上午 2:38
SHMUP Creator - bulostudio
SHOWCASE #7

Thanks again, all those great creations are what keep us improving the tool and the engine.
(By the way, don't hesitate to visit our Discord: our community is great!)

By order or appearance:

00:00 SUFFERNOW FLOWERS OF HELL by suffernow
00:05 ATOMANTA by Remorasoft
00:11 REVERIE BREAKER by Aru
00:16 COLLIDESCAPE by ATRiBeaut! Software
00:22 Zaxtron EXPLUS by RUOK
00:27 THE FEROCIOUS MOUSE IN: HOP'S AWAKENING by Èden Cruz
00:33 NANOFORCE by Alec's Factory
00:38 METAL CRISIS by Mad Rabbit Digital
00:44 AGEHABACHI by YUKI

You can find links for most of those games on our webpage:

https://www.shmupcreator.com

Meco Rocket Simulator - Loren Aerospace
🚀 Meco Rocket Simulator – Update 0.2.0

Our biggest update yet: Mission Mode launches, the simulation engine deepens, new propellants arrive, and the optional Pro DLC opens for supporters. Thanks for helping shape the burn profile of Meco Rocket Simulator!

✅ What’s New in 0.2.0

Mission Mode Comes Alive

  • 3 new onboarding missions culminating in a thrust-performance finale.

  • Mission Hub to view and replay completed missions.

  • Step-by-step mission objectives with clearer progression.

  • Guidance by Miku Aoyama, your fellow propulsion engineer.

  • Mission introduction videos.

Simulation Engine Improvements

  • Initial nozzle-performance monitoring including flow separation and species mass fractions.

  • Enhanced fluid property models (specific heat capacity, condensate temperature).

  • New propellants: Methane, RP-1, and Nitrogen (cold-gas).

Internationalization & Telemetry Foundations

  • Integrated i18n translation system (more languages coming).

  • Sentry crash logging + Amplitude telemetry to improve stability and tune gameplay.

Media & Pro DLC

  • Music Manager with a default soundtrack track.

  • Optional Pro DLC

Refactors & Quality of Life

  • Modular mission components for future arcs.

  • Faster run-model threading.

  • Critical area bug fix.

⭐ Introducing the Pro DLC (Supporter Extras)

Support development and get a pack of extras:

  • Official soundtrack

  • Technical papers used in the development of the Meco

  • Educational turbopump component 3D print files

  • Hi-res Miku wallpapers

Early buyers are automatically upgraded — thank you for supporting Meco from the start!

💡 Why the Pricing Pivot?

Players wanted a more approachable base price, while supporters asked for deeper ways to contribute. All gameplay remains in the Base game. Pro is an optional supporter pack. A bundle provides a smooth upgrade path.

🗺️ Roadmap Glimpse

Next Release

  • Missions 4–6: Valve Ventures, Combustion Catastrophe, Cooling Crisis

  • 3D Nozzle Geometry Design

After That

  • Missions 7–9: Gearing Up, Pump It Up, Turbine Trials

  • Plans up to Mission 15+

  • 3D Pump Impeller Design

  • 3D Turbine Stator & Rotor Design

🔍 Feedback We’re Watching

  • Mission briefing clarity.

  • Sampler discoverability & cancellation usage.

  • Which telemetry variables players monitor most.

❤️ Want to Support? (30-Second List)

  • Leave or update a Steam review.

  • Share a mission screenshot.

  • Post your sampler table + favorite chart variable.

  • Tell a rocket-sim friend about the new pricing model.

Onward to 0.3.0 — your feedback and telemetry shape every stage of this burn. 🧡

上午 2:35
Project Zero - Beginner Games
IMPROVEMENTS
  • Improved Vivox implementation and overall chat functionality.

FIXES
  • Fixed items that are no longer in your Steam Inventory being displayed in the in-game inventory.

  • Fixed some missing pop up windows.

上午 2:34
Roots of Harmony - Joubarbe
  • Added: Three new blessings that add 4 damage modifiers against each armour.

  • Added: Blessing of the Hunter: deals more damage against \[Beasts].

  • Added: In NGP+, tribes now sometimes receive one or two altar creatures to fight on their side.

  • Changed: Distribution of land events (POI) is now more randomised. Before, you would have very little chance of seeing the new POIs. To increase the chance even more, POIs are now all unique.

  • Changed: Increased the chance of events during expeditions.

  • Changed: The option "Add to existing group" is now above "Add to a new group".

  • Fixed: Some trait parameters were missing from expedition log, giving localisation errors.

  • Fixed: Some events would allow you to see past unconquered Outposts.

Cube Kingdoms - gamingpugsstudios
🛠️ Improvements:
  • New skill: Increase storage capacity

  • New “?” symbol in the menu to send merchants to resource carts

  • The last version used for saving is now also stored, so warnings can be shown when necessary

  • When canceling skills, it is now checked whether subsequent skills would still be unlockable without the canceled one; only if that is not the case are those also canceled

  • You can now see which resources merchants and armies are carrying

🐞 Bugfixes:
  • The Undead Lord always started with 20 flying skulls, which he would automatically send along

  • The X buttons in various UI elements were sometimes overlapped by other UI, so they could only be clicked at the top-right corner

  • The “send back” button in the overworld was also activated even when the unit was already on its way back

⚖️ Balancing:
  • The number of peasants spawned per skill point has been reduced to 1

...

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