一緒に遊ぼう - Playtogether_PTPT
Greetings from Play Together!

⛅️🐉The mystical Celestial Dragon Island has arrived!
To celebrate the update, join the event where you can share your wonderful moments and receive special gifts!

Post your outing photos taken on Celestial Dragon Island on SNS with the designated hashtag. 📸
All participating Citizens will receive a special gift, including a Wish Lantern toy. 🏮

Check the notice below for details.



📅 Event Period
- November 6, 2025, 9:00 AM - November 12, 2025, 11:59 PM (UTC)

🔎 How to participate
1. Visit Celestial Dragon Island and take your outing photos.

2. Upload the photo to your personal Facebook, Instagram, or X account with the required hashtags.
- #Playtogether #skygame #fantasygame

3. Submit your game info and SNS post link through the Google Form to complete participation!
[Google Form Link]

🔔 Steam Version Screenshot Saving Tip!
- The screenshots you’ve taken can be viewed under [Steam] -> [Library] -> [PLAY TOGETHER] -> [POST-GAME SUMMARY].
- You can change the Steam screenshot save location by going to [Steam Icon Right Click] -> [Settings] -> [In Game] -> [Screenshots] -> [Save an external copy of my screenshots].

​🎁 Event Reward
■ Best Photo Award (15 winners)
* Beautiful photos capturing the moments of your visit on Celestial Dragon Island ✨
- 10 Blazing Vermilion Bird Draw, 10 Fish Trap (L)

■ Best Gourmet Award (15 winners)
* Take great photos with the delicious food sold on Celestial Dragon Island 😋
- 10 Blazing Vermilion Bird Draw, 10 Fish Trap (L)

■ Participation Reward (for all participants)
- 10 Wish Lantern, 1 Lucky Gem Box, 1 Super Premium Card Pack

📢 Winner Announcement
- November 19th

⚠️ Please Note
- Private accounts and private posts that cannot be verified for participation will be excluded from rewards.
- If incorrect information is submitted via Google Forms and cannot be verified, you will be excluded from receiving rewards.
- There is no limit to the number of times you can participate, but the participation Reward will only be given once.
- Changing your nickname after participating in the event will disqualify you from receiving rewards. Please make any changes after the reward distribution.
- If you are sanctioned for violating the Terms of Service and Management Policy, you will be excluded from the reward payment.
- Users of the Play Together VNG version cannot participate, and even if you submit a Google Form, you will be excluded from receiving rewards.
- The event period and details are subject to change according to company policy. If changes occur, we will provide a separate notice.

We will do our best to ensure you have a great time on Kaia Island.
Thank you.
Project Hunt - projecthunt2022
Zebra has received a complete visual and animation overhaul.
  • Updated body model and proportions

  • Improved fur detail and shading

  • New, smoother movement and behavior animations

  • This update is focused on improving visual quality and realism.

  • Zebra can attack players.

🏆 Existing Trophies
  • All previously hunted zebra trophies will remain in your trophy lodges.

  • Their visuals will automatically update to the new model

🎨 New Fur Variations
  • Several new fur variations for the zebra have been added.

Added the Weapon Inspect feature.
  • Press V to closely inspect your equipped weapon.

  • For now, this feature is supported only for the following weapons: KAR98, HTR, AWM, M82, M300, KNIFE

Bug Fixes
  • Improved motorbike steering stability.

  • Increased the maximum carry amount for Copper to 80.

Skingdom - Dissident Studio

Hello everyone 👋

The Kickstarter campaign for Skingdom is officially live!

It will last until December 3th and intends to raise the required funding for the remaining months of development for the game.

Your game key for 🎮

The Kickstarter is the opportunity to buy your game copy (as a Steam key) that you will receive next year when the game releases (planned for November 2026).

With your game copy you will also receive exclusive wallpapers and your name will be credited in the game credits.

Other special rewards⛄

The Kickstarter also allows you to obtain some unique rewards as :

  • 🪕The original soundtrack of Skingdom composed by WYS

  • 💭Name your guest

  • 🎿Personalize your own skier or snowboarder that will ride the slopes in the resorts of all players t game release

  • 🎩Name a staff member that players will be able to hire

  • 🗻Create with me your own playable mountain

  • 🧢Imagine your own head accessory that I will model and which will be wearable by your custom guest only

  • 🍹Personalize and name your own drink shop that will be buildable by players

  • 🚠Imagine and create with me your own game scenarion that will be integrated in the game's campaign

Here is the link to the Kickstarter campaign:

https://www.kickstarter.com/projects/dissidentstudio/skingdom

Here is also a special link (requires a Kickstarter account) to obtain a 30% discount on the staff name reward (valid during one week) :

https://www.kickstarter.com/projects/dissidentstudio/skingdom?secret_reward_token=54206b6a

Sharing is the best support🙏

I am well aware that this campaign and these rewards have an important cost, but don't forget that sharing the campaign and the project is already a huge support for Skingdom! Thank you very much for all the support since the beginning of this adventure💜

See you soon in the realm of ski, take care🏂

Yannis.

一緒に遊ぼう - Playtogether_PTPT
Greetings from Play Together!

We would like to inform you of the issues confirmed after the November 5th update.

■ Known Issues
- Crop harvest targets are recognized differently from before in some cases.
- Information in the Cloud Dragon Altar package popup overlaps in certain areas.
- The navigation guide for the Engine Oil item is not functioning properly.
 ㄴ If you need directions to the Gas Station, please check the in-game map. [Downtown]▶[Gas Station]
- Skin color does not change correctly during the Fashion Star Runway.

Please contact Customer Support (in-game Phone → Setting → Help & Support) to report miscellaneous bugs or submit suggestions regarding improving the game.

We sincerely apologize for the inconvenience that has been brought to our players and will do our best to resolve the issue as quickly as possible.

Thank you.
5時27分
Crisis in the Kremlin: The Cold War - Nostalgames

The patch includes significant improvements to economic flexibility:

- The United States now looks at government regimes in Eastern Europe, the status of these countries, and your COMECON doctrine;

- Debuffs to KGB loyalty for investments in computer technology have been reduced;

- Reduced industrial growth from investments in nuclear technology;

- Completely removed the minimum IPI requirement for investments in the economy;

- Added investment requirements in economic sectors for investments in science;

- Reduced service sector growth from investments in civil technology;

We are listening to you!

The Funnel - gsalloum

Over the next couple weeks we have some exciting event announcements for anyone who'd like to play The Funnel Demo and meet the people who made the game.



Event Info:

Our first expo appearance will be at Vancouver Games Expo, as our studio is based out of Burnaby, Canada.

Head over on November 29th to:

  • Meet the man behind The Funnel's original score: Jack Friesen.

  • Meet the voice of The Announcer: Mason Mintz

  • Play The Funnel Demo.

  • Get some funky Funnel stickers.

Grab Your Tickets Here


Festival Demo Info:

The demo that we bring to festivals will be an edited down version of the demo that's already available for you to play on Steam, but this festival demo will also feature an exclusive preview into the rest of the game!


Thanks for reading and we hope to see you there! We're hard at work finishing up The Funnel for full release and we should have some more exciting updates in the coming weeks!

May the gears keep turning.

-Gabe

5時26分
The Department / Trosedd Playtest - Matt Aspland
Controls and Accessibility
  • Began implementing gamepad input controls as part of ongoing controller support development.

  • Sprint can now be toggled or held, depending on player input:

    • Holding Left Shift activates sprint only while held.

    • Tapping Left Shift enables sprint toggle mode.

Gameplay and Camera
  • Created a zoom feature for third-person mode to give players more control over their view.

  • Implemented a quick enter Investigation Mode option for all entries after the first time, reducing transition time and improving flow.

  • Cleaned up Investigation Mode transitions so that when entering or exiting, the camera maintains its correct height — previously, it sat too low to the ground.

Case Board Improvements
  • Made the Case Board larger to allow for more space and flexibility when arranging evidence.

  • Expanded the camera boundaries within the Case Board, giving players greater freedom of movement.

  • Increased the speed of camera controls in the Case Board, including movement and zooming.

  • Increased the spacing between default spawn locations for evidence and POI statement forms to reduce overlap.

  • Made transitions into and out of the Case Board faster and smoother for a more fluid experience.

  • Created a screen edge scroll system for the Case Board, allowing camera movement by hovering the mouse near screen edges.

  • Added mouse drag camera movement to the Case Board for improved navigation and usability.

バトルクルーザー - MissileRevolverIsDead

Balancing

  • CoastGuard

    • Damage: 80 -> 85

    This is enough to destroy a Frigate in one burst
    QuickBuild CoastGuard only gets 80
    -> 81.6 Damage (not enough to destroy a Frigate in one burst)

  • CIWS

    • Burst Reload: 3.33s -> 2.86s

  • GatlingMortar

    • Health: 600 -> 540

    • Build Time: 600 -> 540

  • SiegeDestroyer

    • Range: 38 -> 40

    • Burst Projectiles: 12 -> 13

    • Intra-Burst Reload: 0.2s -> 0.1s

    • Projectile Gravity Scale: 1 -> 0.25

    • Projectile Speed: 24 -> 13

    • Target Priority:

      1. Ships -> Ships

      2. Buildings -> Cruiser

      3. Cruiser -> Buildings

    DPS: 49.18 -> 58.04
    This should reduce the amount of projectiles that just hit the sea when attacking the enemy cruiser
    The
    [c]Projectile Gravity Scale[/c] and [c]Projectile Speed[/c] changes are mostly for cosmetic reasons

Tower! Simulator 3 - Chaz Draycott
Our Community Manager, Chaz, is taking us on a tour of Hamburg Airport (EDDH) and playing a short stint right after release.

Hamburg Airport is a major international airport in Hamburg, the second-largest city in Germany. Since November 2016 the airport has been named after the former German chancellor Helmut Schmidt. It is located 8.5 km (5.3 mi) north of the city centre in the Fuhlsbüttel quarter and serves as a hub for Eurowings and focus city for Condor. It was formerly named Hamburg-Fuhlsbüttel Airport, a name still frequently used.

Hamburg by FeelThere includes;
– Realistic modelling with over 80 custom modelled buildings.
– Detailed ground polygon model.
– Updated Radar screens.
– Modelled Taxi signs.
– Updated taxi light models that follow the curve of the lines and wigwag lights placed at runway entrances.
– Dynamic runway approach lighting.
– Beautiful background cityscape from OSM (open street maps)

Head over to the Community section of the Tower! Simulator 3 Steam Page to watch LIVE!
https://steamcommunity.com/app/2176130/broadcasts/
BitCraft Online - CL-Lutra

Araknir Dungeon,

We've heard feedback from the veteran players in BitCraft that they've enjoyed the combat dungeons but so far they have all been too easy for their over-leveled characters. This week hopefully brings a real challenge for those of you who have higher levels and gear.

The Araknir cave brings some formidable enemies and spawners which will continue to send out enemies until dealt with. For the boss fight we wanted to air on the side of too difficult to really give the community a challenge to overcome. It boasts some powerful weapons, cool cosmetics and a new pet as rewards so get out there and squash some bugs!

More Packages,

We've added quite a few new package options. I wanted to apologize for this falling through the cracks after it was announced last month. I am looking to make sure stuff like this doesn't happen going forward and I appreciate the community pinging on this to bring it back on our radar.

Under the hood changes,

We have some larger changes under the hood included in this week's update which are laying the groundwork for some bigger updates in the coming weeks. This should have no noticeable impact, but it's possible it may introduce some issues we didn't catch in testing. Let us know if you find anything specifically around combat actions, interacting with items (eating food, equipping gear) or general interaction logic with things in the world.

Pumpkin heading out soon (for now),

Pumpkin will be leaving the shop tomorrow for this year, but will make a reappearance sometime in the future.

Patch-Notes

Added,

  • A new tier 7 dungeon

    • Includes new weapons, pet and cosmetic rewards,

  • Hunter's Goat, obtainable from Alessi, which allows you to hunt from mountback,

  • Cargo packaging recipes for:

    • Parchment,

    • Fish Oil,

    • Tannin,

    • Pelts,

    • Raw Meat,

    • Lake Fish Filets,

    • Ocean Fish Filets,

    • Flowers,

    • Rope,

    • Bark,

    • Pigment,

    • Ink,

    • Glass Vials,

    • Pitch,

Changed,

  • Increased the stack size of raw food, pitch, and tannin,

  • Lowered the amount of actions required for packaging and unpackaging,

Fixed,

  • Being unable to move after being tabbed out of the game for a while,

  • Being unable to move after interacting with a traveler,

  • Tier filtering not working in the marketplace,

  • Claim selection dropdown being invisible in light theme,

  • Dungeon trackers not showing the name and tier when far away,

  • Not being able to store a deployable in some rare case,

Known Issues,

  • Camera collision inside the new dungeon still needs some tweaking

  • Pet movement for the new pet has some glitches

  • Camera Bug: Player character is unable to click in the Alesi cave, you will need to rotate your camera to move.

  • Unable to auto dismounting from a deployable when gathering.

  • Left click to interact control scheme is not working as intended. You have to use the Shift left click to move.

We've also done some backend work in preparation of an upcoming feature that touched a lot of systems. Please let us know if you encounter any problems.

...

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