Monsters' Den: Book of Vengeance - garin

- New player class: Arcana. Unlock with Renown

- Added 'Stun Recovery' buff when characters recover from stun (making stunlock harder)

- Changed enemy level in Siege to spike more rapidly after each boss wave

- Fixed UI bug with generic skills appearing locked in 'Locked skills' mode

- Fixed temporary allies having their skills locked in 'Locked skills' mode

- Fixed a problem with health regeneration granted by Endurance

Once Human - Once Human

Dear Metas,

If you encounter any issues while playing, please contact us using the following methods:

PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.

Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.

If you're offline, you can also report issues via our official email: https://oncehuman@global.netease.com. We'll investigate as soon as we receive your message.

We've been gathering community feedback and actively addressing your concerns.

Here are the implemented or upcoming bug fixes for Once Human and Once Human:

1. Fixed the occasional lag and disconnection issues that occurred during the Island Paradise Party event when transforming into Cattiva and gathering energy crystals.

2. Fixed the issue where old House Blueprints containing adjusted wall structures were placed abnormally after the walls were changed to skins in the 2.2.0 version update.

3. Fixed the issue where trees in the Territory could not be cleared.

4. Fixed the error in the symbiotic value of some newly added Deviations in the "Deviation: Survive, Capture, Preserve" Scenario.

5. Fixed the issue where the task in the "Explore: Paradise Island" event was abnormal upon entering Paradise Island. After the fix, Metas can re-enter the island to complete the task.

6. Fixed the issue where Paradise Coins and Tycoon Coins were lost during season transitions. For players affected by this issue, we will arrange compensation via in-game mail shortly. We sincerely apologize for the inconvenience caused.

7. Fixed the issue where task counts were abnormal in the global championship of the Deviation Master.

8. Fixed the issue where the "No attached building" error message appeared under certain circumstances when constructing in Island Paradise.

9. Fixed the description errors for the Deviations "Zapamander," "Whalehound," and "Summoned Being."

10. Fixed the issue where players would not experience normal Death when attacked in extreme environments.

11. Fixed the issue where the effects of Corrosion and Zapamander were not functioning as described when paired.

12. Fixed the issue in the "Deviation: Survive, Capture, Preserve" Scenario where symbiotic levels and task progress were still mismatched for certain accounts.

13. Fixed the issue where the Activity Rating of Deviations during Deviation Fusion would be lower than the minimum Activity Rating of the parent generation.

Once Human Development Team

StateOS: The Political Sandbox - Rx3490

Bug Fixes:

Fixed broken party popularity distribution for countries that happens when you remove or add a party.

Fixed broken party popularity that suddenly appeared where coalition data county wise was getting the same values due to using the wrong number format this was causing every coalition to get the same value.

Fixed coalitions from failing to access proper coalition data the country level causing once again the issue with equal distribution.

Fixed scenario editor from generating unnecessary extra data for coalitions.

20.59
Nova Empire - draz.oum

Commanders!

Use this promo code in-game:

🌟 BIOSHIELD

Note: Code available to first 50 000 players claiming!

House - isaac nite

Hey everyone.

The demo for House is live! If you haven't yet, check out the demo and wishlist House 2!

In other news...Today marks the 5th anniversary of HOUSE (and the 9th anniversary of the original flash version!). House is also on sale as part of the Steam Scream Fest. Thank you all for going on this journey with us and we are so grateful to be able to continue making games in this universe!

Thank you all for your continued support. Looking forward to sharing more about House 2 soon!

Much love

Bark Bark Games

Super Movie Tycoon - Greensuperman

The long-awaited movie-themed simulation management game, Super Movie Tycoon, is now available!

🎯 Launch Offer: 10% discount during the first week!


Super Movie Tycoon
released a demo in May this year. Despite its initial shortcomings, it was warmly received by many movie fans and simulation enthusiasts, giving us tremendous confidence. From the demo to the full release, we've spent over five months in intensive development, focusing all our efforts on expanding game content and fixing bugs. The suggestions and feedback from our players have been instrumental in this process. Living up to your expectations, we've finally polished the product to release standard, and we can't wait to share it with you!

📮 BUGs & Feedback
If you encounter any bugs or issues while playing, please don't hesitate to tell us via our community channels or discussion boards. We will carefully review every piece of feedback to continuously optimize the game experience and content.
You are also welcome to join our Discord server or QQ Group: 862311740 to communicate with us directly!

Finally, we'd like to extend our sincere thanks to every player who has followed and supported us. This launch is not the end, but rather the beginning. We plan to add new systems in the future, such as "Superstar" and "Award Ceremonies", to continually enrich the game!💚

Bits & Bops - Tempo Lab Games

Welcome back for more patch notes!

We're already one month into Q4, and we're still working hard to bring you the full version of Bits & Bops by the end of the year! This release of the demo is mostly small updates and bug fixes that we've been patching along the way. We've also reverted the One Button setting to be off by default, as this is the way we expect most players will want to play Bits & Bops at release. If you run into any issues, please report them to us in our Discord server!

You can now also play the Bits & Bops demo in:

  • Ukranian - thanks to erulairy!

We've also had substantial updates to many of our fan translations:

  • Chinese - thanks to Kirbysfan!

  • Polish - thanks to Maksymilian Król!

  • Portuguese - thanks to Ghostabo and teu!

Special thanks to all the translators!

Updates
  • One Button mode is now disabled by default (but you can re-enable it via Settings > Other > One Button)

  • The game now prioritises showing mouse buttons when the player is using a mouse

Bugs fixed
  • We've updated our version of Unity to address the recent Unity security advisory

  • Looped music now loops in the correct spot again

  • The accessibility shortcut can no longer be broken by changing key bindings

  • Enabling scheduled hits no longer causes all Flipper Snapper photos to have popped balls

  • Scheduled hit sounds can no longer carry over between tutorial phases

  • The game no longer crashes if a loaded custom mixtape is renamed or deleted

  • Meet & Tweet can now make use of more bouncing bop heads in custom mixtapes

  • Custom mixtapes using B-Bot now correctly mute the bop sound when it is not the first minigame

  • Custom mixtapes can now control the B-Bot stage backlight alpha independently of the stage grid

  • Less common types of MP3 files are now handled correctly in custom mixtapes

As always, you can discuss the latest changes in our Discord server. See you there!

Tyrannis: Co-Prosperity - cGh ONE
I made this update entirely because I refuse to have any AI-generated content in my games.

-Chris Providence
Legend Battles - legendbattlesgame

Greetings, Legends,

 

The wait is over! The Legend Battles Playtest opens this Saturday, November 1st (EMEA and APAC date) – Friday, October 31st (America date) for 2 days. You’re invited to be among the first to step into our next-generation Battle Royale.

 

During the Legend Battles Playtest, all cosmetics are unlocked, from MetaHumans to outfits, weapons and vehicles, free for everyone! Step into the battlefield fully equipped and fight with style, no grind, no limits!

Dates and times of the 1st Playtest session depending on your geography:

 

In Americas, the first Playtest session will begin on Friday, October 31, for a duration of 48 hours, at 9:00 p.m. in New York and at 6:00 p.m. in San Francisco.

 

In the rest of the World, the first Playtest session will begin on Saturday, November 1, for a duration of 48 hours, at 9:00 a.m. in Beijing, at 4:00 a.m. in Moscow and Istanbul, at 02:00 a.m. in Paris and at 1:00 a.m. in London.

 

Jump in whenever you can, every match matters!

Explore Massive Worlds

You’ll begin your journey on the island of Aurora with fully explorable terrain. From detailed interiors and rooftops to towering landscapes, every corner is built with combat in mind.

Powered by Unreal Engine 5.6

Legend Battles harnesses the latest shooter technologies with Unreal Engine 5.6, bringing MetaHumans, hyper-realistic visuals, Lumen, Nanite, Chaos, MetaSounds and next-gen gameplay to life like never before.

Multiplayer Across Borders

We’re building something ambitious: smooth, global multiplayer battles powered by AWS GameLift. This ensures the best cloud services for performance and scalability, but with such advanced systems, we kindly ask for your patience—your feedback will be crucial to help us refine stability and gameplay balance across different regions.

Hardware and software requirements for the app:

Play, Test, Win… and Trade

By joining the Playtest, you won’t just be testing the future of Legend Battles, you’ll also unlock exclusive rewards like outfits, weapon skins, and vehicles. Even better: these can be listed on the Steam Community Marketplace, meaning your victories in Legend Battles could also bring you real-world value. Who knows—your favorite skin might even pay for your next Battle Pass (or a coffee and cake)!

Why Legend Battles Is a True AAA Game

We know you might be wondering who we are and how such a massive project was achieved. The answer: a huge investment, a global network of talent, and years of relentless work.

  • Massive Budget

We’ve invested tens of millions of dollars into Legend Battles, funded in part by the success of earlier projects like Boobuz (50M downloads). And this is only the beginning—our reserves ensure the future of the project is secure.

  • Large Development Team

No single studio could create a world of this scale alone. We brought together thousands of developers, artists, and creative studios under one vision, orchestrated as a single effort. The result: the largest game ever built on Unreal Engine 5.6, with a 400 km² map, hundreds of cities, thousands of buildings—all fully furnished and handcrafted by humans, not AI.

  • High Production Value & Scope

Built with the most advanced UE5.6 systems—MetaHumans with Chaos Hair, Nanite, Lumen, World Partition, Chaos Physics, and the MetaSounds 5.6 audio engine—Legend Battles pushes the limits of visual fidelity, scale, and immersion.

Legend Battles is the result of eight years of development—and every day is still an adventure as we refine and expand this universe with you.

The Future of Battle Royale Is Here

We truly believe that Legend Battles is the future of Battle Royale—today. Many giants of the gaming world are still dreaming of what we’re already building, but the difference is clear: you can play it now. Yes, there will be bugs, crashes, and moments where testing feels rough—but that’s exactly why your support matters. We promise never to step away from our keyboards and will keep refining every system until it shines. Creating such advanced technologies is never without challenges, but with your help and patience, success is only a few steps away. Together, we can make Legend Battles a reality unlike anything seen before.

Rewards for this first Playtest session:

Rewards for the second Playtest session:

Rewards for the third Playtest session:

If you participate in the Playtest sessions, these cosmetic rewards will be added to your inventory in the app when it is released in Early Access.

The battlefield awaits. Are you ready to rise?

See you very soon, Legends.

Playtest Now!

Dear Legends, Join us in the battle. Add Legend Battles to your Steam Wishlist and follow us to stay tuned for the official Playtest updates and patch notes!

 

Enter the Command Room! Connect with fellow Legends, share your thoughts on the app, join exclusive Discord events, and get behind-the-scenes updates straight from the developers. Join us here

https://discord.gg/NJZFyFxjUm

The LEGEND BATTLES Team

https://store.steampowered.com/app/3649730/Legend_Battles/

Player contact: https://support@legendbattles.com

Media contact: https://media@legendbattles.com

Partner contact: https://partner@legendbattles.com

Official website: https://legendbattles.com/

Who's Next? - HellAssociation
Bug Fixes
  • Fixed an issue where Drowner’s animation was not displaying properly.

  • Fixed a bug where player nicknames were rendered above roof objects on the map.

  • Fixed an issue in [Who’s With You?] mode where [Knowledge is Power] scoring logic was applied incorrectly.

  • The [Knowledge is Power] score display UI is now center-aligned.

  • Adjusted the Twilight nameplate position for the [Frankenstein] costume slightly upward.


Adjustments
  • Drowner’s movement speed bonus while revived has been slightly adjusted.

    • Drowner movement speed while revived: +35% → +30%

...

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