Epic Tavern - richiebee
Epic Tavern – Early Access Build 1209: Foundations of Fate

Adventurers — the tavern doors are open once more.

This update represents the culmination of deep, foundational work: extensive refactoring, engine upgrades, and system reconstruction that bring Epic Tavern to a far more stable and flexible footing. Much of it happens under the hood, but it’s the groundwork that allows us to move forward with greater confidence and speed.

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Core Systems Rebuilt

Death, Dying, and Incapacitation Overhaul

The adventurer lifecycle has been rebuilt from the ground up. Death, exhaustion, recovery, and post-quest states now interact cleanly with the game’s core systems, resolving long-standing edge cases and logic conflicts.

This work touched nearly every major gameplay system—party management, quest resolution, and data persistence—and provides the structural integrity those systems needed.

Engine and Shader Migration

Epic Tavern has been migrated toUnity 2021, requiring the complete recreation of all shaders within Unity’s node-based Shader Graph. This rebuild restores compatibility, improves rendering stability, and brings the project onto a sustainable modern toolset.

Data and Tooling Integration

The Google Sheets for Unity connector has been repaired and updated, restoring live gameplay data editing and balancing tools.

GOG Galaxy integration has been updated and stabilized for current SDK versions.

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Gameplay and Stability Improvements

• Death, exhaustion, and recovery now resolve consistently across quests.

• Party wipes, stamina drain, and post-quest recovery logic refined.

• Adventure rolls equal to difficulty are now counted as successes.

• Fixed adventurer HP/SP display and restoration issues.

• Corrected conditional logic in quest scripts and data parsing.

• Restored corrupted CharactersDB.json to repair tutorial flow.

• Fixed timescale, camera, and popup behavior after wipes.

• General stability improvements across adventure and tavern scenes.

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Technical Upgrades

• New internal build pipeline for Steam and GOG.

• Rebuilt JSON data handling and validation systems.

• Improved internal logging and debugging clarity.

• Refactored key gameplay classes for maintainability and performance.

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Looking Ahead

This release marks the completion of critical groundwork that has been in motion for a long time. The codebase is cleaner, more stable, and ready to support visible content and feature work again.

Thank you for your patience and support while we rebuilt the foundations of our game. The tavern is alive, and development continues with renewed energy.

不可視の帰路 - kuma_hacker

Hello everyone, this is KumaHacker, the developer.

We are announcing that we have permanently adjusted the base price of Void Path, marking one year since its release.

Old Price

New Price

$5.99

$2.99

This represents a 50% price reduction from the original price.

Void Path is a first-person horror game set in a Japanese residential neighborhood. If you haven't played it yet, we hope this new price encourages you to experience it.


A Note on Future Plans

While there are no further updates planned for this title, we are currently preparing for the development of our next project.

We will strive to deliver another unique experience with our next game. We hope you will look forward to future announcements!

Thank you for your continued support.

Helrift - Scottwillib

We are moving closer to a closed public test! Right now, we are focused on internal testing, identifying and fixing bugs, refining systems, populating maps and ensuring everything runs smoothly before opening the doors for wider testing.

Internal Testing

During a 3-hour playtest from character creation to visiting the Dockmaster to travel to Aresden or Elvine, we identified 12 bugs and 26 feedback items. All issues are being addressed to make the game as reliable as possible, allowing for wider testing to focus on PvP and balancing.

Bugs need squashing!

We also added Bronze Armour to strengthen early-game balance and progression. It bridges the gap between starting gear and tougher encounters on Traveller's Island, giving new players a smoother, more rewarding path through their first quests and encounters.

Making Helrift Faster and More Reliable

After a few 3:00am finishes Vamp has built a brand-new Gate System for Helrift! Think of it as a smart front door to the game: it handles player logins, keeps track of accounts, characters, guilds, and even cosmetics, and then guides players to the right part of the world. By separating the “front door” (Gate System) from the world itself (Game Servers), Helrift can now:

  • Handle lots of players logging in at once without slowing down the game

  • Keep player data safe, consistent, and free from duplication

  • Easily expand the world in the future with more game servers

Backend and login improvements

We’re moving to Steam logins and work is underway to make this fully functional.

Additionally, items are being separated from characters in the database, meaning item operations happen independently. This removes the possibility of duplication and allows us to track individual items across the world.

Game Content and Features

Occlusion

In top-down combat, it’s easy for other players or mobs to become hidden behind buildings, trees, or terrain features.

With the new occlusion system, characters that move behind objects can now be seen. This allows players to maintain situational awareness without breaking immersion, particularly during fast-paced PvP battles.

Clothing Dyes

Whether you want to match your guild colours, stand out in town, or just express your style, clothing dyes give you the freedom to look the way you want.

Next Steps
  • Continue internal testing and bug fixes.

  • Prepare for closed public testing on Steam.

  • Expand and refine systems based on internal feedback.

9: 43am
Rail Route - Mišo
UPDATE: Unity version to 2021.3.45f2 - Unity security vulnerability closure FIX: jp localization of contract rejection dialog
Power of Petanque - Waïju

Hello everyone,

We're writing these few lines to inform you of something.

Some of you may have noticed, but achievements are now visible on the game page. However, it is not currently possible to unlock them. Steam does not have a feature for testing achievements internally, so we are forced to proceed this way. We will keep the achievements hidden for now to avoid spoilers.

The achievements will be available and unlockable when 2.0 is released!

Sorry for the inconvenience.

Have a great day.

See you next time!

BLOODLETTER - aldamami.bloodletter

Greetings fellow barber surgeons,

we just pushed the final button to release the BLOODLETTER demo! https://store.steampowered.com/app/3548560/BLOODLETTER_Demo/

We're super excited to hear how you do as a fresh medieval barber surgeon so head over to the Demo Page, download it and tell us what you think in a review. Those are especially important since it shows the algorithm that you like the game and other players on steam that it's worth their time.

If you see anyone talk, play or stream the game anywhere on the internet please share it over on our discord so we can watch and the community can come together and support.

Thank you so much for all your love on our journey so far. This is a huge milestone for us and we couldn't be more grateful for all you amazing people. Have fun and may your dubious methods work ːsteamhappyː

Shrouded Lands - yuriymokryy

I've updated the Steam page for Shrouded Lands.

The game has new visuals, mostly character animations (that already fit nicely with the main image). Some new UI animations were added as well. And a few new enemies and armor.

So the page was updated:

  • New trailer - more dynamic, and hopefully more atmospheric

  • Updated screenshots - new location background, new enemies and armor

  • Refined descriptions - more detailed, with added core mechanics, game features, and characters. More images and GIFs throughout the text

Check out the updated page and add Shrouded Lands to your wishlist (if you haven't already). Every wishlist counts - thank you.

东方三妖精大冒险~Take it Easy - foxhu17

The Great Adventure of the Three Fairies of Light Begins!
"Touhou Three Fairies Adventure ~ Take it Easy" is now officially released, with a 15% discount for a limited time of two weeks!

This game is a lighthearted multi-ending RPG that lets you interact and adventure with the inhabitants of Gensokyo from a fairy's perspective. However, in contrast to the relaxed storyline, the battles and dungeons lean towards a retro RPG style. Players who find classic RPGs challenging can opt for the "Modern" mode, so please Take it Easy!

If you encounter game crashes or abnormalities, please feel free to contact us through the following channels:

  • Official Strategy Discussion QQ Group: 210459781 (You can report bugs or discuss gameplay strategies)

  • Private message or comment on our Bilibili official account: 狐狸壶工作室

Shroomtopia - gdamian
The wait is over!

Shroomtopia is now live on Steam (and also on Xbox, PlayStation, and Nintendo Switch)!

Step into a cozy world where mushrooms come to life.

Relax, explore, and build your own puzzles using our powerful level editor — then share them with the community.

Who’ll design the most creative challenge in all of Shroomtopia?

We can’t wait to see what you’ll build. 🌿

Play now!

The Braves - Helga

Braves!

Scheduled maintenance will take place on October 23 at 22:00 UTC.

⏳ Estimated duration: 2 hours. During this time, the game will be unavailable.

We apologize for any inconvenience and thank you for your understanding!

...

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