Dungero - 501idni

Hello Dungerers,

We’ve just released a new update for the game!

Version 1.11.2 brings several improvements based on your feedback.

Controller Support

We’ve reworked how the game handles your gamepads and controllers.

PlayStation and Xbox controllers are now supported natively by default, while other brands can still use Steam Input drivers.

If your controller isn’t detected properly, you can now manually choose which driver to use in the settings menu — they are no longer active all at once.

Simplified Campaign Menu & Quests

Many of you told us that navigating the campaign menu and tracking quest progress across different difficulties was confusing.

We’ve redesigned the campaign screen into a linear list, showing all dungeons and difficulties side by side as you progress, without the difficulty switch.

You can now easily check your quest progress directly from that screen or in-game in the pause menu.

Recommedations Section

After developing the game for a few years, we added many systems that might be unclear for newcomers.

Dungero is bigger than it looks at first glance, so we’ve added a Recommendations section to guide you through what you can do in the game and help you explore its features more easily.

macOS Demo

We were pleasantly surprised by how much interest there is in having the game on other platforms!

We’ve started polishing the macOS version — it’s not our primary platform, so we’re still learning some of its quirks.

That’s why we’ve released a demo version only for now.

Try it out and let us know if you encounter any issues with installation or gameplay — your feedback will help us decide when we’re ready for a full release.

Thanks again for all your feedback and support — it really helps us make Dungero better with every update.

If you spot any bugs or have suggestions, let us know on the community hub or Discord.

See you in the dungeon!

Rattus Velocitas - FuzzyQuils

G'day again Rat Racers.

Regarding the earlier server maintenance, public matchmaking lobbies should be stable, however, you may find yourself unable to join Private Lobbies entirely even with a correct lobby code.

This is due to a bug with lobby code validation that was only caught after deployment during an unrelated playtest for a future bug bash patch. This bug has now been fixed, however currently I'm experiencing a power outage and cannot yet update the public matchmaking server nor the game itself at this time. I apologise for the inconvenience.

In the meantime, a workaround for the technically minded is to deploy your own instance of the Matchmaking server software (visible in Tools in your Steam Library) and use that as a private lobby instance via it's own "Enter Matchmaking" mode:

  • If it's a matchmaking server instance on LAN, all you need to know is the server machine's IP address. However, if it's a server meant to be exposed to the internet, you'll need to open Port 19777 on your router for your server for it to be reachable by your friends. They'll also need to know your internet connections public IP address. For more information, please consult the game's manual, located in the game's data folder.

  • Generally, just installing and launching the GUI server before launching the game should be enough. If you're running the matchmaking server on the same PC you're playing Rattus Velocitas on, connecting to localhost (127.0.0.1) on your end should work.

In addition, some other issues affecting the live patch were found:

  • If your system time is set incorrectly, you may find the game softlocks when "RAT RACE START!" appears. To workaround this issue, please ensure you have network time synchronisation enabled in your Operating System. A fix has already been made for this bug and will be deployed with the server update as soon as possible.

  • If the connection to the matchmaking server is lost mid-race, the lobby screen will be corrupted upon returning from the race. Only workaround is relaunching the game here; sorry about that. :(

  • Currently, the performance ratio calculation may be slightly affected by network race time synchronisation delay; in the majority of cases this should be harmless.

The Tuesday bug bash patch should still release around October 28 @ 12PM AEST with fixes for all these issues. Provided power is restored in time, the lobby codes bug in particular should be fixed by October 27 2025 @ 10:30PM AEST on the current live patch, will keep the community updated.

3: 03am
Farm Defence - musleboy1988

Hello folks.

Thank you for playing Farm Defence.

Quick bug fix.
  • Achievements will be cleared if you have achieved it in demo.

Thank you for playing, and we will soon come up with more updates.

Cubic Cosmos - ちゃんみお

Update Version: v0.13.59

Update Time: 2025/10/27 10:30 UTC

Patch Notes:

  1. In multiple-wave battles, defeating one wave and advancing to the next will no longer advance the turn counter or make you take Fatigue damage.

  2. The Achievements button on the main menu will now display a notification when achievements have been completed but not claimed.

  3. Relic cards will now display appropriate UI borders according to class and tier.

  4. Intents for enemies Mega Snowball and Mega Ooze are now shown more clearly.

  5. Differentiated models for Shadowflower and Blooming Shadowflower to make them more distinguishable.

  6. Improved Relic drop weighting for different classes.

  7. Improved certain trait descriptions.

  8. Fixed Steam Deck touchscreen unresponsiveness issues.

  9. Fixed an issue where cards with Kill skills could not die when affected by Endless Sacrifice.

  10. Fixed an issue where buff-tracking skills such as Assimilation and Amplifier would confer certain buffs with no effects.

  11. Fixed an issue where, after Shapeshifting into a hero with the Heartless skill then Shapeshifting into another hero, pawns would be left unable to attack.

  12. Fixed an issue where the graveyard indicator would not be updated when Ooze added cards to your graveyard.

  13. Fixed an issue where Shield stacks would not display correctly when enemies summoned cards from your deck to the battlefield.

  14. Fixed an issue where clicking and dragging cards to attack advancing enemies would cause enemies' special effect borders to display incorrectly.

  15. Fixed issues with certain card backgrounds.

  16. Fixed display issues when playing cards using hotkeys.

Thanks for your feedback. We'll keep on fixing any bugs you find!

Merge Nymphs - *****_1


Play with Bunny to unlock her adult content! She's here ready to play hide and seek with you - who knows what happens when you catch her...Don't waste your time! Go get her!

https://store.steampowered.com/app/1460200/Merge_Nymphs/?curator_clanid=36219937
Tennis Elbow 4 - ManuTOO
Bug Fixes :
- Gameplay : the jump at the net could be done in the wrong direction when trying to reach a very crossed ball
- World Tour : going to the Load or Save screen with Modded Tour bases could lead to corrupted draws, leading in turn to corrupted rankings
- Animation : the player could still weirdly rotate sometimes (and I'm still not sure I caught all cases... :fear: )
- Modding : lowered the corruption chance from entering and exiting the Mod Management menu before the Mod updates are applied
Jump Space - Groove

Good morning, Jumpers!

We've got so much to cover today, so let's just get into it.

Our first content update is here!

Hangar Vendors:

Bozze and Vosk will now sell various gear and Artifacts for Credits, allowing you to prep for missions. Up by the Shooting Range, player weapons are also available to buy with Credits. These are randomly refreshed every time you enter the hangar, and higher MK weapons can also spawn but cost more.

We've heard a lot of feedback regarding player weapons and loot, like requests for a weapon locker to save your favorite weapons or just make everything permanent. Further down we will talk a bit more about this weapon carryover situation and how we will continue working on this through the Early Access period.

8 new Sectors:

You will encounter new maps as you play the new update - let us know what you think! Speaking of missions - Short, Medium and Long mission lengths can now generate on all Mission Types. So this just means you will see more variety in mission lengths and give you more options.

Sector Modifers:

A new mechanic! Once you enter a mission, the sectors can now spawn with different modifers to introduce challenges and rewards, making picking your path more interesting.

We are adding 7 modifiers to begin with, which can look like the image here.
Let us know how you like this mechanic, and what other modifiers we can create!

Melee Weapons:

With this update we are adding 3 new weapons: Wrench, Crowbar and Heatblade! These dedicated melee weapons use no ammo, do more damage than just punching, and are able to block some damage by holding right-click. Pressing right-click right as you get hit by enemy fire lets you deflect it back.

The Heatblade specifically deflects enemy fire right back at them with good accuracy, letting you live out your space samurai parry dreams.

Dart Improvements:

We've heard the feedback that the Dart ship is frustrating to navigate when in the heat of battle. To address that, we've added these Hatches on the inside, top and bottom to very easily let you "teleport" back and forth so you can retrieve Materia or fix components.

(In a future update these will get a final 3D model, and an animation for climbing the ladders)

There are some additional smaller changes as well, like balance adjustments for some enemies, and now ALL Mission Types have Short, Medium and Long mission length varieties.


Halloween Event!

It's spoo~ky season even in the furthest reaches of the galaxy.

Between now and November 10th, enjoy the Halloween decorations around the hangar and the special quest given by Bozze.

Bring back enough pumpkins from your missions and get the Jack-O-Lantern cosmetic!

(Only available to get during this event, but it's usable year round afterwards.)

The Halloween event should appear for players who have completed the first two main story quests.


Supporter Pack!

Introducing the Supporter Pack with the "Telmari Knights" cosmetics!

We wanted to give players the option to support us financially a little extra. Some of you have been super duper eager and even asking for a DLC like this.

Strut your stuff with these suits and helmets, giving you a glimpse into how the Telmari empire once dressed while conquering the great expanse of space.

Available today as Steam DLC for Jump Space, for about $10.

This is of course entirely optional, as all of our players have done more than enough to support our journey so that we can soar past the future 1.0 release. We are truly grateful for each and every one of you.


Future Inventory Changes and Game Stability

Like mentioned above, we wanted to talk about weapons and item carryover a bit more, as it's easily our most discussed topic and point of feedback.

We absolutely hear the feedback about losing weapons and rare MK3s feeling bad. Good weapons are tough to find and there are too many points where inventory can be lost for reasons that are out of your control (griefing being just one).

This has resulted in a lot of requests for a weapon locker where weapons can be stored for later use or "protection".

In short, this Vendor update and the ability to buy the weapons is just the first of many changes to weapons and loot we will make during the course of Early Access. Even if our solution isn't ultimately to make weapons permanent or add a locker, trust us that we understand the frustration and will solve it with time.

Weapon spawns will likely be much more frequent in the future, in addition to the vendors supplying you constant gear whenever you're in the Hangar and have Credits to spend.

This will make good weapons frequent enough that hugging your MK3 for dear life won't be players top priority. It's very possible that we will rework the MK system in the future too, and instead opt'ing for something more interactive and progression-based where you can build weapons with attachments.

No plans are set in stone but much can change.

Try out the Weapon shop and let us know what you think. Should the selection be bigger and more permanent? Are prices too cheap?

We will evaluate what you all think of this first change - and then proceed on what we should tweak next on our journey to the sweet spot of weapons and loot.

There's a ton of other common topics, like why aren't instant rejoins possible? Or why isn't there a Power Grid preview or ability to change it immediately from the hangar?

These are absolutely things we plan on working on for the future - not every feature is mentioned on the roadmap right now.

Crossplay is another common one, but something that we can't promise until maybe after Early Access.

Instant rejoins for example is a technical hurdle - one which we will work on step-by-step until seamless joining missions is possible. For now, we have compromised with joining being possible at every ship jump. But trust us that we want the same thing you all do.

Many of these frustrations we have been hearing are further inflammed by the fact that some experience them because of disconnects and stability issues.

While we have made great strides since launch, some players on both PC and Xbox still experience stability or connection issues. Sometimes at the very end of missions which just highlights the lack of Quality of Life features.

Even if half of our team are working on new content update like these, the rest are still hard at work solving the stability so that everyone has a smooth experience.

We hear you that there are still technical issues for some, and we hear you that you find the content variety lacking.

You want more things to do. You want more progression. You want more GAME.

And we are going to deliver.

Thank you for reading, please have a blast with the Vendor Update and Halloween event! Plenty more to come.

Well, time to parry some bullets and make some new Mission Types.

- The Keepsake Crew

Community Announcements - kawaii

亲爱的球友们:

为提升大家的技能领悟体验,让球员养成更高效、更具确定性,本次更新将对领悟规则进行全方位优化,同步新增实用道具,助力大家快速解锁心仪技能!

【概率调整】
  • 稀有技能保底次数大幅下调,从 200 次直接降至 100 次,解锁稀有技能难度减半,欧气更快降临~

【新增功能】

1.更新后,可选择球员的 1 个技能作为 【目标技能】。

2.每次领悟技能时,若放弃当前领悟结果,将根据技能品质获得对应 “领悟能量”;

领悟能量为账号累计,无论为哪个球员领悟技能,都会持续增加能量值(获得的技能不变)。

3.当领悟能量进度累计完成,可直接领取目标技能的 “技能领悟书”,领取后累计能量清零。

4.如果中途更换目标技能,已积累的领悟能量不会清除,换目标也不浪费进度~

【新增道具】
  • 技能领悟书

消耗后可为指定球员直接领悟 1 个指定技能(需在该球员领悟池内)。

若球员已领悟该技能,可直接消耗道具提升该技能等级,快速提升战力。

  • 技能转换手册

可将手中的 “技能领悟书”,转换为该球员的其他技能领悟书,按需切换技能。

*相关功能仍在开发中,请以游戏内实际内容为准*

祝大家每一次领悟都欧气爆棚,稀有技能轻松入手!

《全民街篮》官方运营团队

2025年10月27日

Iron Order 1919 - Grayshine


Generals!

In this event you will know no friends, only foes: On a 32p map with the ‘anonymous round’ feature enabled and no coalitions you will be pitted against all other 31 players in a struggle for survival.

The event maps will start immediately after their creation with random country selection enabled and will run at normal speed. Players are flagged as inactive after 2 days. Please note that this event will also have a fixed runtime of 6 weeks:

If no winner is determined before time is up, the player with the highest total of victory points wins and receives a generous gold prize.

During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!

Your Iron Order 1919 Team


NosTale - Anime MMORPG - [CM] Daveius GF


Head on over to the NosMall between 27th October (11 AM) and 29th October (11 AM CET) and pick up Partner Skill Tickets at a discounted price! Take advantage and save lots of NosDollars!

These items have a 50% discount:
  • Partner Skill Ticket (Single)
  • Partner Skill Ticket (All)
Have fun,
the NosTale Team
...

ค้นหาข่าว
ข้อมูลที่เก็บไว้
ข้อมูลที่เก็บไว้ตามปี
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002