Cooking Simulator - lukaszBCS

Dear Chef's it is pleasure to inform you that within last two days we pushed another two patches to improve your quality of life and fun with BBQ.

Just to limit the amount of posts we decided to put two in one - I know that some of you were expecting this.

As always thank you for being with us and we are open to your feedback here under the post or our Discord.

Below you will find what we have fixed.

Craftaway - Justin Goncalves
So what's new?
A bunch of updates have been rolling out over the last 2 weeks to flesh out the content in the demo. And now that the demo is merged into the main page, I can finally post about 'em!
(Standalone Demo pages can't post updates)

Unlocks, LOTS of unlocks!

The demo now has a bunch of extra cards/equipment available, and most of them are unlockable by doing specific challenges in a run! (Don't worry, they're toned way down for the demo)

MORE Upgrading!

Now every combat gives either equipment, or a random card upgrade! It can be basic stat boosts (Extra damage/block), adding special properties, or unique effects like turning a melee card into a ranged one!

Also, no card has a 'set' upgrade anymore. Upgrading a card at a camp site now gives you 3 random upgrade options to fully customize your deck and create unique builds!

More Play modes!

Right off the bat, there's 2 challenges available to try. Beating the game once unlocks Curse 2, the next difficulty, and an extra loadout for the Fighter class! On top of that, the game is a little harder towards the end to boot! If you're feeling a little masochistic, try Curse 2 with one (or both) challenges enabled. :)

Bug Fixes!

A bunch of bugs have been squashed!

What about the nitty gritty details?
For the full list of past updates & fixes (it's a huuuuge list), check over at the discord:
https://discord.com/invite/DJsMqKVgYy

Also, feel free to yell at me on discord if there's any issues or suggestions you've got, or if you just wanna know my favorite food (spoiler: it's cheese)

Have fun!
<3 Justin
Cyber Knights: Flashpoint - Trese Brothers

Knights, we're back with another big piece of the Depths of Loyalty puzzle to tap into your merc's backstories and create new merc-driven stories within the game. With this second Depths of Loyalty update, Contacts who are on a Power Play may put a bounty on your head and send Head Hunters after you. They may do so because of specific story reasons (you boosted their star scientist in Truck Job 2) or for backstory or personal reasons (you were part of the undercover task force attempting to kill them before things went ... very wrong). This comes along with 3 brand new Head Hunters teams who use new challenges, new henchmen enemy types and new Talents to try to collect the bounty on your head.

We're excited to keep expanding the game as we work on our ambitious post-launch roadmap. This update continues an already very busy October where we've added the Shadow Site storylines, 2 new maps, a new Power Play storyline and a new major story arc with Truck Job part 2.

If you want to see what else we've got cooking - check out the full Post-Launch Roadmap!

Shout-out for our fantasy RPG friends, Vagrus - The Riven Realms

We have some news from another indie studio we want to share: our friends who make Vagrus - The Riven Realms just released their second major expansion for their already vast open-world strategy RPG! Vagrus is an intensely dark, lore-heavy setting -- it's basically a massive, explorable, 2.5 million words D&D campaign with challenging turn-based tactical combat and resource management.

If that sounds like your kind of game, take a look!

https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms/ We also have a Steam bundle (pay only for the games you don't already own) with Vagrus, Wildermyth, and our previous game Star Traders: Frontiers, with an additional discount: Endless Adventures - Deep & Replayable RPGs.

Our Save Game Policy and Updates

First, since you're going to be seeing a lot of updates around here, we want to share our saved game policy up front so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

New Head Hunters on the Hunt

With Update #44, three new famous Head Hunters can now join in the hunt, filling the ranks of possible varied and powerful enemies that might come at you on the battlefield. There is Le Sidewinder, known for rolling with an escort of mechanized infantry, and the bombastic War Elephant and Six-Gun Sal and his lethal revolver packing Pure Damage that has dropped many a bounty target.

These new Head Hunters can join in any hunt, so they might appear as the Hunters in Syndicate Debts or any other Head Hunter storyline. But, with their addition to the game, the ranks of Hunters has swelled enough (with more coming) to start to offered enemy Contacts to deploy them via Limit Breaks.

Enemy Contacts Limit Break for Head Hunters

Enemy and Burnt Contacts now have a new option if they get a Limit Break and have achieved a Power Play - they can put a bounty on your head! Those enemies who hate you, your crew or you have trashed the relationship all have this options and now you have extra incentive to try to keep them off Power Play or block their Head Hunter calls (unless you want that kind of trouble).

This is the first way that new Head Hunters may be sent after your team as part of the underworld story simulation, but others will be following shortly as there are often Factions and not individual contacts who are "hunting such and such merc" from their backstory. Soon, these backstory complications will have the option to manifest in the form of Head Hunters!

We've also added a new Limit Break option if a Contact is Compromised that can put them into hiding for twice as long as usual. This full disappearing act might be very painful if you rely on them but is the type of thing that the Compromised tag is welcoming.

Cyber Surgery Time Rebalance

With Update #44, we've adjusted the balancing equation around cyber surgery recovery time to ensure that the timelines even for the most advanced pieces of cyberware are within the range that make sense of the rest of the game's rules and abilities (injury time, wound treatment, mission delay windows, etc).

The new maximum timeline for the most advanced cybernetics range in the 15-17 day range, down from as high as 30-40 days before the adjustment to the math.

Call your splicer quick, this deal might be too good to last!

Hacking Host Size

At maximum Mission and Matrix Power Level, big hosts are back ^^

We found and fixed a bug with this update that was causing the matrix host generator to create small hosts for many missions in the game without taking the proper scaling of the Matrix Power Level for the mission into account. This is now resolved, so expect that some of your matrix hosts are going to grow in size and complexity.

Fixed Bugs

We fixed an issue with the new Cascade Precision Power Play missions that allowed them to still be delayed even though they are stated to disallow that option. We also fixed an issue where Contact Limit Breaks that were positive could turn negative if you quit the game while the Limit Break was on screen.

v2.2.53 - #44: Head Hunters Hunt! - 10/22/2025

- Added 3 new famous Head Hunters - Le Sidewinder, War Elephant and Six-Gun Val

- New enemy Head Hunters have cool new abilities and Talents - smoke grenades, other grenades, shielding, cloaking, mecha infantry

- Contacts with specific hatred or story grief may send Head Hunters after you as a result of Limit Break when on Power Play

- Enemy and Burnt Contacts may send Head Hunters after you as a result of a Limit Break when on Power Play

- New extra bad Contact Exposure Limit Break option when Compromised - go Hiding for 2X as long

- Standardized and reduced cyber surgery recovery times for cybernetics where the timeline was very long (15+ days)

- Fixed bug with Cascade Precision Power Play where you could in fact delay the missions

- Fixed bug with Contact Limit Break Influence breaks sometimes turning negative if you reload while they are on screen

Wizard Duel - Moe7
fixed a bug in the leaderboard reader, closing the connection before receiving the champion and thus defaulting to Lirf
Wanderer: The Fragments of Fate - Mighty Eyes
Hey Time Travelers,

With the wide and varied world of PCVR, it can be tricky to know how to get things running smoothly. While it’s tempting to crank every setting to Ultra and max out your resolution, remember that Wanderer is a more visually demanding experience than most typical VR games.

This page is a living guide to help you get the best Wanderer: The Fragments of Fate experience on your system. From our testing, the game performs well across a wide range of HMDs and setups, but there are always things to improve and uncover. We’ll continue to update it as we expand headset support, gather feedback, and roll out new improvements.

IF THE ANSWERS YOU NEED CANNOT BE FOUND HERE, CHAT WITH US ON OUR DISCORD :

CHAT ON OUR DISCORD

LINK CABLE / QUEST PLAYERS :
  • For the best performance, use the Oculus runtime instead of OpenXR — it uses less VRAM, which is the main bottleneck when playing via Link.

  • If your GPU has less than 12 GB VRAM, avoid Ultra settings. Stick to Medium–High and enable TSR with a lower resolution (set in the Graphics panel). Note: TSR may slightly blur menu text, but the game world will still look great.

  • Using the Oculus runtime also provides improved haptics support.

  • For smoother performance, follow Oculus’ recommended settings - 72 Hz and default resolution.

  • Players with high-end GPUs (e.g., RTX 4090) can increase resolution in the Graphics menu and optionally switch to TAA or no AA, depending on preference.

WIRELESS QUEST / PICO PLAYERS :
  • For the best results, use Virtual Desktop (VD) with the VDXR runtime and experiment with settings to balance clarity and performance.

  • Steam Link: The time travel sequences can often cause SteamLink disconnects.. Currently VD is a much smoother experience.

  • Air Link: Untested but not recommended. Use VD for a smoother experience.


INDEX / BIGSCREEN BEYOND etc :
  • Valve Index is fully supported, though full finger tracking is not yet implemented. Custom bindings, in-game tutorials, and UI prompts for Knuckles controllers are all supported.

  • VRAM usage tends to be less demanding on Index, allowing for higher graphical settings than on Quest devices. Most systems with GPUs like the RTX 3080 or above should run on High or Ultra.

  • Niche headsets such as Bigscreen Beyond, Pimax, and others remain untested. We welcome your feedback and reports via Discord to help us better understand compatibility, performance, and demand.

PLAYSTATION VR 2
  • PlayStation VR2 support is partially tested - the game should run, but may require custom binding adjustments.

  • We strongly recommend playing the demo first to confirm compatibility and ensure your headset setup works as expected.

  • We welcome your feedback and reports via Discord to help us better understand compatibility, performance, and demand.

HTC VIVE
  • Vive Wands are currently unsupported. We haven’t yet had the time or resources to fully explore Vive compatibility, but ideally want to investigate this further in future updates.

  • We strongly recommend playing the demo first to confirm compatibility and ensure your headset setup works as expected.

  • We welcome your feedback and reports via Discord to help us better understand compatibility, performance, and demand.

WINDOWS MR (REVERB etc)
  • Currently, not officially supported on Windows 11. Some players have reported smooth performance and support on Windows 10, but results may vary.

  • We strongly recommend playing the demo first to confirm compatibility and ensure your headset setup works as expected.

  • We welcome your feedback and reports via Discord to help us better understand compatibility, performance, and demand.

OTHER???
  • We welcome your feedback and reports via Discord to help us better understand compatibility, performance, and demand.

Caliber - marfonia

From October 23 to November 16, we invite all Caliber soldiers to get creative and take part in our Emblem Contest, Code: Pumpkin, which is themed around Halloween.

Void Crew - [HUTLIHUT] Daniel
Quality of Life \[1.2.2] Out Now!

Greetings Ectypes!

With this patch we aim to make QoL improvements and fix some of the most annoying player-reported issues.

Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord!

The inertia-zone

The inertia zone is an exterior bubble projected tightly around the player ship. When you enter it, you're automatically tethered to the movement of the ship - allowing you to jetpack around the inertia zone without fear of being left behind... as long as you don't accidentally touch a thruster and get launched off into space of course.

Airlock Usability

It's simple really: We made the Airlock doors interactive like the rest of the doors on the ship - this reduced the amount of buttons needed to operate the Airlock from 4 to 2! (Or just 1 if you don't touch the safety, but what's life without a little danger?).

General
  • \[Community] 'Make it possible to move around the hull without falling off/being left behind' - Added "Inertia-zone", extending around player ships to ease player connection with the ships velocity

  • Added Ship Inertia Zone UI (The EVA hud now shows when you're inside the inertia zone)

  • Adjusted Ship Thrusters push force. Increased their visibility with warning stripes and added emissiveness. Watch out for the Thrusters when you're in the inertia zone!

  • \[Community] More intuitive Airlock featuring direct-interaction-doors, and a simplified airlock panel with bigger buttons

  • Airlock venting logic was revised and simplified

  • Rift Wrecks can now occur in Pilgrimages (normally found in the Survivor game mode). Visit them before they warp out - their loot tables are very good

  • Void Bombs can now spawn in at Desecration shrines

  • Increased the chance of finding mounted guns in various Space Stations

  • Hub quest door now opens quicker after selecting quest and ship

  • Circuit Breaker flip-state are now correctly stored when saving game

Optimization
  • \[Community] Striker performance pass (geometry, LOD, culling, less materials etc.)

  • Fixed module occlusion issues (affect all ships)

  • Added LODs to Fabricator (affect all ships)

Controller UX Navigation Improvements:
  • Bottom of Fabrication and Inscription scroll view no longer wrap back to mode selection tab

  • Added tech for navigating to an element by alignment when switching between element groups

  • Cosmetic Panel navigation enhancements

  • Reward Panel navigation enhancements

  • Removed left/right navigation shortcuts pointing to tabs in Codex and Career panel

  • Added cursor toggle keybind to controller keybind layouts

  • Fixed no navigation area being active after building a blank animus crate and the tab is automatically changed to Inscription

UX improvements
  • Added Tab-switching Keybinds next to tab ribbons

  • \[Community] Improve create-room-flow (both consoles and Steam)

  • \[Community]\[Steam] Interdiction achievement description updated to make it clear that it takes 10 interdictions and not a single one

  • \[Community] Remove the "player-death flatline tone" when ship gets destroyed

  • Updated hover info for the "Return to Hub" option in the Astral Map to make it clear that it also contains the save option

  • Made Striker engine trims more easy to interact with

  • Show Loadout characteristics on Loadout Challenge screen

  • Now graphics settings are locked properly under the quality preset (except Custom)

  • Visual Effect quality is now no longer reset based on quality preset after restarting the game

  • Remove timestamps from event log

  • Moved Player platform icon to only show in Escape menu

  • \[Community] Fixed stats not working from relics/homunculus

  • \[Community] Pilot ability shields not working on Striker

  • \[Community] Fixed Striker ARC shields letting damage through

  • \[Community] Fixed other players being muted by default when joining a room

  • \[Community] Fixed region ping visual bug ("Bad US Ping")

  • \[Community] Fixed potential Black Screen on Joining Lobby Issue

  • \[Community] Fixed LOD issue in one of the wrecks

  • \[Community] Fixed external Striker grappling hook collision issue

  • \[Community] Fixed kicked out of the ship in the boss encounter

  • \[Community]\[Steam] Fixed character movement not disabled while in Menu

  • \[UI] Fixed Hub Flow Markers missing in Hub

  • \[Matchmaking] Fixed Join Code Button Breaking if you Scroll and then Close the Popup

  • Fixed Frigate wrong colored lights (during powered down/void jump)

  • Fixed Frigate blinding lights in some areas

  • Fixed colliderpoints (for colliding with space geometry) for the Striker ship

  • Fixed ammo Consumption Buff issues

  • Removed Frost Boss arena asteroids which didn't affect the player ship

  • Fixed Collector's Edition Jetpack receives no light / "arms" having inverted normals

  • Fixed items clipping into Circuit Breakers (especially in in zero gravity)

  • Fixed various collision issues on modules (items getting lost, etc)

  • Fixed Pilgrimage Objective "tier 2" rewards not showing up after First Boss defeated

  • Fixed Astral Map holograms using world space

  • Fixed small gap in striker homunculus room where items could get lost

  • Fixed Astral Map lightbulbs not aligned with light source

  • Fixed interactionInfo trigger on one of the Relic Shrines in Striker (making it hard to read)

  • Fixed Weapon Animus Crates not having correct rarity color on their icons when dropped in space

  • Cleaned up Log Warnings

  • Remove warning tape in Hub

IMPORTANT: If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord (Channel: bug-reports)!

Known issues
  • Sometimes the Power Button on a Desecration Shrine is difficult to interact with and requires pointing at the button from an awkward angle

If you are having issues, don't hesitate to share them with us on our Discord!

Sincerely,
// The Hutlihut Games Crew

The Jackbox Party Starter - belia

Play Now

Say, have you heard? Hear Say is here! 

We’re all done baking up Cookie Haus after a year in the oven!

Your suspicions  about our new social deduction game Suspectives coming out soon were correct - it’s here now! 

And if you’ve been ruminating on ways to ruin perfectly nice things, Doominate is here to fill that void. 

The legends have come to pass: Legends of Trivia is real and it’s ready to escort you and your friends on your trivia travels.

We’re also introducing the Big Bang Bundle: a combo of games that includes Survey Scramble and The Jackbox Party Pack 11 in one convenient constellation to keep the party going even longer!

Here’s what’s included in The Jackbox Party Pack 11:

  • Doominate (Writing): Take a perfectly lovely situation and destroy it in this head-to-head joke game where it feels so good to be so bad. Doominate supports 3-8 players.

  • Hear Say (Sound Effects): Record sound effects and dialogue directly from your phone in a foley-inspired game where laughter is the soundtrack. Then, watch your voices come to life in a series of short movie clips! Hear Say supports 2-8 players. 

  • Cookie Haus (Drawing): Play our coziest and kookiest drawing game yet by fulfilling cookie design orders for unusual clientele. Don’t play on an empty stomach! Cookie Haus supports 3-8 players.

  • Suspectives (Social Deduction): There’s been a crime, one player secretly did it, and the evidence comes from your own survey answers! Study the clues, defend your innocence (even if you’re lying), and put your friends on trial. Suspectives supports 4-8 players.

  • Legends of Trivia (Trivia): Assemble your team and put your trivia knowledge to the test in a fantastical world full of danger! Trivia! Teamwork! Monsters! Do you dare? Legends of Trivia supports 1-6 players.

You can find these games as part of The Jackbox Party Pack 11 now on all major platforms including Steam, Nintendo Switch, Xbox, and PlayStation. Also available on Apple TV & iPad, Amazon Luna, and most major Steam key sellers.

Radiolight - ben
Welcome to Ashwood Creek…
Radiolight is OUT NOW! 
Watch our brand-new launch trailer here: 

https://youtu.be/kr7IwYnunHo

It’s hard for me to grasp fully, but it’s time: Ashwood Creek is finally here for all of you to explore. What started as a scrappy little student project has somehow grown into a full-fledged game, and letting you all experience this world & story is equal parts exciting and terrifying!

Radiolight is a story stitched together from darkness and humor. It’s inspired by some of my favourite art, and filled with suspense, conspiracies, and just a touch of terror. I hope that you’ll dive into this strange park, get lost, find the small details hidden between the lines, and hopefully, feel the story I was trying to tell.

Share Your Thoughts

If you need to rest your legs during your hike, please consider leaving a review! 

It’s one of the best ways to support small indie games. Reviews not only help me understand how you feel about the game, they also help me get the game in front of as many eyes as possible!

If you run into any bugs or have any feedback, feel free to drop it on our Steam Discussion board! If you want to share your excitement of the game with the Radiolight community, feel free to hop onto the Discord of my publisher, Iceberg Interactive!

A Special Thanks

As we reach this incredible milestone, I want to take a moment to thank you all for supporting me on this journey. Watching Radiolight make its way into the world has been surreal, and it wouldn’t have happened without you.

To everyone who’s played the game, written about it, streamed it, or shared it with friends: thank you. Every bit of support means more than I can say.

For now, I’ll lace up my hiking boots and go hit the trails. Who knows, maybe we’ll cross paths in Ashwood Creek National Park?

See you out there,

Krystof

----------------------------------------------------------------------------------------------------------------

Radiolight

Iceberg Interactive

The Jackbox Party Pack 9 - belia

Play Now

Say, have you heard? Hear Say is here! 

We’re all done baking up Cookie Haus after a year in the oven!

Your suspicions  about our new social deduction game Suspectives coming out soon were correct - it’s here now! 

And if you’ve been ruminating on ways to ruin perfectly nice things, Doominate is here to fill that void. 

The legends have come to pass: Legends of Trivia is real and it’s ready to escort you and your friends on your trivia travels.

We’re also introducing the Big Bang Bundle: a combo of games that includes Survey Scramble and The Jackbox Party Pack 11 in one convenient constellation to keep the party going even longer!

Here’s what’s included in The Jackbox Party Pack 11:

  • Doominate (Writing): Take a perfectly lovely situation and destroy it in this head-to-head joke game where it feels so good to be so bad. Doominate supports 3-8 players.

  • Hear Say (Sound Effects): Record sound effects and dialogue directly from your phone in a foley-inspired game where laughter is the soundtrack. Then, watch your voices come to life in a series of short movie clips! Hear Say supports 2-8 players. 

  • Cookie Haus (Drawing): Play our coziest and kookiest drawing game yet by fulfilling cookie design orders for unusual clientele. Don’t play on an empty stomach! Cookie Haus supports 3-8 players.

  • Suspectives (Social Deduction): There’s been a crime, one player secretly did it, and the evidence comes from your own survey answers! Study the clues, defend your innocence (even if you’re lying), and put your friends on trial. Suspectives supports 4-8 players.

  • Legends of Trivia (Trivia): Assemble your team and put your trivia knowledge to the test in a fantastical world full of danger! Trivia! Teamwork! Monsters! Do you dare? Legends of Trivia supports 1-6 players.

You can find these games as part of The Jackbox Party Pack 11 now on all major platforms including Steam, Nintendo Switch, Xbox, and PlayStation. Also available on Apple TV & iPad, Amazon Luna, and most major Steam key sellers.

...

Buscar noticias
Archivo
2025
Oct   Sep   Ago   Jul   Jun   May  
Abr   Mar   Feb   Ene  
Archivos por año
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002