PANDA - jamesbennett1987

For everyone to see, This is the current official roadmap for PANDA. Green is what is currently released. Orange is upcoming, and everything in the blue box will be available in the free to play demo! This game will have a main story and 2 continuations, like an act 1 2 and 3, but acts 2 and 3 are through a new game plus instead of 100% new content. The secret levels will effect the story as you play giving multiple endings for the main story, and a branching effect for the endings of acts 2 and 3. The reason there is so much available in the demo is simply that I want people to have fun. I want to share this game and the main story free for everyone. If I ever want to make games like this again though, I need support. I like to think of this concept as a free to play game with a massive paid DLC. To get updates and news in real time and to support the game, make sure to follow on instagram https://www.instagram.com/jimbobulousprime/ and Twitter https://x.com/JimbobulousPrim

Infected Love : The Fatal Experiment - xxx_start

showcase demo steam next fest autumn 2025

Follow the latest updates on Steam and join our Discord \[[/p]

https://discord.gg/CqWSEN24mB

]! Share your experiences, connect with others, and get excited together!

Dawn of Corruption - Sombreve
Hey everyone!

The new release is ready!
I've lost count of how many playthroughs I've made to iterate on the balancing, but it was worth it.
Combat feels much faster, making the choice for your next move a lot more important.

I hope you enjoy the Lost Naga ending too~

This is officially the biggest patch notes I've ever made lmao, big version!

Have fun!


Release Notes 0.11.7


Features:
Added Lost Naga ending.
-Available after strengthening Silas' Claim.

Added "Memories of Silas" Achievement.

Added art for the inside of Apothus' Castle (By Deriaz!).
-Changes when you destroy the ceiling of the main hall.

Added Overpower ability (Gain % Strength for each second spent in combat).
-Unlocked at level 1.
-Minotaur Guard starts with 5 ranks.
-Lost Prisoner starts with 5 ranks.
-Drenth starts with 5 ranks.
-Apothus starts with 5 ranks.
-Imp starts with 1 rank.

Renamed Prowess to Agility.

You can now fight Apothus even after promissing to join him.

Won encounters requirement to starting The Might encounter is now 20 (from 30).
Strength requirement to starting The Bind encounter is now 45 (from 20).


Balancing:
Changed player starting stats to 60 hp, 10 Agility and 30 Strength. (from 100 hp, 30 Agility and 15 Strength).
Changed Nyx Spawn health to 170 (from 210).
Changed Leviathan health to 150 (from 250).
Changed Lost Prisoner health to 250 and Strength to 70 (from 500 hp and 50 Strength).
Changed Lost Naga health to 350 and Strength to 160 (from 500 hp and 70 Strength).
Changed Drenth health to 350 and Strength to 100 (from 700 hp and 70 Strength).
Changed Imp health to 60 (from 64).
Changed Apothus Form 2 health to 1000 (from 1200).


Every global stat based abilities now grants multipliers on top of their bonus to their respective stats.
-Size tiers grant 10%, 20%, 50%, 75%, 100% to Strength.
-Muscle tiers grant 10%, 20%, 50%, 75%, 100% to Strength.
-Balls tiers grant 5%, 10%, 25%, 35%, 50% to Agility.
-Cock tiers grant 5%, 10%, 25%, 35%, 50% to Agility.

Reworked "Unarmed Strike" fight move into "Pummel".
-Has a 100% strength multiplier (from 70%).
-Has 7 base damage.
-Takes 2 seconds to perform.

Reworked "Bash" fight move into "Quick Jab".
-Has a 50% strength multiplier (from 100%).
-Has 3 base damage.
-Takes 1.2 seconds to perform (from 2).

Warrior of Duality now grants strength when corrupted instead of arousal.
-It is also unlocked from Level 1 (from 3).

Increased Empowering Drink stat gains to 15 hp, 10 Agility and 10 Strength per rank (from 5 hp, 5 Agility and 3 Strength).

Increased Deadly Aim crit chance gain by 10% per rank (from 7%).

Piercing Precision is now unlocked at Level 1 (from 5).

Vampiric Lust now heals for a percentage of max health instead of a set amount.

Changed healing amounts for Joint Assault to 2.5% per rank (from 5% per rank).

Strength of the Forgotten is now available at Level 1 (from 5)
-Still needs to be in NewGame+ for it.

Increased Block's damage mitigation to 45% (from 30%)
Increased Prideful Ascent time cost to 5 seconds (from 4).

Reduced growth multipleirs to Sigil Triad by about half.

Increased Silas' Dominance growth multiplier to 50% (from 20%).

Silas' Claim gains a 3x multiplier to its size theft values every time it's empowered.

Changed stat gains upon leveling up.
-Odd levels now grant 30 hp (from 20).
-Even levels now grant 7.5 Strength (from 4).

Changed leviathan choice restrictions.
Changed leviathan corruption calculation.


UI:
Added animated fades to combat report as new moves are added to it.
Moved time left before opponent's next move to the bottom of the fight window.
Added tooltip display for XP and Essence modifiers.
Cleaned up links in the main menu screen.
Added Corrupted glitches to the Balls stat when infested by Nyx Spawns.

Bugfixes:
Fixed an issue where negative body stats would not be shown in the character sheet.
Removed unused attack timing settings from Ferro's teammate menu.
Fixed an issue where The Might's fight rewards were much lower than expected.
Fixed an issue where Lukka would always complain that his reservoir was empty, until it was full.
Fixed a Lukka passage counting as an expedition.
Fixed issues with Mutation table.

This version is NOT compatible with saves from 0.11.6, but you can restart the game with your Essence, Achievements, and Exp from older saves.

https://www.patreon.com/sombreve

https://dawnofcorruption.net/
Tommy's Journal - tdizzzle
Changed compiler from 32 to 64 bit, so it will actually open.
Ka: Keepers & Assassins Playtest - drasticore
Fixed dropup sound targetrpc call in timemanager
Fixed levelup slider reset bug
Fixed controls block on start,death,respawn
Fixed arena chat rpc bug
12:15pm
Tailor Simulator - thirdluck21
Tailors,

               Thank you for all the feedback you shared throughout Next Fest. Thanks to you, we’ve identified and fixed many issues. Our development team is reviewing every piece of feedback one by one and continues to reflect the necessary adjustments and fixes in the game.

Highlights of fixes and improvements:

• The opening flow and the first mission schema have been redesigned.
• Bicycle issues have been resolved; basket capacity increased.
• The in-game economy has been reworked.
• New storage spaces have been added to the workbench and cutting table; various bugs there have been fixed.
• Odd/inconsistent numbers seen on the money display have been corrected.
• Technocomp has been removed; a new shop where you can buy a bicycle and a car has been added.
• All languages have been added; translation errors have been fixed.
• Audio adjustments have been made.
• The save system has been revamped; an auto-save on exit feature has been added.
• The bug causing clothes to disappear has been fixed.
• The requirement to go home has been removed.
• Bugs in the order book have been fixed.
• Localization issues have been resolved.
• The humorous bug at pedestrian crossings has been fixed.
• Mouse settings have been added.
• The bug causing customers to return naked has been fixed.
• Lettering errors on signboards have been corrected.
• The quest system has been updated.
• Texture corruptions have been fixed.
• Bugs in customer behavior have been fixed.
• General performance improvements and optimization have been made.

That’s all for Hotfix1 for now. Have fun! 😊

 
DISCORD REDDIT

12:14pm
I Hate My Waifu Streamer - nozorigames
Updated:
  1. Fixed bug with donations

  2. Removed a copy of an unused image from the gallery (9th CG art)

  3. Changed the colors of the balls in the Lines game for better distinguishability

!!! Some saves may be broken due to the game engine's peculiarities! We apologize for any inconvenience.

Loded Depths - Skitterbyte
Build Version 1.0.3 Summary

Patches:

Fixed - Further refined spawn mechanics of enemies. They should appropriately respect light sources.

Fixed - There were edge cases where treasure would spawn initially as a wooden chest and not as a ancient chest.

Fixed - It was possible to place player made walls inside the terrain.

Fixed - Issue where the rotate key keybind was not appropriately reflecting on HUD.

Fixed - Placing building objects now respect placed objects.

Building Changes:

Added - The ability to freely place objects within the world that are not structures.

Added - The ability to place chests on shelves.

UI Changes:

Added - 'Snap To Grid' toggle for placing objects. This has been keybound to C by default.

Update - Changed headers in Forges to match interact text descriptions.

Feedback Notes:

Appreciate everyone who tried out the Demo up until this point. I will continue to release updates as I can. Suggestions can be posted to the Discord.

Computer Shrilow Playtest - MeltyKelpy

- you can rebirth from the curse picker without rehexing now. oops.

- game no longer improperly detects state of rehexing, should properly set to false after rehexing

- RBToken Multiplers added to Curse Picker, as well as restructuring its layout!

- Curse Picker menu has been switched around, you pick curses first and THEN you pick rebirth Requiremment

- Playtester Builds now have debug access

12:09pm
Tommy's Journal - tdizzzle
  • Finalized mother's good ending (secret) boss fight
  • Dramatically decreased assets (by 1000+) with roto-video (to increase performance)
  • Mother's chase (bad ending) intensified for more of a threat
  • Replaced all royalty-free content with original soundtracks and sound design
  • Sister's sacrifice has an animation
  • Gore button animation
  • Inspectable paintings and bookshelf
  • Mirror logic increased for immersion
  • Beginning of the Sister's (good ending) boss fight

-more coming soon!
...

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