3:03am
Farm Defence - musleboy1988

Hello folks.

Thank you for playing Farm Defence.

Quick bug fix.
  • Achievements will be cleared if you have achieved it in demo.

Thank you for playing, and we will soon come up with more updates.

Cubic Cosmos - ちゃんみお

Update Version: v0.13.59

Update Time: 2025/10/27 10:30 UTC

Patch Notes:

  1. In multiple-wave battles, defeating one wave and advancing to the next will no longer advance the turn counter or make you take Fatigue damage.

  2. The Achievements button on the main menu will now display a notification when achievements have been completed but not claimed.

  3. Relic cards will now display appropriate UI borders according to class and tier.

  4. Intents for enemies Mega Snowball and Mega Ooze are now shown more clearly.

  5. Differentiated models for Shadowflower and Blooming Shadowflower to make them more distinguishable.

  6. Improved Relic drop weighting for different classes.

  7. Improved certain trait descriptions.

  8. Fixed Steam Deck touchscreen unresponsiveness issues.

  9. Fixed an issue where cards with Kill skills could not die when affected by Endless Sacrifice.

  10. Fixed an issue where buff-tracking skills such as Assimilation and Amplifier would confer certain buffs with no effects.

  11. Fixed an issue where, after Shapeshifting into a hero with the Heartless skill then Shapeshifting into another hero, pawns would be left unable to attack.

  12. Fixed an issue where the graveyard indicator would not be updated when Ooze added cards to your graveyard.

  13. Fixed an issue where Shield stacks would not display correctly when enemies summoned cards from your deck to the battlefield.

  14. Fixed an issue where clicking and dragging cards to attack advancing enemies would cause enemies' special effect borders to display incorrectly.

  15. Fixed issues with certain card backgrounds.

  16. Fixed display issues when playing cards using hotkeys.

Thanks for your feedback. We'll keep on fixing any bugs you find!

Merge Nymphs - *****_1


Play with Bunny to unlock her adult content! She's here ready to play hide and seek with you - who knows what happens when you catch her...Don't waste your time! Go get her!

https://store.steampowered.com/app/1460200/Merge_Nymphs/?curator_clanid=36219937
Tennis Elbow 4 - ManuTOO
Bug Fixes :
- Gameplay : the jump at the net could be done in the wrong direction when trying to reach a very crossed ball
- World Tour : going to the Load or Save screen with Modded Tour bases could lead to corrupted draws, leading in turn to corrupted rankings
- Animation : the player could still weirdly rotate sometimes (and I'm still not sure I caught all cases... :fear: )
- Modding : lowered the corruption chance from entering and exiting the Mod Management menu before the Mod updates are applied
Jump Space - Groove

Good morning, Jumpers!

We've got so much to cover today, so let's just get into it.

Our first content update is here!

Hangar Vendors:

Bozze and Vosk will now sell various gear and Artifacts for Credits, allowing you to prep for missions. Up by the Shooting Range, player weapons are also available to buy with Credits. These are randomly refreshed every time you enter the hangar, and higher MK weapons can also spawn but cost more.

We've heard a lot of feedback regarding player weapons and loot, like requests for a weapon locker to save your favorite weapons or just make everything permanent. Further down we will talk a bit more about this weapon carryover situation and how we will continue working on this through the Early Access period.

8 new Sectors:

You will encounter new maps as you play the new update - let us know what you think! Speaking of missions - Short, Medium and Long mission lengths can now generate on all Mission Types. So this just means you will see more variety in mission lengths and give you more options.

Sector Modifers:

A new mechanic! Once you enter a mission, the sectors can now spawn with different modifers to introduce challenges and rewards, making picking your path more interesting.

We are adding 7 modifiers to begin with, which can look like the image here.
Let us know how you like this mechanic, and what other modifiers we can create!

Melee Weapons:

With this update we are adding 3 new weapons: Wrench, Crowbar and Heatblade! These dedicated melee weapons use no ammo, do more damage than just punching, and are able to block some damage by holding right-click. Pressing right-click right as you get hit by enemy fire lets you deflect it back.

The Heatblade specifically deflects enemy fire right back at them with good accuracy, letting you live out your space samurai parry dreams.

Dart Improvements:

We've heard the feedback that the Dart ship is frustrating to navigate when in the heat of battle. To address that, we've added these Hatches on the inside, top and bottom to very easily let you "teleport" back and forth so you can retrieve Materia or fix components.

(In a future update these will get a final 3D model, and an animation for climbing the ladders)

There are some additional smaller changes as well, like balance adjustments for some enemies, and now ALL Mission Types have Short, Medium and Long mission length varieties.


Halloween Event!

It's spoo~ky season even in the furthest reaches of the galaxy.

Between now and November 10th, enjoy the Halloween decorations around the hangar and the special quest given by Bozze.

Bring back enough pumpkins from your missions and get the Jack-O-Lantern cosmetic!

(Only available to get during this event, but it's usable year round afterwards.)

The Halloween event should appear for players who have completed the first two main story quests.


Supporter Pack!

Introducing the Supporter Pack with the "Telmari Knights" cosmetics!

We wanted to give players the option to support us financially a little extra. Some of you have been super duper eager and even asking for a DLC like this.

Strut your stuff with these suits and helmets, giving you a glimpse into how the Telmari empire once dressed while conquering the great expanse of space.

Available today as Steam DLC for Jump Space, for about $10.

This is of course entirely optional, as all of our players have done more than enough to support our journey so that we can soar past the future 1.0 release. We are truly grateful for each and every one of you.


Future Inventory Changes and Game Stability

Like mentioned above, we wanted to talk about weapons and item carryover a bit more, as it's easily our most discussed topic and point of feedback.

We absolutely hear the feedback about losing weapons and rare MK3s feeling bad. Good weapons are tough to find and there are too many points where inventory can be lost for reasons that are out of your control (griefing being just one).

This has resulted in a lot of requests for a weapon locker where weapons can be stored for later use or "protection".

In short, this Vendor update and the ability to buy the weapons is just the first of many changes to weapons and loot we will make during the course of Early Access. Even if our solution isn't ultimately to make weapons permanent or add a locker, trust us that we understand the frustration and will solve it with time.

Weapon spawns will likely be much more frequent in the future, in addition to the vendors supplying you constant gear whenever you're in the Hangar and have Credits to spend.

This will make good weapons frequent enough that hugging your MK3 for dear life won't be players top priority. It's very possible that we will rework the MK system in the future too, and instead opt'ing for something more interactive and progression-based where you can build weapons with attachments.

No plans are set in stone but much can change.

Try out the Weapon shop and let us know what you think. Should the selection be bigger and more permanent? Are prices too cheap?

We will evaluate what you all think of this first change - and then proceed on what we should tweak next on our journey to the sweet spot of weapons and loot.

There's a ton of other common topics, like why aren't instant rejoins possible? Or why isn't there a Power Grid preview or ability to change it immediately from the hangar?

These are absolutely things we plan on working on for the future - not every feature is mentioned on the roadmap right now.

Crossplay is another common one, but something that we can't promise until maybe after Early Access.

Instant rejoins for example is a technical hurdle - one which we will work on step-by-step until seamless joining missions is possible. For now, we have compromised with joining being possible at every ship jump. But trust us that we want the same thing you all do.

Many of these frustrations we have been hearing are further inflammed by the fact that some experience them because of disconnects and stability issues.

While we have made great strides since launch, some players on both PC and Xbox still experience stability or connection issues. Sometimes at the very end of missions which just highlights the lack of Quality of Life features.

Even if half of our team are working on new content update like these, the rest are still hard at work solving the stability so that everyone has a smooth experience.

We hear you that there are still technical issues for some, and we hear you that you find the content variety lacking.

You want more things to do. You want more progression. You want more GAME.

And we are going to deliver.

Thank you for reading, please have a blast with the Vendor Update and Halloween event! Plenty more to come.

Well, time to parry some bullets and make some new Mission Types.

- The Keepsake Crew

Community Announcements - kawaii

亲爱的球友们:

为提升大家的技能领悟体验,让球员养成更高效、更具确定性,本次更新将对领悟规则进行全方位优化,同步新增实用道具,助力大家快速解锁心仪技能!

【概率调整】
  • 稀有技能保底次数大幅下调,从 200 次直接降至 100 次,解锁稀有技能难度减半,欧气更快降临~

【新增功能】

1.更新后,可选择球员的 1 个技能作为 【目标技能】。

2.每次领悟技能时,若放弃当前领悟结果,将根据技能品质获得对应 “领悟能量”;

领悟能量为账号累计,无论为哪个球员领悟技能,都会持续增加能量值(获得的技能不变)。

3.当领悟能量进度累计完成,可直接领取目标技能的 “技能领悟书”,领取后累计能量清零。

4.如果中途更换目标技能,已积累的领悟能量不会清除,换目标也不浪费进度~

【新增道具】
  • 技能领悟书

消耗后可为指定球员直接领悟 1 个指定技能(需在该球员领悟池内)。

若球员已领悟该技能,可直接消耗道具提升该技能等级,快速提升战力。

  • 技能转换手册

可将手中的 “技能领悟书”,转换为该球员的其他技能领悟书,按需切换技能。

*相关功能仍在开发中,请以游戏内实际内容为准*

祝大家每一次领悟都欧气爆棚,稀有技能轻松入手!

《全民街篮》官方运营团队

2025年10月27日

Iron Order 1919 - Grayshine


Generals!

In this event you will know no friends, only foes: On a 32p map with the ‘anonymous round’ feature enabled and no coalitions you will be pitted against all other 31 players in a struggle for survival.

The event maps will start immediately after their creation with random country selection enabled and will run at normal speed. Players are flagged as inactive after 2 days. Please note that this event will also have a fixed runtime of 6 weeks:

If no winner is determined before time is up, the player with the highest total of victory points wins and receives a generous gold prize.

During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!

Your Iron Order 1919 Team


NosTale - Anime MMORPG - [CM] Daveius GF


Head on over to the NosMall between 27th October (11 AM) and 29th October (11 AM CET) and pick up Partner Skill Tickets at a discounted price! Take advantage and save lots of NosDollars!

These items have a 50% discount:
  • Partner Skill Ticket (Single)
  • Partner Skill Ticket (All)
Have fun,
the NosTale Team
Dragonheir: Silent Gods - transjoingdragon

With her descent into the 𝐆𝐫𝐚𝐧𝐝 𝐆𝐥𝐚𝐝𝐢𝐚𝐭𝐨𝐫 𝐀𝐫𝐞𝐧𝐚, the balance of power has shifted once more. The Dark Lady commands the battlefield through relentless control and devastating synergy — whether empowering allies through fallen souls or crippling her foes with divine curses.

🔥 𝐓𝐞𝐚𝐦 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬 & 𝐒𝐭𝐫𝐚𝐭𝐞𝐠𝐲 𝐈𝐧𝐬𝐢𝐠𝐡𝐭𝐬:

• 𝐁𝐮𝐫𝐧 𝐑𝐮𝐬𝐡 𝐓𝐞𝐚𝐦:Focuses on explosive openings. Every fallen unit feeds strength to allies, allowing for rapid momentum against burst-heavy lineups. Maximize Skill Haste and energy control to strike first and finish fast.

• 𝐒𝐮𝐦𝐦𝐨𝐧𝐞𝐫 𝐆𝐫𝐨𝐰𝐭𝐡 𝐓𝐞𝐚𝐦: A battle of endurance — let summoned creatures fuel the Dark Lady’s passive for continuous healing and buffs. The longer the fight, the stronger your team becomes.

• 𝐃𝐞𝐟𝐞𝐧𝐬𝐢𝐯𝐞 𝐂𝐨𝐮𝐧𝐭𝐞𝐫 𝐓𝐞𝐚𝐦: Built for survival and retaliation. Stack Resistance, sustain through healing, and let her 𝐒𝐮𝐩𝐫𝐞𝐦𝐞 𝐂𝐫𝐨𝐰𝐧 turn endurance into offense. Perfect for stalling and breaking enemy formations.

Her presence alone reshapes the Arena meta — a divine force of order and ruin.

🖼️ Check the full infographic for optimal builds and unleash the Dark Lady’s might in the Grand Gladiator Arena!

📥 Download the Reborn version and enter the world:

https://dragonheir.sgrastudio.com/

📚 Explore the official Wiki for guides & tips:

https://www.dragonheir.info/

#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow

2:59am
Gridle - Seyloj | Wishlist Gridle

Hey everyone! First of all I'd like to give a massive thank you to everyone whom have tried out the Gridle demo and wishlisted it thus far! Hearing from people who have played and enjoyed the game means the world to me <3

Now I have another big demo update for you all! It has added a few big things and tweaked some other smaller things. More specifically:

  • Added Pumpkin smash event, acquire a halloween tablet from a special new enemy or from the shop and send your party on a Pumpkin smash event!

  • Added Party presets

  • Skills can now be used per member instead of per class and now have their own separate cooldowns (you can still shift click skills to use the same skill on ALL duplicate party members)

  • Skills can now be max bought by shift clicking the buy slot (same as with upgrades)

  • Bosses now have footstep sounds and makes the screen shake

  • The mages spells are now penetrating, you can also click their spells to have them bounce back at the enemy in front

  • Moved some mage rebirth knowledge forward in the rebirth tree

  • Cursor charge (rebirth knowledge) now adds a slider under the cursor to indicate its charge

  • Replaced Knight skill "skillful damage" with "Blade clash"

  • Chests can now drop an item when destroyed

  • Added an option to disable screen shake & Big texts (the accumulated Multiplier texts that appear in the middle of the screen)

  • And some other smaller tweaks that I probably forgot to list ;)

A notice about the release date

Gridle was originally planned to Release on December 2025, due to time issues and December generally being a bad time to release an indie Game, I have decided to push the release date back a month to January 20th 2026, this delay will allow me to polish Gridle into the awesome game I think it can become. So mark your calendars and I'll see you then :)

Dont forget to Wishlist the game

...

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