RuneScape: Dragonwilds - Mod Doom
The Road to Fellhollow: Community Month!

Welcome, adventurers. Fellhollow is almost upon us, but this month we're going to be taking the chance to ramp up - more talking, more showing our Work in Progress, but most of all, more opportunities to spark your creativity and get you excited about what's to come!

We're so excited about our journey deeper into Ashenfall, we worked with the ever-talented, iconic Malharmonics to create a poster summarising the incredibly exciting trajectory of our road through Early Access: Familiar faces in dangeous places, all under the shadow of Kuldra, the God Eater.

We're delighted to be starting this month in collaboration with the RuneScape Art Community Discord, who will be hosting a Cape Competition with us!

Your design could become a FREE craftable and equippable cape in-game, available to all players.

Over in the RuneScape Art Community Discord, you'll find the template for a cape design - we'd like you to create a design using that template to make something that you feel best fits either Fellhollow (which you'll see more of during November!) or each of the individual sets of gear we'll be showing. For those of you unaware, or unfamiliar with the RuneScape Art Community (RAC), it's a community-founded collection of artists and art enthusiasts who share a passion for the RuneScape universe. Old School, RuneScape or Dragonwilds, all are welcome. You don't have to be an artist to be part of the community, but you should expect to enjoy and appreciate art once you're in there! 

Every week in November, we'll be showing you a set of gear you'll be able to craft and unlock in Fellhollow. 

You can submit multiple entries, and the full competition terms can be found here. No AI generated art, please. We want YOUR creativity!

So, what's the rest of November looking like?

We're going to be showing you aspects of RuneScape: Dragonwilds' newest update, Fellhollow! You can expect an early look at elements of the region that will be jeopardising your success, your soul and your survival.

We're going behind the scenes with Animation, showcasing how we've brought some of the creatures to life. 

We're talking to the VFX team about the behind-the-scenes of the magic in Fellhollow, including the River of Souls.

We'll be taking a look at Farming, and the kinds of things you'll be able to produce as part of the new skill arriving with the 0.10 update. 

There's a ton to get excited for, and we'll be talking so much across all of our socials (Twitter, BSky, Instagram, Facebook, Twitch, YouTube and TikTok), as well as Discord and Reddit

Looking for LATAM socials? We've got Instagram Español, Instagram Brasil, TikTok Español, TikTok Brasil, Facebook Español and Facebook Brasil!

Looking Back at October

We sat down with Mod Aaart to talk about Art Direction, bringing a new RuneScape game to life, and the secrets to how it's all shaping up - including a sneak peek at the Tier 3 Building Kit, and the Green Dragonhide armour! 

We also shared an early look at the 0.9.2 and 0.9.3 updates that we have lined up. We released 0.9.2 this month, which brought a wealth of quality of life changes, including AI rebalancing in the Ghornfell region, and bug fixes: 

Your skill interface will now immediately take you to your current level - no more scrolling from 1 - 50. 

Players wading through water can now roll through it to get to where they're going a little faster, and avoid whatever else is in the water with you... 

A hotly-requested one up next: We've introduced a delay/grace period after respawning to prevent World Events (Base Raids, Hunted Events and Velgar's Wrath) from occurring. You've just been humbled by Goblins, Garou or by Bad Decisions. You can have a moment to yourself as you think about how you ended up here.

We've also made a range of adjustments to the Ghornfell Region (the pink one) to help players who were having a brutal and frustrating time navigating Tier 3 content. We saw the data suggesting that the AI were hitting a little too hard, too fast, so we've adjusted.

  • Rangers now shoot less frequently, and have a slightly higher chance to miss you.

  • When the player is actively engaged in combat with other AI, the Garou Rangers have an increased chance to miss. They're just too excited! 

  • Berserkers have less forward momentum - meaning they won't slide as far forward with each swing, allowing you a little more space to breathe with successful dodges. 

  • Wolves attack less frequently and have been slightly nerfed in their damage output. Not the heccin' puppers! Yes, them too. 

  • Druids will do reduced poison damage, and their Nature Fang attack has had its range, damage and Poison DOT Stacking reduced. 

We also unlocked the Tier 2 45 degree Roof Support! Sorry about that. 

Joining the game via a Steam Invite will now let you create a character before you join the world! Noobs together, strong/

Spellbook pages that were overwriting a filled-in spell slot will now pick a random spell instead. Sorry about just giving you a page of the same spell for a second there. 

Hitsplats got tweaks too! Hosts can't see clients' splats, Bleed status effects will show on the splat when they proc, and Mining Nodes no longer show "bloody" hitsplats. That'd be gross. Saradomin, can you imagine the noise it'd make? Ew.

We also added your first look at the spire within the region of Fellhollow...

We Do Drag-On

We've also shared a first look at some concept art and explorations of Imaru, the revenant Dragon you'll be hunted by in your adventures in Fellhollow. 

And we're so excited to show you more of the Lesser Dragons you'll be battling to claim glory (and Green Dragonhide) too! 

Community Spotlight

StyxOCE from our Discord has taken it upon themselves to rebuild Bramblemead Valley, and is doing a rather good job of it if we do say so ourselves.

From Ashenfall, to their desk - User Duck_d has brought the Garou to life through what we can only assume is a combination of 3D Printing and elaborate magic to stop them being so ferocious and intimidating. We'll take one- no, TWO

We hope this particularly spooky day is sufficiently thrilling, filled with plenty of treats and no tricks. For now, we're back to work, and we'll be sharing more looks at Fellhollow throughout November.

Remember to join the Official RuneScape: Dragonwilds Discord and Subreddit.  to keep up to date with the latest news from Ashenfall! We'll be in touch very soon. Until then, we want to thank you all for your continued support, creativity and passion for the world of Gielinor. We're truly very humbled by your enthusiasm, and we can't wait to keep sharing our work with you and taking you on the journey with us.

Be good, and we'll see you in Ashenfall!

DinoSwarm - ChaosPower

Hi!

Your feedback is very important to me, in fact thanks to the feedback I receive I am trying to improve the game more and more. Thank you for playing the demo and wishlisting the game!

[Demo Update 1.0.2] Patch Notes:

Gameplay:

I added the info to all the stats, you can see them with the X button.

(If you already have a save file and the X doesn't work with the keyboard, just go to the options, then controls and key mapping, set them to default, and everything will be fine. You can still use the info by clicking on the box with the mouse.)

I also added a stat to powers to make it easier to understand how far the power is from the player.

Now the tutorial texts are immediate, so it's faster, and you can start the run.

Graphics:

Minimal change in menus.

Bugs:

Fixed minor bugs.

Any feedback or suggestions are always greatly appreciated. I am always available to solve any problem.

Thanks again and enjoy the demo.

Suzerain - Jonathan_Torpor

Dear Citizens of the Suzerainverse,

Yesterday’s patch wasn’t enough! We had even more fixes lined up, so we launched another one today. Thanks for all of your support and kind words!

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.

Patch 3.1.0 Build 153 Release (06/11/2025) The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Common

Bug Fixes

  • Fixed various missing hyperlinks

Kingdom of Rizia DLC

Design & Balancing

  • Adjusted Marine corp stats

  • Adjusted Rizia turn 6-intelligence modifiers

  • Adjusted religious fiscal balance 

Bug Fixes

  • Fixed Jorga issue with blasphemy law

  • Fixed Iza Heavy Industrial Park not being given

  • Fixed "Illegal substance use" modifier bug

  • Fixed Vina Axel last name

  • Fixed Yacht Visit Reform message

  • Fixed New industries average production

  • Fixed duplicated Geopolitico articles

  • Fixed Zille bombing discussion in turn 8

  • Fixed the weakening tradition

  • Fixed Beatrice as successor

  • Fixed strong local equipment reliance not triggering

  • Fixed Lucita seems to referencing intelligence hub

  • Fixed Duplicate "Reform Movement Grows" decision

  • Fixed Theocracy News, Reports, Journal not appearing

  • Fixed giving Pales to Azaro doesn't annex Pales

  • Fixed Energy Price Surge modifier

  • Fixed Royal Council, discuss spiritual state, dialog ends abruptly

  • Fixed Rico's codex changes from Chief of Police to deposed

  • Fixed Rico not recognised as Chief of Police

  • Fixed various spelling errors

Republic of Sordland

Design & Balancing

  • Adjusted Sollism immigration modifier

Bug Fixes

  • Fixed issue were Orso Hawker can be arrested by the ACP

  • Fixed issue where SSC Construction Problems Event Fails

  • Fixed issue with NFP/Young Sords being banned

  • Fixed issue with Agnolia alliance

  • Fixed Gloria Political Landscape vote issue

  • Fixed neosoll capitalist ending issue

  • Fixed Inconsistent Energy Market 

  • Fixed Man of the People Achievement not triggering

  • Fixed Lileas Graf's face not appearing

  • Fixed Succession message incorrectly appearing

  • Fixed Alvarez President and Prime Minister naming

  • Fixed issue with no business growth 

  • Fixed Luxury Tax Bill Self Envoking

  • Fixed "You cheated" dialogue not appearing 

  • Fixed Gloria as both Justice and VP

  • Fixed Energy Price Surge modifier 

  • Fixed Rayne Archetype - Variables conflicting

  • Fixed Immigration Tighten vs Relax points reversed

  • Fixed Allying with Valgsland duplicate points

  • Fixed Taurus Construction Problems Event Fails to Fire During Emergency

  • Fixed Sordland Today No longer posts their own analysis after the Presidential Debate

  • Fixed Sordland Gascom deal

We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

Vectern sis da!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Warhammer 40,000: Warpforge - Cunz_rac

"To me, sons of Fenris!"
– Logan Grimnar

Wield the fabled Axe Morkai and muster your pack IN STYLE with Logan Grimnar's new artwork! Lead your wolves to their next battle and claim victory like never before with a new wave of offers dedicated to the chapter master of the Space Wolves, now available in-game in exchange for gold.

Don't miss this chance to get your hands on these new exclusive cosmetics! And remember that you can get additional value on your Gold purchases thanks to the Webshop's Loyalty Program.
Delta Force - DF OPS | QIQI

Dear Operators,

We're planning an update on November 6. There will be no downtime, and gameplay and matchmaking will not be affected during the update. If you encounter any issues after the update, try restarting the game to complete the update. If your game client is out of date, you'll need to update to the latest version to log in.

The main highlights of this update include:

Event in Both Modes
●Tactical Armament Giveaway

Event Time: 11/7 - 11/17
How to claim: Play the game to earn rewards.
Rewards: Complete event missions to claim 20 Armament Vouchers.

Operations Events
●I See QT Landon

Event Time: 11/7 - 11/17
Details: During the event, search Field Supply Crates for a chance to find the Gold Season Operator figurine - QT Landon.
Rewards: Complete event missions to claim Armament Vouchers and large amounts of Candy Tokens.

Weekly Events
● Luck's Favors

Date: 11/7 - 11/13
How to claim: Just play Operations matches to get rewarded!
Rewards: Random Keycard Copy Pack and Featured Craftwork Lucky Pack.

● Warfare Weekly Supplies

Date: 11/7 - 11/13
Details: Play matches to receive rewards!
Rewards: Play matches to earn Premium Weapon EXP Tokens, Intermediate Weapon EXP Tokens, Warfare 2x EXP Cards (1 Match), and Spray Paint - Lost Raptor.

● Operations Weekly Supplies

Date: 11/7 - 11/13
Details: Play matches to receive rewards!
Rewards: Play matches to earn Standard Gear Tickets, Elite Gear Tickets, and Spray Paint - Lost Raptor.

● Expert Choice

Date: 11/7 - 11/13
Details: Log in to the game to claim a specific firearm (R93 Sniper Rifle). Develop the firearm and use it to complete missions for rewards!
Rewards: R93 Sniper Rifle, Advanced Craftwork Lucky Pack, Intermediate Weapon EXP Token, Premium Weapon EXP Token, Armament Voucher.

● Tekniq Alloy Store

Date: 11/7 - 11/13
Details: Limited-Time Tekniq Alloy Store.
Rewards: Quantum Keys, Armament Vouchers, and Advanced Safe Box 7-Day Access Cards now purchasable with Tekniq Alloys.

● Final Score

Date: 11/7 - 11/13
Details: Exchange Warfare points for rewards.
Rewards: Earn Warfare points to obtain Quantum Keys and Armament Vouchers.

That's it for this update. Thank you all for your attention and support. Happy gaming!

Delta Force Team
Stellaris - PDX_ladydzra

by Eladrin

Hello again!

4.1.7 released earlier this week with the following changes:

4.1.7 ‘Lyra’ Open Beta Patch Notes

Improvement

  • AI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.

  • Updated the Broken Shackles Origin Tooltip to mention that you need to explore the Crashed Slaver Ship dig site before unlocking City District Specializations.

  • Added the Visionary job swap for politicians, which combines Science Directors and Merchants

Balance

  • Changed the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.

  • The Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.

  • The Opus core world for the Hard Reset origin is now size 25.

  • The Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.

  • Cybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.

Bugfix

  • Many fixes related to Cybernetic Ascension (with a special thanks to modder FirePrince for providing a number of these)

    • Fixed handling of leader species when converting between limited and not limited cyberization policies.

    • Improved Neural Chip conversion

    • Updated leader trait handling after species modification.

    • Fixed checks regarding subject-overlord relations on if you are a legal criminal or not.

    • Fixed scope errors in species assimilation.

    • Fixed species assimilation not handling robots for synthetically ascended organics.

    • Improved handling of mechromancy

    • Fixed the cyberization situation claiming you needed to build an augmentation center even if you had built one

    • Fixed issues with converting between the Cyberization Standards policies.

    • Cyberization pop conversion the situation now takes into account your Cyberization Standards policy.

  • Fixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign

  • The Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.

  • Added missing Production Overseers jobs to multiple rural districts for Tankbound empires.

  • The Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.

  • The Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.

  • Corrected missing full stops at the end of the Great Awakening tooltip.

  • Restored the ending of the Fleet Maneuver event chain.

  • Added missing upkeep modifier from Tankbound to habitat rural districts.

  • Updated ringworld colony designations to follow the new standards

  • The relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it

  • The Retirement Home achievement is once again achievable

  • Fixed a wide range of the galaxy's species going on a hunger strike (including MSI for some reason!)

  • Fixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.

  • Alloy megaforges now correctly have a volatile motes cost and upkeep.

  • Fixed missing species name in event title and descript when awakening psionic abilities.

  • The Minor Artifact Decision "Initiate Performance Competition" will once again be providing working modifiers

  • The Hard Reset species traits will once again be localized

  • Sabotaging Starbases should no longer generate ethics options that mention your target's ethic.

  • Fixed modifier removal being displayed twice in Order Restored event acceptance tooltip.

  • first_contact.15, the event that talks about the location of your contact's country's homeworld will no longer sometimes try to tell you about their star instead.

  • Fixed being able to take the Hegemon origin while being Egalitarian

  • Hard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.

  • Empires are no longer required to feed any pre-sapients they find in the galaxy. (But your cat will still claim it has never been fed).

  • Indentured Servitude and Battle Thralls no longer make any mention of soldier jobs as they are worker jobs.

  • Players now take ownership of claimed DSCs after war finishes

  • The Olonnais planet now properly becomes colonizable after completing the related special project

  • Fixed a localization issue in the Rogue Agent event chain

  • Fixed a duplicated cost issue in the Behemoth action tooltips

  • Blind trait now properly displays its workforce efficiency modifier in the trait tooltip.

  • Fixed Psionic Avatars sometimes spawning multiple times.

  • Updated the outcomes of the Blue Lotus event chain.

  • set_hostile effect should now properly set relation both ways

  • Implemented some slavery, presapient, and robot category fixes discovered by fs_nanamedou. These were causing unemployed slaves to get caught in job loops and failing to process correctly, and correct the processing and unprocessing of presapients and robot servants. This also appears to fix some of the issues with Necrophages.

AI

  • The AI will now correctly build and upgrade Orbital Rings instead of usually leaving them empty. They will also no longer be absolutely obsessed with creating Hatcheries or Beastports out of them, even if they're literally unable to build those.

Modding

  • Added the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid

Stability

  • Fixed OOS in pop growth system

Today we’re going to go over the Cosmic Dawn origin, then take a look at the Civics of the Infernals Species Pack, and end with the ships. If you attended our livestream last week you’ve seen a lot of this. (Speaking of which, we’ll have another Infernal livestream today at 16 CET.)

On the Custodian team, we’ve made some more progress on improving the underlying architecture of modifier application and porting a more modern solution for threading from newer versions of the Clausewitz engine into Stellaris. These by themselves will not provide significant changes yet, but are part of the necessary work to create a better foundation to build upon during the rest of the year’s Open Betas.

Since this has been going fairly well, currently we’re expecting to put a 4.2.0 Open Beta up sometime early next week.

On the design side, the advanced hulls experiment has run into some snags with UX and, to be perfectly honest, fun. I’m not thrilled with how some of the gameplay is working and the impact it has on pacing, so I’ve shelved that variant for now and am experimenting with a different trial that also reduces ship counts that so far feels like it works better within existing systems. Some things, like Titan weapons having collateral damage, will likely make it into this experiment as well. More info on this as I get a better feel for it and as we get closer to the 4.3.0 Open Beta.

Cosmic Dawn​

Like a warmer Remnants, in the Cosmic Dawn origin, your empire once thrived long ago. Your people awaken to a cold and hostile galaxy, and you have the opportunity to find and release your brethren and rediscover the past.

This origin may appeal greatly to anyone who enjoys digging holes, and meshes thematically quite nicely with the Galactic Hyperthermia Crisis Path.

I am a slug and I’m digging a hole.

I don’t want to spoil too much of what happens, though if you attend the livestream this afternoon I’m planning on playing Cosmic Dawn there.

Infernal Civics​

Four new civics are coming in the Infernal Species pack for regular empires - Fire Cult, Galvanic Synthesis, Planet Forgers, and Scorched World Heralds.

The Gestalt versions of these civics are extremely similar. There are some thematic differences between the Megacorp and regular empire versions and the Hive and Machine Intelligence version of Galvanic Symbiosis, but mechanically they match.

Planet Forgers are one way to gain Volcanic World habitability with non-Infernal portraits. You’re not required to have a Volcanic homeworld, but the civic does remove Arctic, Alpine, and Tundra Worlds.

Infernal Ships​

For the Infernal shipset, we wanted to go with sweeping obsidian teeming with energy. I’ll go through a few of the ships from concept art to what they look like in game.

The purple sections reflect your primary flag color.

Cool volcano inside the dome.

Corvette, Frigate, Destroyer, Cruiser, Battleship, Titan, and Juggernaut

Science, Construction, and Colony Ships

Colossus, caught in the act.

Anything Else?​

We’re neck and neck with EU5 on the comfy sweater front.

Get them here!

And as mentioned before, we’ll have another livestream today, showing off Cosmic Dawn.

Next week’s livestream featuring the Red Giant Origin will be on Tuesday November 11th instead of Thursday - on Thursday we’re having a community mixer here in Stockholm from 16 - 18. If you’re in the area you can sign up here!

And Tuesday the 11th too!

Next Week​

Next week, we’ll be focusing on the Red Giant origin and the Galactic Hyperthermia crisis.

See you then!

Angel Legion - yymoon
>>>> Moonlit Arrival | S+ Hero Recruit <<<<
Period: Nov 7 - Nov 14
Rate UP Rare S Angel: Moonlit Phantom - Lucia
Brief Intro:
Lucia was once a princess of a small country. But in a coup, her family was overthrown. To take revenge, Lucia took up a whip and embarked on her conquest. After a series of battles, she finally succeeded in taking revenge and established her own empire, becoming a respected queen.
Notice:
1. When a commander fails to obtain an S Angel or S+ Angel in 30 consecutive recruitments from the S+ Recruit, the next draw will guarantee either an S-rank or an S+ Angel based on probability.
2. The S Heroes obtained are limited to the Heroes shown in the picture.
3. S+ Recruit will consume a specified number of event item Blue Ore.
How to get Blue Ore:
1. Commanders can obtain free Blue Ore for S+ Recruit by claiming the Botting Loot, battles in the Adventure(Until 12:00 on Nov 12(UTC/GMT+8)), completing Ore Collection missions.
2. Commanders can tap the Ore Sale tab in Event to purchase more Blue Ore.
3. In the Ore Collection, if the commander completes the Blue Ore Recruitment task a specified number of times, they can obtain the genes for Moonlit Phantom.

>>>> Horcard: Alexander Arrival! <<<<
"You can try to conquer me."

=Info=
The king of the kingdom of Macedonia, with his outstanding military talent, made Macedonia the largest country in the world at that time.

=Effect=
Stun resistance of all heroes+2%

=Activation=
After gathering 100 shards of Horcard: Alexander, commanders can go to the Hero - Horcard page and click the Horcard: Alexander to activate it.

=TIPS=
The shard of Horcard: Alexander is different with Gene Shard and Horcard: Alexander is not a hero.

>>>> Combat Support Exchange Day <<<<
Period: Nov 7 - Nov 14

=Horcard Giftpack=
During the Horcard Collecting Day, there will be a Horcard Giftpack with super discount! Commanders can tap the Horcard Giftpack tab in the Event interface to purchase it during the event period.
Price: 98 Star Dollar
Purchase Limit: 1
Preview: Horcard: Alexander Shard, Yellow Crystal

=Horcard Bonus=
Commanders can obtain massive amount of event item Combat Coupon and Yellow Crystal after completing cumulative recharge and cumulative consumption missions.
TIPS: In this Horcard Collecting Day, commanders can obtain shard of Horcard: Alexander after completing designated cumulative recharge missions.
Mission Types:
1. Cumulative recharge X star dollar within the limited time.
2. Cumulative consume X star dollar within the limited time.

=Horcard Adventure=
Commanders can obtain massive amount of event item Combat Coupon after completing Horcard Adventure missions.
TIPS: In this Horcard Collecting Week, commanders can obtain shard of Horcard: Alexander after completing designated number of adventure missions.

>>>> Horcard Bonus | Lucia Rush <<<<
Period: Nov 7 - Nov 14
Event Detail: After completing designated cumulative recharge missions, commanders can get Moonlit Phantom Gene, Rare Elf.
TIPS: Unlock this mission after reaching a specific recharge tier.

>>>> Horcard Collecting Day | Exclusive Package <<<<
Period: Nov 7 - Nov 14

Package Name: Custom Rare Elf Pack
Price: 98 Star Dollar
Purchase Limit: 3
Preview: Light/Dark Elf Choice Chest, Random Glasses

Package Name: Rare S Angel Package
Price: 198 Star Dollar
Purchase Limit: 1
Preview: Rare S Angel(Random)

Package Name: Ore Package
Price: 88 Star Dollar
Purchase Limit: 1
Preview: Blue Ore(10 Summons in Special Recruit), Yellow Crystal

>>>> Blade Gleam | Serial Package <<<<
Period: Nov 7 - Nov 14
Key Contents Preview: Justice Blade Gene, Super Nightmare Set(Crit Suit Attribute), Golden Rim Sunglasses, Hot Street(Fashion)
TIPS: If commander A wants to purchase Level 4 of Package, he should have done the purchase of Level 1, 2 and 3 already.
WAIFU IMPACT - mitsukigamestudio

Hey everyone! We’re excited to share that our latest title, High School Dirty Secrets, has just launched on Steam!

If you’ve enjoyed our previous games, you’ll love this one — it’s a psychological horror adventure where you wake up locked inside your old school, surrounded by haunting memories and unsettling truths.

🕯️ Key Features:

  • Switch between first- and third-person exploration

  • Use your smartphone to collect clues, messages, and photos

  • Uncover multiple endings based on your choices

  • Atmospheric storytelling and eerie puzzles

💀 Are you ready to face the secrets waiting in the dark?

👉 Play now: https://store.steampowered.com/app/2115490/High_School_Dirty_Secrets/

And if you enjoy it, don’t forget to leave a review — it really helps!

Thank you all for your continued support 💬 — Mitsuki Game Studio

DinoSwarm - ChaosPower

Hi!

Your feedback is very important to me, in fact thanks to the feedback I receive I am trying to improve the game more and more. Thank you for playing the demo and wishlisting the game!

[Demo Update 1.0.2] Patch Notes:

Gameplay:

I added the info to all the stats, you can see them with the X button.

(If you already have a save file and the X doesn't work with the keyboard, just go to the options, then controls and key mapping, set them to default, and everything will be fine. You can still use the info by clicking on the box with the mouse.)

I also added a stat to powers to make it easier to understand how far the power is from the player.

Now the tutorial texts are immediate, so it's faster, and you can start the run.

Graphics:

Minimal change in menus.

Bugs:

Fixed minor bugs.

Any feedback or suggestions are always greatly appreciated. I am always available to solve any problem.

Thanks again and enjoy the demo.

Active Matter - [CM] RanDagon


This demo will be available until November 23rd.
 
Here you can take part in Raids with limited progression and freely explore your base.
Your progress will be saved and automatically carried over to the full version of the game once it’s released on Steam.
 
Add Active Matter to your wishlist so you don’t miss the game’s release on Steam!
...

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