God Save Birmingham - ODS_ThorThor

Survivors,

Did you know there’s a gaming event in Birmingham next week? (That’s the one in the UK, not Alabama!) From November 12 - 13, the To the Moon Expo will open its doors to players, creators, and developers alike–and of course, we couldn’t resist bringing God Save Birmingham to its hometown crowd. After all, only the locals can appreciate the game at a level that truly hits home.

If you’ll be at the event, come say hi. Unlike our zombies, we don’t bite! We’d love to meet you!

That said, we’ll be keeping a relatively small presence at the show as the trip is more of a research mission for our dev team. We’re planning to visit iconic Birmingham spots like the Bull Ring market and the Jewellery Quarter, St. Paul’s Square, Selly Manor Museum, and of course the Birmingham Museum.

We’re actually trying to work with Birmingham Museum team to ensure we recreate medieval Birmingham as authentically as possible in all its grandeur, grime, and everything in between.

We can’t wait to immerse ourselves in the city’s energy, meet its people, and wander through its streets IRL to better capture the spirit of Birmingham. Expect plenty of photos (and maybe even some videos?) from our trip – so make sure to follow us on our socials!

And if you have any recommendations on where we should go to have the true Birmingham experience, drop us a line!

-ODS Team

Combat Arms: Reloaded - GM_CA04

Suit up and make way for the newest powerhouse on the battlefield — 🧢 Taskforce Ricky!

Armed with his exclusive Gears — Taskforce Glasses and Taskforce Twin Blades — Ricky brings precision, style, and unmatched combat focus to every fight. 💥

🎯 Get him now through the new Myst-Box or the latest Store Package!
Don’t wait for backup — grab yours today and lead the charge, Ranger! ⚡

👉 For more details, check out the full announcement here:
🔗 https://vfun-lounge.valofe.com/page/ca_reloaded/Notice/32616
ENCOUNTER BAR - KING
Attention all players! The highly anticipated casual social game "Encounter Bar" will officially launch on Steam tomorrow at 15:00 (GMT+8), inviting you to unlock an immersive bar social experience!

The game is originally priced at just $0.99, but with a massive launch bonus: enjoy a 40% discount for the first 14 days after launch, getting all content at a discounted price! Plus, exclusive benefits—join the official Discord account to receive free DLC and unlock exclusive character outfits and interactive items!

Head to the Steam store page now and click "Add to Wishlist" to receive a notification as soon as it launches, ensuring you don't miss out on amazing discounts and benefits! We've made every effort to let you meet like-minded friends in a vibrant virtual bar and embark on a series of heartwarming and fun encounters.
👉 Go to the Steam store now and add it to your wishlist:

https://store.steampowered.com/app/3836960/_/

📱 Official Discord server:

https://discord.gg/ZMHxZCTYTx

Join us tomorrow at 3 PM for "Encounter Bar" on Steam! We look forward to celebrating with you!
The Dream Globe - roamingolh
  1. When buying and selling items, the scroll bar will no longer reset to the top but will remain at the current position.

  2. Adjusted the transparency effect for the spherical parts.

  3. The sound effects for puppies, babies, and children have been categorized as work sound effects and can be turned off collectively.

  4. Some other minor bugs.

19h39
Nova: Space Armada - draz.oum

Commanders, servers will be undergoing system maintenance:

Thursday 2025/11/06, 7:00 UTC

Duration: 2 hours

The Fable: Manga Build Roguelike - gamelab_publishing
Thank you for playing “The Fable: Manga Build Roguelike”.
The following update was made in ver. 1.0.5
----------
ver.1.0.5
- Fixes for certain display issues
----------

Thank you for your continued support of “The Fable: Manga Build Roguelike”.
Love Tavern - StarTail
  • fixed cannot get crossover characters from goddess shop after purchased required games.

Wreckage - Dragonzord!

Greetings Drivers! 

Wreckage’s Early Access begins now, on the 30th anniversary of Twisted Metal

Without the monumental impact that Twisted Metal I & II had on us, Wreckage simply would not exist today. We know there are many others out there like us who grew up with classic car combat games, and there are few titles that both capture the nostalgia and scratch the itch. 

So that’s why we’re launching Wreckage today: we want to celebrate the shoulders we ride on! We would also love for you to take what we’ve got for a spin.

This game is currently in an ALPHA state. The edges are rough, but we’ve found the fun within the game and we’re ready to finish bringing this world to life. Despite being in Alpha, there are some fun little surprises in the game already — and we hope you enjoy smashing your way through the Tournament and Challenge Modes

But enough preamble, let’s discuss what’s in Early Access and what you can expect as we blaze a trail to version 1.0. 

What’s in the Early Access Build?

Early Access currently includes:

  • 1995 Tournament Campaign. This is a work-in-progress mode housing campaigns for each playable character.

  • Currently just levels to play through, but we’re working on adding some intro cutscenes and light story beats to flesh out the world and characters.

  • We are also planning to amp up the presentation for each campaign, currently you’ll just begin each level and play through them.

  • Challenge Mode. This is Tony Hawk meets Twisted Metal. Each level has a handful of different challenges to meet (to create a perfect run) within the time limit. 

  • Currently, all the challenges are the same. Over time we may adjust these based on player feedback.

  • Challenge Mode currently has a limited number of available maps, and this will increase over time. 

  • Split Screen & Remote Play. 2-4 players can all beat the heck out of each other in a PvP game mode. This can happen on the same machine with multiple controllers, or via Steam Remote Play!

  • We are developing a dedicated co-op mode, but this will take some time. 

  • We also need to retool Last Man Standing as a game mode. We may consider developing other multiplayer experiences if time allows. 

What’s in Development?

  • Polishing Tournament Mode. This looks like mini-narratives for every playable character contained in Tournament Mode. Cutscenes, voice overs, the works. 

  • Adding secrets to every level. In the spirit of the genre, we’re going to be adding secrets to every level, and also making sure they look (and feel) great. 

  • AI behavior upgrade. Currently the AI behaves like a bag of rocks being swung around by a swarm of angry bees. It’s indiscriminate, bumps into a lot of things, and is more focused on damage than anything else. 

  • We know there are a number of pathing issues that are likely to crop up (though we’ve solved the worst of them). We hope that by the time 1.0 launches, we can have a much smarter AI that feels strong, but fair. 

  • I-95 Death Race. This is the mode we’re very excited for, but it also needs a lot of time in the oven. This is a dedicated rogue-lite mode that tasks you with surviving levels with increasingly more difficult enemies, mutators, and car builds for yourself. The characters, cars, and items you unlock in this mode are equipable in Challenge Mode. 

Wreckage 1.0 Timeline

We are aiming to wrap development for Wreckage by the 30 year anniversary of Twisted Metal II (October 31st, 2026). We’ve spent a lot of time building the core systems and game feel of Wreckage over the last few years, so now we’re able to focus on getting it “content complete.” 

If you’re someone who’s been itching for something like Twisted Metal and want to ride alongside us for the next year, we’d deeply appreciate your support. If you’d like to wait till further into development, then consider leaving us a Wishlist and joining our Discord

This is a passion project through and through. We cannot wait to see it complete and in your hands. 

Now, it’s time for us to get back into The Chop. 

Talk soon,

- Jupiter Lighthouse Games

伦敦旧影 - CHIMian

Hello everyone!

We're excited to announce that London: Echoes of the Past has officially launched on Steam!

A launch discount is now live — get it now while it’s 10% off, and enjoy an extra discount when purchasing through our bundles!

Bundles available

Pursue Dreams and Yuri:

Highway Blossoms & Highway Blossoms: Next Exit & London:

https://store.steampowered.com/bundle/60639/Pursue_Dreams_and_Yuri/Memories lost in Yuri:

Seabed & London: Echoes of the Past

https://store.steampowered.com/bundle/60713/Memories_lost_in_Yuri/Mystery Yuri:

The Chrono Jotter & London: Echoes of the Past

https://store.steampowered.com/bundle/60479/Mystery_Yuri/

FAQ

Q: What is the price of the game?

A: The price depends on your region, so please head over to our store page on Steam for the most accurate pricing.


Q: What platforms will the game be available on?

A: It is only available on Steam now.


Q: macOS supports?

A: Yes! The full game is available on Windows and macOS!


Q: How long is the full version? How is it different from the demo/playtests?

A: The full game features the complete story plus an extra side episode, with around 90,000 words, three endings, and over 25 CGs.


Q:Will my progress on the demo be available on the full game?

A: Sorry, progress from the demo cannot be transferred. You can start fresh and enjoy the full story.


Q: Can it be played with a controller or on Steam Deck?

A: Yes! The game supports controller and Steam Deck.


Q: Does your game support Cloud Saves?

A: Yes! The game supports cloud saves, so you can continue your story anytime!


Q: Where is the game's save file?

A: %USERPROFILE%/AppData/LocalLow/Stellar Artificer Games\\London Echoes of the Past


Q: Found a bug or issue in the game?

A: ( Click Here to send Feedbacks

Future updates

We’re currently working on a "hidden-perspective" side story, which will reveal previously unseen emotions between characters and uncover more hidden truths from a brand-new angle.

In addition, we’ll be updating the demo version, expected to go live 1–2 weeks after the official release, allowing everyone to experience gameplay that’s richer and fully aligned with the official version.

For more behind-the-scenes info and the latest updates, be sure to follow our X and join our discord!

X: @SAGames1009

Discord: https://discord.gg/qq3uw47GT5

Thank you all for your support and companionship along the way!

Now, we warmly invite you to step into 1935 London and unravel a story of love, growth, and hidden truths.

Vivid World - [Asobism] Koichi.Urushi

Hello everyone!

This update mainly focuses on fixing bugs and improving overall stability.

Changes
  • You can now copy the Dungeon Seed from the dungeon result screen.

  • Fixed the name of the effect used by the enemy Tremble (Japanese only).

    It contained a slightly inappropriate term — our apologies for the oversight.

Bug Fixes
  • Fixed an issue where battles against certain enemies could sometimes become stuck.

  • Fixed an issue where the translation for Dungeon Seed was not being displayed correctly in some languages.

  • Fixed an incorrect description for the Conceited Orb effect in Traditional Chinese.

  • Other minor fixes and adjustments.

If you encounter any issues or bugs, please report them on the official Vivid World Discord!

Thank you for your continued support, and we hope you enjoy Vivid World!

...

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