Serene Estates: Last Guy - Baarmaboi

In this atmospheric third-person action-adventure game, you play as D-5.Omega, one of the last conscious residents to awaken in the vast underground housing facility known as Serene Estates. Navigate its decaying halls, outsmart malfunctioning systems, and uncover the unsettling truth behind the AI matron, Serena, who once promised safety and order.

Play the demo today and experience a glimpse of the world where control, obedience, and memory begin to break apart.

Don't forget to wishlist and follow the game on Steam to stay updated on what's next.

👁️ Your escape begins here.


📅 Event Details

Event: Steam Next Fest — October 2025
Dates: Happening Now
Playable Demo: Available on Steam

Boulder Escape - skifree24

Boulder Escape is now compatible with Steam Deck and all popular Gamepad controllers! You can jump right in and play with your favorite controller or on the go with the Deck.

I know some of you love to customize your controls. Key remapping support is currently in development and will be available in future updates.

Cheers!

-Morgan

绝色禁区 - xiaoyan09201

#NewFashionLiveToday

🎤✨ Spotlights ready~ Center position!

💄✨Backstage Live~ Limited-Time Dressing💖

"Husband, that's annoying~ I haven't changed yet.

Or... would you rather choose for me personally?🎀"

The stage lights blazed, and the air was filled with an ambiguous rhythm.

Gorgeous clothes were scattered in front of the dressing table, and the nine-tailed fox swayed gently in the mirror.

Who could resist such a visual feast?💘

Nine-Tailed Fox✢Chiye Liuli #NewFashionLiveUrbanLoveSeries✧Hot Girl Group

Hotly available today✨Enjoy a private moment with your idols💋

—Tonight, let Liuli be your personal idol🎶

debris - EvarSpace

Thank you all for your feedback, as a result I squeezed some hot-fixes into this update:

  • Camera now stays where you put it

  • Drone has now more POW per default

  • Cut-Scenes are now skippable

  • improved effects for drilling and grabbing

  • Interaction of thrust flare with particles

And the normal set of updates

  • Improved performance, physics calculations run much faster now

  • Damage model tweaked

  • Consolidated visual appearance of debris, now debris that won't turn to dust when drilled looks like it

  • Various other fixes of debris, modules, story and cut-scenes

SKY THE SCRAPER - Papriko_HYPER REAL

Thank you for playing "SKY THE SCRAPER".

The following updates have been implemented in this patch.


Update Details
  • Addressed Unity engine vulnerability

  • Fixed an issue where the route branching in the “Last Resort” scenario did not function correctly

  • Added a tutorial message regarding shift changes

  • Fixed a bug where the hit range of “Leap Splash” would shrink when used repeatedly

  • Changed the illumination method of “Searchlight” to an all-directional system

  • Fixed a bug where the cursor disappeared during language selection at game start

  • Fixed a bug where, when equipping the Future Shard “Accident Defense,” all performance evaluation values for falls became zero

If you encounter any other issues or have feedback, please share them with us on the forums or social media.

The SKY THE SCRAPER Team

Net.Attack() - Splice

Without women, Computer Science as we know it wouldn't exist.

Meet Ada Lovelace : 1st person to publish an algorithm for machine execution. She is often named as the very first programmer!

Net.Attack() - our code-based bullet heaven game - joins Luden Io's event in her honor steamhappy

Predecessor - Shalryma

Hello, Champions!

At long last, V1.9: Tempest of Shadows is upon us - and it’s packed to the brim with content!
If you followed our 7 Days of Reveals, you might already have an idea of what’s coming… but there’s plenty more lurking beneath the surface that we can’t wait to share!

Here’s a glimpse of what’s inside:

  • New Hero: Bayle the Betrayer

  • Shadow's Eve seasonal content 

  • New Mode: ARAM

  • SA Ranked update

  • Vault Passes return - complete or purchase old Battle Passes

  • Legacy Map returns in Custom Matches

  • Major balance changes reshape the tempo of the game

  • Bug Fixes

Let’s dive right in!

New Hero: Bayle, The Betrayer

Bayle the Betrayer is a seasoned warrior, a battle-hardened sellsword who once roamed from town to town alongside his brother, slaying monsters and men alike for coin.

One fateful night, their path took a disastrous turn. Ambushed by a band of swordsmen, Bayle’s brother was slain in the chaos. Through a cruel twist of magic, his soul was bound to Bayle’s blade. The weapon grew immensely powerful, but with every swing, Bayle was forced to relive his loss. As the sword drank deeper and deeper of blood, the spirit within began to twist, corrupted by violence and dark magic. What should have been eternal rest became endless torment.

Now Bayle fights on, his heart torn by grief, carrying both his brother’s spirit and the creeping curse that consumes him. He longs for release: for his brother’s freedom, and his own suffering to end.
But until that day comes… countless battles await.

Stats
  • Health: 710 (+120 per Level)

  • Health Regen: 1.6 (+0.15 per Level)

  • Mana: 380 (+52 per Level)

  • Mana Regen: 1 (+0.15 per Level)

  • Attack Speed: 125 (+1.2 per Level)

  • Physical Armor: 32 (+4 per Level)

  • Magical Armor: 30 (+1.4 per Level)

  • Physical Power: 62 (+4.6 per Level)

  • Movement Speed: 690

  • BAT: 1.2

Abilities

Berserk \[Passive]

Effect: When Bayle drops below 40% of his Maximum Health, he enters Berserk for 6s.

While Berserk, Bayle gains 15% (+2% per level) Attack Speed, 9% (+0.5% per level) Movement Speed, and 30% Tenacity.

Bayle can only enter Berserk once every 20s.

Vigil \[Basic Attack]

Effect: Melee basic attack dealing 62 (+60%) physical damage.

1/1/2x Damage and Swing Time Chain

Cursed Edge \[Primary]

CD: 14/13.5/13/12.5/12

Cost: 60/65/70/75/80

Effect: Bayle activated the runes on his arm, swinging 3 times to conjure slashes of cursed energy that pierce through all Enemies, dealing 35/50/65/80/95 (+65% Bonus Physical Power) physical damage each.

The first two slashes are vertical, while the third is horizontal and Knocks Up and Stuns all Enemies it hits for 0.65s.

If Bayle hits the same Target with all 3 slashes, they take 5/10/15/20/25 (+10% Bonus Physical Power) bonus bleed damage every 0.5s for 3s.

The speed of the swings can be increased with Attack Speed.

Dire Howl \[Secondary]

CD: 14/13.5/13/12.5/12

Cost: 60

Effect: Bayle howls out a battle cry, dealing 60/80/100/120/140 (+45% Bonus Physical Power) physical damage around him and Slowing Enemies hit by 30% for 1.25s.

Additionally, Bayle is buffed for 5s, gaining 10/15/20/25/30 Bonus Physical Power and 5/6/7/8/9% Omnivamp.

When the buff ends, Bayle Heals for 15/17.5/20/22.5/25% of his damage taken during the duration.

Skull Crusher \[Alternate]

CD: 18/17.25/16.5/15.75/15

Cost: 50/55/60/65/70

Effect: Bayle leaps a set distance forward, flipping in the air and slamming his sword into the ground to deal 80/115/150/185/220 (+90% Bonus Physical Power) physical damage in the area.

Enemies hit by the slam are marked for 4s, Shredding their Physical Armor by 10/12.5/15/17.5/20% and granting Bayle 30% increased Movement Speed toward them.

This leap can be cancelled early, allowing Bayle to slam immediately below him.

Kingslayer \[Ultimate]

CD: 130/120/110

Cost: 100

Effect: Bayle Slows himself by 60% while he gathers cursed energy, then dashing forward at blinding speed.

If Bayle hits an Enemy Hero, he stops dashing and swings his sword in a massive uppercut, throwing them into their air while pummeling them with a barrage of 8 sword strikes, each dealing 30/42/54 (+26% Bonus Physical Power) (+1/1.4/1.8% of the Target’s Maximum Health) physical damage.

Finally, Bayle slams the Enemy into the ground, dealing 70/95/120 (+75% Bonus Physical Power) (+3/4.2/5.4% of the Target’s Maximum Health) physical damage in a small area around where they land and Knocking Back Enemies in the area.

Augments

Swift Strikes

Related Ability: LMB

Type: Basic Attacks

Effect: After casting an ability, Bayle gains 80% Attack Speed for one attack. Additionally, he automatically starts with the 3rd attack in his Basic Attack chain, but it always deals 20% decreased damage.

Betrayer’s Requiem

Related Ability: Ultimate

Type: Area Damage

Effect: Kingslayer uppercuts all Enemies in an area around the initial Target. Additionally, Kingslayer’s Cooldown is reduced by 20%.

Frenzied Fighter

Related Ability: Passive

Type: Dueling

Effect: Berserk has no cooldown and can remain on indefinitely while under the Health threshold.

Store News
Skins

Cursed Bayle \[Epic]

Full moon is coming... and so is he.

https://images.ctfassets.net/rm5ymc69vmwz/jU5mJTWHpaiQv11JJOlzG/501922c0b7b18f783e77d3c6f95b28ec/Bayle_Cursed_Hero_art_1920x1080__1_.jpg

Franken Steel \[Epic]

Much like Frankenstein’s monster himself, Franken Steel was brought to life from those who fallen in the past.

https://images.ctfassets.net/rm5ymc69vmwz/PrsuoYA6yB81dSgxagTfZ/59309b991c93912c580a5d6042e0a827/Steel_Franken_Hero_art_1920x1080.jpg

Infernal Wukong  \[Rare]

The Monkey King rises, hunting you from the deepest rings of hell itself.

https://images.ctfassets.net/rm5ymc69vmwz/4cXZgpXxxaKFOS8arBJof/1d3cf5ce1582dd325560966d3fc64c24/Wukong_Infernal_Hero_art_1920x1080.jpg

Bash-O-Lantern Narbash\[Legendary]

Don’t lose your heard over it, he is back!

https://images.ctfassets.net/rm5ymc69vmwz/74aBmKDoUKaZjSDVQRWm7q/09c2729e3709af06bf04402211822b28/Halloween_Narbash_Hero_art_1920x1080.png

Sweet Dreams Khaimera \[Uncommon]

Coming to hunt you in your nightmares yet again!

https://images.ctfassets.net/rm5ymc69vmwz/5LQouTYVFKeVZWa3DxHENd/64357d02ad7e01aab02ddcb04829a216/Khaimera_Halloween_Hero_art_1920x1080.png

Reaver Greystone \[Rare]

He's back, and he will haunt you.

https://images.ctfassets.net/rm5ymc69vmwz/3EpcMh37Ec8GLXrlo4LAf1/c4ee8aedda17b684fd01865d39446328/Halloween__Greystone_Hero_art_1920x1080.png

Reaver Kira \[Rare]

She never stopped haunting you.

https://images.ctfassets.net/rm5ymc69vmwz/40XDtgUk3GqDobm9nijWwK/5493865235cdfc2190a4ed27361bdcf5/Kira_Reaver.png

Feline Queen Sparrow \[Common]

Not the most original costume idea, but she pulls it off, don’t you think?

https://images.ctfassets.net/rm5ymc69vmwz/VxqSaaGMxYQiBcSi6gKgY/25eb46ad45adea613bce5bf04ce50edb/Halloween_Sparrow_Hero_art_1920x1080.png

Spider Witch Lt. Belica \[Uncommon]

We should let her cook.

https://images.ctfassets.net/rm5ymc69vmwz/46LBQBn603YddSv9VfOXTh/5c10be17e4a2a728fa5afaa35d89dd86/LT_Belica_Halloween_Hero_art_1920x1080.png

Bundles

Bayle Variant Bundle:

  • Ivory Bayle the Betrayer \[Skin Variant] \[Exclusive]

  • Red Bayle the Betrayer \[Skin Variant]

  • Brown Bayle the Betrayer \[Skin Variant]

  • Green Bayle the Betrayer \[Skin Variant]

  • Bayle \[Hero]

Cursed Bayle Bundle

  • Cursed Bayle \[Skin]

  • Slurp Slurp \[Spray]

  • Cursed Bayle \[Banner]

  • Cursed Bayle \[Icon]

  • Bayle \[Hero]

Infernal Wukong Bundle

  • Infernal Wukong \[[b]Skin][/b]

  • Cobalt Infernal Wukong \[Skin Variant]

  • Volcanic Infernal Wukong \[Skin Variant]

  • I Tricked You! \[Spray]

  • Infernal Wukong \[Profile Icon]

  • Infernal Wukong \[Banner]

  • Wukong \[Hero]

Franken Steel Bundle

  • Franken Steel \[Skin]

  • Derp \[Overhead Emote]

  • Franken Steel \[Banner]

  • Franken Steel \[Icon]

  • Steel \[Hero]

Halloween 2025 Mega Bundle

  • Franken Steel \[Skin]

  • Infernal Wukong \[Skin]

  • Bash-O-Lantern Narbash \[Skin] 

  • Reaver Greystone \[Skin]

  • Reaver Kira \[Skin]

  • Derp \[Overhead Emote]

  • I Tricked You \[Spray]

  • Hold This \[Spray]

  • Screech \[Spray]

  • I See You \[Spray]

  • Franken Steel \[Profile Icon]

  • Infernal Wukong \[Profile Icon]

  • Bash-o-lantern Narbash \[Profile Icon]

  • Reaver Greystone \[Profile Icon]

  • Reaver Kira \[Profile Icon]

  • Franken Steel \[Banner]

  • Bash-O-Lantern Narbash \[Banner]

  • Reaver Greystone \[Banner]

  • Reaver Kira \[Banner]

  • Reaver Greystone \[Banner]

  • Steel \[Hero]

  • Wukong \[Hero]

  • Narbash \[Hero]

  • Greystone \[Hero]

  • Kira \[Hero]

LABS: ARAM

The next experiment in the Pred:Labs project is All Random All Mid, better known as ARAM. In this mode, players are randomly assigned a Hero, then battle it out on a single-lane map, specially designed and fine-tuned for chaotic, fast-paced action.

It’s one of the most requested modes from the community, and honestly, we couldn’t resist putting our own spin on it!

https://images.ctfassets.net/rm5ymc69vmwz/5BvhFcexTLW9KdVQnIPQFb/8332f4161a50a1dd18d42fe56a128e7a/aram_4.png

So without further ado, let’s break it all down.

ARAM Mechanics breakdown

ARAM comes with various unique rules and mechanics that differ from Standard. The following elements are present in the mode:

Draft:

  • All Heroes unlocked by default.

  • Heroes are chosen for each Player at random.

  • Every Hero will be unique.

  • Each Player has 2 “Hero Re-Rolls” available to them during the Draft. Selecting this option will allow Players to get a new random Hero, should they be unhappy with their first option.

General:

  • All Heroes begin the match at Level 3.

  • All Heroes begin the match with 1350 Gold.

  • All Heroes begin the match with Divine Potion.

  • All Heroes gain 100 Bonus Movement Speed upon being Out of Combat for 4s, helping them navigate the map faster!

  • Vision Items have been disabled for all Heroes in this mode.

Base:

  • Heroes are unable to purchase items once they leave their base. 

  • The Base does not regenerate Health and Mana in this mode.

  • Upon death you will be able to buy items again, until you leave the base once more.

Recalling:

  • While the Base does not regenerate Health and Mana, or allow you to buy items until death, Heroes can still Recall. 

  • Recalling is useful when attempting to prevent an enemy from backdooring or messing with your Minion Waves near your base.

Base Jump Pads:

  • Jump Pads are present in each team’s Base.

  • Base Jump Pad launches the Player to their furthest-most Tower, with its landing location changing as each of your Towers is destroyed. 

  • Base Jump Pads are disabled temporarily once your Inhibitor is destroyed and reactivates once it respawns.

Lane Jump Pads:

  • There are 2 Jump Pads present near the center of the Map.

  • These remain active for the entire match, and either team can use them.

Health Packs:

  • There are 7 Health packs scattered around the Map for Players to use as a source of Health and Mana Regeneration between engagements. 

  • When a Hero walks into a Healthpack, a 3s timer begins, creating a zone in the area.

  • After 3s, all Heroes in the zone restore 30% Max Health and 40% Max Mana.

  • Initial Spawn Time: 65s

  • Respawn Time: 65s

Shadow Pads: 

  • 4 Shadow Pads are present on the Map.

  • Shadow pads turn Heroes invisible while they are within them.

  • Dealing damage to an Enemy while inside a Shadow Pad will reveal you for 2.5s.

  • You may also walk into the Shadow Pad to see if any other players are inside them.

Geysers:

  • 2 Geysers exist near the outskirts of the Map allowing players to access higher ledges.

River Bug:

  • A single Enhanced River Bug is present in the middle of the ARAM Map, acting as a bonus objective for Heroes to collect between engagements, or to cause engagements itself.

  • Initial Spawn Time = 120s.

  • Respawn Time = 120s.

Additional Features
Vault Passes

As we announced during 7 Days of Reveals, one of the exciting changes coming in V1.9: Tempest of Shadows is that Battle Passes will no longer expire ! Once you purchase a pass, it’s yours to complete at your own pace - no more ticking timers or expiration dates.

Past Battle Passes (nicknamed Vault Passes) are also making a return. If you previously bought one but didn’t finish it, you’ll be able to pick up right where you left off once V1.9: Tempest of Shadow launches!

They will also be available for purchase for players who missed out on them. The Shadow Ops and Winterfest 2024 Battle Passes will be available for purchase again in V1.9: Tempest of Shadows, with Ashes of the Damned one returning in V1.10.

If you’ve already purchased these passes but didn’t complete them, you’ll regain access on October 14th.

The Legacy Map Returns in Custom Games!

As announced during 7 Days of Reveals, starting with V1.9: Tempest of Shadows, the Legacy map will once again be available to play - this time in Custom Games!
The map includes all the twists and adjustments we originally made during its previous iterations.

While Legacy didn’t quite fit as a standalone mode, there’s no reason it can’t be enjoyed in a custom, non-competitive setting.

So gather your squad of big-map enthusiasts - there are countless Custom Legacy matches to play and new memories to make!

https://images.ctfassets.net/rm5ymc69vmwz/2OOYOnZaILP698mFEkUIds/27fb0d30fcea8d7597ba4b982b08669e/LegacyLABSMain.jpg

Ranked Mode Comes to South America!

We’ve always said we’d look to expand Ranked Mode to every region once the player population could support it - and we’re thrilled to announce that SA has reached that milestone!

Starting Sunday, October 19th, Ranked will be available on Sundays between 3 PM and midnight BRT.

As some of you may remember, Ranked in NA and EU also began with limited time windows before being expanded and we’re hoping to follow a similar path here.

So gather your friends, sharpen your skills, and get ready to climb!

A quick reminder: to play Ranked, you must be at least Level 20 and own 20 Heroes.

We’re also hopeful that more regions will join the Ranked roster soon!

Loot Core Changes

The Loot Core changes announced in the previous patch will take effect on October 14th with the V1.9: Tempest of Shadows release.

You can find the full details here, but here’s the gist:

You’ll now receive 300 Opals for every 8 Quantum Cores opened (this reward repeats continuously).

The following drop rates are being adjusted for Ion Cores:

◆Uncommon Banner Drop increased from 4% to 5%

◆Uncommon Profile Icons Drop increased from 4% to 5%

◆Uncommon Sprays Drop increased from 7% to 7.5%

◆Rare Sprays Drop increased from 3% to 4.5%

◆Uncommon Overhead Emotes Drop increased from 7% to 7.5%

◆Rare Overhead Emotes Drop increased from 3% to 4.5%

◆Rare Drop Quantum Cores reduced from 5.5% to 4%

◆It will be no longer possible to receive 30 Platinum from an Ion Core

The following drop rates are being adjusted for Quantum Cores:

◆You'll have a 5.5% chance of dropping more Quantum Cores

◆Uncommon Skins Drop increased from 7% to 8%

◆Legendary Recalls Drop reduced from 1% to 0.5%

◆Legendary Skins Drop reduced from 2% to 1%

◆It will be no longer possible for 100 Opal to drop

◆It will be no longer possible to receive Platinum from a Quantum Core

Shadow’s Eve Mini Battle Pass

The shadows stir, and the celebration begins! This Shadow's Eve, unlock 10 free rewards simply by playing matches and earning XP.

The pass is only available during the Shadow's Eve, but the rewards will be available again in the future.

Completing the pass grants:

To read more about major rebalancing of game mechanics, Heroes and items, as well as bug fixes, please head here.

ShapeHero Factory - mamiya_dev
This patch addresses issues that occurred only in version 1.0.7.
We apologize for the delay in delivering this fix. Thanks to your reports, we were able to identify and address the issue promptly. We truly appreciate your feedback.

・Fixed an issue where some achievements (7 types) could not be unlocked properly. Added compatibility processing so that if the conditions for unlocking the achievements "Minion Master," "Spell Master," "Veteran," and "Charisma" have already been met, they will now be unlocked automatically.
※ The achievements "A Landslide," "The Legend," and "Days Without Rest" are excluded from this compatibility process due to implementation difficulties.

・Fixed an issue where Ascension would not increase after losing in an "Ex Stage."
・Fixed an issue where Ascension would not increase after reaching Endless Mode.
Fata Deum - The God Sim - laura [aerosoft]

Over the past weeks, we’ve released several updates and patches that improved Fata Deum based on your feedback — from gameplay tweaks and performance improvements to balance and quality-of-life changes.
We’re really happy to see how much better the experience has become thanks to your input!

If you’ve enjoyed these changes, we’d love it if you could take a moment to leave (or update) your Steam review. Every review helps new players discover Fata Deum and supports us in continuing development.

Thank you for being part of our divine community — and for helping us make Fata Deum even greater!

Monster Commanders - game_division_share
\[Notice of Priority Bug Fix]

Thank you for your continued support of Monster Commanders.

The following bugs were scheduled to be fixed in Ver. 1.4.2.0, but we have now implemented a fix in advance to ensure a smoother gameplay experience for all players.

*This fix is ​​a server-side update only, so there will be no game update on Steam.

■ Issue

When transitioning from the Arena, Casual Arena, or Original Quest to in-game mode, an error would sometimes occur.

■ Cause

The request sent when transitioning to in-game mode timed out, causing the error.

■ Solution

We have revised the communication time limit to reduce timeout errors that occurred due to connection conditions.

We sincerely apologize to all users for any inconvenience caused.

We hope you will continue to enjoy Monster Commanders.

...

Prohledat novinky
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