NeverHome Ch.1 - Hall of Apathy - Shadow Gengis
  • Fixed game crashes caused by interacting with certain objects while the Red Man is active
  • Fixed an issue where options data and certain save events such as mem fragments were reset
  • Fixed a bug where getting hurt while attacking would force Granger to face to the left
  • Fixed a depth issue on certain flower petals
  • Fixed a visual bug in the trader's room
  • Prevent the Red Man from entering Callum's room during specific events
Dream Abyss: Survivors - Studio215

Hello, this is Studio215.

We are thrilled to announce that on October 3rd, Dream Abyss: Survivors has officially launched!
Unlike the demo version showcased during Steam Next Fest, this release comes with major system changes and improvements.

In particular, we streamlined the storyline and focused development on enhancing the core fun of gameplay.
We have done our best to incorporate the valuable feedback from players who enjoyed the demo, and we sincerely hope you will have a great time playing.

Looking ahead, we plan to add an Infinite Mode and continue making balance updates to further improve the game.
Additionally, we hope to bring you a future project that will dive deeper into the world and story of Dream Abyss, and we look forward to that opportunity.

Thank you so much for your support and for playing.
Enjoy your adventure into the depths of dreams with Dream Abyss: Survivors!

PLATiNA :: LAB - 블루스크린

Thank you for your continued support of “PLATiNA :: LAB”

We would like to inform you about the latest update that was implemented on Friday, October 3.

You will be able to access the game normally once you install the latest version of the game client after the scheduled maintenance on the same date has been completed.

New Contents

  • The following new songs have been added:

    • Standard Songs

      • フリーフォール” by Zekk

      • Yanderella (feat. Komachi)” by good-cool

      • Vatrum” by Laur vs Tatsh

    • Unlockable Songs via ‘Research Notes’

      • FREEDOM DiVE↓” by xi

  • New missions will be added to the following ‘Research Notes’ entry:

    • “PLATiNA SELECTION 1” — Added 1 more mission.

      • Even if the entry was previously completed, the newly added missions after the update must be completed separately for the entry to be considered complete.

      • The previously accumulated progress of individual missions will not be affected.

New Features

Ingame Layout Configuration

  • You can now control how the Device and other widgets are displayed on the ingame screen using the \[Configure Ingame Layout] menu in the Play Options settings.

    • \[Device Position]: Select where the \[Device] is displayed on the ingame screen from 'CENTER', 'LEFT', or 'RIGHT'.

    • \[Swap Widget Position]: Swap the display positions of the \[Play info widget] and \[DB widget].

    • \[Display Play info widget] / \[Display DB widget]: Individually show or hide the \[Play info widget] and the \[DB widget] on the ingame screen.

\[Song Details] Button

  • We've added a \[Song Details] button on the \[SONG SELECT] screen for the currently highlighted track.

    • Clicking the \[Song Details] button opens a new pop-up window. Within this pop-up, you can access the following functions:

      • \[BOOTH] Button: View detailed artist information, previously only available via the separate “BOOTH” pop-up.

      • \[RANKING] Button: Opens the official website to view the ranking page for the selected song.

    • These functions are inaccessible if the song currently selected by the cursor is locked.

DB Reaction Priority Setting (in \[PLAY RESULT] screen)

  • We've added a new option to customize which event your DB (character) reacts to first on the \[PLAY RESULT] screen. You can now set this option via Settings > \[GAMEPLAY] Tab > \[DB Reaction Priority (in Result screen)].

    • Previously, the DB was hard-coded to always prioritize the “P.A.T.C.H. Point Increase” event. You can now adjust this priority based on your preference.

      • \[Focus on RANK]: If the number of patterns counted for P.A.T.C.H. Points is less than 50, the DB will prioritize the “Specific Accuracy/Rank Achieved” event over the “P.A.T.C.H. Point Increase” event.

      • \[Focus on P.A.T.C.H Point]: The DB will continue to prioritize the “P.A.T.C.H. Point Increase” event above all others (same as the previous setting).

    • Regardless of the selected priority setting, the DB will always prioritize the “P.A.T.C.H. Grade Up” event if your P.A.T.C.H. Grade increases.

New 'Research Notes' content Guide and Auto-Selection
  • Improved access to new ‘Research Notes’ content added through updates. Players can now immediately start new missions without missing them.

    • Upon entering the \[MODE SELECT] screen, a pop-up will now display newly available 'Research Notes' content.

    • After the pop-up, the relevant ‘Research Notes’ content will be automatically selected, allowing for immediate research.

Adjustments and improvements
  • Enhanced the expression details of \[Airing (Steamedbun)]'s Live2D model. (Look for the Patch in the plastic bag Airing is holding in her left hand!)

  • Applied minor performance optimizations in the \[SONG SELECT] screen.

Bug Fixes
  • Fixed an issue where the DB (character)s from the loading screen would briefly flicker when transitioning to the gameplay screen.

  • Fixed an issue where the reward unlock animation would sometimes play twice in a row under specific conditions.

  • Fixed an issue where some Live2D model parts of the DB (character) were either missing or where the eye shape was displayed abnormally.

  • Fixed an issue where the dialogue balloon for the \[Airing (Steamedbun)] and \[Label (Diving)] special skins incorrectly displayed the default \[Airing] and \[Label] dialogue upon entering the \[DB SELECT] screen.

  • Fixed an issue where the BGM volume would abnormally change after playing the song “기억의 경계” in certain environments.

  • Fixed an issue on the \[SONG SELECT] screen where pressing the directional keys and the \[Enter] key simultaneously would cause the preview audio of the previously selected song to continue playing.

  • Corrected the incorrect display text within the input field of the \[Enter Promotion Code] pop-up in non-Korean language environments.

  • Corrected the term for the core gameplay element “Notes” from 「ノート」 to 「ノーツ」 in Japanese environment.

  • Corrected the name for the “Airing (Steamedbun)” DB from 「アイリン(肉まん)」 to 「アイリン(あんまん)」 in Japanese environment.

  • The level of certain 6LINES PLUS pattern for “BULK UP” was incorrectly displayed as 25. This has been corrected to the intended level, 24.

    • P.A.T.C.H. Points earned from playing these patterns were already calculated based on Level 24, so there will be no change to previously earned points.

We sincerely appreciate your continued support for “PLATiNA :: LAB”.

SproutBound - Cyberfrog
SproutBound v1.1.1 Release Notes
Release Date: October 2, 2025

🔧 Bug Fixes
-------------

If you spot anything odd, please report it in the community Discord (https://discord.gg/qUkuzbXVzc) and I'll address it as quickly as possible, thanks!

• BACKUPS & SAVE INTEGRITY
- Unified backup list now reliably shows all valid backups (filesystem + local) without omissions
- Backup import now highlights the imported backup and shows an informational modal (no automatic silent restore)
- Backup strategy simplified: removed scattered ad‑hoc triggers; single 10‑minute auto interval + manual Quick Backup reduces I/O churn

• ECONOMY & LARGE NUMBERS
- Full migration of coin / economy math to BigInt prevents precision loss at extremely large values
- High-magnitude +/- coin badges ( > 1e18 ) now display correctly with proper scaled formatting

• UI / LOGGING / TOOLING
- Realtime metrics / economy chart throttled to 1 update per second for lower overhead
- Advanced log view enabled by default for new saves to surface richer feedback immediately
- Seed tooltips cleaned (removed obsolete offline grow line)

• STEAM & ACHIEVEMENTS
- Automatic Steam achievement rescan on startup and when switching Steam accounts to keep everything in sync
- Achievement retro sync refined and limited to a one‑time pass to prevent notification floods

• PROGRESSION / PRESTIGE
- Seed unlocks now reliably persist through prestige (unlocked seeds remain available after resetting)

✨ Updates
-----------
• Plot unlock cost rebalance for smoother early expansion: Plot 2 = 50M, Plot 3 = 500M, Plot 4 = 5B, Plot 5 = 50B
• Internal number formatting / scaling adjustments to align with BigInt economy (consistency across charts, badges, logs)

Enjoy a steadier experience with safer saves, accurate giant numbers, and seamless Steam syncing! 🌱

NOTE: No other gameplay balance changes in this patch beyond the plot cost adjustments.
Race Jam - jeffturtleneck
  • Nodrog materials while taking damage or resetting now properly reset
  • Nodrog custom wheel positions adjusted
  • Mission 61-90 Refinements
Fraymakers - Team Fray

FrayTools v0.4.0

This update is to the Fraymakers' sister program “FrayTools”, which us devs and custom content creators use to bring their Fraymakers projects to life! You can find more information on the tool here: https://fraytools.com/about/

New Tool
· Auto-Hurtboxer (K-Means)
    - This new tool allows you to choose how many hurtboxes you’d like your character to be covered by and fits them to your sprites. Pick from as low as 1 box to as many as 5 boxes, and the K-Means algorithm will do its best to cover the sprite as cleanly as possible.
    - Auto-Hurtboxer (Simple) is still available as an option despite functioning the same as the K-Means version with 1 box selected for now. We’re leaving the feature for now in the case of potential unforeseen bugs or performance issues with the K-Means version.

Quality of Life Adjustments
· Stage
    - You can now unselect symbols by clicking off of them on the stage, or by pressing the escape key.
· Timeline
    - Tween color changed to improve readability of highlighted tween frames.


Download here: https://fraytools.com/downloads/
7:15pm
Eclipse Below - CactusBall

Hello,

Just another very small patch. This one adds the option to change mouse sensitivity, and fixes some bugs with the harbinger, as well as adds some new audio.

Have a good one,
-CactusBall

Onigiri - Onigiri Official
Greetings from the Onigiri Service Team.

・In the maintenance on 9/18/2025, an issue occurred where the additional weapon options were not applied if the weapon was equipped by a Assist Characters at the start of the maintenance.
 Blade of Blue Light -Fortune of the Frozen-
 Sword of Blue Light -Fortune of the Frozen-
 Daggers of Blue Light -Fortune of the Frozen-
 Axe of Blue Light -Fortune of the Frozen-
 Spear of Blue Light -Fortune of the Frozen-
 Bow of Blue Light -Fortune of the Frozen-
 Wand of Blue Light -Fortune of the Frozen-
 Staff of Blue Light -Fortune of the Frozen-
 Blade of Blue Light -Eternal Ice
 Sword of Blue Light -Eternal Ice-
 Daggers of Blue Light-Eternal Ice
 Axe of Blue Light -Eternal Ice
 Spear of Blue Light -Eternal Ice
 Bow of Blue Light -Eternal Ice
 Wand of Blue Light -Eternal Ice
 Staff of Blue Light -Eternal Ice

It is our intent to fix this issue in a future maintenance.

We sincerely apologize for the inconvenience and appreciate your patience and understanding as we resolve this matter.
YoloMouse - Game Cursor Changer - Dragonrise Games
This one took a whole bit of effort for just one new cursor, a noodle, it jiggles! :D

The rendering, physics, and scripting added to support this practically makes YM a small game engine now. This opens up alot more possibilities for future cursors. Dont worry, these features are only used when needed so they wont affect other cursors.

This is also the peak of the most complex efforts that were on the TODO list. I wanted to call this a 2.0 but I'd like to make such cursors open to community editing and publishing first.

Remaining items are AltGR key support and fixes based on your valuable feedback :)

UPDATES
  • NEW: noodle cursor: with jiggle physics!
  • NEW: support ALTGR modifier key
  • FIX: blackscreen on older win10 versions
  • FIX: hidden cursor sometimes not working when using app: windows
  • FIX: unintended hotkeys getting triggered by fake input from apps like PoE Overlay
TODO
  • NEW: presets
  • NEW: scripted cursor community editing and publishing support
  • NEW: pixel editor in basic and animated image editors
  • NEW: more control over whats reset from settings reset button.
  • NEW: Effects: glow, streaks, trails, skew
Feedback greatly appreciated! - Steam - Reddit - More

And kudos to all the workshop contributors! :)
Crowbar Climber - david.blackjr

What’s up Climbers!

Crowbar Boy here, and it’s time to race against the clock… because the new Climber Challenge: SPEED stage is LIVE! ⚡

🌟 New Stage: Climber Challenge SPEED!

This solo challenge is all about agility, quick thinking, and perfect timing! Flip the switch to start scaling the wall, but the gate won’t stay open forever!  Use your fastest techniques to reach the top before time runs out!

💡 Time Your Moves!

Here’s a special hint: Watch the lights on each side of the stage! They’ll tell you how much time you have left!

Are you ready to climb faster than ever before? Sharpen your reflexes, master your timing, and prove you’re the quickest climber around!

⏱️ 10 Levels of Challenge!

Each level gets tougher and faster. Can you conquer all 10 levels and set your best speed record?

💬 Join our Discord!

Share your fastest times in the Crowbar Climber channel and let us know what you think of the new SPEED stage!

Thanks for playing Crowbar Climber!
...

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