DAVY x JONES - PlankWalker
🏴‍☠️ Ahoy, ye salty sea dogs! 🏴‍☠️

It’s time to test yer wit and wordplay in our Grand Cursing Contest! 🦜
Think ye can craft the most creative pirate insult on the seven seas?
Now’s yer chance to prove it! ⚓

💬 How to Enter: Post your best original pirate insult in our Discord server contest channel!




🎁 Prizes:
- Top 10 curses will be added to our Discord bot for all to use as a command!
- Best three pirate wordsmiths will receive a Steam copy of Davy x Jones or BLACKTAIL!
- The foulest entry of them all will be immortalized directly in the game!

🕰️ Deadline: November 13th

So polish yer peg legs, sharpen yer tongues, and get to hurlin’ insults worthy of Davy Jones himself—without goin’ overboard on the vulgarity!

Contest Rules:
  • Original Entries Only – Write your own pirate insult! No copying from movies, games, or other forms of media.

  • Keep It Clean – Be clever, not crude. No real profanity, slurs, or inappropriate content.

  • Stay in Character – Keep your insults pirate-themed and funny!

  • One Entry per Sailor – Only your first post counts, so make it yer best.

  • No Editing After Posting – Once you’ve entered, leave it as-is.

  • Deadline: All entries must be posted by November 13th.

  • Judging: Entries will be judged by the Parasight team based on creativity, humor, and pirate flair.

Fair winds and foul mouths (the funny kind only)! ☠️

BOOBS - VInteractive

Hi everyone!

THE GRABBING HANDS DLC IS NOW LIVE! 🎉

One of your most requested features has finally arrived – customizable hands! This DLC lets you personalize your in-game hands with a variety of styles, all bundled together in one convenient package:

  • Female hands

  • Monster hands

  • A variety of gloves

  • Cartoon hands

  • And more!

I've also revamped the UI to make selecting and switching between your new hand options smooth and intuitive.

This marks my return after a brief hiatus, and I'm excited to say there's a LOT more coming your way. Some seriously exciting updates are in the pipeline, so stay tuned!

Thank you for your continued support! ❤️

記憶的主人 - 夜光
一、修正「開始前的結束」篇中,射手教學部分文字錯誤。
二、修正武器相剋教學內容,並優化教學圖表,使各職業之間相剋關係更容易理解。
Banker Simulator - bazi
Hello Bankers! 💼

This hotfix brings several important bug fixes and performance improvements.

🐞 Fixes and Improvements
  • Performed a detailed bug cleanup, fixing multiple small issues.

  • Fixed an issue where interactions didn’t work properly after the bank burned down and items were being moved.

  • Fixed a bug where spray on the outer bank wall could not be erased.

  • Fixed the infinite ink bug.

  • Improved overall project optimization for better performance.

  • Polished and improved some localization text issues.

Your feedback is very valuable to us. Please share any issues you encounter.

Thank you for your support and happy gaming! 🎮✨


Don’t forget to check out our other games! 🎮

https://store.steampowered.com/app/3846650/Parking_Garage_Simulator/

https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/

https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/

Battlefield™ 6 - kissemiss

Recently, we introduced updates that increase the XP earned in official matches and reduce the XP needed for the first 20 attachment ranks.

As we continue to build on the improvements we mentioned previously, we are also delivering a major overhaul of Challenges and Assignments, guided by gameplay data and your feedback. Some of the adjustments in this update are substantial, and we wanted to share more context on how we arrived at them.

This update makes significant reductions to challenge requirements, cutting down on time investment while maintaining a focus on skill-driven progression that rewards consistent play. Challenges and Assignments are tuned around defined playtime targets, and these changes bring their requirements in line with those goals to make them more achievable within a reasonable session length.

Assignments will continue to range from goals you can complete through regular play to a few that reward true mastery, particularly those tied to cosmetic items. Some of the original criteria did not fully reflect that intent, and we have updated them to make their difficulty and purpose clearer.

The first set of changes went live today through a server-side update and are available immediately. Any progress you’ve already made will automatically be applied when you enter a match, unlocking any challenges or assignments you now meet based on the updated criteria.

As previously indicated, the scale of our plans for Challenges and Assignments are large and will take place over multiple server-side and client-side updates, expect additional updates in the future.

We wanted to get the first set of changes into your hands as soon as possible while we prepare further game updates. We’ll follow-up with more details on the rollout in the future.

In this first set of changes we made a total of 90+ adjustments to Challenges and Assignments. Below we’ve highlighted a few examples.

Class Challenges

Assault, Engineer, Support, and Recon challenges now complete much faster.

  • Assault 2: Have Squadmates deploy on your Spawn Beacon.

    • Reduced from 50 deploys to 5.

  • Support 2: Revive teammates as Support.

    • Reduced from 200 revives to 60.

Weapon Assignments

All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.

  • Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.

    • Reduced from requiring 10000 inflicted damage to 3000.

Mode & Unit Assignments

The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.

  • Conquest 2: Wins in Conquest.

    • Reduced from 5 wins to 2.

  • Conquest 3: Objective kills in a round of Conquest.

    • Reduced from 30 objective kills in a round to 10.

Gameplay & Mastery

General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.

  • Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.

    • Reduced from 20 Multi Kills to 5.

  • Adaptable 2: Repair damaged Vehicles in a life.

    • Reduced from requiring 3000 damage to 500.

REROLL CHALLENGES SYSTEM

We have also made adjustments to the reroll challenges system.

When rerolling a challenge, it will prevent Battlefield 6 players from receiving a challenge that can only be completed in REDSEC. REDSEC players will continue to receive additional challenges that can be completed in REDSEC when rerolling. Which challenge you gain after rerolling will still be random.

Our intent is to have clear and achievable goals where reward meets challenge. These challenges and assignments are meant to be achievable without significant time commitment, while some will require a bit of mastery and reward you for that.

These changes are rooted in your feedback, so we hope that you’ll continue to share your constructive thoughts and concerns. You can report bugs on our EA Forums and join the community on the Battlefield Discord server.

See you on the Battlefield.


//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Life of Guy - Chapter 1 - just1guy04
Hey again everyone!

As always, thank you for those who have been keeping up with the game development. I truly appreciate the support as I try to wrap up Chapter 1.

I made A LOT of progress this week. I added a few side quests, two new activities, and a new character. I also added a means of character progression for multiple existing npcs as well as created a new unlockable phone app that will be used to track and convert affinity points. Here's a breakdown of all these changes along with a few screenshots.

  • Three New side quests - A Drink to remember, Special Delivery, Beyond the Pale Ale

  • Two new Activities - Dream, Play with Dolls

  • New Character - Dolly (Neutral Affinity) - A purchasable companion doll

  • New App - Affinity App - Used to track and convert affinities as part of the affinity system

Screenshots:

PSI Masquerade Deadly Wonderland - mururunsoft.net

A major update is planned around August 2026 to significantly enhance the overall quality. Until then, the current version will remain available.

At that time, the complete versions of all characters' stories, "Memory Fragments," will be implemented within the app.

Please look forward to the major update coming next summer.

Deep Rock Galactic: Rogue Core - GSG_Aaron


Hello Reclaimers,

Playtest 04 is officially live! We’ve just sent out a fresh wave of Closed Alpha invitations, and we’ll be sending out more through the end of this week.

This is by far our largest update of the Closed Alpha, so there’s a whole lot more depth, detail and new features to explore since Playtest 03 back in early July. If you already have access but haven’t played since then, it’s a great time to boot up and see what’s new. A full changelog will be available in our Discord by the end of the day.

For the new invitees, you should receive an email as well as a Steam notification if you’ve been selected for access. We’ve sent out several thousand more invitations via random selection to those on the waiting list, and we'll invite more tomorrow and Friday too.

If you’ve got questions like:

  • Can I stream and/or make content from the Closed Alpha?

  • I have a ton of hours in DRG, why didn’t I get picked?

  • Why don’t you just let everybody in?

We’ll refer you to the FAQ article below. We've just updated it with more answers to your most frequently-asked questions.

Closed Alpha FAQ

https://store.steampowered.com/news/app/2605790/view/574879683755115309


On the Horizon: November 13th, 17:00 CET

In case you missed it, we’re doing a developer livestream next week where we’ll be making some big announcements about Rogue Core (as well as Deep Rock Galactic).

Tune in to ‘On the Horizon’ on November 13th at 17:00 CET to catch it live! You can watch the stream on Twitch and Youtube, and a recording will also be available afterward. Hope to see you there.

https://store.steampowered.com/news/app/548430/view/521980066604781467?l=englishThat's all for now -- talk to you soon.

With love,
-The Ghost Ship Crew

INMOST - Pilgrim

Hello everyone!

It's been a hot minute since we last posted here, but we wanted to share an amazing milestone for INMOST with you all since you're the folks that made it all happen!

🎉 🎉 🎉 INMOST has now officially reached a huge 1.2 million players! 🎉 🎉 🎉

We wanted to say a huge thank you to everyone who has bought INMOST, left a review, and shared the news with their friends. INMOST would not have been as big of a success if it weren't for the amazing fanbase. But did you know, it wasn't always smooth sailing for the 2-man Hidden Layer Games team...

Before we made INMOST, Alexey and I were struggling to make ends meet as contract game developers. Not only were we facing losing our business, but also our homes as we were on work visas.” says Andriy Vinchokovskiy, INMOST's Technical Director.

I had sunk into a deep depression after burning out creating match 3 titles. We’d already said goodbye to our friends and packed our bags, but with nothing to lose, we started working on our dream game - a dark pixel art title.” says Art Director, Alexey Testov “We were so laser focused on creating something playable that I had even forgotten my own birthday. It was worth it though, the demo went on to win us $30,000 at the DevGamm Awards. Enough to save our business, and ourselves from deportation.”

It’s crazy to think that since then 1.2 million people have played INMOST, and we’re really excited to be out on mobile, so we can speak with more players about the themes that matter to us. More than a few have told us the finale brought them to tears, and we simply hope new players find it just as meaningful and moving”

INMOST MOBILE

If you're interested in revisiting this harrowing tale of love and loss on mobile, we just launched on {LINK REMOVED} and{LINK REMOVED}

  • Optimised beautifully for touch screens

  • Includes a 'try before you buy' demo of the first chapter

  • Complete with all the same content as PC and console (including achievements!)

  • Available in 14 languages 🇬🇧 🇪🇸 🇧🇷 🇷🇺 🇳🇱 🇫🇷 🇩🇪 🇮🇹 🇯🇵 🇨🇳 🇹🇷 🇰🇷

If you're trying to convince your friends to check it out, the beginning of the game is completely free, and the full game can be unlocked via an in-app purchase for £3.99 / $3.99 / €3.99 on the {LINK REMOVED} and{LINK REMOVED}

That's all for now folks! Until next time, have a wonderful week and catch you in the next one.

Zombie Gunship Survival - astro_cm
Attention, Airmen!

Veterans’ Day brings new challenges, exclusive rewards, and the kind of firepower that makes the ground shake.

Meet the GBU-28 Missle. A bunker-buster that dives deep and erupts in a storm of pressurized geysers. Nothing left standing. Nothing left breathing.

New Objectives have arrived! Complete them to earn extra rewards and strengthen your fight against the apocalypse. Don’t let the undead take over!

Today, we honor all Veterans: for their courage, sacrifice, and the hope they’ve given us in the darkest times.
...

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