Dr. KYANTA - shengchenglingmu35
  • Added a pause button option to the controller settings, enabling you to pause the game.

  • Fixed an issue with the text information displayed in the high scores.

  • Changed so that when the remaining numbers for red, green, and blue reach zero, an effect appears and the number images darken.

Kip 2 : Beyond Boundaries - Maarten:)

The images for every world part were lacking, but has now been changed so it shows a brief preview of 1/5 levels. Progress hasn't been going the fastest but I still try to work on it from time to time.

I'll try to make the controller support better for the next update, so it automatically is on and is usable in every menu, everything except the editor will be usable.

I sadly can't upload it to linux for steamdeck capability, because of the engine I'm using. Will maybe change whenever the engine updates itself.

上午 6:34
B-Line - Team Nutshell
  • Fixed a small misalignment on the slope between the platforms and the forest on the Mountain.

Fragments of Waifu - ForceKin

Fragments of Waifu 2 is coming soon, and we can't wait for you to get your hands on it!

Fans of the first Fragments of Waifu will feel right at home, but this time the experience goes deeper—much deeper.

Now, instead of unlocking static images, each puzzle is part of a growing love story between you and one of five gorgeous waifus, each with her own personality and secrets to uncover.

Meet Your Waifus

Each girl in Fragments of Waifu 2 brings something different to the table:

  • Reina Takahashi - Your sexy new boss lady who knows exactly what she wants.

  • Selene Duskbane - A mysterious sorceress who hides her passion behind cool eyes.

  • Aki Sato - A shy new girl at school who melts when you compliment her.

  • Miyu Kurobane - The confident catgirl fighter who loves taking control.

  • Emi Tanaka - Your childhood friend who's all grown up and who always makes you smile.

As your relationship progresses through visual novel-style dates, you’ll get to know each girl’s quirks, desires, and fantasies—culminating in fully animated rewards that capture every heated moment. From humble beginnings to passionate endings, you'll explore each relationship to its fullest!

What’s New in Fragments of Waifu 2
  • Full dialogue-based dating — Choose how your story unfolds.

  • Animated reward scenes — Every completed puzzle brings your memories to life.

  • Five unique romantic storylines — Each one packed with heart, humor, and heat.

  • Same relaxing jigsaw mechanics — Take your time to get.

Coming Soon — Wishlist Now

Fragments of Waifu 2 is coming soon to Steam!
If you enjoyed the original or just love a good mix of romance, puzzles, and playful passion, add it to your wishlist today and be the first to experience the next chapter in the series.

Deep Dish Dungeon - MarielaRF
Hey! I’m back for another Dev Blog. Writing the first post made me feel overwhelmed with all the things that I could talk about. Choosing just one is not an easy feat. But here we are. I wanted to explain a little bit about the dungeon that you guys are going to get into and suggest a new perspective to you all.

The most important thing to understand about this game is that nothing is always as it seems. You’re going into this adventure, in a way, looking for a more meaningful life. Maybe, finding the treasures of this huge and dangerous place might grant you with all the fame and money you ever dreamt of.



The dungeon is full of symbols. These are underground ruins that seem to have once housed people. It’s not a dungeon full of traps and huge blades trying to cut your head off, but a sanctuary, a sacred place that devoted people have lived in and protected with their lives.

And I guess you might ask, if it is not a dungeon with contraptions trying to kill you, why is it so dangerous? The short answer for that is… the dungeon and the ones that once lived there don’t want you to go there and take the treasures away that easily. They’ll try to make your life hard.

As you progress further down the dungeon, you’re also might realize how generous the dungeon is. You’ll find fruits, vegetables, and even meat from small critters, giving you sustenance for this deep dive into the darkness. You’re might also realize, that you will get second chances when you lose your life trying to explore it.

So, there’s a clear ambivalence in this place… does it want you to explore it or not? Do you think this place wants you to find all its secrets, but why does it make it so hard sometimes? These are questions that I invite you to figure it out. Pay attention to all the statues and symbols. Everything is connected, and everything has a meaning.



This narrative came into place once I started to question our colonizer approach to dungeon crawlers. Why do we think it's heroic to explore a sacred temple, find all the treasures that's hidden underneath all the ruins, and then activate some sort of protection or contraption that make all the dungeon just falls apart. What about the history, the wisdom, the knowledge of those who build it and once lived in there? I want you to approach it in a new perspective. Are you invited to explore it? Who lived there? What are the meaning of all of that? And more specially, is there something to learn from them?

Next blog post I’ll try to bring something more about the mechanics and practical aspects of the game. Come along and delve into this dungeon with us!

- Saulo from Behold Studios

https://store.steampowered.com/app/2871520
《幽室鬼牌》(Deck of Haunts) - philippe

As we've brought Halloween to Deck of Haunts recently, we felt there were still some places we could add a bit of Autumn/Fall vibes. So we did just that!

Apart from that we've also gone over a lot of shaders to try and optimize some more so your computers do not have to serve as a heater as well, in the coming cold season.

In case you have missed it, we're also working on a Scenario Builder that integrates with the Steam Workshop: https://store.steampowered.com/news/app/3179730/view/675101905241768211?l=englishChanges

  • Optimization pass to performance in shaders.

  • Added an additional fall layer to the exterior environment.

  • Reworked exterior landscape and grass materials to blend better.

Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this!

If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! 👻

Terminal Outbreak - Spyco03

Hey Playtesters!

It's been a hot minute so let me tell you what we have been cooking up!

(Please let me know if the Update did not go out to yalls machines, but reset your steam if you dont see it right away)

This current playtest has new Menuing options that reflect to some degree what will be in the final game and the game now tracks your times and displays them for you on the new level select!
Oh! And some new options to help you go much faster including a NEW BOOST SYSTEM that is SO fun to play with, i hope you all destroy your old times with these!

We wanted to give you all new fresh animations for this build but it turns out Nova is quite a difficult fucker and we need to approach animating it in a new way that none of us have done before, due to Nova being built very different from other creatures.

Anyway! Lets get to the notes!

Major Changes:

- Main Menu and Level Select Menu have been added

- Boost System Added

- Nova builds up Boost Meter when breaking or by doing tricks in the air (Pressing W or ^ while airborne to trick)

- Nova can build up to three levels of boost and their back light reflects this

- Blue (Level 1 Boost 2.5 Multi)

- Gold (Level 2 Boost 5.5 Multi)

- Purple (Level 3 Boost 8 Multi)

- Holding W or ^ and pressing the break button will release 100% of your boost launching Nova forward

- Level Times are now stored and displayed in the proper areas with some backend stuff recording more that has yet to be used

Minor Changes

- Settings for Visuals and Sound are now available in the Pause Menu, Main Menu, and Level Select (Press 'ESC')

- Winning a level now is more 'cinematic'

- Nova boosts off at the start of a level (Let me know if this messes with any levels i didn't have the time to test them all)

- Novas back light is now by default off

- HUD and UI changes to make the game more readable

- Current Level Time

- Speedometer

- Level Progress Bar

- More death messages added

- Minor changes to level map visuals

- Levels named and Described

- Launch Ring object added

- Level Select camera moves slightly based on your mouse position

- The Duck and Coffee Mug in the Main Menu make noises when clicked

- The Computer in the Main Menu can be powered off and on when the power button is clicked

Bug Fixes

- Fixed an issue that constrained the aspect ratio

- Fixed an issue that caused you to die right after winning on 'Dropdown'

- Fixed an issue where Start boost would be applied twice, once before movement was enabled

- Fixed an issue where Gravity was not being reset on death or reset

- Fixed an issue where getting a time over 1 minute on a level would cause that time to be considered invalid

- Fixed an Issue where Novas wheel would begin to rotate the y and z axis when turning

That should be everything! Unless Safak yells at me for forgetting some stuff he did i hope not!

Enjoy the new build!

Elleria - Book 1 - M.C

Phew... it’s been quite some days — and even longer nights — working on this.

From coffee to energy drinks, from headaches to bickering, we’ve had it all. But we’re glad it’s finally behind us. This DLC has been quite the journey, and while time didn’t allow us to include everything we initially planned, as mentioned before, we’ll be offering post-launch updates to expand on it further.

The DLC itself brings some major revelations — particularly for Eliot. He’s always been something of an enigma in Elleria, but Sands of Time digs deeper into that mystery and reveals truths that aren’t so easy to swallow.

Sands of Time was always meant to be a darker and more dramatic story, but after all that gloom, even Eliot might need some therapy. That’s why our upcoming post-launch updates will focus on more personal and wholesome moments — featuring Amynth, Vaerith, and perhaps a few others, if we can fit them in.

Each update will center around a single character, giving them meaningful screen time and a moment in the spotlight. We’ll do our best to ensure everyone gets their fair share of attention.

It’s been a lot of effort and work — some things could’ve gone smoother, but under the rush and pressure of deadlines, a few hiccups were inevitable. The launch itself didn’t go perfectly either; it seems The Blight decided to infect our code right as we uploaded to Steam. Thankfully, we were quick to banish the plague and get everything back on track.

We’re not sure what else to say except this — it’s been a fun, exhausting, and rewarding ride.
We enjoyed creating it, and we sincerely hope you’ll enjoy experiencing it.

Till we meet again, hopefully, with less time and reality warping around us!

Arcane Ink Productions.

上午 6:27
Space War Economy Idle - Mike
  • There is now an option to disable offline progress
  • Logging is defaulting to false moving forward
上午 6:26
Let's Sing 2019 - fabiengobillard
Security fix implemented
...

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