Horse Racing Manager - Sheep Meadow Road Games
Fixed
- Shows parimutuel odds in betting ui once they have been generated
- Separate betting pools for all the betting types
- Others also respect the max bet limit
- Can sim to the next race betted on even when betted with stable account
- Possible fix for autobuying horses, even if autobuying was not on
- In offspring table, obfuscate the potential and ability by knowledge
Slaves of Magic - slaveofmagicthegame

Hello everyone!

Changes for the 1.04 patch:

  • Fixed the early game goal that rewards efficient accounting being fulfilled instantly when chosen, even when not meeting its requirement. The gold income required to fulfill it has been reduced to 480 from 600.

  • Fixed some additional text typos.

  • Added edge scrolling option to the settings menu. It is on by default, but there was a request to be able to turn it off.

Desktop Defender - Conradical Games

Hi everyone!

I've been continuing to patch the game a ton, and there's a new update out right now!

If you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to boost the game's visibility on Steam!

https://store.steampowered.com/app/3772810/Desktop_Defender/

Anyways, here are the notes, and thanks for playing!

  • Fixed strength V achievement and rich IV

  • Fixed boomerang sending enemies towards you on coming back

  • Fixed bug that caused some multipliers on the XP popup to not be applied on the display

  • Fixed bug that made it such that you would need to rebirth 21 times to get the rebirth achievement

  • Fixed bug that made it such that made the achievement for obtaining all weapons only obtainable after rebirth

  • Added a setting that allows you to make the game not pause while in menus

  • Added a framerate setting

  • Fixed bug that made loot persist on the ground after rebirthing

- Conrad, Lead Developer

Good Boy - JessicaTPG

I’ve been promising more mobs, and folks, this week we deliver( at least in first draft form!).  The brand new murder parrotI showed you last week is in the game, and so is the explosive-egg-laying slug! 

The Parrot is a walking alarm bell, driving the team noise meter up and making life hellish for players. The slug, meanwhile, doesn’t care about you.. And would be harmless, if not for the explosive eggs everywhere.

We’re not done with mobs yet, we’ve got a few more still in development for Early Access, but for the time being we hope you enjoy fleeing in terror from these little beasties.

While you’re running, though, watch where you step.  We decided murderous pets and deadly impacts with couches wasn’t enough, so we’ve added more ways to die.  Some of the homes you’re looting are now protected by landmines!!  

If you hear the beep, it’s too late.

We’ve also made some adjustments to the new mask pipeline.  Now when you loot an item and pay to have it turned into the mask, it will show up immediately on the table.  And, if you don’t like ANY of your masks, look for the rotary phone in the HQ.  You can use it to call the Burgle Supply company and get them to send you a whole new shipment of masks… for a small fee, of course.

Last big change I’m going to mention is a change to audio.  Since chatting with your teammates is important, we’ve made game audio persistent even if you tab out of the game.  That way you can–oh, just as a random example–tab out to capture a screenshot of an amazing moment and not lose voice access to your crew.  If you don’t love the feature, that’s okay!  You can find the setting to turn it off in the audio options menu.

As always, we’d love to know what you think, so use that link to the feedback form and drop us a message!

GLHFDDD!!

Jessica - the producer

The Bound Crystal - grapejuice3d

Hey all,

I'm GJ, developer of "The Bound Crystal", "TBC" for short. As some of you already know, the protagonist is the real life model Khrystal, if you like bondage like me you probably know her already. Khrystal is an amazing person and a bondage model with years of experience. When I had the idea of creating a realistic bondage game, she was the first person who came to mind as the protagonist. So when I got the courage to ask her if she was interested, I got very surprised that she liked the idea so much and let me use her likeness and her voice.

I know the game isn't perfect and is probably very simple compared to what's already out there, but I'm very happy to be able to say that I worked with my favorite bondage model and that I've made at least one bondage game in my life. About the game, here's what you can do it and experience right now:

  • Khrystal will be tied in 2 positions: Standing or Hogtied

  • She will be OTM gagged every time she gets caught, the gag's textures vary.

  • She can swim

  • She can walk, run and jump

  • She will lose a life if you jump from a very high place and will get caught (she is human)

  • She can climb in some places

  • 3 skins avaiable

Will be added in future updates:

  • Tape gag and OTN gag

  • More caught animations

  • More bound positions

  • More ropes

  • More skins

  • Bondage Mode ( I will talk more about it soon )

  • A real-life model will be a guest character added to the island (Yes she will be tied up too ;) )

Known Bugs:

  • Sometimes at the end at the game, it will show you your record but if you see it in the records's screen there are a few seconds less difference:

I'm sorry for this, the correct time is the one at the Record\\Credits screen, the one shown at the end of the game "stops" some seconds later, that's why the difference happens. I'm already working in a fix.

Thanks for taking the time to read this post, and I wish you all a blessed day.

Thanks for playing!

~

GJ

Europa Universalis V - PDXRyagi
Europa Universalis V - 1.0.2 Patch Notes

==================A toast to you conquerors!🧭

Community Manager Ryagi here to give you the info on our first public patch for EU5.

In the future we expect to pretty these notes up a bit and give you better highlights, but for the purposes of... well getting back to working on future patches we'll be delivering this one realatively quick and dirty.

This patch includes over 350 fixes, notably Achievements should be functioning as intended now (No more free achievements for you ːsteamfacepalmː), and many CTDs have been fixed.

We're continuing to work on optimization as well as various other crucial bugs.
If you're willing to contribute to this process we'd heavily encourage you to fill out an official bug reports over at https://pdxint.at/EU5BugReport. Be sure to give as much detail as possible!

Either way, we hope you have been enjoying EU5, you're not alone in the learning process! It's a long and exciting journey... so just remember what we always say, Be Ambitious!

==================

  • Fixed more than 350 bugs (not counting Translation-related number of errors fixed, which you can find in its own section)

  • Fixed the scope type for Achievement triggers, which was triggering several errors, along with many other minor fixes to them; also, activating the "Allow Ahistorical" game rule now doesn't block getting Achievements

  • Fixed several CTDs

  • Made several fixes to Personal Unions, especially to AI Union Law voting, making it less spammy

  • Fixed an issue making the Timurid spawning player event to not work properly

  • The 'Claim French Throne' peace treaty during the 'Hundred Years' War' situation no longer requires you to be senior in a PU already

  • The events that convert Hussite pops for Bohemia during the 'Hussite Wars' situation are now converting much more aggressively and impactfully

  • Japanese clans will now properly lose their clan's foreign buildings when being landed after the 'Sengoku Jidai' situation starts

 

--------

 

  Government:
  • Navy based countries now shatter just like army based ones when they lose all their units 

  • The rulers administrative ability now reduces proximity distance

  • Conquistador Countries now always have a Crown Estate

  • The Union of Crowns succession now properly displays the ruler of the other country as your heir. Also, added additional scores for the male descendant of your ruler as they should have priority over any foreign king 

  • Location cabinet actions now finish on the first month instead of waiting an extra one

  Economy:
  • Made the "Fruit Wineries" production method correctly use Fruit instead of Rice as input.

  • Fixed Estates building roads across straits

  • Fixed Estates losing all of their gold on monthly ticks if the loan capacity was below the max loan capacity

  • Fixed a bug with automated trade capacity not being properly updated when the overall merchant capacity goes down

  Production:
  • Rebalanced the Bey Fortress Building Manpower

  Diplomacy:
  • Civil War countries can no longer be invited to Defensive Leagues

  • Added a diplomatic action for Overlords to intervene in a Subject's war.

  • If a Subject is in a War without their Overlord helping, they get reduced Subject Loyalty

  • The time before Overlord can join the Subject's civil war has been reduced from 12 months to 6 months

  • Subjects can choose not to call in their overlord into wars they start.

  • Subject Type 'allow_declaring_wars' is now a trigger instead of a simple yes/no

  • Fixed the 'Annul Treaties' treaty name, and it no longer cancels subjects

  • Personal Union peace treaties are no longer usable on non-war leader participants

  • The 'Support Heir' country interaction can now only target characters who actually have the target country's eligible heir religion

  • Impact of Unions on Royal Marriage acceptance now scales with the power of the union members

  • Fixed antagonism with distance

  • Fixed an instance where the player is not informed that their ally broke the alliance between their countries

  • Conquistadors now have a Diplo range before they conquer anywhere

  • Marriage Unions now properly break when one of the couple dies

  • Updated the leaving message for Marriage Unions to no longer give the "the country has joined a new Union" reason for leaving a Marriage Union

  Military:
  • Chase army objective created via right click on army now properly ignores enemy strength

  • Fixing space issues in the War popup.

  • Hostile troops have a further impact on prosperity.

  • Declaring a war against a subject and having good relations with the subject and overlord no longer gives the good relations penalty twice

  Other:
  • The modifier utility from policies is now only a 1/5 as an important factor for voting for a policy for the AI

  • The parliament of the Unions now maintains parliamentary support when it merges with another union

  • Colonies now have a force flip threshold at 50k instead of 25k.

  • Conquistadors should always be Catholic

 

-------

 

  Setup:
  • The Earldom of Ulster is restored to being a Vassal of the Pale

  • Changed back the raw material of the Jáchymov location to Lumber, so the Bohemian DHE "Silver Found in Jáchymov" makes sense once again.

  • The starting Exploration Template for Serbia, Bulgaria, and others now correctly has the Libyan Sea Area discovered

  • Moved dynasties from the 'Red Turban Rebellions' to be in the setup instead of being created during the situation, so that they can have properly scripted coats of arms

  • Moved the city centers of Waren, Gdansk, and Malbork to their proper position

  • Added a few Danish dynamic names

  • Corrected the father of Nyinamwiru of Kitara

  Situations:
  • The End of the 'War of Religions' now makes the HRE choose a new leader country

  • Clarified the tooltip for the vote progress for the 'Western Schism'

  • Demand Member Removal will have a shorter truce timer to give the leaders more flexibility when declaring the 'War of Religions'

  • The 'Claim French Throne' peace treaty during the 'Hundred Years' War' no longer requires you to be senior in a PU already

  • Fixed an issue with the tooltip of the 'Sponsor Spiritual Protection' modifier's cost breakdown for the 'Great Pestilence' Situation

  • Fixed an issue with the tooltip of the 'Paying for Clerical Services' modifier's cost breakdown for the 'Black Death' Situation

  • Fixed an issue with the tooltip of the 'Procure Remedies' cost breakdown for the 'Black Death' Situation

  • Fixed an issue that hid the "Repeal Segregate the Infected" action from the 'Great Pestilence' panel

  • The 'Great Pestilence' number of deaths is now displayed correctly in its panel

  • 'Embrace the Reformation' action now removes the character modifier for 'Placitum Regium'

  • Fixed an issue with erroneous pop-up messages after performing actions in the 'Great Pestilence' situation

  • Expanded the duration of the 'Great Pestilence Situation' so it only ends when the most important regions have been infected

  • Hundred Years' War: The CB provided to England/France now allows taking land owned by subjects of either war leader, even outside the French region

  • Using the "Assist Foreign Revolutionaries" Generic Action during the People's Uprising Situation is no longer visible for Non-Revolutionary countries

  • Using the "Suppress Foreign Revolutionaries" Generic Action during the People's Uprising Situation is no longer visible for Revolutionary countries

  • Using the "Suppress Foreign Revolutionaries" Generic Action during the People's Uprising Situation no longer targets civil war rebel countries

  • The "Negotiate Member Removal" from the 'War of Religions' can no longer target the leaders of the other league in the situation

  • Blocked the AI from 'Violating the Treaty of Tordesillas' if they are already unable to colonize

  • Japanese clans will now properly lose their clan's foreign buildings when being landed after the 'Sengoku Jidai' situation starts

  • The 'Hussite Wars' situation can now happen over an extended time period

  • 'Western Schism' action 'Show Unity of Faith' is now slightly worse at converting people

  • The 'Treaty of Tordesillas' action "Claim Conflicting Area" will no longer display broken requirements when no valid area exists

  • Restored the "Situation Breakdown" texture in every situation panel

  • Reordered the effects of introducing new goods in the Columbian Exchange situation in order to improve clarity

  • 'Negotiate Member Removal' can no longer target the Emperor of the HRE

  • The 'Claim French Throne Peace Treaty' in the 'Hundred Years' War' Situation now requires England to have a greater Great Power Score than France

  • Reorganized the elements of the 'Columbian Exchange' Situation UI to fall in line with how other situations' elements are ordered

  • The 'Italian Wars' situation action "Send Aid" now has a cooldown

  • The 'Little Ice Age' situation 'Starving Provinces' hoverable icon, now correctly displays the list of starving provinces when hovered on

  • The 'Little Ice Age' situation action "Enforce Rationing Policies" now has a correct tooltip in the "Select Market" screen

  • Removed duplicate 'End Requirements' UI entry from the 'Golden Age of Piracy' Situation tab

  • The 'Little Ice Age' situation now has a Hint shortcut button

  • 'Grant Representation to Colonial Subject' can now only be used on subjects who have the appropriate policy to change

  • Blocked Sea Areas from being claimed or swapped in the 'Treaty of Tordesillas' situation

  • The action 'Raise Bey Fortress' in 'The Rise of the Turks' will now only be possible when you are not at war, have no loans, and are not in bankruptcy

  • The action 'Raise Bey Fortress' in 'The Rise of the Turks' now has better instructions for the AI, and it will now better evaluate the proximity of the chosen location as well as its own treasury and income

  • The 'Raise Bey Fortress' action from The Rise of the Turks now costs 100 gold instead of 400

  • Added better calculations for the country-to-be-vassalized in the relevant event of the 'Rise of the Turks'

  • The events that convert Hussite pops for Bohemia during the 'Hussite Wars' situation are now converting much more aggressively and impactfully

  • Fixed the Hint button for the 'Rise of Timur' Situation

  Disasters:
  • Fixed an issue with a Decline of Empire disaster event making your capital rebel

  International organizations:
  • The AI will now only start votes on policies if they are not too happy with the current policy in the IO. This should eliminate instances of the IA flip-flopping between two policies

  • The AI will now only try to push for a Seniority in the Union if any other member is a neighbor to them

  • Senior Partner AI will no longer initialize policies which federalizes the union

  • The rejection of a Policy Vote will no longer remove the enacted law if the law must have a policy

  • Increased the Government Power cost of the Lordship of Ireland casus belli

  • Fixed bug where the Lordship of Ireland's 'Bestow Lieutenant Status' was not selectable

  • IOs such as the Autocephalous Patriarchate will no longer have their laws revoked by the AI for the sake of it

  • Leaders of Autocephalous Patriarchates can't join other ones

  • Subjects in the Lordship of Ireland can declare their own wars on non-members in the Ireland region

  • The Country interaction "Assert Regency" is now the only way for the leader of the Lordship of Ireland IO to become the regent of rulerless members of that IO

  • Simplified the script for the Policy Vote for IOs so that policy votes are no longer getting disturbed when the proposer country is no longer valid to propose the policy

  • Added proper reasons for countries to join Autocephalous Patriarchates

  • Fixed an issue where voting for an already ongoing policy vote would be impossible for a country that assumes seniority mid-vote

  • Policy voting power can no longer be negative

  • Demand unlawful territory can no longer be used in civil war countries

  • Localized two missing Bias strings, "Princes Oppose to Policy" and "Emperor Wants this Policy".

  • The "Unified Succession Law" policy for Unions will now also update the Heir Religion so all union members have the same policy. The Negotiate Inheritance Law diplomatic action is updated accordingly

  Events:
  • The AI will now only start votes on policies if they are not too happy with the current policy in the IO. This should eliminate instances of the IA flip-flopping between two policies

  • The AI will now only try to push for a Seniority in the Union if any other member is a neighbor to them

  • Senior Partner AI will no longer initialize policies which federalizes the union

  • The rejection of a Policy Vote will no longer remove the enacted law if the law must have a policy

  • Increased the Government Power cost of the Lordship of Ireland casus belli

  • Fixed bug where the Lordship of Ireland's 'Bestow Lieutenant Status' was not selectable

  • IOs such as the Autocephalous Patriarchate will no longer have their laws revoked by the AI for the sake of it

  • Leaders of Autocephalous Patriarchates can't join other ones

  • Subjects in the Lordship of Ireland can declare their own wars on non-members in the Ireland region

  • The Country interaction "Assert Regency" is now the only way for the leader of the Lordship of Ireland IO to become the regent of rulerless members of that IO

  • Simplified the script for the Policy Vote for IOs so that policy votes are no longer getting disturbed when the proposer country is no longer valid to propose the policy

  • Added proper reasons for countries to join Autocephalous Patriarchates

  • Fixed an issue where voting for an already ongoing policy vote would be impossible for a country that assumes seniority mid-vote

  • Policy voting power can no longer be negative

  • Demand unlawful territory can no longer be used in civil war countries

  • Localized two missing Bias strings, "Princes Oppose to Policy" and "Emperor Wants this Policy".

  • The "Unified Succession Law" policy for Unions will now also update the Heir Religion so all union members have the same policy. The Negotiate Inheritance Law diplomatic action is updated accordingly

  Government:
  • The AI will now only start votes on policies if they are not too happy with the current policy in the IO. This should eliminate instances of the IA flip-flopping between two policies

  • The AI will now only try to push for a Seniority in the Union if any other member is a neighbor to them

  • Senior Partner AI will no longer initialize policies which federalizes the union

  • The rejection of a Policy Vote will no longer remove the enacted law if the law must have a policy

  • Increased the Government Power cost of the Lordship of Ireland casus belli

  • Fixed bug where the Lordship of Ireland's 'Bestow Lieutenant Status' was not selectable

  • IOs such as the Autocephalous Patriarchate will no longer have their laws revoked by the AI for the sake of it

  • Leaders of Autocephalous Patriarchates can't join other ones

  • Subjects in the Lordship of Ireland can declare their own wars on non-members in the Ireland region

  • The Country interaction "Assert Regency" is now the only way for the leader of the Lordship of Ireland IO to become the regent of rulerless members of that IO

  • Simplified the script for the Policy Vote for IOs so that policy votes are no longer getting disturbed when the proposer country is no longer valid to propose the policy

  • Added proper reasons for countries to join Autocephalous Patriarchates

  • Fixed an issue where voting for an already ongoing policy vote would be impossible for a country that assumes seniority mid-vote

  • Policy voting power can no longer be negative

  • Demand unlawful territory can no longer be used in civil war countries

  • Localized two missing Bias strings, "Princes Oppose to Policy" and "Emperor Wants this Policy".

  • The "Unified Succession Law" policy for Unions will now also update the Heir Religion so all union members have the same policy. The Negotiate Inheritance Law diplomatic action is updated accordingly

  Society:
  • The Islamic religious action 'Study Islamic Texts' will now require the player to have more than 50 Jurisprudence instead of less

  Diplomacy:
  • Subjects with Limited Diplomacy cannot declare a No CB war

  • Colonial Nations can declare war against countries with capitals on their own continent

  • Subjects with the Military Order reform can declare their own wars against neighbouring heathens

  • Rebel countries can no longer ask for Free City Rights

  • Adjusted AI weights for considering royal marriages due to union size

  • 'Ask for Election Support' is no longer spammed by the AI. Additionally, the AI will only try to ask for election support when someone is already supporting them

  • The Demand Unlawful territory no longer does nothing when it tries to target a cored province. Additionally, it now certainly only targets provinces in the HRE

  • Requirements to upgrade to Duchy now point to the correct diplomatic action for HRE countries

  Geopolitics:
  • Added a new tooltip for Conquistador armies

  • Removed the manpower from the Conquistador conquest event

  • Conquistadores now start with some initial money

  Advances:
  • Fixed the 'Cothon' Carthaginian advance, so it now correctly reduces the Ship-building Speed by 20%.

  Achievements:
  • Activating the "Allow Ahistorical" game rule now doesn't block getting Achievements.

  • Unlocked tooltips when hovering over Achievements

  • Fixed the description of 'The Spice Must Flow'

  • Corrected the 'Manchurian Candidate' achievement description to use the in-game terminology

  • Fixed the 'Brothers in Arms' achievement to be more accurate with its conditions

  • Added a missing requirement to "The Navigator" achievement for Portugal

  • Rewrote the requirements for the "Lion of the North" Achievement

  • The Achievement "Cold War" now requires 2 years of no conflicts instead of 3

  • The Achievement "Break the Yoke" now correctly applies to starting members of the 'Tatar Yoke' International Organization

  • The Achievement "Break the Yoke" is now available for Muscovy

  • The Achievement "Crusader Kings" can also be obtained by winning a Jihad

  Other:
  • Removed a broken dynamic tooltip from the 'Peoples' Uprising' situation Hints

  • Excommunication no longer blocks its own request to lift the action completely

  • Declining vassalage through the 'Demand from The \[Country]' (rise_of_the_ottomans.102) event now imposes a 5-year cooldown, so the same country is not picked again for that duration

  • HRE will choose a new leader if the Emperor changes the government type

  • Being an Archbishop Elector blocks most government type conversions

 

----------

 

  Missions:
  • Made it so that completing the Manufactory or Trade Focuses hides the other path, as they are mutually exclusive

 

-------

 

  Government:
  • Cores now decay for countries who are no longer relevant after they cease to exist.

  Economy:
  • Prosperity decline from being occupied has been reduced from 5% to 1% per month.

  • Impact from Bankruptcy now scales down over five years instead of being the same for five years

  • Bankruptcy no longer impacts prosperity.

  • Price increases for building above the support limit in a location now take the construction queue into account as well.

  Diplomacy:
  • You can now always call in an ally in a war, even beyond the first year.

  Military:
  • Fixed so that only progressing sieges and occupations can block levy recruitment, not a single unit.

  • Fighting a war together now grants explicit food access.

  Advances:
  • Advances for Navarra is now more inline with other countries.

  Other:
  • HRE Balancing of Military Contribution

  • Nerfed some sources of Monthly Prosperity from Soyurghal Governor reforms, and 4 event modifiers.

 

--

 

 Government:
  • Optimization for increasing area control


Diplomacy:
  • AI will no longer release tiny subjects

  • AI is now better at releasing and/or giving away land with 0 proximity to vassals

  • AI will no longer use the 'Invade Neighbor Beylik' action, which gives CBs on neighbors, with a truce

  • AI can now annex multiple subjects at the same time as long as the opinion of ongoing annexations is maxed out and is not progressing slower than base speed

  • AI Ottomans are now more likely to use the Invade Neighbor action to get casus belli

  • AI will now prioritize attacking neighbors that they have CBs against, rather than making them subjects via diplomacy

  • AI will no longer send alliance offers that it would break immediately after

Economy:
  • Fixed AI and automation changing the economy slider every when at war and negative income

  • Added AI modifier support for the harbor capacity modifier

  • AI now specifically makes sure to evaluate building market center buildings in the actual market centers instead of testing in random cities

  • Fixed an issue where AI could get stuck in their economy when trying to build buildings costing special currencies like religious influence that they could not afford

  • Fixed an issue where AI tried to convert culture in locations where it wasn't possible

Military:
  • AI will now avoid bad weather with its fleets

  • Fixed an issue where AI wanted to repair levy ships

  • Fixed an issue where AI armies could get stuck waiting to siege a castle that was defended by a stronger force

  • Lowered the priorities of certain naval objectives so that transporting units for land objectives is done first

  • Disloyal subjects will now continue to merge their small armies during war

---------

 

  Icons:
  • Updated icons in Settings

  • Fixed the unlock unit advances not showing the unlocked unit in the advance icon

  • Added icon for unknown artist

  • Updated icons for types of artists

  • Fixing the 'Military Stance' icon language

  • The icons for "Execute Ruler" and "Humiliate" are no longer missing on the peace panel

  • "Carpet siege" military objective and "siege" status no longer use the same icons

  • Fixed icon in "Assimilate Area" modifier”

  • Updated the gold hue of the icons in the settings menu to be less green and match the gold hue of the rest of the UI more.

  • Removed the shadow of the African pop icons to follow the same look as the other pop icons.

  • Reduced the shadow of one of the religion icons to match the shadows of the rest of the icons in the panel

  • Fixed the missing icon for the 'Change subject military stance' action

  • Fixed the icon for 'Monthly Sailors'

Map modes:
  • Added map legend keys for the 'Hussite Wars' situation.

  • Added "Province Capital" map markers so they are visible in higher zoom levels when the owner is at war with the player or when the player owns them

  • Fixed map names for rebel countries

Alerts:
  • Fixed the IO vote resolution alert

  • Fixed the "Sue for Peace" alert icon and tooltip

  • Standardized icon size in Situations

  • Added an Alert to prompt Players to 'Improve Education' of the ruling Dynasty's children

  • Fixed the IO Alert so it opens the correct tab

  • Recommended Country Blue Alerts flag fix and minor typo.

  • Fixed the negative opinion displayed as positive in the diplomacy declined message

  • Fixed Situations ceasing to spam Resolutions after they are over

Panels:
  • Fixed title for multiple selected armies and navies

  • Fixed the unpause button being out of bounds

  • Fixed ruler history entries when the rulers are countries

  • Fixed the Ruling history for foreign countries not opening

  • Added the possibility to add or remove all subunits of type/category to the newly created unit in the single unit panel

  • Added Ctrl+Click functionality to move all subunits with the same unit type to another flank in a single unit panel formation

  • Removed the possibility to move to reserves when using the current flank movement button in single unit panel formation

  • Adapted Diplomacy scrollbar to its containers

  • Added colored unit illustrations in the unit regiments view

  • Adjustment on Battle Map Widget Flags position and layout

  • Added the possibility to expand and collapse all items in some lists that need (production main lists / food locations list / laws list / trades list)

  • Making Ruler header, CoA, and ruling History consistent between Government, Foreign Panel and Lobby selected Country

  • Fixed many inconsistencies on Seazones and Corridors and the Salt Pan and High Lakes tooltips

  • Fixed scroll and toggle issues for all disasters

  • Remove overlapping widget from event window

  • Added the lacking inputs tooltip in the building type icon in the buildings macrobuilder (same as its button)

  • Fixed the behavior of the tick on war declaration (it now shows the tick if the country is joining)

  • Added disabled art for non-Started Mission Families

  • Improved the Catholic Church Resolution interaction

  • Improved Walkthrough accessibility in Missions Panel

  • Display integration progress in the province widget instead of a placeholder

  • Fixed Mercenary buttons not updating the enable condition until hover

  • Fixing icons, unlocking government reforms fit inside their containers

  • Fixed unit actions shortcuts not working

  • Fixed the amount of diplomatic relations before the extra number with the tooltip

  • Fixed text out of bounds in World Map and MP-related texts (Open to Multiplayer panel, Selectable Countries panel, and Game Rules panel)

  • Unified behavior for the open diplomacy foreign country panel. Now, clicking on a flag always opens the Diplomacy panel. Diplomatic actions panel will only be opened on specific go-to buttons and when the diplomatic actions macrobuilder is open.

Outliner:
  • Fixed Multiplayer "Players" entry

Tooltips:
  • Fixed Current Navy Strength tooltip

  • Made the institution spawn chance number look hoverable

  • Explained the meaning of location rank icons in their tooltips

  • Fixed the display of Unique Advances for Other Countries in the Foreign Country Panel Advance's tooltip

  • Added reasons of non-availability to the tooltip of the diplomatic action 'Use favors to call in to War'.

  • Added Information in Tooltips about the effects of Imperial Authority on Voting Behavior and Contributions

  • Fixed Economy Maintenance tooltip Min and Max

  • Fixed location maximum buildings, saying it was about built levels instead of staffed buildings

  • Invite religious figure static modifiers shown

  • Added a subunit culture coloured illustration in the subunit icon

  • Effects changing pops now show how big a percentage of the original pop is affected as well.

  • Fixed broken localization in the average satisfaction tooltip

  • Fixed the tooltip in the Buildings panel

  • The International Organization Payments tooltip is now updated correctly every month.

  • Added Army Strength, Navy Strength and PowerRank in Antagonism Alert

  • Added missing game concept

  • Fixed the Cultural Hegemons trigger showing wrong information

  • Remove the artist skill entry from the character's tooltip if the character is not an artist

  • Added missing localization for any_overlord_or_above_all trigger

  • Added the Christianity religion group tooltip icon

  • Fixing tooltips in the Automation Panel

  • Subunit Definition tooltips now correctly show the unit icon in the header

  • ShowSpecialStatusPluralName now displays the proper description for the special status

  • The Heirs in line of succession now show in brackets how high their score is to be eligible

  • Added better alignment for building and demand tooltips

  • Added breakdown of the countries that can join a coalition on the antagonism tooltip

  • You now see the size and a breakdown of the decay of maritime presence.

Flags:
  • Flag textures fit better inside frames without overscan

  • Standardized Miniflag templates in the script

  • Reworked and expanded the setup for the early formable Italy flag variants

Illustrations:
  • Corrected Sanchi stupa location and moved it from Sironj to Bhopal

  • Fixed Stonehenge position so it´s not hidden by the town and city illustrations

  • Fixed the Earthquake events having the wrong texture and missing on events 1000, 1001, and 1100

  • Fortifications illustrations weren't always showing, so fixed their triggers and metadata

  • Fixed some noise on Deccan's loading screen

  • Added some animals to the Iroquois loading screen

  • Made North German fortifications more visible

  • Stopped showing commander/admiral/artist backgrounds behind rulers

  • Fixed some issues with Societal Values illustrations

  • Fixed the St Peter's Basilica illustration not showing

  • Updated Characters for angry and happy clergy and happy peasants for the Syrian GFX illustrations

  • Adjusted Disaster illustrations, reducing their file size, and making characters have better proportions on smoe

  • Fixed several Disaster event illustrations, so now they match

Other:
  • Fixed panels loc in Back queues

  • Dynasties search list empty text

  • Now, when toggling the production tab, if there is a foreign market selected, it will autoselect the default market. Also added right-click behavior to select the default market in the open market filters button

  • Added a highlight on the map when hovering selectable CBs in the declare war screen.

  • Fixed building icons in the location panel being 1 pixel off-center.

  • Fixed automation options gameflows and layout

  • Corrected behavior on the “Assign new explorer” button

  • Added a Sort by Debt for diplomatic actions

  • Added a new background for the penalties icon

  • Added Sort-by for Maritime Presences to Sea Zone View

  • Removed unnecessary spacing between the bullet points of the 'Diplomatic Limitation' game concept.

  • Fixed the localization of Change Government Type Price Modifier.

  • Using now more descriptive trigger for call_parliament

  • The Spy Network discovered message will no longer be shown for undiscovered countries.

  • Fixed consistency between Ingame Main Menu and frontend Main Menu

  • Panel header backgrounds adapted to be vertically tileable on graphical culture textures

  • Fixed not being able to transfer the occupation of a subject in the location card

  • Add paused by event checks to pausing/unpausing logic

  • Fixed the Main Menu Carousel not appearing

  • Finish date is updated correctly after being stalled

  • Fixed old icons in Game Rules tooltips

  • Fixed the tooltip for Propose Royal Marriage, mixing the names of the giver and the recipient

  • Tweaked multiplayer chat start position

  • Fixed Dynasties filters

  • Fixing Mission tree cards layout and improving walkthrough accessibility via Agenda and Missions Panel

  • Added foreign flag to foreign constructions in map markers

  • Fixed combat modifier tooltips looking like concept tooltips

  • Improved performance when opening the World Map menu in saves with very large countries

  • Added shortcut to individual cards in select objective

  • Fixed loading screen frame sides

  • The Raise Levies button in the Military panel is now available at all times.

  • Improved the concept for the Provincial capital to make clear it is automatically designated

  • Renamed the foreign trades filter to external trades, since it doesn't refer to the owner of the trade, but the market origin

  • Added observer and flag for observers in the Lobby

  • Made the Max War Exhaustion modifier show as green, since reaching the cap forces you to capitulate, so having a higher ceiling is good

  • Improved tooltips for war exhaustion to explain that reaching the max during war forces countries to capitulate

  • PopType buttons in the macrobuilder now have the poptype color to help with the association

  • Specific RGO Location modifiers like the Falun copper mines are now visible on the RGO mapmode

  • Expanded the concept of supported building levels to explain that empty buildings don't count towards the limit

  • Made the building cards in Buildings > Cards display more consistently in looks and size with their Location panel counterparts

  • Adjusted the achievement Grand Coalition icon so the hands have better rendering

  • The game doesn't remember that you were an observer when you leave a game

  • Fixed to avoid having a dead country preselected in the lobby when opening it

  • Fixed how the outliner for Conquistadors

  • Alerts for Buildings and RGOs Missing employees have 2 different icons now

  • Added a banner to show when a disconnection has started

  • Fixed country preselection in lobby when loading a save and resyncing

  • The horizontal banners in the battle panel are now green on the player's side

  • Rephrased the automated maintenance buttons to better convey what they do

  • Added better alignment for building and demand tooltip

  • Fixed a bunch of typos in the tutorial

  • Added default tab in diplomacy panel to be "diplomacy". If the panel is already open, it will not change the subtab when changing the targeted country. Also, alt-click on the default mapmode will open the diplomatic actions macrobuilder with that country

 

-------

 

  Script:
  • Added the on_union_merging on_action which is called just when any union is involved in any potential merge with any other union or when it is about to accept new members

 

-----------

 

  Polish:
  • Fixing the GLH adjective

  • Fixed 1281 bugs in total for Polish

  Spanish:
  • Fixed 162 bugs  in total for Spanish

  • Fixing the order of variables in country names

  • Fixing the _suffix member was

  • Fixing the _suffix member was missing from several variables

  • Fixing the wrong article for pop_types

  • Added the missing articles to a lot of titles and country ranks

  French:
  • 259 bugs fixed in total for French

  • Fixed incorrect variable used, or typo within variable

  • Adding a variable-generating placeholder, even though consistent with the source English

  • Added #L ...#! tags so the full word is in the same colour, whenever we appended plain text to a variable, to comply with grammar

  • Fixing article issues before variables

  • Fixing wrong uses of estate-related variables (e.g. clergy vs clergy_estate)

  Brazilian:
  • 124 bugs fixed in total for Brazilian

  Chinese:
  • 278 bugs fixed in total for Chinese

  Korean:
  • 85 bugs fixed in total for Korean

  Japanese:
  • Fixed 72 bugs in total for Japanese

  Turkish:
  • 418 bugs fixed in total for Turkish

  German:
  • 280 bugs f fixed in total for German

  Russian:
  • Fixing Japenese names

  • Fixed 487 bugs in total for Russian

 

-------------

 

 Bugfixes:
  • Fixed potential crash in the market view

  • Fixed an issue where empty countries were still around in saves if they were original tags that lost a civil war.

  • Removed all invalid usages of Cede Province Treaty Desire and made it based entirely on locations

  • Fix some dead countries staying in memory

  • You can no longer get achievements after the end date

  • Fixed is_subject_of trigger being true if the overlord doesn't exist, making sinicized_vs_unsinicized Societal Value available to all countries

  • Fixed incorrect loc for installed DLCs, checking ownership instead.

  • Make sure to initialize the mods api cache when getting the activated or installed status.

  • Fixed the first Red Turban war starting with 100% warscore due to locations not having their integration status updated while executing the add core effects

  • Fixed text characters using the incorrect localization files for languages other than English

  • Fixed a bug removing all votes from resolutions in the HRE if they weren't made by the resolution proposer

  • Early out if we failed to load the savegame, and avoid doing recalculation of cached data and save repairs.

  • Fixed an issue where the map was sometimes rendering incorrectly after changing settings.

  • Siege penalties are now actually applied to the location.

  • Fixed great powers above 8 not showing the proper banner and tooltip

  • Fixed broken tooltips in the great power mapmode

  • Fixed a few cases where families did not move with rulers to a new country.

  • Fixed a few issues with civil wars and forming new countries, which could eventually cause countries to rise up with the same name


Europedia:
  • Fixed multiple game concepts not have a valid texture

Settings:
  • Fixed some button texts overflowing from the button in several languages.

Other:
  • Implemented uninitialized member variables of CConstruction with TNullObject.

  • Fixed some button texts overflowing from the button in several languages.

Football Manager 26 - Jimmy Wong

Following a successful Steam Public Beta track test, we can confirm that the FM26 update (26.0.4) has now been rolled out across Steam, Epic and Microsoft Store.

For queries about how to update on Microsoft Store and Epic, please review this FAQ.

For Steam Public Beta track users, please consult the FAQ for any questions about how to revert to the retail version and save game compatibility.

This update delivers more than 300 fixes and quality of life improvements, with the most notable enhancements outlined below. Key highlights include new preferences for adjusting attribute colours, a preference to turn off/alter the speed of UI transitions, as well as a 1.5x Match Speed option, all introduced in response to your early beta feedback.

The next update for the Steam beta track is already underway (details to follow), and it’s set to introduce a legacy preference to advance through messages with the spacebar, which we’ve been working on since the initial beta feedback came in. Similarly, as soon as we get through platform submissions, the Steam beta track update will be rolled out to everyone thereafter.

We can also confirm that updates for Football Manager 26 Console, Football Manager 26 Touch and Football Manager 26 Mobile are due next week, subject to the submissions process. The Football Manager 26 Console update will address Match Engine performance and the radial wheel not functioning correctly as well as other key issues you have raised in community feedback.


FM26 Update 26.0.4 Change list (non-exhaustive):
  • Substantial crash and stability fixes.
  • Numerous string translation fixes.
  • Numerous text overlaps and misalignment fixes.
  • Numerous tile/card polish.
  • Further fixes to Matches Freezing at start of the second half in Single-Player Career.
  • Added a preference to turn off/alter the speed of UI transitions between screens.
  • Change to default colouring of attributes to make them more distinguishable.
  • Added preference option to allow users to customise attribute colours.
  • Added 1.5x Match Speed during highlights and 4x Match Speed between highlights.
  • Manually scouting a player will now correctly delegate an appropriate scout.
  • Newgen portraits will now appear during match broadcast graphics.
  • Fixed issue preventing subs processing that were made at halftime via the tactics screen.
  • Fixed issue where white match ball would be used in snowy weather.
  • Set piece attributes are now visible when setting Set Piece/Penalty takers.
  • Tactic Familiarity will now correctly progress over time within Match Day > Tactics.
  • Fixed issue causing World Golden Ball award to be skewed towards South American players.
  • Text scaling preference option will now be saved after exiting the game.
  • Fixed issue preventing user from closing Fixtures & Results popup post-match.
  • Fixed issue causing Player Database to return incorrect results if user switched between Interest Levels.
  • Fixed issue forcing user to holiday past End of Season Team Meeting.
  • Staff Responsibilities has been made more accessible and easier to locate.
  • Selecting any carousel option besides the first on the 'Club Staff' now takes you to the correct view.
  • Career Stats will no longer display GK columns for outfield players.
  • Fixed issue preventing users to progress through UCL Squad Registration despite correct number of Homegrown players included.
  • Correct pronouns will now be used within ‘Ask Agent About Availability’ conversation.
  • Mental Attributes will now display correctly when set within the Staff Database tool.
  • Fixed issue where there was no way to tell which clubs were promoted/relegated via Season Preview.
  • Club badges are now shown on the Media Dream Eleven.
  • Back navigational directional arrow shortcut now functional across cards/tools.
  • Overall start/until dates within Club > Finances > Debts & Loans will no longer display 01/01/1900.
  • Fixed issue where Squad Numbers would be missing if making a single substitution.
  • Injury icon now better displayed on contrasting red kits.
  • User can now select ‘None’ as an option for Individual Training.
  • User can now remove previously set Individual Training Focus.
  • Career > Managerial Vacancies will now display both men’s and women’s teams.
  • Fixed issue where player would reject the own asking price that they themselves had set.
  • Fixed issue preventing user from continuing if loanee was injured on international duty.
  • Manager Creation > Accessories will now correctly reflect colour changes.
  • Manager Creation > Fixed wrinkles slider not applying.
  • Manager attire choices will now save correctly.
  • Fixed issue where remove button was not displaying in Squad Planner.
  • Fixed User being able to sell instalments within clauses tool.
  • Club Header in Welcome Pack will now display the correct information.
  • User can now only mortgage transfer instalments from the point they took over, not from real world transfers that occurred pre-game start date.
  • Refined 2025 squad registration rules for the NWSL.
  • “Exit Talks” button now functions correctly within Contract Negotiations.
  • Reworked Match Momentum Graph to better show teams with dark colouring.
  • Opposition team will now be highlighted in Europa/Conference League pre match league tables.
  • Winners will now display within Competitions Card.
  • User is now always taken back to portal after using instant result for a friendly match.
  • Red card icon will now correctly display for each respective team within the Scorebar of men’s Champions League matches.
  • Fixed spacing of the aggregate score within the Scorebar of men’s Champions League matches.
  • Space bar can now be used to interrupt holiday or processing.
  • Fixed issue where “Find Similar Player To…” within Player Database wouldn’t filter out correct results.
  • Fixture tile on Portal will now correctly update post-match.
  • The “Scouting Finished” message headline will now display the name of the player.
  • The “Intermediary Suggestion” headline will now display the name of the player.
  • Fixed issue causing the Attributes Graph within Progress Report not to display graph lines.
  • Added a Leave button to Continue panel so spectators of an online match can leave during halftime.
  • Fixed inconsistency of teams being selected by default via 'Quick Start.'
  • Fixed “non-EU” rule in Serie A that was preventing certain players being registered in game despite being registered in real life.
  • Unmanageable divisions will no longer display within Advanced Game Setup.
  • Improved in-game tooltips, resolving issues with text wrapping and display location logic.
  • Tooltip has been readded to First Team > Form to display numeric rating.
  • Changed the colour styling on First Team > Position Selectors to ensure the position selectors reflect the team selection correctly.
  • Fixed issue preventing Medical Centre > Season Summary table from loading despite having injured player.


Pegasis Odyssey - cokwak
Features & Improvements
  • Add Hard reset button in settings to wipe data
  • Add Tab as a shortcut to open/close the menu
  • The player can now use right mouse click to move the ship without keeping any button pressed (the mouse is hidden and confined to the window)
  • Balancing update: all weapons price and damage have been updated, weapons other than the laser have been buffed at lowers levels, but some of them are now unlocked later in the game
Little Rocket Lab - Rae-Ami
- Stutter for camera motion has been removed and now matches monitor refresh rate.
- Npcs with indoor factories now spawn in entranceway to prevent getting stuck indoors upon spawning.
- Added label to HUD for how many untracked quests there are.
- Reduced job reward for making Utility Lights.
- Adding Utility Light to Cliff's shop.
- Flat White buff now doubles damage done to slimes.
- Elise actually gets to her desk on time.
- Watts no longer stands at his desk on rainy days.
- Fixed fade from black transition when loading save files on high refresh rate displays.
- Fixed bug where removing black coffee buff would reset time to midnight.
- Fixed bug where npcs couldn't move through Loaders.
- Fixed bug where item description would show up in inventory after an item has been moved.
- Fixed bug where lockup can occur after getting knocked out by slimes and talking to Leo immediately afterwards.
- Fixed formatting of item counts on individual pages of end of day report.
- Minor localization fixes.
Dupery - Gilded Rune Games
Dupery Demo v0.3.2 (Demo Patch #4)

Salutations detectives, I hope you are well.

This first week of release has been amazing, over 1500 wishlists has been really motiving for us, so thank you so so much!

This is the first patch that really tries to address some of the major feedback that you have provided to us via Discord, the Steam forums, and through various YouTube comments.

So, lets see what's new!

What's been changed?
Role Reworks

The following roles have been reworked as we felt they either caused to much confusion, didn't impact the game in the way we wanted, or we found they where out of line difficulty-wise compared to other roles in their classification.

  • Doppelganger - Has been changed to the following: "Ability: Pick a role with an ability. If the selected role is lying or tainted, I announce "Something doesn't make sense here.", otherwise I pretend to be their appearance."

  • Wife - Has been changed to the following: "I pick an innocent partner. I announce their address. I am adjacent to my innocent partner."

  • Bounty Hunter - Has been changed to the following: "I pick and taint an innocent role. I announce three addresses, one of which belongs to my target."

  • Chatterbox - Has been changed to the following: "When investigated, an extra 2 hours pass. If at least 1 evil role is in the same row as me, an additional extra hour passes."

  • Mistress - Has been changed to the following: "I am surrounding the Wife's partner unless the Wife is lying or tainted. I make the Wife jealous. I lie and pretend to be a suspected role."

  • Stalker - Has been changed to the following: "Ability: Pick a surrounding neighbour. I pretend to be their appearance. I might kill them. If they are tainted, I always kill them."

  • Conman - Has been changed to the following: "I pretend to be an in-play role. When I am arrested, I am not revealed."

  • Preacher - Has been changed to the following: "An extra traitor is suspected. When I am arrested, I reveal as a not in play traitor. I lie and pretend to be a suspected role."

  • Judge - Has been changed to the following: "Every time you investigate a role, I may bang my gavel. If you do not arrest a role immediately, I will destroy your reputation. I will never bang my gavel before the 10th hour. I lie and pretend to be a suspected not in play role."

We hope you like these changes and would love your feedback on them in our Discord!

New Features & Changes
  • New in-game bug reporting tool!

  • Added a Codex accessible from the Pause Menu which shows all roles you have discovered!

  • Re-wrote case generation from the ground up to create smarter cases and allow for smarter roles in the future.

  • Pens and Pins are now saved with cases.

  • Pens and Pin colours can now by cycles with the following bindings: (This one is for you trackpad/mac users!)

    • Q & E

    • Z & X

    • \[ & ]

    • Left Arrow & Right Arrow

  • Added a tooltip to Ability prompt text.

  • Added a new setting for the intensity of the chromatic aberration effect.

  • Added a new setting to toggle the various tooltips.

  • Added a new setting to toggle whether or not the board should be cleared of your drawings when you "reveal all".

  • The Vigilante will now announce the address of the role they tried to shoot even when they miss.

  • A couple of tutorial cases have also been changed as they included some of the old roles.

  • The "Long Con" case quirk has also been removed from the game as it no longer works with the new Conman.

Bug Fixes

Thanks again to the people in the GRG Discord who helped us find a lot of these bugs!

  • Fixed bug with Vigilante saves that could cause the game to crash when reloading a save.

  • Fixed bug with Hitman being able to shoot someone in jail.

  • Fixed bug with Hitman being able to shoot the Fall Guy with the deadly aim quirk.

  • Fixed bug with the "truth" text of a role pretending to be a bounty hunter saying they turned "#-1" evil.

  • Fixed bug where it was possible to navigate behind the codex on a controller. (Steamdeck users rejoice)

  • Fixed bug that stopped switching from the "truth" text to the dialogue text while in "Reveal All".

  • Fixed Private Eye highlights not working.

  • Fixed Stats menu bug showing "x/15" roles discovered.

  • Investigating many roles should no longer cause mild performance issues.

  • Fixed bug with Swift Justice crashing when triggering when you already had max reputation.

  • Fixed spinning magnifier glass bug.

  • Fixed bug where the clocktower could stay wonky after it finished ringing.

What's next?

Now we have the new in-game bug reporting tool we hope to catch bugs and diagnose them much more effectively, which likely means that the next patch will address anything you unearth.

Temporary context popups, the coloured string tool, and better complexity estimations are still on the list of things to address, so rest assured we will be cracking down on those things shortly.

After that though we plan to continue work on the main game, which means adding new regions with entirely new mechanics, and much more (including hundreds of new roles)!

Thank you all for playing the demo so far!

Let us know if you like these changes, or have any more ideas.

Thank you all so much,

Good luck detectives!

- Lydia, Matt, and Luke.

...

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