Lost In The Open - Black Voyage Games

Hey everyone,

Here’s a patch with bug fixes, balance tweaks, and general improvements.


Fixes

* Fix an issue with Rapid Strikes having a missing icon

* Add some chinese localization

* Fix some tooltip issues in Technical Strike, Rage, Bulwark

* Fixed an issue where units could end up outside the map bounds if they were pushed or retreated outside the map.

* Fixed a bug with dragging and dropping items. They would previously disappear, and then reappear only when the stash was updated. Now they always show properly.

* Fixed an issue where Protect Ally persisted even after the protector died.


Balance and Design

* Reduce Travel Speed penalty per unit from 5% to 4%.

* Buff Effective Employer slightly. Cost is increased to 50, but the Skill Points upgrade now costs 1 leadership point again.

* Increase passive healing when travelling by 1 percentage point on all difficulties. (Merciful 7 -> 8, Indifferent 5-> 6, Cruel 4 -> 5)

* We have also made some specific changes to difficulties, reducing difficulty across the board:

* Indifferent

* Increased raw enemy squad strength at the very beginning of the game by 10%. This buff gradually fades away as the game progress towards the end of the first zone.

* Increase the time before an injury worsens into a permanent injury by 50%.

* Increase Health gained from events by 25%.

* Cruel

* Increased raw enemy squad strength at the very beginning of the game by 20%.

* Reduced the experience required to level from level 1 to level 2 from 45 to 25. Furthermore, also reduced the experience required to level from level 2 to level 3 from 150 to 120.

* AI improvements:

* Improves how the AI uses Terrifying Howl (used by Worfang alpha and White Worfang)

* Significantly improved the AI for enemy Arbalests. They will now use their abilities much more logically, and efficiently.

* Slightly increased the EXP gained in all fights by now rounding up EXP gained, instead of previously rounding down. (So if a unit received anywhere between for example 3.1 EXP and 3.9 EXP. it was previously rounded down to 3. Now it's always rounded up to 4.) This should hopefully dispel the feeling that players can rightly have that they aren't receiving as much EXP as they might have anticipated.

* Cruel previously reduced EXP gained from killing enemies in combat by 20%. That EXP penalty has been removed.

* Removed EXP reduction on Stratha Pursuer fights


Content

* Enemy units across the game will now randomize attachments and items. The likelihood that an enemy has an attachment or an item increases with enemy level.


Thank you for reporting bugs and suggesting ideas as always!

We are working on a content patch at the moment. This will likely cause some issues with previous saves. We will inform you in time before that, and will present a solution for it.

Cheers,

Black Voyage Games

eFootball™ - sy.07779

In addition to the 3 Epic players and 8 Highlight players listed below, 139 other currently active players will make an appearance in the Special Player List.

Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylised after photos taken during the season they are based on.

Highlight players have different stats compared to their Standard counterparts, and they can also be further developed.

Sign these footballing greats and make your team that much stronger!

eFootball™ - hy.12336

Happy Diwali!

As rewards, get a special Strip with a design inspired by Diwali, the festival of lights, on top of a manager with a Link-up Play!

Campaign Hub

Earn rewards in the Campaign Hub by playing PvP or VS AI matches during the designated period and then advancing a certain number of Spaces. (Any progress in Exhibition, Training or Skill Up modes does not apply.)

Complete matches and earn rewards to further bolster your Dream Team!

Period

09/10/2025 02:00 (UTC) - 23/10/2025 01:59 (UTC)

Advance 20 Spaces to earn the following rewards.

・ Manager: Cesc Fàbregas (Over-the-Top Pass A)

・ Strip: Diwali Glow '25

・ Stadium Elements (Goal Effect): Diwali '25

・ Profile Banner: Diwali '25

・ Highlight: Sunil Chhetri

・ 50 eFootball™ Coins

・ 28,000 Exp.

・ 35,000 GP

Free Chance Deals

Log in during each reward period and get a Chance Deal every time for an exclusive Special Player List!

Period

09/10/2025 02:00 (UTC) - 16/10/2025 01:59 (UTC)

13/10/2025 02:00 (UTC) - 20/10/2025 01:59 (UTC)

16/10/2025 02:00 (UTC) - 23/10/2025 01:59 (UTC)

20/10/2025 02:00 (UTC) - 27/10/2025 01:59 (UTC)

*The presents are sent directly to your Inbox. For details on the expiration date, check your Inbox.

Special Login Bonus

Keep logging in during the campaign period and get the following reward in total!

Period

09/10/2025 02:00 (UTC) - 23/10/2025 01:59 (UTC)

*Login bonuses refresh every day at 02:00 (UTC).

Rewards

・ 5★ Nominating Contract x1

・ Random Skill Token x1

・ 50 eFootball™ Coins

・ 20,000 Exp.

・ 90,000 GP

Campaign Objectives

Diwali

Take part in eligible Events and eFootball™ League, and aim to complete all Objectives!

Period

09/10/2025 02:00 (UTC) - 23/10/2025 01:59 (UTC)

This Objective will be added on 16/10/2025 02:00 (UTC).

After the addition of new challenges, you will be able to complete all Objectives.

Complete all Challenges and earn the following rewards in total.

・ Random Booster Token x1

・ Random Skill Token x1

・ Position Token x1

・ 30,000 Exp.

・ 70,000 GP

Check each individual Objective to see the completion conditions and rewards.

*To check Objectives, go to \[Home] > \[Missions].

Special Tour Event

European Clubs

Receive Rewards by collecting Event Points while playing against the AI.

Period

09/10/2025 02:00 (UTC) - 23/10/2025 01:59 (UTC)

Accumulate 6,000 points and earn the following rewards.

・ Random Booster Token x1

・ Random Skill Token x1

・ 30,000 Exp.

・ 40,000 GP

*To join in the fun, go to \[Home] > \[Match] > \[Event - VS AI].

Special Challenge Event

Golden Goal

Golden Goal Rule special Event!

The match will end as soon as one side has scored a goal, with the goal-scoring side deemed as the winner.

Period

16/10/2025 02:00 (UTC) - 23/10/2025 01:59 (UTC)

Reward

・ Random Booster Token x1

・ 20,000 Exp.

*To join in the fun, go to \[Home] > \[Match] > \[Event - PvP].

Notes

*The schedule and details are subject to change without prior notice.

RAGING BILL - ARTPUNK STUDIO

During the Steam Next Fest a major challenge awaits you in the RAGING BILL demo! The first to complete the aerial course will officially be the GOAT!

Start the demo and meet up at the starting point above the waterfall. Good luck — you're gonna rage!And don’t forget to share your best moments (and worst fails) with us!

https://store.steampowered.com/app/3814080/RAGING_BILL_Demo/

Industry Giant 4.0 - SwordsOfTheSouth_Toplitz


Greetings dear Industry Giants

We are preparing for the official release of Industry Giant 4.0. After an intensive early access phase, the economic simulation will be released tomorrow in version 1.0 on all PC platforms.

The title continues the long-running series and offers a range of new and expanded features based on feedback from the community.



Important new features in version 1.0

Flexible construction: Zone restrictions can be optionally disabled, allowing for the free design of factories, warehouses and cities.
Expanded economic systems: More than 70 resources and consumer goods with complex production chains and a dynamic market model.
Large-scale maps: Game worlds of up to 144 km², influenced by terrain, trade routes and urban development.
Optimised management: A new Line Manager facilitates route planning and ensures more efficient logistics.
Terrain editor and improvements: Version 1.0 integrates numerous community requests, including a terrain editor and various usability optimisations.

Industry Giant 4.0 version 1.0 will be released tomorrow, 17 October 2025.

The teams of Don VS Dodo and Toplitz Productions








Stellaris - PDX_ladydzra

by Eladrin

Hello everyone!

We’re currently running a 4.1.6 Open Beta on Steam, which we’ve recently updated with a fix to slavery production bonuses.

Here’s a list of everything currently in there:

Note: Two new additions under Bugfixes since last week are bolded.

4.1.6 ‘Lyra’ Open Beta Patch Notes

Improvement​

  • Teeth of the Eater fleets now move to merge with already existing ones on spawn, to prevent clogging.

  • Added tooltips to the Great Awakening tradition to clarify Psionic Assimilation living standard.

  • Adds tooltips to Automation Building for Tankbound when the Building will not automate certain jobs

Balance

  • Disciple of the Cradle leader trait no longer removes job output as governor and now adds trust cap as councilor.

Bugfix

  • Fixed default zone showing up in Broken Shackles planet UI

  • Symbiosis living standard tooltip no longer displays string ID.

  • Shroud-Forged pops can now be recruited as Assault Armies or Psionic Armies.

  • Fixed being able to build the same district zone specialization without closing the planet view

  • Planet governor skill modifiers no longer apply to fleets now

  • Now shows the proper leader tier frame again in the UI

  • Radiotrophic pop upkeep now applies

  • Terraforming a planet into a machine or hive world no longer removes buildings in the rural districts.

  • Distributed Design Center and Metallurgical Research Lab buildings now correctly give additional bonuses on ringworlds.

  • Alloy Nano-Plants and Civilian Repli-Complexes no longer have increased costs and upkeep on ringworlds.

  • Going for the Cybernetic ascension as a Hive-Mind now properly blocks the Psionic Ascension.

  • Hard Reset Empires that have started to Cybernetically ascend may no longer take the Synthetic Evolution ascension perk, and vise versa.

  • The Council Cleanup event will no longer attempt to create pops on stars

  • Fixed Ocean Paradise starts not showing the farming district at game start due to a mismatch between capped and uncapped districts for that origin

  • Ecumenopolis Urban Districts now add Production Overseers jobs.

  • Fix issue that caused uncapped districts to be destroyed on the monthly tick

  • Chattel Slavery and other modifiers that failed to apply production bonuses to slaves now provide workforce efficiency bonuses to them instead.

    • Known Issue: We’re still trying to track down an issue causing Unemployed Syncretic slaves to continue disappearing instead of demoting properly, but they appear to come out of hiding if new jobs open up. Please let us know if you see this behavior happening with other Civics or Origins, as “conventional” Xenophobia or Authoritarian slavery appears to generally be working as expected.

  • The Growing Like Weeds achievement no longer requires EXACTLY 25k budding pops.

AI

  • The AI is now less likely to bankrupt itself through the use of Eternal Vigilance.

Stability

  • Fixed CTD in set_hostile effect when it cannot create a relation between the countries.

  • Fixed CTD on MacOS happening sometimes while highlighting sections of demographics pie charts

  • Fixed CTD when starting to explore an astral rift that previously had progress done

Modding

  • Removed the duplicate uncapped district types and made their functionality part of the base type. is_uncapped is a trigger now for district types that handles this

  • The overnight command now keeps two extra saves, at 2275 and 2325.

  • Added the -incrementalsaves command line parameter which keeps additional saves at 2200.01.01, 2275.01.01, 2300.01.01, 2350.01.01, and every 50 years afterwards until 2600.01.01. (Only applies to non-Ironman games.)

Now I’d like to go over our planned roadmap for the next few months.

The Near Future​

We’re currently integrating localization files into the 4.1.6 branch and submitting it for certification. If everything goes according to plan, it should be able to be released early next week.

Fixes will continue as part of 4.1.7, which like 4.1.6, should remain as an Open Beta for a few weeks.

Our initial list of changes that are already in our internal 4.1.7 includes:

4.1.7 ‘Lyra’ Next Open Beta Preliminary Patch Notes

Balance

  • Changed the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.

  • The Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.

  • The Opus core world for the Hard Reset origin is now size 25.

  • The Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.

  • Cybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.

Bugfix

  • Fixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign

  • The Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.

  • Added missing Production Overseers jobs to multiple rural districts for Tankbound empires.

  • Corrected missing full stops at the end of the Great Awakening tooltip.

  • Restored the ending of the Fleet Maneuver event chain.

  • Added missing upkeep modifier from Tankbound to habitat rural districts.

  • Updated ringworld colony designations to follow the new standards

  • The relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it

  • The Retirement Home achievement is once again achievable

  • Fixed a wide range of the galaxy's species going on a hunger strike (including MSI for some reason!)

  • Fixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.

  • Alloy megaforges now correctly have a volatile motes cost and upkeep.

  • Fixed missing species name in event title and descript when awakening psionic abilities.

  • The Minor Artifact Decision "Initiate Performance Competition" will once again be providing working modifiers

  • The Hard Reset species traits will once again be localized

  • Sabotaging Starbases should no longer generate ethics options that mention your target's ethic.

  • Fixed modifier removal being displayed twice in Order Restored event acceptance tooltip.

  • first_contact.15, the event that talks about the location of your contact's country's homeworld will no longer sometimes try to tell you about their star instead.

  • Fixed being able to take the Hegemon origin while being Egalitarian

  • Hard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.

  • Empires are no longer required to feed any pre-sapients they find in the galaxy. (But your cat will still claim it has never been fed).

Modding

  • Added the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid

What’s After That?​

Our order of priorities for the Custodian programmers are currently:

  1. Get the overall MP Out of Sync rate back to 4.0.23 levels. ✅

    • We’re currently a bit better than this target as of 4.1.5, but if it slips back up it will become the first priority again.

  2. Focus on Performance improvements to get average overnight daily tick times for 300 year games under 375ms. (3.14 performance target.)

  3. Reduce the MP Out of Sync rate for desyncs that recur after resyncing to 60% of the 4.0.23 rate.

  4. Continue working on Performance improvements to get overnight average daily tick times for 300 year games under 350ms.

    • This target approximates the state of the game between the releases of First Contact and Galactic Paragons.

  5. Rewrite how slavery is implemented.

After this, work will continue on these in parallel:

  • Reduce the MP Out of Sync rate for desyncs that recur after resyncing to 30% of the 4.0.23 rate, which would bring us to levels that are notably better than the historic average.

  • Continue working on Performance to get down to 300ms average daily tick, which approximates the performance before the release of Overlord.

  • Rewrite how ethics divergence and factions are implemented.

% Out of Syncs over time since the 4.0 release.

The designers of the Custodian team are splitting their time between post-release support, helping me with the Ship Experiments that I described in last week’s dev diary, and a broad Economic Balance pass.

As always, these plans are subject to change, especially if a spicy target of opportunity presents itself for gains or other critical issues arise. Ethics divergence, for example, might increase in priority if we think it will significantly help with reaching our 350ms target.

When November approaches, we are planning on switching the Open Beta branch over to a 4.2.0 Open Beta that will contain a “safe…ish” change to how modifiers are handled, which is expected to provide some hardware-dependent performance improvements. The 4.2.0 Open Beta will also include improved performance and desync telemetry to help us track down issues.

This first modifier change is considered “relatively safe”, but must still go through an Open Beta as modifiers are such a foundational part of the game. Ideally this modifier change will go live alongside the Infernals Species Pack in 4.2, but if the Open Beta shows issues it’ll stay in that branch until we resolve them.

Post-4.2, the Open Beta will turn into a longer running 4.3 Open Beta, which will be updated at a regular cadence. This Open Beta will include more aggressive modifier optimizations that we do not feel are safe enough to include in 4.2. After a few weeks, if they continue to show promise, the Ship Experiments and Economic Balance branches will be merged into the Open Beta.

The 4.3 Open Beta will run over the holidays, with regular updates until it releases at some point in Q1 2026. The Ship Experiment and Economic Balance branches will be considered experimental for this Open Beta and will be maintained separately from the main 4.3 branch, so we’ll retain the ability to either revert the changes or to keep them in Open Beta longer for a future release if desired.

What’s Next?​

Next week we’ll continue with more information on the upcoming patches.

See you then!

Toram Online - Toram Team
10/17(Fri) 8:00 PM GMT+9 is the Toram Online Official Live Stream of Bemmo(Asobimo)

Live Program Web Pages


Live Contents
  • Crysta Present!? BeMMO Channel Gem Journey battle!
  • Let's Visit Your Land
  • User introduction
  • BeMMO Show Introduction
Featuring
Sarah(Asobimo EN Toram English MC)
Featuring
Pillow Kitagawa(Asobimo JP Toram Japan MC)
*Please note that schedule of live streams, content, and presenters may be subject to change without notice.
*The live is broadcast in Japanese language only.
Angel Legion - yymoon

Dear commanders, the new server S124 will be launched on Oct 17, 2025.

New Server Opening Time

Oct 17, 2025(Friday) at 18:00 PM(UTC/GMT+8)

New Server Event
Blessing of Valkyrie
Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200.
TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level.

New Server S Hero Recruit Rate UP
Rate Up Hero: Valkyrie
Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun!

New Server Time-limited Recruit Mission
Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!

STALCRAFT: X - Emelasha
Many have already submitted their chilling creations and are now waiting to see who will earn the grim honor. Don’t miss your chance to showcase your talent and conquer the dark side of the Zone!

For details on the submission guidelines, rules, and prizes, please refer to the full article.
Esports Godfather - 小行星游戏
Fix

  1. Fixed an issue where an error occurred after confirming Hero selection in the simulation battle.

  2. Fixed an issue where the card \[Death Compass] would apply negative effects to enemies outside of combat.

  3. Fixed the text error in the cultivation trait \[Dedicated Training].

  4. Fixed an issue where the summoned unit from \[Fernan]'s \[Eagle Soar] would not appear in certain situations.

  5. Fixed an error where the AI would use support cards to assist \[Leon] before using \[Nightmare Slayer].

...

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