UKNON Jones & Guynelk 2 - guynelk

-Addition of a small staircase near the water in the water dungeon because Saphir, who is the smallest, could not go up and the dungeon was impossible for her

-Adjustment of a recent bug problem that prevented Adémy and potentially all allies/QR codes from having a swimming animation when she was in the water

-Optimization of invisible elements in the water and mobile platforms that move up and down

-Optimization of some particles

-Camera optimization

-Optimization of the sound latency

-In minimum quality, the DLSS is forced to 50% of the screen

-Optimization of many textures in the city

-Opening a few more doors in some buildings in the city, notably that of the museum even if the other openings are useless

-Adjustment of a recent material problem on a panel for the QR code skins

-New option to change the camera speed in the pause menu

-Adjustment of an issue where some graphics and options settings could be reset when returning to the game title screen for the 2nd time

-There is a recent texture problem on the VSycnh, I will fix it as soon as possible, the message that has been replaced is speed camera (in any case in English)

Brothel Tycoon - Danny
Changes:
  • small fixes and improvements
0:38
万物模拟器 Playtest - shizz
1.guid level update
2.common attack trigger fixed
Sohee - Jaebaek
Hello, this is TwoDpix.

Thanks to everyone’s interest and support, Sohee’s Steam Next Fest has successfully come to an end.

Even though it was just a short demo, so many of you played the game and shared warm feedback with us — we’re truly grateful.

We’ll keep doing our best to make Sohee an even better game and repay your support.

Also, we’re planning to launch a Tumblbug crowdfunding campaign in November,
so please look forward to it and show your support once again. 💛
Hero 2048 - ONWSTUDIO
❤️ Patch Notes Guide ❤️
Added a UI that displays the remaining skill cooldown of units.
MALMIJAL - Basic - PANAX SYSTEM
🎉 MALMIJAL – Modeling Launch Announcement

We’re excited to announce the release of MALMIJAL – Modeling, a new edition that expands the MALMIJAL platform with powerful modeling-based analysis features.

Highlights:
  • Supports multi-input and multi-output data processing

  • Drag-and-drop modeling workflow with visual connections

  • Advanced preprocessing, filtering, and spectral analysis

  • Includes numerous example model files (.mmj)

This new version is designed for professionals and researchers who want more flexibility and automation in data analysis.

🔗 Try it now on Steam : https://store.steampowered.com/app/4080630/MALMIJAL__Modeling/

Thank you for supporting the MALMIJAL project! 🙏

PANAX SYSTEM

Idle Tycoon Manufacturing - Eragone

Today’s update focuses on reducing lag and improving the overall gameplay experience !

Changes :

  • The settings menu and its sub-menus are no longer preloaded; they now load when opened and unload once closed.

  • The R&D menu is no longer preloaded; it now loads when opened and unloads once closed.
    (Other menus are not affected, at least for now.)

  • The crafting info menu is now aligned to the right.

  • The Tab menu no longer has priority over active objectives, so it will now be the one that moves.

  • Locked banner buttons are no longer preloaded until the corresponding upgrade is unlocked.

Optimization :

  • The number of cameras has been reduced thanks to the merging of settings sub-menus.

Added :

  • It is now possible to press Escape to close the sub-menus in the settings menu.

Bug Fix :

  • Employees are now immediately removed from the Tab as soon as you click “Fire”, allowing you to recruit as quickly as you dismiss someone.

Most of you should see a noticeable FPS boost, especially on lower-end setups. You might experience minor micro-lags when loading menus, but high-end configurations shouldn’t notice any difference.

Ember and Blade - Jay

What a week!

Thank you to everyone who played the Ember & Blade demo, shared your thoughts, streamed, or left a review. We spent the past few days watching your runs, reading every comment, and laughing (and sweating) along with your reactions.

Next Fest has been a huge moment for our team.
We learned a lot, saw where we can do better, and found out what parts of the game truly resonated. After a short breather, we’ll be diving into a full post-mortem and mapping out the road ahead.

Your feedback is already fueling our next steps.
We’re reviewing everything in detail, discussing it as a team, and using it to guide upcoming improvements and updates. Every bit of input helps us make Ember & Blade stronger, and we can’t wait to share our next progress with you.

Thank you again for being part of this journey with us.

The response to the demo means the world to our team, and we’re more motivated than ever to keep building Ember & Blade into something truly special.

To stay close to Ember & Blade’s development and connect directly with the team, follow our social channels and join our Discord community.


Stay Connected

Follow our channels for updates, dev posts, and community events:

MENACE - cteister

Patch 6 for the MENACE demo is now live.

Make sure to leave a review for the demo and join our Discord server or forums to connect with fellow players, leave feedback, and share the most powerful tactics.

Bugfixes
  • FIXED Accessory 'Combat Stims' now refund all AP lost by Suppression.

  • FIXED AI getting stuck when trying to use skills on a tower which require the unit to be deployed.

  • FIXED Changing the resolution in the player settings didn't work with some monitor combinations.

  • FIXED Movement range UI disappeared after destroying IEDs or after using certain offmap abilities.

  • FIXED Tripod laser didn't have a vent skill.

  • FIXED Pressing Q/E before the mission result screen showed up, caused the camera to spin infinitely.

  • FIXED Demoting squad leaders refunded less promotion points than displayed.

  • FIXED When the active unit was killed during it's turn, the unit panel UI disappeared for all other units.

  • FIXED Some vehicle weapons showed a different number of ammunition during the mission preparation and during the mission.

  • FIXED Turrets are now displayed at their correct location in the mission preview.

  • FIXED After using the offmap ability 'Strafing run' other offmap abilities didn't display their range anymore.

  • FIXED Changed layout of same buildings so units don't get stuck anymore.

  • FIXED Various typos / descriptions.

Improvements
  • "New Game" dialog can be closed now.

Balancing
  • Reduced threat of Skybots (drones) to the AI.

Known Issues
  • Perk 'Run and Gun' doesn't update AP cost after shooting once.

  • Pinned down units can still capture a zone.

Engage, Explore, and Stay Informed

Be sure to check out our tips and tricks thread for more tactics to help you out in-game.

There's also the The Beginner’s Guide explains how to manage squads, prepare missions, and handle combat. For more details, you can also visit the community wiki, and follow our how-to-play video.

You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website — just scroll to the bottom of the page to sign up.

https://store.steampowered.com/app/2432860/MENACE/

Hatsune Miku - The Planet Of Wonder And Fragments Of Wishes - komodo_toby

Fix for the Unity vulnerability

...

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