上午 6:37
传说与战术自走棋 - admin
Fixed some Seasons having an incorrect Perk Group ban, showing a "Please report to developers" in the PVP start menu.

Fixed River as final boss adding both the listed Trait in her ability to her team, plus one extra unlisted trait. It is now just the one trait. This also fixes River stating "gains the {riverTrait} Trait" in the ability box while the fight was spawning in.

Added a large Chinese localization polish pass.

Fixed being able to buy Units using keybinds after a fight has started, potentially leading to a bad unit or board state.

Fixed an issue where the Bug Swarm stats were incorrect after transferring (too much Damage Reduction, no Shield)

Fixed Quill counting as 0 score in army point value summary

Soulburn Greaves’ ignite effect now has a 2s cooldown, but damage per attack doubled to 2% of max health.

Restored an older effect to Healer Stage 1 - Healers gain 2 Mana Regen.

Fixed an issue where PVP starting bundle modifiers (such as Assistotron or Wanderer) could retrieve a Unit that was banned for the current Season.

Fixed Sanctus’ basic attack not dealing damage.


Fixed Willow’s skill final explosion collision shape being centered on the current attack target rather than itself.

Fixed the Marksman War Banner reducing the equipped unit’s armor by half.

Brawler 1 - HP buff to Brawlers specifically increased to 30% (from 25%)

Stalker 1 - Attack Damage buff reduced to 10% (from 15%)

Teak - Max Mana increased to 80 (from 75)

Gibbs - Mana changed from 0/80 to 30/90

Lurch - Starting mana increased to 50 (from 30).

Gorbin - Attack range reduced to 3 (from 4).

Zuzu - Base spell damage reduced to 180 (from 200).

When starting the game, if a new Ranked season has begun and you played the previous season, your Ranking will be set to that previous Season's Ranking minus 1 (such as Gold -> Silver). If you did not play the previous season but did play the one before that, your ranking will be that Season's Ranking minus 2 (such as Platinum -> Silver). If you did not play in either of those two, you will return to Bronze. These alterations can never cause your ranking to be below Bronze or above Tactician 1.

Statues Pass

Fixed Statue Trait Stage 1 claiming 30% damage reduction, when in fact it was 70%. It now claims and applies a 50% reduction. While this is a nerf to an underperforming trait, the rest of the updates to Statue listed below more than make up for it.

Fixed Crowd Control Immunity causing both Statue Stage 1 and Stage 2 buff effects to become nullified. In the case of CC immunity, the Damage Reduction will still apply, and Stage 2's buff will be added after the Damage Reduction wears off. PVE players be warned - this means Otto will be a much more difficult fight in the Tournament!

Fixed Knight's Damage Reduction effect not applying.

Fixed several issues with King's skill. The skill now properly deals damage, the Shield now lasts 4s and is stated as such on the tooltip. Also added some additional chargeup visuals to King's skill, increased the radius to 2 hexes, damage to 300% of Attack Damage, and increased the mana cost to 90.

Bishop's Skill slightly reworked - now emanates the healing projectiles from the most damaged ally, rather than itself, making the skill much more reliable as an effective heal while preserving some of the positioning element to the skill. Healing amount reduced to 250. Fixed the healing projectile on-hit effect calling the wrong particle, looking like a purple sparkle impact instead of a healing impact.

Rook's Skill reworked in the same manner - now stuns its current target, and emanates the cardinal direction shockwave projectiles from that target's location rather than itself.

Fixed Pawn's skills stating Magic Damage when it was actually Attack Damage. Now deals damage based on Pawn's Attack Damage stat value (200%) rather than a flat value. Mana cost reduced to 70, and trimmed the end of the animation time so Pawn gets back to fighting faster.

PVP - Otto's Get More Stuff perk has been replaced with a PVP version of Grandmaster. Statues are unlocked for PVP use when taking this perk, and you immediately get a Tier 2 Pawn and Tier 2 Knight to get you started.

Statues now have Bonus Traits (thanks to JackRenoson for this suggestion!)


Pawn - Pack
Knight - Trickster
Bishop - Spirit
Rook - Storm
Queen - Corrupted
King - Royal

Bosses & Mythics Pass

Buffed Mythic Valor buff effect to 15% Damage Reduction/Amp, up from 12%.

Fixed a bug where Chester could eat the Boss Brand item. Corrected text on Chester's ability to say Brands instead of Hearts cannot be eaten.

Xanatos mana adjusted to 60/120 (up from 50/140), mana on kill bumped up to 60 (up from 50)

Master Trollgar mana increased to 40 (up from 35), spin damage increased to 200% of AD (up from 150%).

Blobert mana buffed to 100/100 (from 120/120)

Monock Sr. mana buffed to 50/130 (from 40/140). Skill now targets "a random foe, 3 times" instead of 3 random foes. This makes the Boss (and Mythic value when playing Monock yourself) not become far weaker when fewer than 3 targets are present. Also polished Monock's beam visuals.

Fixed Cobb's skill only applying 75% Magic Resist, not full immunity. Mana cost buff to 20/90 (from 40/125) to account for a long manalock duration.

Adalon's skill damage increased to 175 (from 150). Starting mana increased to 20 from 0.

Shred-o-Matic Attack Speed buffed to 60 (from 50).

Frisky passive Lifesteal increased to 30%.

Pangur Ban damage aura DPS increased to 50 (from 40). Starting mana increased to 60 (from 50).

Cisco Attack Speed buff increased to 60 (from 50). Mana reduced to 20/60 (down from 60/100) to account for a very long manalock duration.

Wanderbot mana buffed to 50/70 (up from 60/80)

Blorgi mana buffed to 20/90 (up from 0/95)

Proton bonus damage buffed to 100 (up from 75)

Hudson damage on slam increased to 100 (up from 75)

Z0LT0N mana buffed to 60/90 (up from 80/125) to account for a very long manalock duration.

Bogdar mana buffed to 50/80 (up from 100/120) to account for a very long manalock duration.

Oogoo Damage Resistance buff increased to 15% (from 10%).

Hydra mana cost reduced to 120 (from 130).

Jack starting mana increased to 25 (from 0).

Falderal passive armor until cast doubled to 60 (from 30). Max mana reduced to 140 (from 150).

Blook max mana reduced to 130 (from 150).

Inpu base shield damage increased to 125 (from 100).

Hinkle active cast freeze duration increased to 1.5 seconds (from 1).

Frost base beam damage reduced to 110 (from 125).

Charlie base damage reduced to 130 (from 150).

Experiment H mana buffed to 90/90 (from 100/100).

Experiment M mana buffed to 80/80 (from 100/100).

Holly base damage increased to 60 (from 50).

PVP Perks that gain a random Mythic now grant a random Tier 2 Mythic.

The Tier 3 PVP Perk from Ki O'dini that grants a specific rare Mythic now grants a Tier 3 (up from a Tier 2).
上午 6:36
Heroes of Anirea - crossbrosgames

Hello everyone!

In our latest devlog, we shared the date for our first playtest: October 20th. Today, with that date fast approaching, we’re here to give you more details. To do so, we’ll answer four key questions:

What is a playtest?

It’s similar to what’s commonly known in the gaming world as a “Demo.” The main difference is that a playtest is released before the full game or a major update, with the goal of gathering player feedback. That’s why playtests are usually limited—both in the number of players and the time they’re available.

In our case, this first playtest will be available from October 20th to November 10th, 2025.

How can I play it?

This one’s easy: head over to the Heroes of Anirea Steam page and request access to the playtest by clicking the button.

Once access is granted, you’ll be notified and the Playtest will appear in your Steam library.

What can I expect?

In this playtest, you’ll choose 4 out of 8 available heroes to play through a campaign. For this campaign, we’ve selected the Forest biome so you can get a feel for how the game unfolds.

Throughout the run, you’ll progress through various stages—combat, events, rest areas, shops, and more—generated randomly, so each campaign will be different. You can expect each campaign to last around 20–25 minutes.

We’re planning to release an update during the playtest based on the feedback we receive in the first week. In particular, we’re aiming to give the interface a visual overhaul.

How can I share my feedback?

We’d love to hear your thoughts and chat directly with you to improve the game. We’ve set up feedback channels on our Discord, and we’d be thrilled to welcome you and hear about your experience in the world of Anirea.

We’ll also read all the reviews and ratings you leave on the Steam page, in case you prefer to share your feedback there.

We can’t wait for you to enjoy everything we’ve prepared. Welcome to Anirea.

上午 6:35
Omelet You Cook - SchuMode

Hello chefs!

It's a great day for Sunny because we've reworked his beloved Minerals! We've added 7 new minerals and tweaked existing ones to help establish the identity of the Mineral tag. As part of this rework, all Minerals now trash for $2 instead of $1 by default.

As a result, Tin Cans no longer gain extra money from trashing since their Mineral tag inherently does so. Instead, every Tin Can contains a random ingredient that'll pop out when placed on the omelet!

To help you find these new Minerals, Sir Pecks-a-Lot has added 2 new crates to the shop: a cheap Mineral crate and Trash Bag Bundle, which contains 2-5 Trash Bags but gives you a dollar!

We've also added 2 new helpers: one to help nullify the negative points of Minerals and another that gives good mult but decreases with each Dispense gained.

Finally, there's 4 new customers available with a new Trashy trait that permanently adds a Trash Bag to your pantry on restock. Wait, is that Sunny the Trash Dog?

We've been seeing chefs celebrating getting every achievement, so to punish your boasting Principal Clucker has added 5 new achievements.

We've also made some changes following the Endless Update. First and foremost, we've been doing a ton of optimizations to improve performance in the late game. It should be much better, but please let us know if you're still experiencing poor performance.

We've been seeing chefs consistently get to Round 25+ before failing (usually due to performance, sorry!) We love that you can get that far but we want to ensure that Endless Mode remains engaging and challenging throughout and we're seeing most chefs blow past thresholds between rounds 12-20.

So we've decided to ramp up target thresholds quite drastically in Endless Mode. This will hopefully make the Endless experience more engaging and let you max your build before you get tired of it. As always, please let us know how you feel about these changes over on Discord!

Next week's challenge will be built around one of the newest Minerals. Want to decide which one? Join our Discord to cast your vote!

Vote for the next Weekly!

Happy cooking, chefs!

-Chef Schu

v0.9.05 Patch Notes
Content
  • 7 new Mineral ingredients

  • 2 new helpers

  • 2 new crates

  • new customer trait: Trashy

  • 4 new Trashy customers

  • 5 new achievements

Balance
  • Endless Mode target scores increased significantly

  • Minerals trash for $2 by default (instead of $1)

  • Tin Cans no longer give +$3 when trashed (just the +$1 for being Mineral)

    • Instead, when placed on the omelet they pop out any random ingredient

  • Charcoal and Tofu are Uncommon instead of Legendary

  • Charcoal is Burnt

  • Egg Shells, Wrenches, and Matchsticks can now appear in the catalogue and shop

  • Tweaked some ingredient unlocks

Art
  • new price tag art

  • new Pumpkin art

  • new Tin Can art

Bug Fixes
  • Significant Performance Improvements

  • Fixed bug where trashing a wrench mid-round would soft-lock the game

  • Fixed bug where game could soft-lock during scoring (I think, pls lemme know if you see this)

Species: Unknown - Wanatiff

Species: Unknown is a game where the cooperative aspect is very important to us, and one in which we have put a lot of energy. Our greatest satisfaction isn’t gaining just one more player, it’s seeing a group of friends experience a mission together.

That’s why we chose to set the price of Species: Unknown at $9.99 for Early Access. A price designed to encourage groups of friends to come and discover our work.

This price is our way of saying:

  • “Thank you for being here from the very beginning.”

  • “We want everyone to be able to join in.”

This price will evolve during the Early Access period alongside updates.

Of course, if you want to go further, the Supporter Pack, coming soon, will allow you to directly support our work on the game while unlocking bonus content.

We remain an independent, self-funded studio, and every purchase and Steam review helps immensely to get our work noticed by other players.

Get your team ready, and see you on October 23rd.

裂隙行者 - 夏亦云沐

1.Added auto - lock and switch functions.

2.Added character introduction videos.

3.Optimized the vending machine and crafting station interaction experience.

4.Enhanced the abilities of some characters.

5.Optimized the research and development experience.

Farming Simulator 25 - flinz


When you're done relaxing at the shore catching fish, you might want to get professional with the fish business. Go ahead! Highlands Fishing revolves around breeding fish in offshore aqua farms, granting you a brand-new opportunity to grow your business.

Catch up on other Previews!

Let's Raise some Fish!
Start with the Fish Fodder!

Before you put attention on the fish raising facilities, you have to make sure, you can feed the little swimmers. You have two options: buy fish fodder or produce it yourself.

[carousel autoadvance="true"][/carousel]

In the beginning, and before you might be fully committed to your fishy endeavor, buying it is quicker and easier. Purchase it pallet-wise at the warehouse.

In the long run, however, it's more efficient to produce by claiming a fish food factory and deliver flour, soybeans, oil to produce the fodder.


The Breeding Facility
Grow Trout & Salmon

In the "Construction" section of the dealership, under “Production Chain”, you’ll find the “Aquaculture” category. Place your fish breeding building wherever it suits you.

[carousel autoadvance="true"][/carousel]

Once it’s built, bring your fish food to the designated unloading area right in front. In return, you’ll get young trout and salmon, boxed and ready to ship.


Fish Transport
Where to?


When you got your boxes full of juvenile trout and/or salmon, you'll have two options: either sell them right away and keep the business on solid ground, or go a step further and get your feet wet. Because, the latter option requires you to get out to sea (and make some investments).

[carousel autoadvance="true"][/carousel]

To sell the tiny fish, bring them to the fish market. Unload the boxes in the designated area of this spacey storage facility to get paid, and be done with it. Or, deliver them to the cargo ship by either using a forklift and the ramp, or the built-in crane of the vessel.



Aqua Farms
Farming on Water


You’ll find cargo boats for sale at the harbor. When it's loaded up with fish pallets, you need to steer it to those offshore aqua farms out on the sea where they're raised into adult swimmers.

[carousel autoadvance="true"][/carousel]

Unload the boxes in the designated area. Deliver fish fodder to the aqua farms as well, and your fish grow fast and steady. Once they’ve grown, the adult salmon and trout will spawn in boxes as well.


Bonus Boat & Pond
Sporty & Nice


Some want to float out onto the sea with style, so the sports boat might be the vessel to fulfil this particular dream of fishing romanticism...

[carousel autoadvance="true"][/carousel]

In addition to that, we also added a fishpond that you can buy and place on your land. This allows you to grow fish on a smaller scale. And catch them as well.

[carousel autoadvance="true"][/carousel]


Ready to Fish?

With Highlands Fishing, you can also start bigger, more professional fishing operations. A fish breeding facility, offshore aqua farms, feed production and boats for transport let you set up a new line of business in addition to agriculture, animal husbandry, and forestry.

Pre-order now for a 10% discount - or get the Year 1 Season Pass which includes the expansion and three packs! Highlands Fishing releases on November 4th for PC & consoles.



暴走地牢大冒险 - Baron Karza

We’ll be streaming The Crazy Hyper-Dungeon Chronicles during Steam Next Fest!

Watch the developer face deadly traps, ridiculous monsters, and the ultimate challenge… speaking English live!

Don’t miss the chaos, the laughter, and a true descent into madness (and broken grammar)!

Non Eternals - asiram

Hello!
I'm asiram, the developer.

We've finally published the Steam store page for "Non Eternals"!
Alongside it, a beautiful new key visual was illustrated by Demeco Takezaki.

Please take a good look!

For the latest news about "Non Eternals" we post on X.
Please follow us!

@asiramasiram

Harder Parkour - berna
🏃‍♂️ Playtest is Live!

The Harder Parkour Playtest is now live on Steam!

Jump in, push your limits, master impossible runs, and help us refine the ultimate parkour challenge with your feedback.

Share your gameplay impressions, feedback, or suggestions in the form below:

https://docs.google.com/forms/d/e/1FAIpQLSfVzH7zR0I_YaM24eK62KjZJXDehOfC5akd9RnBqgPqnqhmXQ/viewform?usp=header

Don’t forget to wishlist the game if you haven’t yet!

https://store.steampowered.com/app/3740800/Harder_Parkour/

疯菇突围 (Funguys Swarm) - Eriska - Stairway Games

Hello Funguys!

Funguys Swarm 0.2 (Lava Jungle Update) is OUT NOW!

What’s New:
  • New Arena: Lava Jungle — Unlocks after Frozen Pond. Get ready for some heated battles.

  • Weapon Progression Revamp — Earn weapon cards every 3 levels, and choose powerful mutations every 12 levels to craft your ultimate weapon build fantasy).

  • New Weapon: Hornet Spike — Charge up and pierce multiple enemies with sharpshooter precision.

  • Mecha is Here! Introducing our first Mecha: Potato Bot — Fill the chaos bar to transform into a hot potato and wreak havoc on the Fire King’s minions.

Dive in and show the Fire King who’s boss!

Additional Gameplay Changes:
  • Added the ability to re-spec Sanctuary Pond Upgrades.

  • Replaced old stat-based weapon upgrades with new, diverse weapon upgrade options.

  • Added base Critical Chance and Critical Damage to all weapons under the new Weapon Progression system.

  • Shields are now fully recharged when entering the boss room.

  • Encounter Seeker now treats multiple Encounters as selectable options. Choosing one will despawn all remaining Encounters.

Skill Cards Rebalancing:

Dirty Bomb
  • Now available for all ranged weapons.

Earth Spike
  • Removed from the game as a skill card due to the new Weapon Progression changes.

Eagle Claws
  • Now available for all melee weapons.

  • Now deals skill damage instead of percentage of weapon damage.

Flower Power
  • Relocated to the generic pool under the new Weapon Progression update.

Grape Barrage
  • Removed from the game as a skill card due to the new Weapon Progression changes.

Whale Punch
  • Now available for all melee weapons.

  • Increased damage from 18->28 to 24->34.

Whirlpool
  • Increased damage from 18->26 to 24->32.

Enemies Rebalancing:

Mega Catfish
  • Increased HP from 63k to 69k

  • Submerge_Rage's FinalAttack maxRadius is inscreased from 2500 to 3500

  • Spin_Rage projectile scale is increased from 1.0 to 1.5

  • Spin_Rage projectile speed is decreased from 3000 to 2000

  • Spin_Rage SpawnProjectile cooldown is increased from 0.2s to 0.35s

Funguy Evolution Rebalancing:

Luckygill
  • Now gives you 1 reroll token every 5 levels instead of every level.

Shieldshroom
  • You now gain 1 shield per Elite killed instead of per Swarm (Retroactive).

King Amanita
  • Now spawn 2 HP drops around you everytime you skip Fireking's Offer.

Treeling Rebalancing:

Furiosy
  • Decreased attack speed from 400% to 300% (with the new attack speed increase calculations).

Bug Fixes:
  • Fixed cursor appears out of nowhere when using controller.

  • Fixed using banish on owned skill card results in blank skill card offers.

  • Fixed using reroll after banishing a card, now correctly readds 3 cards in level up offer.

  • Fixed rerolls sometimes show the same card again.

  • Enemies can no longer spawn on player's location.

  • Fixed the way Attack Speed Increased is calculated. Most of attack speed are unchanged but the values are different.

  • Fixed override auto-attack sometimes stuck.

  • Fixed various UI issues.

Thank you,

Stairway Games

...

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