Eternal Return - GM Mint

We’re kicking off the first Dev Journal of Season 9! Today, we’d like to talk about one key topic: Optimization.

Season 9 Optimization Update & Current Status

As we announced during our last Dev Stream, we have applied major optimization improvements with the 9.0 Season Update.

Since optimization performance can vary significantly depending on each player’s PC environment, we always report results with caution. Even if the average numerical data improves, some players may not fully feel the difference under certain conditions.

On average, this Season 9 optimization update resulted in an increase of more than 10 FPS on PCs meeting the recommended specifications. In particular, we focused on reducing CPU load, so players who previously experienced frame drops due to CPU limitations should notice a greater improvement this time.

Through this Dev Journal’s survey, we’d like to hear your firsthand experience with the optimization changes, what’s improved, what still needs work, and use that feedback to guide our next steps and focus areas.

We’d greatly appreciate it if you could take a moment to share your thoughts in the survey.


Q1. How would you rate the optimization of Season 9 compared to the previous season?

① Much worse.

② Slightly worse.

③ No change.

④ Slightly better.

⑤ Much better.

Q2. What kind of PC environment do you mainly use? (Short Answer - PC Specs)

(2-1) PC

① PC / Desktop PC

② Laptop

③ Other

(2-2) CPU

① Other

② Intel i3 or Ultra 3 / AMD Ryzen 3

③ Intel i5 or Ultra 5 / AMD Ryzen 5

④ Intel i7 or Ultra 7 / AMD Ryzen 7

⑤ Intel i9 or Ultra 9 / AMD Ryzen 9 or higher

(2-3) Memory (RAM)

① Other

② 8GB or lower

③ 16GB

④ 32GB

⑤ 64GB or higher

(2-4) GPU (graphics card)

① Other

② Integrated graphics (Intel Iris, AMD Radeon Graphics, etc.)

③ NVIDIA GTX 1050 ~ 1660 / RTX 2050 (or AMD RX 500–5500 series)

④ NVIDIA RTX 2060 ~ 4070 (or AMD RX 5600–7800 series)

⑤ NVIDIA RTX 4080 / 4090 / 5070 or higher (or AMD RX 7900 series, etc.)

(2-5) Other Specs (Short Answer)

Q3. What resolution do you usually play on? (Multiple Choice - Game Settings)

(3-1) Resolution Settings

① Other

② 1366 x 768 or higher

③ 1920 x 1080 or higher

④ 2560 x 1440 or higher

⑤ 3840 X 2160 or higher

(3-2) Framerate (FPS) settings

① Other

② 60 (default)

③ 120

④ 144

⑤ Unlimited

(3-3) Settings > Quality

① Low

② Medium

③ High

④ Ultra

(3-4) Game Storage Device

① Other

② SSD m.2

③ SSD SATA

④ HDD


Optimization Plans

Our next large-scale optimization push is planned alongside the Unity 6 engine upgrade. Based on issues identified through internal R&D, the Dev Journal survey, and customer support feedback, we’ll prioritize the most critical problems and work to improve measurable performance indicators.

In addition to big works like the engine upgrade, we’ll keep working in the smaller areas as well, carefully refining individual resources every patch. The goal of these smaller optimizations is to reduce performance variance in repeated, specific gameplay situations. Typical targets include FPS drops or stuttering tied to things like particular character skill uses, fights in certain locations, or phase transitions during late game.

For example, the upcoming 9.3 update will include 5 to 6 small improvements such as preloading certain SFX, efficiency gains in encryption, adjustments to wild animals processing (pooling, caching, etc.), and animation-related optimizations. These changes primarily aim to alleviate significant FPS drops early in the match, especially when Day 1 transitions into Night.

We’ll continue to closely review feedback from all channels on these ongoing, small-scale optimizations and use it to adjust our priorities.


Q4. If you experience performance issues such as frame drops, please describe when they occur. (Examples: large team fights (3+ teams), certain character skills, short freeze when crafting, etc.) (Short Answer)


We really appreciate your feedback, it’s what keeps us going, and we’ll continue doing our best to ensure that all of you can enjoy a smoother and more comfortable experience on Lumia Island.

Thank you, as always, for sticking with us.

视频剪切合并大师 - 442357047
fixed some bugs
10:00pm
PUBG: BATTLEGROUNDS - [****] UZI
Star Conflict - Super Glix

Pilots! Time to improve your fleet strength! A representative of the Empire at the UMC reported that a new transport convoy from the domestic worlds had arrived in the fringe sectors.

We offer a 50% discount on the Tai'Kin starter pack! The pack can be purchased both in the in-game store, and directly in the Ellydium ship tree.

The ship includes all the latest scientific achievements of the Ellydium laboratories that have reached new heights in the development of Alien technology. The ship turned out incredibly fast and maneuverable.

The development of the ship and its active modules was led by Dr. Matthew Gilmour, head of the mysterious and well-guarded ‘Science Complex No. 2’ of the Ellydium Theta Station. And the development was supervised personally by Conrad Dimeni. Tai'Kin became the first ship that could fully use the unimaginable properties of singlet bosons to change the space-time.

The special offer is valid for a limited time and will end on November 6!

Sincerely,
Star Conflict team

KIN:D Barabin's Expedition - t.antialiasing

When using a system language other than English, Japanese, or Korean, the issue where text was not displayed during gameplay has been resolved.

There are no other changes, and an update with various changes will be released soon.

GrandChase - leigh2023


Hello, Heroes of Bermesiah!

GrandChase Classic considers abnormal gameplay to be extremely harmful to the order kept within the game.
Such acts could hamper the game and ruin the players' experience. This is why we severely punish offenders and restrict them from game service.
We ask players to review our Operation Policy for GrandChase Classic to avoid abnormal gameplay.
https://store.steampowered.com/news/app/985810/view/4473858302400266247

※ If you wish to contest the restriction placed on the gameplay service, please contact us with a ticket in the support center.

These are the sanctions placed up to the previous day on players who have violated our Operating Policies.

<Sanctions for Violation of Operating Policies>
Sanctions on Use of Illegal Tools: 7 (Permanent Ban)
Net***u3
mi***h
Glor***st1
TheLa***asck
SINCE***2SON
bn*1
곡절**트

Sanctions on Abnormal Gameplay: 35 (15 Days / 30 Days / 90 Days / Permanent Ban (based on number of violations), items confiscated)
Kella***ctor
Cro***JR
ga***m
xxBRA***AKxx
No*x
Mo***eh
Jp***C
SunA***l762
BRU***TE
to***n1
iG***ar
Qu4dr***aGag
Ry***ta
sess***dgdg
전사V***on
Se***a
Mad***se
Pesa***obdd
RU***z
Puni***errr
knigh***ller
du**t
hn***6
Scor***nny
Eladi***rezz
Scarl***eech
Magi***aser
iaewr***ldo1
Gr**o
SrC***oca
Gu***n
Azu***ton
Ze***ro
xE***x
sa***in


We will strive to create a healthy game environment in GrandChase Classic.
Thank you.

9:53pm
RuinsStory - Ilili
This is a bugfix update.

Fixed an issue where the attribute gauge would not reset when moving between areas.
Fixed an issue where the third effect of the Duelist's card would not apply to some of Greed's attack patterns.
Community Announcements - ka_sato

いつもプレイしてくださりありがとうございます。

以下のアップデートを行いました。

バトルを倍速モードでプレイした際、

アシストキャラのゲージ増加速度が倍速にならない不具合を修正しました。

最新版にアップデートしてより快適にお楽しみください。

これからも異世界 異世界をよろしくお願いいたします。

Fortiori - ColdatNight

while i wanted the game to be challenging, i never wanted it to be grindy, in adhere to that ideology i have changed the requirements to win the game.

Old : Defeat 6 normal bosses only then willl you get to fight and beat the final boss

New: Face 4 normal bosses to get to defeat the final bosses.

I hope this change makes the game sessions quicker and more engaging!

Star-Coat Playtest - BurgerCageStudio

Heyo it's me, iStead, back at it again with another series of patch notes. I know it's been a little while and I hope you all enjoyed the spooky season. I wanted to hunt down any ghouls hiding in our game's code before we got this update out to you guys. Only one big change but oh boy is it a big one. Grab your toast and lets dive on in!

Game Changes

The COAT

For a while now we've felt the COAT was lacking in its gameplay. The core identity of the pilot was always about being mobile and being able to zip around a room, while lacking some of the heavy armaments that the COAT had. This led us to believe that we should keep the COAT slow to offer some duality between the two. However this meant that you could rarely dodge any attacks and would often get blasted down immediately upon starting the COAT. So we went back to the lab and started cooking again, and now we're happy to share with you the results. Here's a complete list of everything changed with the COAT:

 

  • Controlling the skies

    The biggest change with the new COAT is the added function of hovering. While in the air you're able to get the drop on enemies but at the cost of a constant drain on your energy bar. Starting up the hover requires a quick jump (the COAT can jump now too) and then another jump input to start hovering.

  • Frame redesign and armor changes

    The key to making the hover look good required a complete overhaul of the previous COAT skeleton and by extension the model itself. While it still towers over the player and most enemies, the COAT is considerably smaller than previous iterations. We had to take out 2 of the armors from the pool while we rework them but for now the Paragon and Proven armor sets are still able to be unlocked.

  • Shoulder Modules

    Shoulder modules also received a complete visual overhaul but we're putting this under gameplay changes because we've enabled 4 new ones for you to test. The Rocket Pod, Knockback EMP, Shield Generator, and the Implosion Cannon. I will leave it up to you to discover what these all are capable of.

     

  • Clearer Reload Animation

    Made the reload animation a bit clearer and fits more in with the COAT's new look.

  • Entering the COAT

    Entering the COAT also uses a brand new animation for when you summon it for the first time, and a shorter separate animation for when you have the COAT summoned and are just hopping back in.

  • Invulnerability window

    There is now a brief time of invulnerability when the COAT is destroyed or when you hop out of it. This was due to feedback that you would sometimes die to the same things that killed your COAT.

Spread Mechanics

We've tweaked how we handle the spread on most guns, particularly automatic ones. Previously, spread would increase while the trigger was being held, regardless of the shots fired. This allowed players to maintain almost perfect accuracy by tap-firing automatic weapons. We've altered the spread to increase per fired shot instead and constantly decay, so players aren't punished for holding down the trigger.

Creative Destruction

Added in a new demoable sniper with the above name.

Tanking Some Hits

We made some tweaks to the Floor 1 boss' missile pattern. They should be more varied and their homing has been decreased. This should result in less frequent one shots by that ability.

Visual Changes

Perk Icons

Reworked all art for the Perk Icons. The old art style has been retired for now.

COAT Visual Update

We talked about it more in depth up top but everything involving the COAT has now been visually updated including all gear icons.

Dash Effects

Added in some particle effects to the dash ability.

Brightening the Boss Arena

Added in a series of lights to the boss room that should improve visibility. We opened the curtains and let some of the sunlight in for the boss. He was getting tired of being in the dark after all.

Other Changes

-Fixed a lag spike that frequently happened when starting the first encounter of a run

-Smoothed out the transition from the title screen to the loadout menu

-Made COAT properly regenerate energy while unpiloted

And that's all we got for changes today. We hope you enjoy the new COAT gameplay and if there are any bugs or issues please feel free to reach out to us and report them. Or if you notice anything funny we can always be reached over the discord!

Until next time,

-iStead

...

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