Mush Dash - [CN]笨笨Bon

This update addresses a number of minor bugs and includes subtle tweaks to improve gameplay.

Specific changes include:

  • Reduced the cooldown of the Slime Tentacle Monster’s tentacle ability.

  • Adjusted the reward chest respawn time to 120 seconds.

  • Removed certain firearms from the map.

The Gold River Project - Jokka

Happy Saturday Hikers!

  • Fixed enemy forgets player when killed

  • Fixed Substation 1 roll door references

  • Increased night brightness

  • Fixed Field Lab Charlie front door

  • Fixed collision on all doors

  • Added Sightline Games logo to opening movie montage

We found a few bugs while we played with Sgt kelvin yesterday, we had a great time and we recommend everyone check out their content!

PolyCrime - Westrider

FIXES & IMPROVEMENTS

  • Reworked the map system — the map is now a dedicated application inside the in-game tablet.

  • Added location names to map markers — hovering the cursor over a marker now displays the location’s name.

  • Updated the tablet keybind — the tablet is now opened with the T key.

  • Fixed a critical issue where returning to the main menu sometimes failed to correctly restore or detect the player’s SteamID. Returning to the main menu now reliably preserves player identity and network bindings.

Reentry - A Space Flight Simulator - LyraCreative

Hot Fix: The reference for the Mercury F2 dev-tool cameras used to create some scenes for the launch trailers has been removed. Calling it would cause a recursive stack overflow exception as some of these dev-tool cameras was missing. This would lead to a CTD. I plan to re-introduce these cameras with some additional orbiting cameras in a later patch.

Thanks for reporting, as this is a crash that can ruin a long mission flow by accident I wanted to roll out a hot fix for this to correct the behavior as fast as possible.

Note: If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The latest previous version is: 1.0.7.

Thank you for reporting!

Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

It's that same Experimental Build time again! This week we've got a brand new gun (The Martini Henry Khyber Pass Obrez), and a full rework of the falling block rifle code. The og Martini Henry and Sharps Cartridge Conversion have been rebuilt to run on it.

Take & Hold scoring has gotten another pass (though we still have a few bugs in it). The final scoring ranges SHOULD be closer to what they should be now. Let us know what you think!

As always let us know if you run into any bugs!

Peace,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Experimental1!

Full Changelog - Update 120 - Experimental 5
Additions:
  • Added New Weapon: Khyber Pass Martini-Henry
  • Added New WIP Utility Prop: Sosigquin (poseable sosig)
Changes:
  • Take & Hold Scoring Further Adjusted.
  • Rebuilt Falling Block Firearm class to have a more natural interaction schema
  • Rebuilt Martini Henry to use new Falling Block Class
  • Rebuilt Sharps Cartridge Conversion to use new Falling Block Class
Fixed:
  • Fixed Left Handed Quickbelt Orientation FINALLY
  • TNH Ammo Reloader no longer detects flintlock weapons and tries to spawn cartridges for them (they have no cartridges that are compatible with the game’s core cartridge systems)
  • Fixed M76 bolt drop when removing an empty magazine
  • Fixed barrel smoke not following muzzle on Schofield Model 3, Webley Revolver, and MP412REX
  • Fixed incorrect ammo mappings on some sosigguns
  • Ammo Reloading Panel now correctly detected attachable weapons when held
  • Fixed TNH Ammo reloader playing wrong sound when successfully reloading a clip
  • Fixed TNH Object constructors not updating their visual lock state when one constructor unlocks a category
  • Fixed (possibly very long running) bug in how Take&Hold selects a ‘safe’ supply point relative to a hold point. This may have been the cause of having hold phases start and sosigs ina nearby supply point shooting at one immediately, for ages. I don’t know how this didn’t break more things for a long time (maybe it was).
  • Fixed some exotic errors in the Sentry Patrol system used by Northest Dakota (thanks O-Deka_K, i would have never found that)
  • Fixed foresight direction for H416A5
  • Fixed SW500 speedloader using incorrect model and cartridge poses
  • Fixed sosiggun ammo array length that was causing like 6 bugs in seemingly unrelated places
  • Fixed broken metadata on M76
  • Fixed broken rail lengths on H416C
  • Fixed issue where ammo reloader in tnh would sound spam from ammo box
  • Fixed P38 Ejection Direction
WIP Notes:
  • The Toolbox has a non-functional panel atm for setting clothing on the Sosigquin. It will be added in full in the next update.
Figmin XR - Tilt Five - services
experimental windowed mode, a pre-release of update 24
Candle Prick - Moraguma

Hope you've all been enjoying your eternal punishment! If you have, please consider leaving us a Steam review! 🗨️ Getting to 10 as soon as possible gives us a boost in Steam's algorithm, which is super important to a small team like us 🥺

Oh, and if you're grinding for best times in the leaderboards, consider joining our Discord, as players have been using it as a hub to discuss strategies!

https://discord.gg/xp6dhY65As

We have also just pushed a quick patch to round off a few corners. It's nothing major, but here's what changed!

▶️ Corrected spelling mistake in credits

▶️ Fixed out of bounds issue in Olympus

▶️ Updated a couple sound effects in Hades

Finally, if you enjoyed Sisyphus Is a Bug, also consider taking a look at our prior game, Candle Prick, which is 75% off right now to celebrate this launch!

https://store.steampowered.com/app/1920700/Candle_Prick/

Happy dung rolling! 🟤

Moraguma

Open or Die - Чибиси

Changes:

  • The item "Hammer" has been modified. It now breaks empty boxes and boxes with bombs (not more than half the number of boxes).

Added:

  • 5 achievements.

Fixes:

  • Fixed a bug with the endless mode button appearing after death.

  • Fixed a bug where multiple clicks on a disappearing item activated it.

Robot Mil - Mil
12 new achievements!
  • Fixed some incorrect character status definitions

  • More correctly defined input device

Sisyphus Is a Bug - Moraguma

Hope you've all been enjoying your eternal punishment! If you have, please consider leaving us a Steam review! 🗨️ Getting to 10 as soon as possible gives us a boost in Steam's algorithm, which is super important to a small team like us 🥺

Oh, and if you're grinding for best times in the leaderboards, consider joining our Discord, as players have been using it as a hub to discuss strategies!

https://discord.gg/xp6dhY65As

We have also just pushed a quick patch to round off a few corners. It's nothing major, but here's what changed!

▶️ Corrected spelling mistake in credits

▶️ Fixed out of bounds issue in Olympus

▶️ Updated a couple sound effects in Hades

Finally, if you enjoyed Sisyphus Is a Bug, also consider taking a look at our prior game, Candle Prick, which is 75% off right now to celebrate this launch!

https://store.steampowered.com/app/1920700/Candle_Prick/

Happy dung rolling! 🟤

Moraguma

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