下午 4:03
Celtreos - Developer of “Celtreos”

A big update to Celtreos!

New “Lancer” Weapon

A new weapon “Lancer” has been added to the Devastator Series, and it can also be used in custom arrays.  This means that the 5 main Series now all have \unique\ opposing-movement weapons (instead of Magnetic Mine being present in two of them).

This weapon is fast, shoots primarily in the opposition direction that you move your ship, and it will start to seek enemies after a short time.

UI Updates

A number of improvements to UI elements have been made, including a tweaked mouse-hover effect, and checkbox labels are now focusable/clickable and can activate their associated setting.  Various web-link-style buttons work better than before, and a minor French localization issue was fixed in one of them.

A water-rippling warp animation has been added to the light reflections in the “Last Stand” stage.

The recently-added Relative Touch Controls setting no longer adds a small X-offset to the ship position when on mobile devices.  (This offset remains if the mode is turned off though.)

Song Update

The “Evasion” song (used in the “Planetary Approach” stage) has been updated.

下午 4:03
RE-EXIT - develry
  • Added a couple new anomalies
  • Modified a few existing anomalies
  • Removed entrance elevators
  • Added text tips for flashlight
  • Added controller selection support in main menu
Explosive Odds - Jared N
Explosive Odds Dealer's Choice V1.2.0

Greetings Boom Bots!

Our biggest update yet, Dealer's Choice, is out now!! New minigames, match settings and abilities with a focus on betting!

There is a lot of new content in the update, most of if in the form of new match settings. If you want the easiest route to play the new stuff try the 'Casino Style' rule preset. But all the new settings can be find in the match settings as usual.

We are very excited for you all to play the new stuff and we hope you enjoy it. As always if you have any bugs to report or feedback to give don't hesitate to join our discord and let us know!
https://discord.gg/y7guXuWJqP

V 1.2.0 Patch Notes
  • Pot Betting:

    • A new match setting that replaces the normal prize pot with a betting system.

    • It starts with an opening bet, then players can raise call or stand. Once everyone has either called or stood the match will start as normal.

    • If a player who bet less than you wins, any extra will be refunded to you.

  • Side Bets:

    • A new match setting that adds another betting option.

    • Before each round starts a side bet will be randomly generated. A random player and placement is picked. (IE. Jared will win, or Danielle will get third).

    • All players can then place a bet on it. If the side bet comes true players win 2x their cash!

  • Minigame Rules:

    • Can now toggle exactly which minigames may appear in the match.

    • These are in a new tab in the match settings.

  • Custom Rule Presets:

    • Can now create new custom rule presets.

    • These can be named and saved to select later.

  • Other New Match Settings:

    • Starting funds: Set how much $ everyone starts the game with 0-250.

    • Uncapped Betting: Removed the limit on anything involving bets (Minigames, side or pot betting).

    • New 'Casino Style' rule preset.

  • 3 New Abilities:

    • Renew: Discard all abilities and draw that many new ones.

    • Replicate: Get a copy of the last used ability.

    • Hack: Cancel the next ability used.

  • 3 New Minigames:

    • Bot Roulette:

      • Players place bets on slot symbols or categories.

      • Then the wheel spins. If your pick hits you win cash!

      • If the money symbol hits all players win half their bet back and it spins again.

      • If the skull hits all players loose.

    • Seventeen:

      • Players are delt cards and try to get as close as they can to 17 without going over. Closest wins 2x their bet.

      • It starts with each player being delt two cards. From there hit to draw another, stay to lock them in or double down (first round only) to double your bet then hit.

    • Shop:

      • The shop will be randomly loaded with a number of abilities equal to the number of current players.

      • Each of these abilities may be purchased for cash but only 1 person can buy each ability, so you will have to be the quickest if you want it.

      • But, before each purchase you must complete a verification task. This could involve solving a simple math problem, counting shapes, or making two mosaics match.

  • 7 New Costumes:

    • Bolo Tie.

    • Wand.

    • Radar Dish.

    • Question Mark.

    • Fuse.

    • Token Pile.

    • Bear hat (inspired by YouTuber JeromeASF).

    • Big Pufferfish (inspired by YouTuber BigPuffer).

    • Fishy Burger (inspired by YouTuber LarryFishBurger).

  • 2 New Steam Achievements:

    • Win a pot of over $250 with pot betting enabled.

    • Win a side bet.

    • Tweak: Lowered the earn 50k lifetime achievement to 25k.

  • Misc. Tweaks and Stuff:

    • Pity: When a players starts a bet (minigame, pot or side bet) with $0 they will be given $25 so they can participate.

    • Wheel of Gambling and Prize Wheel minigames now have a little pointer to your slice.

    • The Awaken ability message now shows the symbol it is warning you about.

    • Can no longer bet negative amounts of money.

  • Plus some other small things I probably forgot about.

Petal Runner - iam8bit producer

Hello Petal Runners!

We want to thank everyone who has participated in the playtest for PETAL RUNNER so far. This playtest will be coming to an end on Monday November 17 at 5:00pm PT, so make sure you leap in while you still can! In the meantime, you can follow PETAL RUNNER on Steam to receive future updates. We look forward to delivering PETAL RUNNER straight to you in 2026!

下午 3:57
Grey Hack - Kurouzu
I’m pleased to announce that Grey Hack finally has music!

Over the last two months I’ve been working exclusively on composing the game’s soundtrack, resulting in a total of 10 tracks. One of them is an easter egg, and I still have to decide when it will be played in the nightly build.

The idea was to create music that is generally slow and not too distracting from what you’re doing, with a few more energetic tracks here and there. Music will start automatically when the desktop loads and will play tracks in random order, prioritising the slower ones. There will also be occasional, longer pauses of silence between some tracks.


A basic Music Player has been added to the top bar. It lets you skip to the next song or explicitly play any track from the playlist. After that track finishes, playback returns to random mode. The new Audio option has been added to the main menu, and it’s also available in Settings.exe.


For now there are still no UI sound effects (apart from a few when booting the computer and the boot up chime), but they will be added in upcoming nightly builds.

I hope you enjoy the soundtrack! For those who would like to listen to it outside the game, the original soundtrack DLC will be available for purchase soon.

Thanks for your feedback and support!
下午 3:55
Echoes From Ciudadela - Kronos Interactive

Hi Everyone,

Playtest is live until Friday next week. Don't forget to fill out the feedback form!
下午 3:54
GILTSTEADER - Tower Defense - LM-o

Hi all,

Due to various circumstances, GILTSTEADER is currently planned for removal from Steam. For all those who enjoyed the game - I am so glad to have brought some joy to your life.

Cheers

Tactical Nexus - 寝かせな

◆After two months, the magic for the previously unimplemented 8-4 (Moon) has finally returned from <that world>.

Due to the significant delay in implementation, its effects have been enhanced beyond the original design.

◆New QoL features, “Exchange Reservation” and “Notification Reservation,” have been implemented for Chapter 8-3's <World Mirror>.

While this stage allows item exchange anytime, the current system forces players to constantly track how many <World Fragments> they need to save up for exchanges—a truly shitty design. Better late than never, we've added these features.

Honestly, the reservation processing is so complex that you'll likely find yourself wondering “What the hell is going on with this system?” more often than not. But I doubt we can make it any better.

Right now, I can't contain my rage at this stage's shitty system. Therefore, I hope you all also lose control of your rage at this stage's shitty functionality.

Going forward, if stages similar to this one are implemented where item exchange is possible anytime, we plan to implement the Exchange Reservation and Notification Reservation features first.

But honestly, what this stage probably needs most is an improvement to the Level Up Board functionality. However, since I can't think of any intuitive QoL improvements, it's likely to be neglected.

◆Implemented some previously unimplemented effects for <Déjà's Pulse Book>.

◆Added a function to the screenshot button in the bottom-right corner: Shift + click to output the entire map.

However, this may not work on relatively old graphics cards.

(Computers over 10 years old or those without a dedicated GPU may encounter errors)

The output will be mostly blank and distorted.

(This is primarily an emergency measure for players wanting to coordinate multiplayer strategies.)

◆I made various other fixes, but as usual, I've forgotten the specifics. Sorry.

◆We plan to implement the enemy morale loss feature in about 1-2 weeks.

◆We aim to implement Chapter 5-0 around one month from now.

下午 3:52
Slaves of Magic - slaveofmagicthegame

Hello everyone!

Another quick hotfix for today:

  • Fixed that on Advanced and Master difficulty levels, the invaders had no supply and research income from their bases.

下午 3:43
切尔诺贝利人2:禁区 - Rozmo

Hey,

We’re rolling out a hotfix that addresses several gameplay issues and improves overall performance and stability. Thank you for continuously sharing your reports and feedback — they help us track down and resolve problems much faster.


Fixes:

See you in the Exclusion Zone,

CG2 Team

...

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