KeepUp Survival - Ares-X
Hello Community,

After many weeks full of updates and improvements, there is finally visible progress, the game is now very close to being “Mostly Positive” again!

That means an incredible amount to me as a solo developer. I’ve put a lot of time and heart into the recent updates to improve the experience for everyone.

Seeing that the changes are being noticed and appreciated motivates me enormously to keep going and make the game even better.

Thanks to the unknown supporters

Finally, I want to thank all the unknown supporters who picked up the Supporter Pack!

Even though I don’t know who you are, I can feel that there are people out there supporting the project in this way and that truly means the world to me.

Thank you for believing in the project and joining me on this journey.

Thanks to the Community

Your feedback, your support, and your patience mean incredibly much to me. I read as many messages as possible and try to implement your wishes in the best possible way. Without you, this project would not be where it is today.

The journey is far from over, there is much more to come!

Thank you for your trust and support, you’re incredible! ❤️


In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

Desktop Explorer - rdolfo
Cursor
  • Adjusted the way the game treats cursor sensitivity to reflect the system's DPI

  • Unlocked the cursor to allow players to take their cursor outside of the game if in windowed mode, or across multiple displays

General
  • Minor bugfixing

Phase Pal Playtest - ekene.obiesie

We’re excited to launch the Phase Pal website, where you can now upload your VRMs and generate custom voice clones starting November 10! Other Improvements & Fixes: Downloaded the Qwen model for enhanced performance Enabled Local LLM Mode Fixed Library Navigation crash Finally resolved the Local Chat Panel background issue Added Celeste

Neither Cross Nor Crown - fetterlockargent
+Added Radiant Shield drop
+Added Fleur-De-Lis indicator to Purple Flower in Flossau for clarity
+Prevented lockon tracking while dead
+Improved AI aggression trigger logic. This should reduce (or hopefully eliminate) instances of AI staring blankly at walls
+Further tuned Imp aggression (they will no longer chase you when they shouldn't be able to see you)
+Made the crawling imps easier to hit
+Tweaked wall-climbing to tolerate slightly lower walls
+Polished climbing geometry in Tutorial, Swamplake, Hafenhaven and in various meshes
Sticky Clicker! - imcool123YT

Hey guys. I'm back. Update time!

  • Removed anniversary update

  • Replaced "Ugly Yello" skin with "Scarlet" (scarlet can be purchased for 10,000 points)

  • THATS IT

ok beyh igujsdhnfkldmf.dfs

GESTALT: Memoria - KINJA
《GESTALT: Memoria》Demo v.1.2 is LIVE!

Hey y'all!

The first Steam update for GESTALT: Memoria's prologue demo is finally here! This is the result of many more playtests, watching streams, and analyzing YT videos, so thank you to all of the players who have helped this update happen! Here are the patch notes for this update:

PATCH NOTES:
  • Save/Load slots have FINALLY been fixed! The data no longer misaligns itself upon saving and loading. Previously, the text was only partially selectable, and now by selecting your play time you can save and load normally. Finally, the red screen that shows when overwriting a save for the first time no longer appears. This last one is temporary (I like this feature very much), but it isn’t behaving properly, so it’s been removed for now.

  • Holding down on the Steam Deck left analog stick will no longer take a Ren’py screenshot. This previously occurred because the Steam Deck defaults the left analog stick to WASD controls, where the ‘S’ key normally takes a Ren’py screenshot (If you are making a Ren’py game for the Steam Deck, I recommend you look into this as well!) The Steam screenshot feature will still be functional.

  • A typo has been corrected in the game’s opening warning.

  • A grammatical change has been made to a line of dialogue.

  • There has been a fix to the game’s Continue button, which now properly displays white text when there is a save file detected. 

  • A Load Game option has been added to the main menu. 

  • The Achievements screen has a “Close” button, as the previous button was hard for players to find. 

  • Discord and Patreon buttons have been added to the main menu.

  • A visual cue now changes after completing the first half of the demo. This decision was made in order to help others complete the prologue, hopefully without making things too easy.

  • Text denoting the demo as a prologue demo has been added to the main menu.

That's it for now! Hopefully this all helps new players out a little bit, while overall just being a much smoother experience. This may not be the demo's last update, so keep on playing as usual, consider joining the Discord or opening a topic in the Discussions, and keep supporting the game! For now, enjoy the new update!

-KINJA

Play the Demo!

https://store.steampowered.com/app/4103560/GESTALT_Memoria_Demo/

Support the Dev!

KINJA on BLUESKY

KINJAKO on BLUESKY

KINJAKO Website

1:41pm
Processor Dev Tycoon - Viytek
  • General UI improvements.

  • Fixed bugs in the save system.

  • Added the ability to delete products in the warehouse.

1:41pm
Deep Sea Heroes - Soul Coffee Studio's
Deep Sea Heroes is now available in early access, come join us!!!
Antenna Dilemma: Prologue - Goloso Games

Hi everyone,

I've just done a couple of minor edits and fixes.

Update

Fixes:

  • Unity vulnerability you maybe have heard about

Also, I've made a lot of progress on the next chapters, I'll share a news this month about that with more details and screenshots.

Thanks for your support :)

Yann

World Hockey '88 - Spectrecarnival
Hey! It's hockey season!

So here's a new update to celebrate!

Update 2 was intended to just be another small polish patch, the keyword here is "intended".

This is the largest update to the game thus far, and by far, overhauling many components of the game, and adding lots of key new features!

There's still lots of features on the roadmap so continue to stay tuned for new updates!

New ways to play!

- Alternate win conditions! You can now play non-timed matches with a target goal count.

New Teams!

- Added Mexico and Spain to the roster for a total of 30 teams! (+8 Secret Teams for 38 in total)

World Champion

- Now keeps track of your best outcome per difficulty level, and how many times it's been completed.

- World Champion mode now has achievements!

- Fixed screen-shake missing from VS card

- 'Game Rules' submenu is now consistent with Exhibition mode with additional polish.

- Fixed Team Setup missing gamemode header

Online Multiplayer

- Decreased likelihood of desyncs by increasing the minimum frame delay and adding leeway for ping spikes.

- Fixed major crash caused by change in most recent patch

- Fixed lobby player list carrying over from previously hosted lobby.

- Fixed team setup changes not applying to other players in the lobby.

- Fixed allowing the host to start the match pre-maturely resulting in crashes or erroneous states.

- Friends list now shows which friends are online!

- Join Lobby will no longer display lobbies running on different versions of the game.

Tournament Mode

- Fixed opening submenus during a transition causing a transition to erroneously freeze.

- 'Game Rules' submenu is now consistent with Exhibition mode with additional polish.

- Cleaned up Tourney stats

Practice Mode

- Player Settings are now always available in Practice Mode.

Default Settings

- Zoom Mode now defaults to "Fixed" rather than "Dynamic".

- Default game speed is now faster (MODERATE instead of STEADY).

CPU Behavior

- Fixed an airbourne puck not bouncing off of goalies properly.

- Harder difficulty CPUs will now slowdown less (or not at all) before taking a shot.

- Improved difficulty balancing across different gameplay speed settings

- Improved legend difficulty goalie balancing.

Internal Improvements

- Performance optimizations across the board.

- Fixed baseline alpha-cutoff being too high. (may not have a noticable impact, translucent effects may be smoother)

Puck

- Puck is now smaller and proportions have been fixed. (Collision is also smaller to match)

- Added settings for changing the pucks color.

Audio

- Added Crowd & Goal Horn volume settings

Cosmetic
Scenes

- Goal sequence can now be skipped by the scoring team (or always if it's a CPU player).

- Goal sequence camera has been improved and made more consistent.

- Fixed various issues with the lighting in the pre-game sequence.

UI

- Added UI indicators for off-screen players.

- Added setting to enable/toggle common abbreviations.

Arena

- Added ceiling light reflections!

Menus
General

- Added smooth transitions to nearly all menus.

Match Results

- General Polish

- Added MVP players.

- Added displays for game length (in real time) and game speed.

- Game Rules can now be viewed and modified from the results screen.

- Penalty minutes now won't display if penalties/fights are disabled.

- Winning team now has a crown over their flag

- Exiting to main menu is no longer abrupt and is now consistent with other menus.

- Fixed prompts being inconsistent with other menus and not considering other players.

Game Setup

- Now more consistent with Team Select menu.

- General polish / cleanup.

- Fixed player settings, team lineups, and CPU difficulty settings sometimes not saving.

- Fixed occasional inconsistencies between 1-player and 2-player prompts.

- Fixed prompts not always using the correct font.

- Fixed right-side input prompts being incorrect in CPU vs CPU mode.

Pause Menu

- Fixed crash when a controller is disconnected while the game is paused.

- Player Settings option is now available in the pause menu of all game modes.

- Gameplay Settings are now accessible (only in exhibition mode).

...

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