RaceRoom Racing Experience - J-F
Update details:
  • Download size = 23MB
  • Client version = 0.9.7.20
  • Client BuildID = 20417959


    Changelog:
    • Fixed revlights that could get stuck on after multiple loadings of a car
    • Fixed some lighting calculations in cockpits
    • Porsche 962 C - Fixed a bad sound balance between engine and rev limiter
Escape the Backrooms - charis.reid

Wanderers! 

The official Escape the Backrooms account has dropped on TikTok and you can follow it here

There’s T minus 7 days until version 1.0 update on Steam, so we thought you could do with some entertainment. We’ll be posting the latest ETB news and cursed memes. 

Here’s one we made earlier

Shout out to Kyzo and Liver & Onions for no-clipping there before anyone else had a chance.

See you for the 1.0 Update on October 23rd! You can join the Escape the Backrooms community over on Discord to connect with other players!

Zaccaria Pinball - Zsolt

Hey Pinball Fans!

This is a truly special moment for us. Zaccaria Pinball has officially left Early Access!

It has been quite a journey. We started this project back in 2013 on iOS with just three original Zaccaria tables. In 2016, we launched on Steam through Greenlight with 27 tables and a dream to bring the legacy of Zaccaria, Europe’s #1 pinball company in the 1980s, to life in digital form.

That was more than 9.5 years ago, back when Zaccaria Pinball was Greenlit on Steam. Greenlight was a program where the community voted for games they wanted to see on the platform, and those with enough support were approved for release. This program was officially deprecated in 2017.

Since then, we have shipped over 110 major updates and 22 patch updates, added more than 130 tables, built VR support, created multiplayer, created tournaments, improved graphics, introduced new game modes, and even added licensed content like Postal and Postal 2. Zaccaria Pinball has survived so many UI overhauls, and now we are bringing the 5th iteration to Steam.

Throughout this journey, our community has been there, giving feedback, sharing ideas, reporting bugs, and cheering us on. You have helped shape this game into what it is today, and for that we are endlessly thankful. ❤️ We also want to give a special thanks to everyone who participated in our closed beta period, and then in the open beta, which has now officially ended. Your time, feedback, and careful testing were invaluable in helping us polish the game for this full release. We truly appreciate the effort you took to help make Zaccaria Pinball the best it can be.

Over the past year, we have worked hard to completely refactor and polish the game. We have refreshed our brand look, launched a new trailer, and reorganized bundles and pricing to make it easier than ever to explore all that Zaccaria Pinball has to offer. You can find more details in the Discussion section or directly in-game in the Store tab.

Each of our bundles is a “Complete Your Set” pack. If you already own any DLC, its price will be automatically deducted, so you only pay for what you don’t have. We have also updated our prices from 2016 to reflect the move out of Early Access and changes over the years.

You know that Zaccaria Pinball updates never come without surprises. That's why we're preparing something special for you. 

Attention, players! The Primal Carnage Table Pack has arrived!Inspired by Circle 5 Studio’s popular Primal Carnage game. The pack includes four thrilling tables: a retro, solid state, remake, and deluxe table. Dinosaurs are taking over the dome, and you’ll hear radio messages from human survivors guiding you through the chaos. Copy that? Get ready to flip like never before!

And since it's such a special day, are you ready for another surprise

Step right up, pinball fans! The crowd is buzzing, the lights are flashing, and the wait time is longer than ever because everyone wants a ride! Get ready for Devil Riders Deluxe, packed with stunts, fire, and daring tricks. Feel the adrenaline rush as you loop, flip, and spin through daring challenges. It’s the ultimate thrill ride, and the perfect way to celebrate leaving Early Access! Hold on tight, because this is one ride you won’t want to get off. Grab your flippers, aim for the jackpots, and let the excitement take over, the table has never felt so alive!

Since leaving Early Access, we have worked to make the current version as stable and bug-free as possible. To start fresh, we decided to make some changes to the bug reporting system. The existing bug report topic has been renamed to “Bug Reports of Early Access”, preserving all previous reports. Additionally, we set up a new topic called “Bug Report” where you can share any bugs you find from this update onward.

For those who love a great soundtrack, the awesome music tracks from these new tables are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC. In response to popular demand, the new trailer music has also been included in this DLC.

Here’s what’s new and improved in this update:

  • Replays now show the player’s environment and settings. This long-awaited feature lets you see the table and view configuration of the player you’re watching.
    (Note: older replays won’t include this data)

  • Added an Around button to both standard and Tournament leaderboards, allowing you to instantly jump to your own ranking on the global list.

  • Fixed the scrollbar text wrap issue. The text no longer overlaps the scrollbar.

  • Improved multi-controller support for analog axes and rumble feedback when using XInput.

  • Analog nudge fix under XInput. The analog stick now correctly behaves as a digital input.

  • Fixed an issue where players without the Bronze DLC could incorrectly access camera 5–7 views.

  • Screen rotation issue fixed. Images are no longer squashed when using the “Rotate Screen” option.

  • Options preview window now displays the correct previews. Now the preview disappears correctly if the setting does not have such a video or image.

We fixed an issue that could cause OneDrive to affect the proper functioning of save games. To make sure everything works smoothly, we’ve moved the save game location from your Documents folder to AppData.

The process should happen automatically, but just in case, your old save files will stay in the original location as a backup.

Old location: C:/Users/<USERNAME>/Documents/Zaccaria_Pinball
New location: C:/Users/<USERNAME>/AppData/Local/MagicPixel/Zaccaria_Pinball

Leaving Early Access does not mean we are done, far from it. We will continue to add new content, features, and optimizations, just as we have for nearly a decade. But today marks a new chapter.

Thank you for sticking with us through this long, exciting journey. Zaccaria Pinball would not be what it is without you.

Happy flipping,
The Magic Pixel Team

https://store.steampowered.com/app/4097430/Zaccaria_Pinball__Devil_Riders_Deluxe_Pinball_Table/

https://store.steampowered.com/app/2722350/Zaccaria_Pinball__Primal_Carnage_Table_Pack/ https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/

Flesh & Fiber - Tactical_Nerd

-Remade every existing model.

-Remade every existing ui element.

-Complete overhaul of the building system.

-Added a visual for durability on tools.

-Fixed a bug where the durability on one tool would save to others.

-Temporarily removed the ramp from the game.

-Remade all animations and added new ones.

-The player no longer eats food from their inventory.

-The player no longer build from their inventory.

-Changed the ui of the crafting system.

Exofactory - reverseholic
Hotfix 2025-10-16 #1

A few things that I had the energy to fix. More to come, but probably not today.

  • Small optimizations resulting is some performance increases.

  • Fixed subtitles appearing below window UIs

  • For some users right clicking in a Splitter or Merger would cause a crash. I was not able to recreate it but I think I fixed the underlying cause.

  • Due to popular demand the Exoframe camera was moved back up.

UNEXTINCTION - billionaireinspire719

Hello Players,
Mega Update is Live now and I have mentioned everything below What's New and Updated :)

What's New ?
1. Added +5 minutes new adventure

Remembered the duck you found at the boat ? It's not a normal duckky now!
Remembered the poor ptero taken down by a jet ? He transformed now!

2. Added Multiple Languages Support

Added Multiple Languages so that you can enjoy it in your own language without any hesitations in understanding and reading.
Languages added:

  1. German

  2. French

  3. Russian

  4. Simplified Chinese

  5. Spanish

    Note: There may be some errors or mistakes but if you find any mistakes or should be improved then please comment below and I will solve that problem. It's translated by real humans and no AI.

What's Fixed ?

1. Fixed that boat bug where you are under the map, I fixed that many times but still was happening so I changed the whole code and I promise it will not happen again.
If still happens then please comment below but there's almost 0% chances it will happen.

2. For those who were finding it difficult to find the rock near the campfire, I made that thing easy too so that you can see it easily.

(If any other problems you are facing or suggestions please comment below and I will look into it)


Offered 40% Discount for limited time so that new players can try and play my game and enjoy the new update!

Thanks for reading and supporting me, there are more things to come in future updates ;)

旅居魔女与她的毕业课题 - 抗圣肝脏干

As expected, no matter how smoothly the internal testing goes, I still get nervous when it’s almost time to show the game to everyone.

If all goes well, you’ll soon be able to play the demo. While waiting for the review process, I’d like to take this chance to share a few thoughts.

Orscat, the writer of this game’s script, has mostly written short fanfiction before—this is his first attempt at commercial writing.

He hopes to have the opportunity to write a sequel, as there are quite a few regrets about this title. Many compromises were made to drive the story forward.

First, regarding the two main characters: during the late 16th century, two women entering a male monastery would have been almost unthinkable.

Next, about Solena. Female hunters at that time were extremely rare, if they existed at all. And her age—back then, childhood for women was quite short, with 14 or 15 being the usual age for marriage. A 19-year-old female hunter was likely a compromise product

Also, here are answers to some frequently asked questions recently:

1、Both main characters in this game are female. The biggest reason, of course, is that the writer is *REALLY REALLY* love writting girls' story (laughs). However, the focus of this work remains on adventure and the dynamic of "comrades who fight side by side despite ideological differences." There is no romantic development beyond deep friendship.

2、Regarding the setting, the late 16th century was chosen mainly because it was an era where blade and firearms coexisted. Cannons had already become widespread, and matchlock guns were gaining popularity but had not yet fully replaced spear infantry. Perhaps this work will capture a romanticized scene similar to the one in Royal Space Force: The Wings of Honnêamise, where last-generation piston fighters duel with first-generation jet planes.

3、Still on the setting—if there’s a sequel, maybe we could lightly touch upon the Thirty Years' War? How would unprotected flying units develop new tactics against large groups of archers and musketeers?

4、Regarding the game’s theme, a large part of it was actually inspired by that meme: “Before Newton discovered gravity, humans could fly.” The writer suddenly thought—what if magic that moved with the heart truly existed, until humans realized it was fundamentally impossible?

Anyway, please give it a try when it’s out!

Fellowship - Arc_Brad

https://store.steampowered.com/app/2352620/Fellowship/

Fellowship is Available Now in Steam Early Access! 

Fellows, the time has finally come... Fellowship, the first-ever multiplayer online dungeon adventure (“MODA”) is available now in Steam Early Access! Get Fellowship now to see how it takes fan-favorite elements of MMOs, MOBAs and ARPGs to give you an epic co-op dungeon running adventure. Those who embark on this adventure from the very beginning of Early Access will be able to experience the core vision of Fellowship: all dungeon runs, all the time – giving you the action you want right from the start.  

Today’s launch is a big moment for us, but it marks just the beginning for Fellowship, as the game will evolve thanks to YOUR feedback. It’s important to note that by going into Early Access, Fellowship is still in active development and not in its final state yet -- with some elements, including localization, to be changed and improved over time. You may even see new, work-in-progress Heroes and Dungeons get added in! Over the course of Early Access, Fellowship will get even better as we develop our game alongside you. We encourage you to give as much feedback as possible as we want to make Fellowship the best it can be before we’re ready for it to fully launch into 1.0 next year! 

To celebrate today’s Early Access launch, Fellowship is on sale for 10% off its Early Access launch price of $24.99 from today until October 23. Players who’d love to show their support for our studio (Chief Rebel) and Fellowship’s development can also get the Supporter Edition for Fellowship via Steam, which includes the Early Access version of the game along with three Supporter Packs -- with each pack granting three exclusive armor skins and one exclusive mount. The packs are available individually for $19.99 each, all together in a Supporter Pack Set bundle for $39.99 (does not include the Fellowship game SKU) and available in Fellowship’s Supporter Edition for $59.99 (the game and all Supporter Packs purchased together). The packs, bundle and Supporter Edition to also be available for 10% off from October 16 until October 23. Additionally, starting today, we have Twitch Drops available! From today until November 6, you can watch your favorite streamer play Fellowship with Drops enabled and earn free in-game rewards just by watching. 

For everyone who’s supported us to get to this major milestone, we just want to say, THANK YOU! As a new, indie studio, we’ve poured our heart and soul into getting to this point, so we’re absolutely thrilled to have you all jump in the game in Early Access and for newcomers to jump in too. While today is a big moment for all of us, today’s Early Access launch really is just the beginning of Fellowship, as this ambitious and new title of ours will be a constantly evolving adventure that we’ll build together with all of you.  

Looking Ahead  

With Fellowship being our first title as a studio, we’re first just really excited to involve the community (you all!) even more directly with the development of our game. But we know many of you might be wondering what’s to come after today’s launch. We have several plans in-mind for content and features for the Early Access period of the game and beyond, but we will make adjustments if we hear that there’s something that you all really want to see. Following today’s launch, our first order of business to focus on getting as much feedback as possible and primarily focus on quality of life improvements along with bug fixes and game balancing. Once we’ve had a chance to review all feedback and make sure things are running as smoothly as possible, we then plan to share a roadmap that details what’s in the pipeline for new features over the next few months. 

At the moment, Fellowship is planned to be in Early Access for approximately six months, but this can change depending on community feedback – as we will strive to discover what the community wants in Fellowship to help shape it into the best possible game it can be before it enters 1.0 launch next year. 

What You Should Know Before Jumping into Fellowship in Early Access 

Now there’s a few key things you should know before jumping into the Early Access version of Fellowship! Check out the video above from our incredible Community Director, Hamish Bode, to find out everything you should know and more.  

Also, we know some of you might just want a FAQ. Well, we’ve got you covered!  

Early Access FAQ 

Where can I share Early Access feedback? 

Please share your feedback via our official Discord in the #early-access-feedback channel, as we will be actively monitoring, collecting and responding to feedback that’s given there – and using the feedback to discover ways to shape Fellowship during Early Access. 

What servers are available? 

Servers are in NA (Boston) EU (Amsterdam) and Asia (Hong Kong) 

Does my Open Beta progress carry over to the Early Access version of the game? 

It does not.  

What do I do if I encounter an issue during Early Access? 

As the game is still in active development during Early Access, you may occasionally encounter issues with your game. If you do, please report them in the ⁠#bug-reports ⁠channel on Discord so our teams can track them. 

What can I expect with this Early Access version of the game, and what’s the plan for Early Access development? 

The game’s Early Access launch marks just the beginning of Fellowship, as this new title will be a constantly evolving adventure with a slew of content that will be added and evolve thanks to player feedback throughout the course of Early Access.  

If you jump into the Early Access version at launch, you’ll be able to choose from nine Heroes across three archetypes: DPS, Tank, and Healer, and play through multiple Dungeons, each with tough enemies, unique bosses, and challenging mechanics. As you complete dungeons, you’ll earn gear, almost all of which have its own visual look so you can customize the look of your chosen Hero. 

We have several plans in-mind for content and features for the Early Access period of the game and beyond, but will make adjustments if they hear that there’s something the community really wants to see. Following Early Access launch, we plan to first focus on getting as much feedback as possible and primarily focus on quality of life improvements along with bug fixes and game balancing. Once we have reviewed all feedback, we then plan to share a roadmap that details what’s in the pipeline for new features over the next few months.  

How is the full version planned to differ from the Early Access version? 

The core vision of Fellowship is available right from the start of Early Access, but for the full version we’re planning on including more content, systems, and features. We have lots of ideas and plans, but will also take feedback from our players to heart and may make adjustments if we hear that there’s something the community really wants to see! 

Why Early Access? 

We want to involve our community more directly in the creation of Fellowship and with the public tests we’ve already completed, we’re convinced that the best version of Fellowship is one that is made with and for our players. 

We already have a strong foundation for what Fellowship is, and now we’re excited to put it in the hands of our players so we can hear what they have to say about every change and update that we make to improve the game. 

Approximately how long will this game be in Early Access? 

Fellowship is planned to be in Early Access for approximately six months, but this can change depending on community feedback – as we will strive to discover what the community wants in Fellowship to help shape it into the best possible game it can be before it enters 1.0 launch.  

Will the game be priced differently during and after Early Access? 

We haven’t made a final decision about pricing after Early Access, though the price may increase for the 1.0 full release. 

How are you planning on involving the Community in your development process? 

Throughout Early Access we will be keeping an eye on community feedback on Steam, Discord, and other social media channels. We may not reply to every comment and suggestion, but please know that we are listening to you! 

Our close relationship with our community is something that we will be fostering through streams and events where our players will have their voices heard so keep an eye out for new events that we’ll be working. 

What's ArcLite? It popped up when I clicked "Play" on Steam. 

ArcLite is the launcher for Fellowship. Through ArcLite, you can access the latest news, events, rewards, and community updates—all focused around Fellowship. Please see the ArcLite FAQ below for more details on ArcLite. 

ArcLite FAQ 

What is ArcLite? 

ArcLite is the launcher for Fellowship. Through ArcLite, you can access the latest news, events, rewards, and community updates—all focused around Fellowship

Will ArcLite run in the background while I’m playing the game? 

No. Once you launch Fellowship through ArcLite, the launcher will automatically close. 

Heard there's an in-game award I can get through ArcLite? How do I get it? 

The reward is for Fellowship players who verify their email when opening ArcLite. Simply enter your email address, complete the verification process, and the reward will be granted to you.  

Do I need to create an Arc account to play the game? 

No. You do not need to create an Arc account to play Fellowship. Email verification is completely optional. 

I already have the Arc application from another game. Will it interfere with ArcLite? 

No. ArcLite and Arc are independent applications and do not interfere with each other. 

I'm running into technical difficulties. Where do I seek support? 

You can click the Support option under the Arc icon in the top left corner of ArcLite, or simply visit

https://support.arcgames.com to create a support ticket. 

SHOCKWAVE TRIGGERS - Shinu Real Arts

Hello Pilots,

Unfortunately, I'll have to delay the release by a few days. Exactly after the 20th October.

Some of you may have guessed the cause, yeah, Steam Next Fest is still on going and I don't want Shockwave Triggers to be shadowed by the event.

So, once the Steam Next is over, Shockwave Triggers is going to be released. The game is already completed and just waiting.

Thanks a lot for your understanding! I hope I can count on your usual support once the game is out.

Cheers,

Shinu Real Arts

6:51
Remains - muffns

\[Reforged Only] The Scavenger perk now correctly grants weapon fragments for picking up worn-out weapons.(Thanks to Kostr184)

...

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