Escape to Moscow - mephi1984

Hello everyone, the game is updated! I fixed some text errors, I added reference to Escape To Moscow 2 and I added two achievements. Enjoy!

Endless Corridors - Lorcan

Endless Corridors - V1.0.1.0 Beta

New Features

- Added items:

- Glock 17

- Glock 17 Magazine

- 9x19 Bullet

- 9x19 Ammo Box

- Stackable items

- Beta Tester screen on main menu on launch of game

- Glock 17

Added weapon "Glock 17". In current version does not have any use and the item cannot be equipped in inventory. For testing press "1" on keyboard to equip.

- Recharging / Reloading of items

Some items can now be used multiple times and some can be recharged with specific items.

- New Settings

- Look Sensitivity

- New Achievements

- Swift Exit - Exit the corridors in under 5 minutes

- Speedrunner - Exit the corridors in under 1 minute.

Changes

- Speed of item moving in inventory has been increased significantly.

- New item thumbnails

Fixed Bugs

- Bug where Main Menu Corridor Generation would fail causing camera on main menu to sometimes go through walls.

- Map type selector not generating correct map that was selected

- Fixed generation getting stuck on specific seeds.

- UI on 16:10 resolution would get cut off.

- Fixed errors in console during game.

Please report any bugs you find in the Discord or use the Report Bug button in the bottom left of the pause menu. That or just privately message me.

Thanks for playing and have fun!

TrackDayR - AO17

We are pleased to announce the beginning of a new collaboration with Feula Tracks, one of the most recognized creators in the MX track-modding scene.

The first result of this collaboration will be Oak Ridge, which will be integrated directly inside TrackDayR in the next major update.

This initiative is not a single episode. Oak Ridge marks the start of a broader path that will bring curated, creator-made MX content natively into the game over time.

We also have additional work in progress — not yet shown — and we are confident that the MX community will appreciate both the feeling of the upcoming update and the direction this collaboration opens.

Stay tuned — this is only the beginning.

Old World - Auverin (Hooded Horse)
Over the last few months, Old World has received two main branch updates and kicked off another global community tournament series. Here's a roundup of all the recent Old World news that you might have missed.

Old World is also part of the Hooded Horse October Publisher Sale, at 75% off on Steam. Check it out, and the other games that are included in the October Publisher Sale.

Hooded Horse October Publisher Sale



Old World News Recap

Old World's August update brought some map size changes, multiple victory adjustments, and several AI improvements. Here are some highlights:
  • Decreased the size of the duel map
  • Added a new Tiny map size
  • Victory conditions are disabled for other players after the first being achieved
  • Adjustments to prevent AI from founding a religion for a certain number of turns
For more details on everything else that came with this update, check out the full changelog:
https://store.steampowered.com/news/app/597180/view/502834059926307058
The September update introduced additional AI improvements, changes to scout visibility, and theology balancing. Here are the highlights:
  • New visibility rules added for scouts
  • Theology bonuses adjusted to rebalance spread changes and monk happiness
  • Tribal behavior is made less predictable
  • AI logic improvements for water control, exploration, retreat, and performance
  • UI changes and updated tooltips
Check out the full changelog for a complete rundown of everything that changed in the September update:
https://store.steampowered.com/news/app/597180/view/503962497384974566?
Between releasing updates, the Old World team also kicked off their 2025 community tournament! Starting in early September, 30 players from around the world participated in a series of 1v1 network duels. The content creator community came together and provided live commentary and stream coverage of these matches.

You can check out the official YouTube playlist to see how this year's community tournament has shaken out so far. But keep an eye out for more updates, because the tournament isn't quite over yet!

Thanks for reading, and happy gaming!
- The Hooded Horse Team

https://store.steampowered.com/app/597180/Old_World/
Clones Conquer Worlds - protoukr

🌱 Enhanced Progression Patch – the progression system has been improved. Players now unlock more complex and strategically demanding cards gradually, starting with simpler but still interesting ones.

🌍 The game now rewards experimentation — exploring different worlds and conquest paths pays off, as each world features its own unique set of cards to discover

AI Learns To Drive - ActivationFunction
🚀 NEW FEATURES
  • New Content: 3 tracks, 4 challenges 54 stars total - leaderboards disabled for testing
  • New Sensors: Front/Side Acceleration, Wall Distance
  • New Achievements: Drift Master, Terminal Velocity
  • Lap Notifications: Shown when completing new best lap
🧠 NETWORKS
  • DriftMaster: New network specialized for drifting
  • Updated Networks: Eagle, Rhino, Sleipnir with brake control
  • Removed: Cheetah network
🛠️ IMPROVEMENTS
  • Distance Display: All units now metric (m, km/h)
  • UI Scaling: Better scaling across resolutions
  • Sensor Editor: Better descriptions and naming
  • Population Settings: Higher default population size
  • Decimal Precision: Unified across all displays
🐛 FIXES
  • Fixed: Reward Sliders: Values no longer reset when saving
  • Fixed: Leaderboards: Upload rate limiting issues
PANDA - jamesbennett1987

For everyone to see, This is the current official roadmap for PANDA. Green is what is currently released. Orange is upcoming, and everything in the blue box will be available in the free to play demo! This game will have a main story and 2 continuations, like an act 1 2 and 3, but acts 2 and 3 are through a new game plus instead of 100% new content. The secret levels will effect the story as you play giving multiple endings for the main story, and a branching effect for the endings of acts 2 and 3. The reason there is so much available in the demo is simply that I want people to have fun. I want to share this game and the main story free for everyone. If I ever want to make games like this again though, I need support. I like to think of this concept as a free to play game with a massive paid DLC. To get updates and news in real time and to support the game, make sure to follow on instagram https://www.instagram.com/jimbobulousprime/ and Twitter https://x.com/JimbobulousPrim

Infected Love : The Fatal Experiment - xxx_start

showcase demo steam next fest autumn 2025

Follow the latest updates on Steam and join our Discord \[[/p]

https://discord.gg/CqWSEN24mB

]! Share your experiences, connect with others, and get excited together!

Dawn of Corruption - Sombreve
Hey everyone!

The new release is ready!
I've lost count of how many playthroughs I've made to iterate on the balancing, but it was worth it.
Combat feels much faster, making the choice for your next move a lot more important.

I hope you enjoy the Lost Naga ending too~

This is officially the biggest patch notes I've ever made lmao, big version!

Have fun!


Release Notes 0.11.7


Features:
Added Lost Naga ending.
-Available after strengthening Silas' Claim.

Added "Memories of Silas" Achievement.

Added art for the inside of Apothus' Castle (By Deriaz!).
-Changes when you destroy the ceiling of the main hall.

Added Overpower ability (Gain % Strength for each second spent in combat).
-Unlocked at level 1.
-Minotaur Guard starts with 5 ranks.
-Lost Prisoner starts with 5 ranks.
-Drenth starts with 5 ranks.
-Apothus starts with 5 ranks.
-Imp starts with 1 rank.

Renamed Prowess to Agility.

You can now fight Apothus even after promissing to join him.

Won encounters requirement to starting The Might encounter is now 20 (from 30).
Strength requirement to starting The Bind encounter is now 45 (from 20).


Balancing:
Changed player starting stats to 60 hp, 10 Agility and 30 Strength. (from 100 hp, 30 Agility and 15 Strength).
Changed Nyx Spawn health to 170 (from 210).
Changed Leviathan health to 150 (from 250).
Changed Lost Prisoner health to 250 and Strength to 70 (from 500 hp and 50 Strength).
Changed Lost Naga health to 350 and Strength to 160 (from 500 hp and 70 Strength).
Changed Drenth health to 350 and Strength to 100 (from 700 hp and 70 Strength).
Changed Imp health to 60 (from 64).
Changed Apothus Form 2 health to 1000 (from 1200).


Every global stat based abilities now grants multipliers on top of their bonus to their respective stats.
-Size tiers grant 10%, 20%, 50%, 75%, 100% to Strength.
-Muscle tiers grant 10%, 20%, 50%, 75%, 100% to Strength.
-Balls tiers grant 5%, 10%, 25%, 35%, 50% to Agility.
-Cock tiers grant 5%, 10%, 25%, 35%, 50% to Agility.

Reworked "Unarmed Strike" fight move into "Pummel".
-Has a 100% strength multiplier (from 70%).
-Has 7 base damage.
-Takes 2 seconds to perform.

Reworked "Bash" fight move into "Quick Jab".
-Has a 50% strength multiplier (from 100%).
-Has 3 base damage.
-Takes 1.2 seconds to perform (from 2).

Warrior of Duality now grants strength when corrupted instead of arousal.
-It is also unlocked from Level 1 (from 3).

Increased Empowering Drink stat gains to 15 hp, 10 Agility and 10 Strength per rank (from 5 hp, 5 Agility and 3 Strength).

Increased Deadly Aim crit chance gain by 10% per rank (from 7%).

Piercing Precision is now unlocked at Level 1 (from 5).

Vampiric Lust now heals for a percentage of max health instead of a set amount.

Changed healing amounts for Joint Assault to 2.5% per rank (from 5% per rank).

Strength of the Forgotten is now available at Level 1 (from 5)
-Still needs to be in NewGame+ for it.

Increased Block's damage mitigation to 45% (from 30%)
Increased Prideful Ascent time cost to 5 seconds (from 4).

Reduced growth multipleirs to Sigil Triad by about half.

Increased Silas' Dominance growth multiplier to 50% (from 20%).

Silas' Claim gains a 3x multiplier to its size theft values every time it's empowered.

Changed stat gains upon leveling up.
-Odd levels now grant 30 hp (from 20).
-Even levels now grant 7.5 Strength (from 4).

Changed leviathan choice restrictions.
Changed leviathan corruption calculation.


UI:
Added animated fades to combat report as new moves are added to it.
Moved time left before opponent's next move to the bottom of the fight window.
Added tooltip display for XP and Essence modifiers.
Cleaned up links in the main menu screen.
Added Corrupted glitches to the Balls stat when infested by Nyx Spawns.

Bugfixes:
Fixed an issue where negative body stats would not be shown in the character sheet.
Removed unused attack timing settings from Ferro's teammate menu.
Fixed an issue where The Might's fight rewards were much lower than expected.
Fixed an issue where Lukka would always complain that his reservoir was empty, until it was full.
Fixed a Lukka passage counting as an expedition.
Fixed issues with Mutation table.

This version is NOT compatible with saves from 0.11.6, but you can restart the game with your Essence, Achievements, and Exp from older saves.

https://www.patreon.com/sombreve

https://dawnofcorruption.net/
Tommy's Journal - tdizzzle
Changed compiler from 32 to 64 bit, so it will actually open.
...

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