Road Survival: Bigger on the Inside - deluaxk
🛠️ Devlog #2: Wasteland Fortress on Wheels

In the apocalyptic world of Road Survival, safety has become a luxury.
To survive the storms, the zombies, and the endless night,
players can now reinforce their RVs —
installing steel plates, bars, and armored panels
to turn a fragile home into a fortress of metal.


🎥 New in This Update
  • RV Modification System: Add and customize various external protection modules.


📢 Development Goals

This system lays the foundation for surviving harsher environments.
We’ll continue expanding with more upgradeable modules
and a full Blueprint System
to make every modification a meaningful choice for survival.

Thank you for following the project —
and don’t forget to wishlist Road Survival
to build your own fortress in the wasteland.

Kiloton - spacemann

With a whopping 2 map submissions, our mapping contest has come to its conclusion!

Congratulations to FireWarpSkill for the winning map ISLAND.

New Levels!

Generally, the levels included at launch were pretty easy. Hopefully this batch will add some challenge!

ISLAND

LONGSHOT

SANDWICH

SURROUNDED

UNFAIR

LAN

One requested feature was LAN-based multiplayer. This should allow for you to host multiplayer games with friends on the same local internet connection, even if your actual internet speed is shoddy.

If you run into issues with LAN connectivity, check your firewall settings. If problems persist, @ me in the discord!

Balance

Sending Aid is now massively less effective at making a country like you, especially if they're larger than you, and especially if they want to invade you. It's more effective if they are being invaded.

This mostly gets rid of the 'spam aid to avoid being invaded' strategy, and makes it much more difficult to stabilize scenarios diplomatically.

Bugfixes & Settings

Previously some users on high-end machines had issues with uncapped framerates causing insane power-draw even in menu scenes. I've added VSYNC and framerate settings to prevent this. It should apply the best settings automatically, but the options are available to you to tweak.

Updated unity version to address security vulnerability listed here.

Fixed Own-Missile Shootdowns

Fixed some typos

Join the discord to find multiplayer opponents, discuss features, and report bugs!

Thanks for playing,

-spacemann

Fatal Claw - C2H_H

Hello everyone!

Thanks to your incredible passion and support for <Fatal Claw>, our Kickstarter campaign has concluded successfully, far exceeding our goal! 🎉

This amazing achievement is all thanks to you. 

Every pledge and cheer gathered to become a powerful force, allowing us to reach this tremendous goal. We are truly grateful.

  • In total, 708 backers pledged their support, helping us reach 222% of our goal.

Our journey doesn't stop here—it continues. We are currently preparing for Early Access.

We will continue to communicate with you and work hard to repay your support with an even more polished and complete game.

Also, we have extended the availability of the <Fatal Claw> demo build, so you can play it freely at any time. 🎮

We would appreciate it if you could share your valuable feedback from playing the demo on the Steam Discussion board or our official Discord. 

👉\[Steam Discussion Board] 

👉\[Join our Discord]

Once again, we want to express our deepest gratitude to everyone who has joined us for <Fatal Claw>. 

Thank you.

ACTION GAME MAKER - yusuke_morino
ACTION GAME MAKER 1.1.4 Patch Notes
Improvements
  • Added new sample project “ACTION GAME MAN SAMPLE”, featuring basic sprite animation actions.

  • Added “Open Attached Scene” to the right-click menu in the scene transition window.

  • Added console error output when no initial scene is set during scene transition.

  • Changed the output of SE / BGM / VOICE buses to the Master bus.

  • Added new database-related methods for improved data control.

🔹 Methods to Get Data by Record Index

[c]get_project_database_plain_by_idx[/c], [c]get_project_database_equipment_type_by_idx[/c],
[c]get_project_database_attribute_type_by_idx[/c], [c]get_project_database_custom_type_by_idx[/c],
[c]get_project_database_sound_by_idx[/c], [c]get_project_database_variable_by_idx[/c],
[c]get_project_database_switch_by_idx[/c]

🔹 Methods to Update Data by Record Index

[c]update_project_database_plain_by_idx[/c], [c]update_project_database_variable_by_idx[/c],
[c]update_project_database_switch_by_idx[/c]

🔹 Methods to Get Record Count

[c]get_project_database_plain_record_max[/c], [c]get_project_database_equipment_type_record_max[/c],
[c]get_project_database_attribute_type_record_max[/c], [c]get_project_database_custom_type_record_max[/c],
[c]get_project_database_sound_record_max[/c], [c]get_project_database_variable_record_max[/c],
[c]get_project_database_switch_record_max[/c]

Bug Fixes
  • Fixed missing switch/variable list when targeting parent object in SwitchVariableChange condition.

  • Fixed incorrect behavior when using “Off” switch condition in SwitchVariableChange.

  • Fixed incorrect evaluation when referencing locked switches or variables in SwitchVariableChange.

  • Fixed an issue where CompareSpeed condition was unavailable.

  • Fixed an issue where user database names were auto-translated.

  • Fixed RotateScene action not allowing negative values.

  • Changed the 0° reference of RotateScene to match the right-facing direction.

  • Fixed an issue where downloading sample games could generate multiple ActionGameMaker folders.

  • Fixed an issue where acceleration continued to accumulate even when the object wasn’t moving.

  • Fixed ChangeAnimationResource action not updating correctly when referencing variables from another object.

The Front - Brimstone1181

Dear players:

We have scheduled an server maintenance on 10/24 from 7:00-8:00 UTC. The servers will go live again when maintenance is complete. Sorry for all the inconvenience and the maintenance could be postponed incase of unexpected technical issues. Thank you for your understanding and support.

For some of the unsolved issues and bugs, we will fix them in order of priority as soon as possible.

10:40pm
无限世界 Playtest - whiteclouds2016
Game Update Information
  1. The Purple Fusion Experiment adds areas such as East City Wharf and Container Cold Storage.

  2. The Cursed Desert adds areas such as Gray Mine Town and Pharaoh's Ruins.

  3. The Evernight Land world is officially launched.

  4. Equipment is added with entry attributes; stacking different entries allows you to gain more powerful strength.

  5. A new series of skills, items, and martial arts techniques are added.

  6. Process a batch of images from different periods to unify the image style.

  7. Add background music and sound effects.

  8. Only Phase 2 of the main storyline is unlocked (the full version includes Phase 3).

  9. Add a large number of side quests.

  10. Bloodlines add talent points to unlock bloodline skills.

  11. A large number of updates and bug fixes.

Promotion & Announcement

Dear everyone, I'm truly sorry. I had no idea you were providing feedback here—I only found out about this section after someone else reminded me. I have realized that the promotion and publicity issues are very serious, and I will share more updates on the game's progress and developments moving forward.

The current version is already very close to the official version I plan to release. However, there is still a lot of content I need to handle, such as resolving the inconsistent image style, completing the effects and sounds of skills, and conducting extensive testing on bloodlines, skills, equipment, and entries. Therefore, a non-deletion internal test version will be available soon.

I apologize for the poor operation and promotion of this game. In fact, I only found out about this forum section after someone else reminded me that there were feedbacks here.

I have created a topic on TapTap. All friends who love the "Infinite Flow" genre are welcome to come and communicate or provide suggestions.

https://www.taptap.cn/user/745561062

Legacy's Allure - Legacy's Allure

This Saturday, Oct 25, in the Legacy's Allure discord server, we'll be holding two tournaments -- one at 12 PM EST and one at 5 PM EST. Join players from across the globe in a three-round Swiss tournament to learn new strategies and have your favorite kingdom challenged. Best of all, meet other players who are passionate about the world's only customizable wargame with no randomness.

To register, simply join the LA discord server, click Events in the top left (if on desktop), and indicate which tournament you're interested in. (Feel free to join both!) Pairings will be shared in the server at the start of each round. You may join your opponent in a voice channel if you wish.

Need help building a custom kingdom? No worries, just join 30 minutes prior to the tournament and one of the regulars will be glad to help.

Just want to watch other players play? No worries, you can expect many players to stream their game within discord. Moonfassa will also be streaming his games on Twitch.

Hope to see you there!

-Keith

Wireframe: Racing Playtest - vaporcatgamesllc
Greeting Users!

New update is available to all playtesters!

Additions:

-Added Time Trial mode with leaderboards!
This is a single player mode accessed from the main menu. For now we will only use the Neosis N-800 for these trials but soon we will expand it to other vehicles and even custom vehicles.

-Added Post Processing!
There are new effects for the camera. No settings for these guys yet but I plan on adding them very
soon.

-Added New Main Menu!
The old main menu was cluttered and lacked style, so we've got a new, fancier main menu.

-Added Save Systems!
We've got way more to do to these systems but this is where the heart of the game will live. We'll store customized vehicles, times and more with this system.

-Added Recall System!
No more falling back to the start of the track, now you can land safely back to where you were and even be pointed in the right direction.

-Added Controller Support for Menus!
You can now use your controllers to navigate the menus, though the multiplayer lobby can still be a bit wonky. I'll get it ironed out in the coming weeks though.

Changes: (Scary, I know)

-Changed Engine/Gearing.
After many people telling me the Neutral gear in manual mode was ruining their fun, I did some soul searching and finally threw it off the side of the track. Now manual mode starts in 1st gear and can go right down to Reverse. Also holding down shift will put you right back into 1st gear.

-Changed Handbraking.
The handbrake system was weak, so weak in fact that most people didn't realize the button even did anything. Now we have a dynamic system that raises friction on the front wheel you are turning towards, allowing you to flip around pretty quickly. This will be subject to future balancing changes but for now, enjoy spinning out in style!

-Changed Neosis N-800.
Our sports car got some needed tweaks to its handling via suspension softening and a slight lift. Enjoy body roll and putting weight over your tires through those drifting turns. There was some additional wheel friction settings changed so the car wouldn't slide around too much. The center of mass was also altered

-Changed WR3K Jump-3.
The little hatchback that could received pretty similar updates as the N-800 with the exception of the softening of suspension, which was even more extreme due to the Jump-3's weight reduction. I dropped its weight by a full quarter to let its smaller engine put out more power. It still limps off the line as normal though, so make up your speed in the those corners.

-Changed Tail Lights.
I made some adjustments to the tail lights, as they were getting lost within the new post processing effects. Turning them up seems to help but they are likely due for more touch ups soon.

That is all for now!

If you have any questions or feedback on Wireframe: Racing, consider joining our Discord (Vapor Cat Games Discord) or sending an email to VaporCatGamesHelpDesk@gmail.com.

-Azirin
10:36pm
INVERSUS Deluxe - hypersect
This is a small update that:
* Increases the default values for audio volume on a new save (they were accidentally reduced)
* Fixes a bug where switching to a non-default audio device might not be be saved

The demo has also been updated.
Nocturnal Throne - Goutrial Game Dev

Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.

Please report any bugs in the discord server

EXPERIMENTAL - v0.1.0 Changelog

Additions:

+ Added a new interactable: Smelter

+ Added ingots of each tier to go with the smelter

+ Added a skip to multi-shrines

+ Added an inspect to all interactables to see what something does in detail

New Items:

+ Added a new item: Lucky Horseshoe

+ Added a new item: Jump-Mines

+ Added a new item: Golden Stop-Watch

+ Added a new item: Merchant Socks

+ Added a new item: Glass Gauntlet

+ Added a new item: Broken Clock

+ Added a new item: Happy Drone

+ Added a new item: Poison Bomb

Changes:

- Item choosing menu now has a background for the items

- Critical strikes now take proc chance into consideration

- Shotgun projectiles now have a 0.35 proc coefficient

Fixes:

* Fixed a bug with the prompt menu highlight a button weirdly

...

Search news
Archive
2025
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002