Rock, Paper, Shotgun

Am I good at chess? I'll take no for $1500, Alex. But do I love a funky twist on games that are older than time itself? You bet your bottom dollar I do! Enter Below the Crown, a chess video game that is also a roguelike, ,and is also a turn-based strategy game, and is also a dungeon crawler on top of that. It's a lot! It also works very well, and in a demo that just came out today (alongside an early access release date), there's a suggestion of something a touch more… unsettling… going on under the hood.

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Rock, Paper, Shotgun

Ananta, whether it ends up being a good game or not, is clearly a confident one. You have to be brave to so blatantly, we'll say, borrow from so many different games. Like many anime-esque games of its ilk, it will live and die by its characters (which, by the way, you won't have to gacha roll for), of which it seems to have in spades judging from that first gameplay trailer. These characters will all play differently too, and according to Ananta's producer Ash Qi, the dev team wants you to think of them like Avengers members. Comparing your new thing to an older, widely loved thing is always a safe move!

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Rock, Paper, Shotgun

There just doesn't seem to be a good time to release a game right now, does there? We all saw the way that Hollow Knight: Silksong scared away plenty of games, even games with completely different genres. And sometimes it's just a case of a particular month being stacked - just this month alone there's Ghost of Yotei, Battlefield 6, Pokemon Legends Z-A, Ninja Gaiden 4, Vampire: The Masquerade - Bloodlines 2, Dispatch, Arc Raiders, the list truly goes on. So, I really can't blame developer Digital Sun, who've announced that Moonlighter 2: The Endless Vault has been delayed.

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Rock, Paper, Shotgun

When you review a game, if you don't know anyone else that's also reviewing it, it can be a bit difficult to guess how it might be received overall. There's normally some assumptions you can make, but with a series like Silent Hill, a series where the general consensus is all over the place from game to game, it's certainly not easy to predict. I myself ended up being quite fascinated by Silent Hill f in my review of it, but in a recent interview series producer Motoi Okamoto said that despite an overall positive reception, you shouldn't expect every consequent game to be just like it.

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Rock, Paper, Shotgun

Right, there's just a constant wall of bad news at the moment, so how about something a bit nicer. Earlier this year, Summerfall Studios announced that the Kickstarter for their demonic roguelike deckbuilder Malys didn't work out, so they'd be releasing it in early access instead. Much like Kickstarters themselves, early access releases are risky business too, but it appears that at the very least it's worked well enough to grant the game a 1.0 release.

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Rock, Paper, Shotgun

"Deserts, deathclaws, and raiders", alongside a "New Vegas feel" with Walton Goggins’ Ghoul as the face. These are the main ingredients for Fallout 76’s Burning Springs map expansion, which is set to arrive in early December this year.

In case you weren’t clear as to how Bethesda are pitching it, a hands-off preview attended by RPS saw 76 creative director Jon Rush introduce Burning Springs thusly: "Based on the success of season one of the Fallout Show, we can expect to see several million players returning to Appalachia for season two. People [who] have seen the show and want more of that storytelling, more of that New Vegas feel will get it all in Fallout 76: Burning Springs. Burning Springs is in total tonal tandem with season two."

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