all throughout the dialogue of the shaman of prowler's thicket, instead of only when initiating conversation.

  • Eloria Mirvren was unintendedly still appearing atop the Silvermirror Throne after progressing her quest to the point where she teleports to the 'Hallowed Cave', this has now been fixed.

  • Applied a fix for quest marker for quest 'Something Suspicious' not appearing on the world map.

  • Adjusted combat stats on Tammi, the Forest's Heart.

  • Removed trees unnecessarily obscuring a path to the forest's heart after dealing with the roots obstacle.

  • Added an overview of Tammi's abilities into its inspect window.

  • Improved directions in some early quest journal entries.

...

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