Play Together - Playtogether_PTPT
Greetings from Play Together!

A chance to show off your Fruits and win great rewards!
The 'My Fruits Are the Best! Event' has begun.

Snap a screenshot with your ripe Fruits.📸
Share it on social media with the designated hashtags to receive special rewards including 'Spinach Seed'.🎁

Check the notice below for details.



📅 Event Period
- October 2, 2025, 5:30 AM - October 12, 2025, 11:59 PM (UTC)

🔎 How to participate
1. Log in to the game and take a screenshot of the Fruits in your farm.

2. Upload the photo to your personal Facebook, Instagram, or X account with the required hashtags.
- #Playtogether #cozygames #cozygamer

3. Submit your game info and SNS post link through the Google Form to complete participation!
[Google Form Link]

🔔 Steam Version Screenshot Saving Tip!
- The screenshots you’ve taken can be viewed under [Steam] -> [Library] -> [PLAY TOGETHER] -> [POST-GAME SUMMARY].
- You can change the Steam screenshot save location by going to [Steam Icon Right Click] -> [Settings] -> [In Game] -> [Screenshots] -> [Save an external copy of my screenshots].

​🎁 Event Reward
■ Reward for Winners (25 selected by draw)
- 3 Theme Draw Ticket + 3 Watermelon Seed + 3 Uncommon Sprinkler

■ Participation Reward (for all participants)
- 10 Spinach Seed + 5 Trowel + 1 Fruit Protection

📢 Winner Announcement
- October 29th

⚠️ Please Note
- Private accounts and private posts that cannot be verified for participation will be excluded from rewards.
- If incorrect information is submitted via Google Forms and cannot be verified, you will be excluded from receiving rewards.
- There is no limit to the number of times you can participate, but the participation Reward will only be given once.
- Changing your nickname after participating in the event will disqualify you from receiving rewards. Please make any changes after the reward distribution.
- If you are sanctioned for violating the Terms of Service and Management Policy, you will be excluded from the reward payment.
- Users of the Play Together VNG version cannot participate, and even if you submit a Google Form, you will be excluded from receiving rewards.
- The event period and details are subject to change according to company policy. If changes occur, we will provide a separate notice.

We will do our best to ensure you have a great time on Kaia Island.
Thank you.
10:30pm
Qiyb2 - Raz0r

Qiyb2 v1.4 is now live! Here are the new features:

  • Added new campaign levels, which approximately increase in difficulty (the higher the level, the higher the difficulty). The levels can be completed in any order, repeated any number of times and grant a reward on completion. They also act as a tutorial to the randomized free play game.

  • Added two new cubes: an extra life cube that prevents penalties in case of character death (max 1 extra life, there is still a score penalty if hp goes to zero) and a peculiar marble cube that grants 10k points

  • Added text effects for some cubes when jumping on them, and destroy text effects when a cube gets destroyed (there are different variations, even for bosses)

  • The starting jump was made more fair

  • Better shop functionality

  • Shop texts were made clearer, particularly those containing numbers

  • Refined pop up animations

  • Enabled some new cube synergies

  • Certain bosses were refined such that the battles are more fair and fluent

  • Negation effect shows now on a banked cube effect

  • The currency penalty on death was reduced to 5%, down from 10%, in freeplay randomized cubes mode

  • One specific debuff cube now grants a stackable effect

  • The hp nullifier cube now causes instant death if the player has no shield, otherwise deducts one unit from shield

  • The cursor now works better with the volume sliders

  • No malicious cubes for a few seconds on boss defeat

  • There can now be random empty spaces between cubes in freeplay

  • The initial time slow after character death was drastically reduced in length

  • Using the deep dive mechanic now resets the cooldown of height reset

  • Made a mechanic that resolved the frustrating accidental late time activation of skills after death

  • Removed the unnecessary cd reset pop up animation during bosses, and also tweaked the pop up animations in bosses in general

  • Fixed a bug where some numbers did not show up correctly in the shop

  • Fixed a bug where height reset skill unlock screen button buys cd reduction stacks for the skill

  • Fixed a bug where the point storm cube had a malfunctioning synergy with a certain cube type

Rune Coliseum - Rafale Software
Fixed an issue where, under special circumstances, you could not change equipment after winning a battle.
The First Descendant - hyeyeon
Greetings, Descendants.

Here are the results of the crackdown on abusive users carried out between 1/10 (Wed) – 26/9 (Fri).

 

We're inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.

If you notice any abnormal or abusive behavior while playing, please report it through the in-game report feature.

Please see below for the detailed outcome of the crackdown.

 

■ Crackdown status

- Crackdown period: 2025.9.26(Fri) – 2025.10.01(Wed) PDT

 

■ Creation, distribution, or use of unauthorized programs - Permanent game ban (16 users)

- Actions have been taken for creating, distributing, or using unauthorized programs.

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■ Exploitation of all processes related to the Open Store – Permanent game ban (14 users)

- Actions were taken because of unfair gains by exploitation on store payment process.

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■ Detection of Unusual Gameplay Activity

- Unusual gameplay activity was detected, and actions have been taken in accordance with our operational policy.

**30-day restriction on game access (1 users)

Kn*****************51

 

**3-day separate matchmaking penalty (502 users)

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[/table]

 

■ Notes

- The outcome of the crackdown on abusive users includes enforcement actions taken based on Descendant’s reports and monitoring.

- If you would like to vindicate yourself in relation to a claim on the exploitation of the Open Store's payment process, please visit our official website > Customer Service > 1:1 Support and make your inquiry.

- If you would like to vindicate yourself in relation to a claim on the exploitation of the payment process through chargebacks, please contact the platform store where you made the payment.

 

We will continue to strive to ensure that all Descendants can enjoy the game in a pleasant environment.

 

Thank you.

10:25pm
Buggos 2 - IntrepidMarmot
quick fix to solve crashing
10:22pm
污水危机:起源 Sewage Crisis: Origins - 水淼水
Optimize the details
10:22pm
Riftcast - Shiver
WHAT'S FIXED
• Battle oddities:
• Battle time skipping still not working
• Defeated loser referencing the winner's gender in their defeat sprite instead of their own
• Game crash from finishing Ventures with a party member as leader and player as partner
• Away/Work colour icons having a 1x scale instead of the typical 3x
Shape of Dreams - jeehyojun

Hello, Travelers!

A new update for Shape of Dreams is here. This patch focuses on improving the overall gameplay experience with enhanced progression rewards, optimization improvements, and bug fixes. Let’s dive into the details below.

Progression
  • Added Stardust rewards for Traveler Mastery levels:

    • Receive 250 Stardust at levels 5, 10, 15, 20, 25, and 30.

  • You now receive all mastery rewards even if you exit the game, are disconnected, or experience a crash.

  • Required mastery points for levels 0–30 reduced by 30%.

  • Several overly repetitive achievements have had their completion requirements lowered:

    • Eternal Rest, Go with the Flow, They're Just Big Cats, The True Ruler of the Forest, Feels Like Home, Hunters? What Hunters?

    • Achievements that have been completed due to these changes will now unlock when entering the first stream.

  • Stardust rewards increased:

    • From Artifact: 20 → 60

    • From Dream of the Star Seeker: 20 → 100

General
  • You can now skip the cutscene of knocking on the door in the Garden.

  • Players can join co-op sessions up until just before the final boss encounter.

  • After all monsters are defeated:

    • The Flame Tornado in the Crimson Flame Demon event will stop spawning.

    • Random Teleport in the Warped Space event will cease.

Balance Adjustments

Memories & Essence

  • One Step, One Kill: Now restores Health after defeating any boss.

  • Essence of Rejuvenation: Healing increased by 50%.

  • Essence of Blossoming: Damage reduction 80% → 70%.

  • Flash Freeze: Max charges 1 → 2, cooldown 6.5s → 5s, damage +30%.

  • Great Frost Sword: Damage +25%, single-target bonus 200% → 350%.

  • Static Discharge: Max damage +30%.

  • Pressure Point: Collision damage +40%.

Monsters

  • Lava pool duration from Fire Spirits is reduced by 50%.

  • In non-Nightmare difficulties, Infernus now summons 2 pillars instead of 3.

  • The number of small fireballs during the final boss’s Meteor Shower now scales with difficulty.

Optimization
  • Added option to adjust “Player Skill Count” in graphics settings for smoother late-game performance.

  • Performance optimizations for Travelers, Memories, and Essences such as Bismuth, Essence of Charcoal, Battle Cry, and Blizzard.

  • Fixed severe frame drops when interacting with the Altar Cleansing in long sessions.

  • Blizzard now supports up to 10 instances per Traveler simultaneously.

Bug Fixes

General

  • Fixed a bug where a white screen would appear and block progress at the final boss.

  • Fixed a bug where all platforms broke at the end of Phase 1 in the final boss fight.

  • Fixed a bug where excessive currency collection caused negative currency values.

  • Fixed the inconsistent activation of Soul Prison.

  • Fixed overlapping spawn issues with Teleport Remnants and Shrines on the Eroded Isle of Despair.

  • Fixed incorrect colors for certain visual effects.

  • Fixed mismatched tooltip text for the Hero Boss Reverie Quest.

  • Fixed missing resurrection effect indicators above the Health bar for certain stars.

  • Fixed missing Determination Shard resurrection icons after loading a save.

  • Fixed persistent gold tooltips when using a controller.

  • Fixed quests that triggered after moving to the final boss.

  • Fixed locked Rifts in loaded games.

  • Fixed disappearing Rift leading to the final boss after reloading.

  • Fixed missing souls and rifts after defeating a boss in the Eternity Prison.

  • Fixed projectiles from Essence of Accuracy applying multiple damage bonuses.

  • Fixed Hunt Threat level increasing after reloading a game from a captured location.

  • Fixed the Bliss of Ignorance Curse behavior when multiple instances were active.

  • Fixed incorrect progress display for Déjà Vu.

  • Fixed extended casting time for Sneeze.

  • Fixed quest text not updating after entering Deeper Dreams.

  • Fixed text appearing in the wrong language.

  • Reduced crash frequency due to memory overuse and during save operations.

  • Fixed an issue preventing gold or Dreamdust sharing in the Norway region.

Achievements

  • Fixed Coin Explosion is not counted as crowd control for the Now Now Stay Still achievement.

  • Fixed Teal Blade is not counted as a movement skill in Vesper’s Peak challenge.

  • Fixed Cruel Sun not counting as a cold memory in Vesper’s challenge.

  • Fixed and adjusted completion conditions for Aurena’s Overflowing Healing achievement.

Co-op

  • Fixed items being dropped during Rift travel with travel voting disabled.

  • Fixed Barrier Battery achievement not being completable by clients.

  • Fixed the co-op session not starting when a player disconnected before fighting Azraq.

  • Fixed chat bans resetting when a banned player rejoined the game.

Travelers

  • Fixed Mist’s Charged Sabre not functioning properly.

  • Fixed Vesper’s Cruel Sun, causing skill lock before moving to the next area.

  • Fixed Nachia’s Moonlight Pact becoming unusable when combined with Essence of Paranoia.

  • Fixed Soul Oil of Shell and Life Neglect not affecting non-primary targets.

  • Fixed Shell’s basic attack not applying 50% of attack effects to non-primary targets.

Thank you so much for continuing your journey with Shape of Dreams. 🌙

We will keep improving and evolving the game based on your valuable feedback.

"Until we meet again in the dream!"

– Lizard Smoothie💫

Checkmage! - oleogustus

big news! we will be showcasing Checkmage! at the Portland Retro Gaming Expo on October 19th (sunday!), thanks to the people at PIGSquad setting aside some table space for us.

If you're in the area, come by and check out our game alongside a lineup of unique games from some other indie developers :)

v0.5 changelog

save data may have been overwritten due to us changing how saving works. sorry fellas

big changes:

  • undo button allows you to take back moves you make (unless you check the opponent)

  • once checkmage! happens, you get time to inspect the board after a small visual effect demonstrates how you won

  • strikes have been removed. player and enemy turns will be skipped when checked no matter what

  • certain spells now can have multiple uses, which cause them to move to the discard pile instead of disappearing when played

gameplay tweaks:

  • fissure will only affect default tiles.

  • tiles can now only be placed on blank spaces instead of overwriting other tiles.

  • melvin’s battle now has trapped tiles instead of trap pieces.

  • melvin is nice to you if you don't expect his shenanigans

  • whirlwind spell 1 → 3 uses

  • agility spell 1 → 2 uses, 1 → 0 mana cost

  • clauble has 5 regal pawns instead of 3. clauble has an additional knight in his deck.

  • tweaked enemy decision-making. it’s now a little smarter, but hopefully not more difficult

  • enemy regal piece in well can no longer be mana orb or egg. sorry!

  • cell movement has been changed again, can move in 3 directions, capture side to side

bug fixes:

  • fixed crash involving fortress (barricade effect) and drone (ink effect)

  • compendium spells are now working and show the card art if you hover over them

  • some <null> dialog glitchiness is fixed

  • signature now saves ;_;

  • you can now rematch characters without exiting the dialog tree and talking to them again

things we're still looking at improving:

  • a way to view the enemy cards/deck in some capacity (will they cast a spell on you?)

  • draw conditions are still odd and feel unrewarding, stalemates don’t allow the player to do anything but forfeit

  • en passant……...........

Play the demo now!

Cubic Annihilation - FRIXION
DEV PLAYS: Cubic Annihilation — Live Build & Q&A

We’re going live to play the latest build, stress some battles, and show what’s new. I’ll talk through design decisions, bugs I’m crushing next, and take your questions in chat.

What’s happening

  • Live gameplay: early skirmish + big custom battles

  • New stuff: unit targeting tweaks, performance notes, and shiny VFX

  • Q&A: balance, roadmap, mod ideas—ask away!

How to play yourself:

  • Download & Play the free demo available right now!😅

Give feedback live:

Drop FPS spikes, janky movement, or weird AI moments in chat. I’ll replicate them on stream if I can.

Chat rules Be kind, no spoilers, no self-promo. Keep it constructive and we’ll vibe.

...

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