6:46 a. m.
Oaken Tower - Bocary
Greetings, Oaklings

New item added to the game:

Nugget | Rare | Shield | 30 gold | 2.9s CD | 20 Shield | "Every 3 Triggers: Gain +3 gold."

New potion added to the game:

Rainbow Potion | "Use on reroll button to gain +1 lucky rerolls."

This counts as a utility potion, so it can also be obtained from the "Steal a Few" day 6 encounter option.

Balance:

🟢Lightblade (Rare): 3.5s CD --> 3.3s CD

🟢Divine Axe (Common): 15 damage --> 10 damage | 20 gold --> 25 gold | Ability --> "Every 3 Triggers: Remove 5 of each debuff."

🟢Paladin's Hammer (Common): 10 damage --> 8 damage | Ability --> "On Trigger: If you have 25+ of a debuff, cleanse 5 of it."

🟢Visit The Market (Day 6 encounter option): Visit a shop containing 5 potions --> 7 potions.

🟢Amber (Epic): 0 bleed --> 1 bleed.

🟢2/3-Star Silver Lance (Common): Deal 10/20 bonus dmg on trigger --> 15/30

🔴Petal Staff (Common) 25g --> 35g | 4.1s CD --> 4.3s CD.

🟢3-Star Snowflakes: Now keeps its 2-Star ability as well.

🟢2/3 star Poison Dagger (Rare): "This item applies poison 2 times." --> applies debuffs 2 times.

🟢Priest Encounter Left Option: Increase max health by 80% --> 85%.

🟢Bishop Encounter Left Option: +5200 Max HP --> +5500 Max HP. | +9 Free rerolls --> +10 Free rerolls.

🟢Jade Reworked (and added to the item codex.). Now gives permanent poison to poison items.

Quality of Life:

🔸You can now hold SHIFT while hovering items to see their next upgrade.

🔸Added a new option that toggles "Quick-use potions". This option enables or disables the ability to right-click weapon buff potions to use them on the last item that received a potion buff. Works on essences too. This can be toggled from the ingame menu. (Utility potions can always be right-clicked to quick use).

🔸New hotkey: S + LMB --> delete potion from inventory. //Dev comment: Can be used when you have overflow of potions that you don't want to use, i.e. morph vials.

🔸Added a new settings option: Epilepsy mode. This will turn off projectiles and effects during combat to make the game epilepsy-friendly ❤️

🔸Holding "S" while hotkeys are enabled now shows a small "sell" icon at the mouse.

Other:

🔸"Remove debuff" reworded to "Cleanse Debuff".

🔸Added new navigation buttons to the leaderboard. You can now fetch your own rank, your steam friends' ranks or the top scores.

🔸Sudden Death damage now starts at 2 instead of 1. //Dev Comment: Sudden death is meant to end the fight, but currently it takes very long to ramp up any significant damage. This change effectively removes 1 second of overtime.

🔸Changed the Settings menu to have 2 different tabs.

🔸The small "concede" button in the top left now only requires 1 click.

Fixes:

🔸Fixed a bug where 3-Star Nightfall would get less damage than intended.

🔸Fixed a bug where the game music would play twice if you conceded and skipped combat phase very very fast.

🔸Cursed Garnet no longer makes Nightquills and Sharpsteels.

🔸2/3-Star Venomstrike no longer gains damage during combat while in inventory.

🔸Projectiles now fly on top of items in fights (instead of behind them..).

🔸Fixed an issue where the potion "clink" sound effect was unaffected by SFX volume.

🔸Fixed a bug where items would keep firing queued multicasts after the match was over.

🔸Fixed an issue where sound/music volume would not match the sliders until you went into the settings menu.

🔸Fixed a bug where items that generated new items would continue to generate in "the oak" screen.

🔸Fixed: 2/3 Star Fire Mace had the wrong indicator when triggering.

🔸Fixed a bug where Mr. Spook would not appear if you had disabled the spooktober overlay.

🔸Fixed a bug where the concede button in the top left would bug out if the FPS was very low.

🔸Fixed a bug where High Blade would indicate a wrong number of moon items.

//Bocary

Zeepkist - Fiets38

Patch 25:

  • Added "Total Online Wins" tracker to statistics in main menu (the TV)

Before Exit: Supermarket - MaxymMax

Hello Everyone!

After the release of the sequel, we had this strange feeling that we’d forgotten something important... and yes, it was Supermarket all along!

Some of you reported this bug a long time ago, but in the madness of developing Gas Station, we never had time to properly address it - until today!

Today’s patch notes are short, but it’s something many of you have been asking for:

- Fixed a bug that prevented players from collecting achievements

We want to thank every player who reported that issue initially:
@Raytenecks, @Swinetower, @CitizenX3639, and @flaviopaganinijr from this discussion thread <3

Let us know if you find something else!

Till the next one 🫡

Morimens - Mythag Staff

6:43 a. m.
B-Line - Team Nutshell
  • Added a sprint button (Shift on keyboard and RT on a controller).

6:42 a. m.
Frontier Paladin - Ignatius

Hello!

I hope you've been enjoying Steam Next Fest as much as we have!

We're updating our demo build to fix a bunch of issues players have pointed out.

  • Fixed an issue where the tutorial skeletons wouldn't spawn correctly (shout-out to Untouchable!)

  • Fixed an issue where the tutorial skeletons would freeze after being parried

  • Added in a slo-mo effect when the player is in Fortification Mode, allowing them more time to think, navigate UI and place defenses down

  • Added in some extra effects on some equipment to make them more powerful

  • Added in the Deploy Ally feature, so players can bring in and command a fellow Paladin, Elias on to the battlefield in the final TD section

  • Fixed an issue that caused the boss to freeze sometimes

  • Fixed an issue where the Orc Bulwark would inaccurately predict player position and miss with their charged attack

  • Fixed an issue where the Orc Bulwark would try and cast "Protect" on an ally too far away

  • Improved the enemy movement predictor VFX during tower defense segments

  • Now purchased skills get slotted immediately into a skill slot if there is an empty one

  • Updated some skill preview movies

  • Improved the wording on some of the tutorials

  • Added in missing VFX and SFX when leveling up

  • Increased the attack cooldown for the Goblin Slingers

  • Fixed an issue where right joystick didn't scroll dialogue

  • Titus' dialogue is now instant instead of coming in word by word

  • You can now sprint infinitely in the Castle

  • Made some changes to the boss cutscene

  • And a few more!

Please keep sending feedback to us, we love when you do!

Century: Age of Ashes - LunarEclipse
💀 Emergence Returns – Face the Corruption!

From October 16th to November 6th, darkness spreads across the skies, and the line between life and corruption fades…

In this signature event:

  • 6 Survivors must outmaneuver 2 relentless Corrupted in intense, round-based battles.

  • Fall once, and you respawn endlessly: stronger, hungrier, and hunting your former allies.

  • Survivors must endure until the end while the Corrupted relentlessly pursue them, converting all who fall.

Survive. Hunt. Betray. Every choice can mean life… or joining the horde.

Are you ready to face the skies and prove your strength, Dragoneer?

Infected Love : The Fatal Experiment - xxx_start

showcase demo steam next fest autumn 2025

Follow the latest updates on Steam and join our Discord \[[/p]

https://discord.gg/CqWSEN24mB

]! Share your experiences, connect with others, and get excited together!

6:37 a. m.
Tales & Tactics - admin
Fixed some Seasons having an incorrect Perk Group ban, showing a "Please report to developers" in the PVP start menu.

Fixed River as final boss adding both the listed Trait in her ability to her team, plus one extra unlisted trait. It is now just the one trait. This also fixes River stating "gains the {riverTrait} Trait" in the ability box while the fight was spawning in.

Added a large Chinese localization polish pass.

Fixed being able to buy Units using keybinds after a fight has started, potentially leading to a bad unit or board state.

Fixed an issue where the Bug Swarm stats were incorrect after transferring (too much Damage Reduction, no Shield)

Fixed Quill counting as 0 score in army point value summary

Soulburn Greaves’ ignite effect now has a 2s cooldown, but damage per attack doubled to 2% of max health.

Restored an older effect to Healer Stage 1 - Healers gain 2 Mana Regen.

Fixed an issue where PVP starting bundle modifiers (such as Assistotron or Wanderer) could retrieve a Unit that was banned for the current Season.

Fixed Sanctus’ basic attack not dealing damage.


Fixed Willow’s skill final explosion collision shape being centered on the current attack target rather than itself.

Fixed the Marksman War Banner reducing the equipped unit’s armor by half.

Brawler 1 - HP buff to Brawlers specifically increased to 30% (from 25%)

Stalker 1 - Attack Damage buff reduced to 10% (from 15%)

Teak - Max Mana increased to 80 (from 75)

Gibbs - Mana changed from 0/80 to 30/90

Lurch - Starting mana increased to 50 (from 30).

Gorbin - Attack range reduced to 3 (from 4).

Zuzu - Base spell damage reduced to 180 (from 200).

When starting the game, if a new Ranked season has begun and you played the previous season, your Ranking will be set to that previous Season's Ranking minus 1 (such as Gold -> Silver). If you did not play the previous season but did play the one before that, your ranking will be that Season's Ranking minus 2 (such as Platinum -> Silver). If you did not play in either of those two, you will return to Bronze. These alterations can never cause your ranking to be below Bronze or above Tactician 1.

Statues Pass

Fixed Statue Trait Stage 1 claiming 30% damage reduction, when in fact it was 70%. It now claims and applies a 50% reduction. While this is a nerf to an underperforming trait, the rest of the updates to Statue listed below more than make up for it.

Fixed Crowd Control Immunity causing both Statue Stage 1 and Stage 2 buff effects to become nullified. In the case of CC immunity, the Damage Reduction will still apply, and Stage 2's buff will be added after the Damage Reduction wears off. PVE players be warned - this means Otto will be a much more difficult fight in the Tournament!

Fixed Knight's Damage Reduction effect not applying.

Fixed several issues with King's skill. The skill now properly deals damage, the Shield now lasts 4s and is stated as such on the tooltip. Also added some additional chargeup visuals to King's skill, increased the radius to 2 hexes, damage to 300% of Attack Damage, and increased the mana cost to 90.

Bishop's Skill slightly reworked - now emanates the healing projectiles from the most damaged ally, rather than itself, making the skill much more reliable as an effective heal while preserving some of the positioning element to the skill. Healing amount reduced to 250. Fixed the healing projectile on-hit effect calling the wrong particle, looking like a purple sparkle impact instead of a healing impact.

Rook's Skill reworked in the same manner - now stuns its current target, and emanates the cardinal direction shockwave projectiles from that target's location rather than itself.

Fixed Pawn's skills stating Magic Damage when it was actually Attack Damage. Now deals damage based on Pawn's Attack Damage stat value (200%) rather than a flat value. Mana cost reduced to 70, and trimmed the end of the animation time so Pawn gets back to fighting faster.

PVP - Otto's Get More Stuff perk has been replaced with a PVP version of Grandmaster. Statues are unlocked for PVP use when taking this perk, and you immediately get a Tier 2 Pawn and Tier 2 Knight to get you started.

Statues now have Bonus Traits (thanks to JackRenoson for this suggestion!)


Pawn - Pack
Knight - Trickster
Bishop - Spirit
Rook - Storm
Queen - Corrupted
King - Royal

Bosses & Mythics Pass

Buffed Mythic Valor buff effect to 15% Damage Reduction/Amp, up from 12%.

Fixed a bug where Chester could eat the Boss Brand item. Corrected text on Chester's ability to say Brands instead of Hearts cannot be eaten.

Xanatos mana adjusted to 60/120 (up from 50/140), mana on kill bumped up to 60 (up from 50)

Master Trollgar mana increased to 40 (up from 35), spin damage increased to 200% of AD (up from 150%).

Blobert mana buffed to 100/100 (from 120/120)

Monock Sr. mana buffed to 50/130 (from 40/140). Skill now targets "a random foe, 3 times" instead of 3 random foes. This makes the Boss (and Mythic value when playing Monock yourself) not become far weaker when fewer than 3 targets are present. Also polished Monock's beam visuals.

Fixed Cobb's skill only applying 75% Magic Resist, not full immunity. Mana cost buff to 20/90 (from 40/125) to account for a long manalock duration.

Adalon's skill damage increased to 175 (from 150). Starting mana increased to 20 from 0.

Shred-o-Matic Attack Speed buffed to 60 (from 50).

Frisky passive Lifesteal increased to 30%.

Pangur Ban damage aura DPS increased to 50 (from 40). Starting mana increased to 60 (from 50).

Cisco Attack Speed buff increased to 60 (from 50). Mana reduced to 20/60 (down from 60/100) to account for a very long manalock duration.

Wanderbot mana buffed to 50/70 (up from 60/80)

Blorgi mana buffed to 20/90 (up from 0/95)

Proton bonus damage buffed to 100 (up from 75)

Hudson damage on slam increased to 100 (up from 75)

Z0LT0N mana buffed to 60/90 (up from 80/125) to account for a very long manalock duration.

Bogdar mana buffed to 50/80 (up from 100/120) to account for a very long manalock duration.

Oogoo Damage Resistance buff increased to 15% (from 10%).

Hydra mana cost reduced to 120 (from 130).

Jack starting mana increased to 25 (from 0).

Falderal passive armor until cast doubled to 60 (from 30). Max mana reduced to 140 (from 150).

Blook max mana reduced to 130 (from 150).

Inpu base shield damage increased to 125 (from 100).

Hinkle active cast freeze duration increased to 1.5 seconds (from 1).

Frost base beam damage reduced to 110 (from 125).

Charlie base damage reduced to 130 (from 150).

Experiment H mana buffed to 90/90 (from 100/100).

Experiment M mana buffed to 80/80 (from 100/100).

Holly base damage increased to 60 (from 50).

PVP Perks that gain a random Mythic now grant a random Tier 2 Mythic.

The Tier 3 PVP Perk from Ki O'dini that grants a specific rare Mythic now grants a Tier 3 (up from a Tier 2).
6:36 a. m.
Heroes of Anirea - crossbrosgames

Hello everyone!

In our latest devlog, we shared the date for our first playtest: October 20th. Today, with that date fast approaching, we’re here to give you more details. To do so, we’ll answer four key questions:

What is a playtest?

It’s similar to what’s commonly known in the gaming world as a “Demo.” The main difference is that a playtest is released before the full game or a major update, with the goal of gathering player feedback. That’s why playtests are usually limited—both in the number of players and the time they’re available.

In our case, this first playtest will be available from October 20th to November 10th, 2025.

How can I play it?

This one’s easy: head over to the Heroes of Anirea Steam page and request access to the playtest by clicking the button.

Once access is granted, you’ll be notified and the Playtest will appear in your Steam library.

What can I expect?

In this playtest, you’ll choose 4 out of 8 available heroes to play through a campaign. For this campaign, we’ve selected the Forest biome so you can get a feel for how the game unfolds.

Throughout the run, you’ll progress through various stages—combat, events, rest areas, shops, and more—generated randomly, so each campaign will be different. You can expect each campaign to last around 20–25 minutes.

We’re planning to release an update during the playtest based on the feedback we receive in the first week. In particular, we’re aiming to give the interface a visual overhaul.

How can I share my feedback?

We’d love to hear your thoughts and chat directly with you to improve the game. We’ve set up feedback channels on our Discord, and we’d be thrilled to welcome you and hear about your experience in the world of Anirea.

We’ll also read all the reviews and ratings you leave on the Steam page, in case you prefer to share your feedback there.

We can’t wait for you to enjoy everything we’ve prepared. Welcome to Anirea.

...

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