7:55pm
Fishing Relax - Toprogress
- Improved the initialization process of the "Players" window.
- Fixed small bugs that were resetting the page of the "Players" window to the first page when the focus in the search or pages input field was lost.
- Russian and Chinese characters now display correctly in the game.
- Fixed a bug that made the fishing reel go crazy when clicking on it with multiple buttons simultaneously. Thanks to Xhell for reporting the bug.
- It is now possible to reel in fish by holding "spacebar" on computer. Thanks to Ardenwolfe for suggesting this improvement.
- Added a "Reconnect" button after losing the internet connection in the login screen and in the game. Thanks to Ardenwolfe for suggesting this improvement.
- Added a "Quit game" button to the login screen. Thanks to Ardenwolfe for suggesting this improvement.
- Added a "Quit game" button in the game and that displays only after losing the internet connection. Thanks to Ardenwolfe for suggesting this improvement.
- When the "Internet connection lost" message box is displayed, the fish and treasures stop disappearing and spawning until the message box is closed.
- Instead of being saved after each area visited, each fish or each treasure fished, your progression is now saved every minute and on quitting the game. Depending on your device, abruptly quitting the game, with ALT+F4 for example, may cause your progression to not be completely saved. I strongly recommend using the button "Save and quit" in the Options menu to save your progression and exit the game properly. This new save system is a little bit more dangerous for your progression, but I did my best to make sure your progression is saved properly if you use the "Save and quit" button. Also, this system is way more efficient at saving your bandwidth and my free credits on Unity Cloud, helping me in keeping Fishing Relax free.
- The keybind "B" that hides the buttons is now disabled when the "Players" menu is open. Thanks to kitt for reporting the bug.
- Improved the data collection system for analytics regarding fished treasures, fished fish, and visited locations.
Life of a Dispatch English Teacher in Japan - funkydinosaurs

Life of a Dispatch English Teacher in Japan now has a full Japanese localization. Now, Japanese-speaking audiences have a chance to experience the story and the pain of the main character, too.

If you have any Japanese-speaking people in your life, please share this game with them. The game is free, short, and addresses important issues for foreigner life in Japan, so I hope it makes a big impact.

And thank you so much for the hundreds of people who have downloaded and played the game so far! It means a whole lot to the Yuri Kissaten team that people are enjoying our work. We hope to release more Japan-set emotionally heavy games in the future. (And cute ones too of course!)

Cat Girl Survivor - CFK

The adorable adventure of the Cat Girl Mages, "Cat Girl Survivor"!
Version 1.12.0 User Convenience Improvement Update has been released!

The update includes the following changes:

① Made it possible to stop the slot machine faster.
② Added a feature to change the BGM in Endless Mode.
③ Fixed a bug where only poison damage was applied when an enemy was poisoned, preventing other damage from taking effect.
④ Fixed a bug related to Magnet item absorption.
⑤ Fixed an issue where the item acquisition speed from treasure chests was too fast, making it difficult to identify the item.

Please check our official X account for the update announcement as well!
https://x.com/minimumstudiogm

Please continue to enjoy the adventures of the cute Cat Girls! We look forward to receiving lots of feedback and support.

©2025 Minimum Studio Corp. All rights reserved. Published by CFK.

7:53pm
Fishing Relax - Toprogress

- Improved the initialization process of the "Players" window.

- Fixed small bugs that were resetting the page of the "Players" window to the first page when the focus in the search or pages input field was lost.

- Russian and Chinese characters now display correctly in the game.

- Fixed a bug that made the fishing reel go crazy when clicking on it with multiple buttons simultaneously. Thanks to Xhell for reporting the bug.

- It is now possible to reel in fish by holding "spacebar" on computer. Thanks to Ardenwolfe for suggesting this improvement.

- Added a "Reconnect" button after losing the internet connection in the login screen and in the game. Thanks to Ardenwolfe for suggesting this improvement.

- Added a "Quit game" button to the login screen. Thanks to Ardenwolfe for suggesting this improvement.

- Added a "Quit game" button in the game and that displays only after losing the internet connection. Thanks to Ardenwolfe for suggesting this improvement.

- When the "Internet connection lost" message box is displayed, the fish and treasures stop disappearing and spawning until the message box is closed.

- Instead of being saved after each area visited, each fish or each treasure fished, your progression is now saved every minute and on quitting the game. Depending on your device, abruptly quitting the game, with ALT+F4 for example, may cause your progression to not be completely saved. I strongly recommend using the button "Save and quit" in the Options menu to save your progression and exit the game properly. This new save system is a little bit more dangerous for your progression, but I did my best to make sure your progression is saved properly if you use the "Save and quit" button. Also, this system is way more efficient at saving your bandwidth and my free credits on Unity Cloud, helping me in keeping Fishing Relax free.

- The keybind "B" that hides the buttons is now disabled when the "Players" menu is open. Thanks to kitt for reporting the bug.

- Improved the data collection system for analytics regarding fished treasures, fished fish, and visited locations.

Double Dragon Revive - RRR

Hello everyone. We are the Double Dragon series development team at Arc System Works. In this sixth installment of our Developer's Diary Revive, our project for sharing information about the series, we will take a deep dive into co-op, an indispensable element of the beat 'em up genre.

Double Dragon Revive supports both local / online co-op.

Guillaume Cailteux (Creative Director) and Hiroshi Nagaki (Executive Director) from the game's development team will introduce the mechanics of co-op play and the Extra Mode, which offers a different way to play from the Story Mode.

Aiming to Create New, Passionate Co-op Memories

Guillaume Cailteux: When you think of beat 'em up games, I believe the image of co-op is very strong. From the late 80s to the 90s, games in this genre were mostly played shoulder-to-shoulder with friends on arcade cabinets or home consoles. Since the 2000s, online modes have become widespread, allowing people to play together with friends who are far away. Though the form has changed with the times, I think many people have fond memories of heated co-op battles.

We on the development team also grew up with those kinds of fun memories. That's why we hope that Double Dragon Revive will be an opportunity for you to create new memories.

Hiroshi Nagaki: We have paid the utmost attention to adjusting the game balance to ensure that it is sufficiently rewarding not only in single-player but also in co-op.

Fundamentally, we have designed it so that playing cooperatively feels more advantageous. For example, when one player performs an action that fills the Dragon Orb Gauge needed for Super Special Moves, the other player also gains a certain amount of the gauge. This allows players to acquire more resources than in single-player, making it easier to use the special moves and enabling a more stress-free progression.

Also, as is customary in co-op play, there's a classic fun to be had in coordinating attacks, like ganging up on a single enemy or splitting up to defeat enemies flanking you from the left and right. Please look forward to the Extra Mode, which we'll introduce later, as it includes missions that are difficult to clear without good cooperation.

Take on the Challenging Extra Mode with a Friend!

Hiroshi Nagaki: In Double Dragon Revive, we've also included an Extra Mode that offers a different kind of challenge compared to the main Story Mode. This is a game mode where you challenge missions with special clear conditions.

They are broadly categorized into Subjugation Missions, Defense Missions, Combo Missions and Destruction Missions, each requiring you to clear different objectives. The later missions are so difficult that even the development team can fail if they're not careful, so we definitely want you to give them a try.

Guillaume Cailteux:: We've put a lot of thought into the Extra Mode to allow players to better enjoy the diverse actions and game systems. We'd like you to first get to know the world in Story Mode and, once you're used to the gameplay, take this on as the next step.

Furthermore, as a reward for clearing missions, you can also learn the backstories of each character. You'll also discover the backstories of side characters and enemies—details that aren't covered in the Story Mode. Please get the game to enjoy this content!

Hiroshi Nagaki: We want this game to be played by a wide range of people, from those who are new to the beat 'em up genre to veterans. Also, Double Dragon Revive has pre-order bonuses. If you pre-order the game, in addition to bonuses like alternate character costumes, you will receive a completely new pixel art game called Double Dragon Dodgeball as a separate title.

This has turned out to be a fun game that supports local versus play, so please play it alongside Double Dragon Revive!

Double Dragon Revive is available for pre-order now!

Double Dragon Revive is scheduled for release on October 23, 2025. As of the publication of this article, it is available for pre-order.

If you pre-purchase the game, you will also be able to play Double Dragon Dodgeball.

https://store.steampowered.com/app/3012220/_/

https://www.arcsystemworks.jp/ddrev/

https://x.com/DD1987_PR

7:47pm
神树残响(Echoes of the Divine Tree) - 人鱼之歌
1.修复了传承之碑【水符文】效果下治愈灵脉无法抽卡的问题。
2.对无法完成【EX章-粮仓储备I】进行可能性的修复。(已经接受任务的需要回滚到接受该任务前的存档)
Black Squad - GM Jinkyeong


▶ Period: October 1, 2025 09:00 ~ November 1, 2025 09:00
▶ Premium Battle Pass final stage rewards will only change for the Season Pass.
- Free Battle Pass Level 40 Reward: 1 Normal Weapon Permanent Random Box
- Retained Battle Pass from July Special Anniversary
• Level 5: NIMRAVUS BAROQUE
• Level 20: G17DL DF TWINKLING 
• Level 30: AK47 DotSite ARCADE
- New Premium Battle Pass Reward Level 37 Reward: Captain Rozu Spray Paint
- Premium Battle Pass Level 39 and 40 Reward: Captain Rozu Exclusive Calling Card and Pass ALL WEAPON Selection Box
 
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7:43pm
Davy Jones Deckhand Playtest - Cass Bay Games
  • Pushed a fix for issue where audio mixers get set to zero sometimes when opening Settings Menu
  • Custom thumbnail art for Toad curse card
7:42pm
Maiden And Lord - liming9964

Dear Lord:

When the Culland bells chime their twelfth, we've prepared a moonlight treasure chest adorned with starlight for you. This exclusive gift code is a blessing from the girls, written with the sound of the Jade Rabbit's pestle pounding medicine and the sweet fragrance of osmanthus wine.

A special gift package for you: tm-Oc74DFC6

‌⏰ Claim Instructions‌

Valid until: October 15, 2025, 11:59 PM

‌🏮 Three-step Claim Guide‌

1️⃣ Tap \[Avatar] → \[Redeem Code] in-game

2️⃣ Enter the code like solving a puzzle in the Moon Palace

3️⃣ Check your email for the surprise of reunion.

The Moon will witness every moment of your heroic defense of the kingdom.

—Sincerely, the "Girls and Lords" Operation Team

7:39pm
Operator Ace's Simple Infinite Survival - Operator Ace
-Crawlers
-Crawlers can no longer charge at players like standing zombies
-Crawlers attacked distance reduced from 400 to 100
-Crawlers are now all the same speed (No matter what round) 180 base speed, after first attack 220 base speed
-Crawlers now play proper animation while crawling
-Zombie leg health increased from 35% of total health to 40% of total health before wave 10, After wave 10 leg health is 45% leg health
Note - It will still be "easy" to crawler a zombie in the early rounds

-Zombies
-Zombie damage reduced from 30 to 20, Max multiplication after round 15 jumping to 25 damage per hit
-Added more blood effects to body hits that don't GIB the zombie including Chest shots
-Start round zombies moved from 6 to 8. This does affect all other zombie round spawn numbers

-Weapons
-You can now sprint directly after reloading the "Undead Desire" double barrel shotgun without canceling reload
-Fixed Sten auto reload on empty leaving magazine in weapon

-Other
-Munition Maximizer can no longer be used if it is already working on a weapon upgrade
-Reduced Munition Maximizer upgrade time from 12 sec to 10 sec
-Added a wall buy to Disturbia mansion upstairs bed room
-Added a destructible path on Disturbia after all requirements are met. (this map has many more upgrades to come as well as a main quest)
...

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