Area Zero - christopher.pope
1.0.1 (07/20/2025)

    1. Prevents an infinite combo for Violet and updates her advanced combo trials to accommodate the changes.2. Prevents potential for a crash when the combo counter exceeds 99 hits or 9,999 damage.
ServiceIT: You can do IT - Michau
Hi everyone,

In this hotfix we fix a problem with connecting the RFID board to the power supply, which was blocking the progress of the tutorial. We apologize for this bug and thank you for your reports.

See you soon,
ServiceIT Team
Dionysus - karyn.r.denning
I accidentally forgot to update Dionysus when the message released, i did get it working though, yay!
Immortal Farmer: System’s Mandate - oyo
New Features
  • Xiaopai character

    (Appears after completing the Shibo storyline, Xuezhu’s death, and the rooftop explosion)

  • Introductory CG scenes expanded

  • Added Bamboo House scene in the bamboo forest

    (Appears after completing the Shibo storyline)

  • Added post-explosion scene on the rooftop

    (Can be farmed after re-entering and restoring the area)

Optimizations
  • Extended healing time after Xuezhu is injured by the fox spirit

  • Copper coin amount now displays with rolling animation

  • Sound effect updated for using liquid items

  • Tutorial content moved to settings interface and now always accessible

  • Xiayin’s note and pink hair items can now stack

  • Cutting bamboo now has a chance to drop bamboo shoots

  • Added water entry and exit sound effects during fishing

Fixes
  • Player could move freely during minor cutscenes

  • Liucai could walk off the map during the fishing contest

  • After removing rocks in the ruins, farming plots were unusable

  • Screen flickering during transitions between certain cutscenes

  • Lighting was not darkened properly in the snowy mountain boundary area when raining

  • Issue where the Luxurious Coin Pouch disappears when grilled over a fire

  • Issue of missing items in the item compendium

Next Update Preview:
  • Add: Main character will be bound to a "Golden Finger" system, incorporating talent-based cultivation elements (rich in content, update cycle expected to be long)

Galaxy Defenders (Classic TD) - Galaxy Development Team

Alpha 0.2 – We’ve Been Busy!
Thanks for sticking with us as we keep building out the game! This update brings some solid progress and sets the stage for even bigger things to come.

🆕 What’s New:
  • Shop Menu (Work in Progress): A new shop interface has been added. It’s early, but gives a glimpse into the planned in-game progression system.

  • Spawn System Overhaul: The enemy spawn data system has been reworked from the ground up, making it easier for us to balance and expand enemy waves moving forward.

🎨 Visual & Art Updates:
  • Minor tweaks and adjustments to artwork for better visual clarity.

  • Fixes to some UI elements and visual inconsistencies.

🐛 Bug Fixes & Improvements:
  • General bug fixes across the board.

  • Visual fixes to improve overall polish.

We’re still early in development, but every update brings us closer to the full vision. Your feedback is always welcome—feel free to reach out on Discord or by email!

Little Fighter 2 Remastered - wong.marti

Thank you so much for getting the game on Steam and reporting issues. I'm truly sorry about the bugs.

  • I'll be fixing the bug where Louis jumps too low, and the one where all characters share the same stats (like running speed). Yes, that’s definitely a bug... not a feature.

  • The next thing I’ll address is keyboard support. I’ll try to bring back Ctrl, Alt, Shift, and Enter, and using function keys F1-F9 instead of Shift + Number. Also working on a fix for the issue where input doesn't work when Caps Lock is on. However, support for F12 (screenshot) may take a bit more time.

  • I’ll try to fix the urgent issues mentioned above with an update in the next few days (along with some other bug fixes). F12 screenshot support may come later.

Regarding the lag issues, they generally fall into three main types:

(1) Network Play Lag:

Why does the game lag during online matches?

Please refer to this article: https://lf2.net/_/about_network_mode.html

The reason is that LF2 does not use rollback netcode. Because of this, any internet latency will be directly reflected in gameplay. This is due to the nature of how the game handles networking, not because of poor implementation.

That means delays from any of the following can cause lag: router hops, Wi-Fi stability, signal interference, ISP routing, data center distance, server load... even solar activity or a cat walking past your Wi-Fi router.

(2) Lag in Standalone Mode:

Some users report lag even in offline mode. This could be related to how the game engine (Pixi.js) manages textures and memory.

If you have browser windows open playing video, or if other applications are consuming a lot of memory, it may force the engine to frequently swap graphical assets in and out of memory, leading to stuttering.

Try closing unnecessary background apps or browser tabs to reduce this issue.

(3) Keyboard Input Delay:

Some players have reported input lag. Today, many people use Bluetooth keyboards, which typically have a delay of 30–80ms. While this usually doesn’t matter, expert players might notice the difference. If you're sensitive to this, a wired keyboard is recommended.

That said, there may still be room for optimization on my side. Especially to improve input handling under laggy conditions (as described in 1 and 2). I hope to address this in a future update.

Stay tuned — I'm working hard on the next update patch to improve the game. Thank you, as always, for your support!

8:43am
GÖREV - Falcon
.
Dwarfs Descent - lukeletch1990

Dwarfs Descent – Demo V2.08


Animation & Movement:

  • Increased character sidestep play rate to reduce sliding.

  • Slightly increased visibility of footstep decals.

  • Reworked skeleton walk animations.

  • Updated spider animations with more bounce and dynamic motion.

  • Replaced spear and shotgun walk cycles with new walk and run animations.

Audio & Dialogue:

  • Reduced frequency of random speech triggers: changed from every 2–6 seconds to every 10–30 seconds.

Visual Effects:

  • Loot trail effects now properly recycle, improving performance and consistency.

Quests:

  • Fixed bug with the pickaxe starter quest: quest no longer completes if the player doesn't actually pick up the item.

Items:

  • Updated Pickaxe Name and Description.

  • Updated Dynamite Description.

Atomic Exile - Inferno
This update introduces melee weapons and adds controller support. Melee weapons and attachments can be purchased from the repair shop.

Added
  • Added melee weapons.
  • Added controller support.
  • Updated the save game code.
  • Added a button to un-track all recipes.
  • Zombies now have a farther reach.
  • It is now possible to shoot over concrete barriers.
Fixed
  • Fixed an undefined infection value on some medical items.
  • Fixed damage calculations. This should fix the occasional invincible enemy.
  • Fixed scaling issues on 4k monitors.
  • Fixed the small start town gas station where enemies could attack unseen.
  • Fixed the muzzle stats not being added to the weapon.
Section Gamma - Default Company
Hello Commander,

Today we’ve released version 0.23.7 – bringing some key improvements:

✅ Bugfix: A bug that sneaked in during the Indie Game Fest has been fixed. The AI was occasionally confused – this should now be resolved.
✅ Performance boost: We implemented a major performance update. On some systems, we’re seeing up to double the FPS!
✅ Improved camera: The camera now moves much more fluidly across the battlefield – no more stutters or jerky movements.

We’re still hard at work on the upcoming graphics update. The feedback at the Indie Game Fest was amazing – thank you! We estimate it’ll take one or two more months until it’s ready.

Thanks for playing – see you in the next update!
Your Section Gamma Team
...

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