Starship Troopers: Terran Command - FremboT3

Launched in June 2022, Starship Troopers: Terran Command brought the RTS genre back into the spotlight, winning the hearts of strategy fans and securing over 85% positive reviews on Steam. Now, a new era begins for the game. This major free update introduces a brand-new game mode that grants players unprecedented freedom to mix and match content from the base game and all of its DLCs.  This innovation lays the foundation for more frequent updates and fresh content in the future — ensuring that the war against the Arachnids is far from over.

Territory Mode

Territory Mode offers a new way to play, with a focus on freedom of choice and tactics. It features new maps crafted specifically for the game mode. You’ll battle the Arachnids for control of Territory Points - which provide a steady flow of resources - adding a fresh strategic layer to the game.

Added 3x Battlegroups to play with:

  • The Ground Pounders (Included in the base game)

  • The Hell Raisers (Available to owners of the “Raising Hell” DLC)

  • The Peacekeepers (Available to owners of the “Urban Onslaught DLC)

Added 27 Unique Territory Mode Maps:

  • 11 maps in the base game.

  • 9 maps in the Raising Hell DLC.

  • 7 maps in the Urban Onslaught DLC.

Daily Deal

To celebrate the launch of the brand-new Territory Mode, Starship Troopers: Terran Command will take part in a special Daily Deal from October 21st at 7.00pm CEST to October 28th, offering 45% off the base game. It’s the perfect time to enlist and experience the ultimate evolution of the Federation’s war against the Bugs.

EGX

fering a sneak peek at the campaigns from the base game and the two DLCs: Raising Hell and Urban Onslaught. Furthermore, the Territory Mode will be available to play, a new, revolutionary game mode that adds a strategic layer of depth to the game.

📅 EGX-MCM 2025

Date: 24th - 26th October 2024

Location: the ExCeL, London

https://store.steampowered.com/app/1202130/Starship_Troopers_Terran_Command/

Flamecraft - mateusz.pokrzywniak

Hello, Flamekeepers!

FLAMECRAFT DIGITAL ALPHA IS COMING NOVEMBER 6-10! SIGNUPS OPEN NOW!

The Flamecraft’s digital shop doors are about to open for the very first time - and we can hardly contain our excitement!

For weeks now, the dragons have been brewing potions, baking bread, and polishing their cozy shop signs to a perfect shine. The marketplace is bustling, the forges are glowing, and the scent of fresh pastries fills the air. The last magical ingredient that’s missing is YOU!

The Flamecraft Alpha Test will take place from November 6 through 10, and you’re invited to be among the very first Flamekeepers to step into the digital world of Flamecraft!

Sign up now to receive your key when the Alpha begins:

The Alpha will take place on Steam and will be available for both PC and Mac.

Your feedback and impressions will help us shape the experience and bring even more heart to this enchanted marketplace as we continue our journey toward the release.

We’ll be sharing more information as we make our way toward the Alpha, but you can ask us anything over Discord! 
 
Thank you for being part of this journey. We can’t wait to share the magic we’ve been crafting with you!

See you soon!

Puzzle Milk Tea - steamprofile

Thank you to everyone who played the demo! Puzzle Milk Tea is officially out. The full version of the game currently has 50 levels to play. Sunday Brunch Studios scores have also been added for each level in both the demo and full versions of the game. Can you beat all the scores in Survival and Race modes?

Panic Room 2: Hide and Seek - Evanesca


The Puppeteer's generosity? You can't miss this! ❤

Puppets, the Puppeteer has decided to surprise you and has arranged a grand sale! In the coming days, absolutely the entire range of the store will become more accessible - 40% off everything! 🛍

This is a great chance to stock up on everything you need for the upcoming trials. But hurry - such tempting offers do not last long. Who knows when the Puppeteer will be in such a good mood again?
The Panic Room. House of secrets - Evanesca


🍎How about to eat?🍎

In the game store you can find a lot of tasty and healthy food to replenish your health. Ripe apples, delicious salads and a hearty dinner (attention: candles and romantic atmosphere are not included in the package)!🍓

Prefer pills and potions? Not a problem! Especially for those who are inclined to solve problems with the help of medicine: small, medium, large and even huge first aid kits.

The Puppeteer has an offer for everyone! And now with a 30% discount!

💊Do not miss the opportunity to purchase medkits at a good price!💊
The Outlast Trials - RedBarrelsCM
Greetings Reagents,

A new update is upon us, and this time, no one's safe... Take a stab at our new permanent Experimental Therapy, the Invasion Game Mode, letting real Reagents slip into your Trials as knife-wielding Imposters.

You’ll also find two new MK-Challenges, a return to Program Geister with a new Limited-Time Catalog, to go along with it, and an in-game Store to browse exclusive outfits, DLC packs, and items from past Event Catalogs.

Don’t miss the Twitch Drops running until November 18, featuring exclusive rewards to keep your Reagent looking deadly sharp. 🔪

This update includes
  • Introducing INVASION game mode

  • New Limited-Time Event: Geister 2025

  • New Limited-Time Catalog: Geister 2025

  • New MK-Challenge: Beguile the Children

  • New MK-Challenge: Investigate the Minotaur

  • Introducing Featured Trial Maker Creations

  • New Twitch Drops Special Event

  • Revamp of Catalogs Screen

  • Introducing In-Game Store

  • Many additions, fixes, and balancing changes

Invasion Game Mode

Murkoff is proud to unveil a permanent new Experimental Therapy in The Outlast Trials: INVASION.

Invasion invites Reagents to take the role of Imposters, donning a mask to imitate a fellow Reagent, and wielding a knife to increase and then end their suffering. Show us your commitment to the therapy; show us your loyalty to the Murkoff Corporation. Whichever end of the knife you're on, we're all getting better together.

This Special Therapy pits groups of Reagents against their most ruthless threat yet: player-controlled Imposters. As with any Murkoff therapy, INVASION is in constant evolution, and your feedback will help shape its evolution.

Roles

REAGENT: Complete Trials with a risk of being invaded by player Imposters. All your items and Rigs work against the Imposters. Your goal is to survive and complete the Trial.

IMPOSTER: Invade Trials as an Imposter and kill the Reagents. You perfectly mimic the appearance of a Reagent present in the Trial. Your goal is to kill all the Reagents before they finish the Trial.

Access to Invasion

Invasion will be a new permanent Game Mode that is available through the Terminal in the Sleep Room. You will be able to choose the role of a Reagent or Imposter, or select the “RANDOM” option and receive bonus XP.

After each match, you and your team will be placed into a new Trial with your roles swapped. The Invasion Experimental Therapy supports solo play and groups of 2, 3, or 4 players.

Imposter Deployment

  • Not all Imposters are deployed at once. Some hunt while others monitor via surveillance cameras.

  • The number of deployed Imposters scales with the number of Reagents in the Trial:

    • 1–2 Reagents = 1 Imposter deployed at once.

    • 3–4 Reagents = 2 Imposters deployed at once.

  • When an Imposter returns to the Insertion Gate or dies, the next one in line is deployed.

  • The rotation continues until all Imposters run out of lives, the Trial ends or all Reagents are killed.

  • While Imposters wait for their turn to invade, they can use the surveillance cameras to gather intel for their team.

  • Imposters have 3 lives each and are susceptible to Reagents attacks, Prime Assets and certain Ex-Pops.

  • Imposters deployment periods are timed, make sure you get back to an Insertion Gate or you will be shocked to death.

  • All Imposters are unleashed once Reagents complete the final objective and must escape the Trial.

  • Imposters hear the voice of their victim when they kill. (It can be turned off in the Pause menu)

Progression & Difficulty

  • Invasion difficulty scales as you play: Early runs will feature fewer Trial options and no Ex-Pop Specialists. As you progress and play more of the Invasion Experimental Therapy, more Trials will be added to the pool and Ex-Pop Specialists will be deployed. The scaling is:

    • 1-10 matches: Minimal pool of Trials (~3).

    • 11-50 matches: Limited pool of Trials (~20).

    • 50+ matches: All Trials (40+) and Specialist Ex-Pops are deployed during the Trials.

Matchmaking

  • When playing as an Imposter, matchmaking prioritizes invading Reagents playing Trials from the Invasion program.

  • If none are available, it expands to invading Trials from other programs (Genesis, Events, or Routine Therapies).

  • You can also directly Invade friends in Trials via the friends list (requires Therapy Level 30 and privacy settings enabled).

  • Imposters cannot invade players in Escalation Therapy or Trial Maker.

  • Invasion matchmaking will use your current group when searching for a game. Be sure to assemble your team before queuing for a Trial by using the Group Finder.

Invasion Tasks

  • A new category of Invasion specific Tasks have been added.

  • New Invasion Tasks can also appear in the pool of random daily Tasks.

Global Invasion and Invasion with Friends: Privacy Settings

  • Unlocked at Therapy Level 30: Any Trial you play (Genesis, Limited-Time Event, Routine Therapies) can now be invaded by Imposters.

  • When reaching Level 30, you’ll be prompted to enable or disable this feature.

  • You can always change this setting in the PRIVACY SETTINGS screen.

  • Friends can directly invade your Trial while you play as a Reagent if your Trial Privacy settings are set to allow Invasion by friends.

  • Your Invasion Trial Privacy and Group Privacy settings can be changed anytime in PRIVACY OPTIONS (via Terminal or Pause menu).

  • Invasions are not guaranteed - they remain an unpredictable surprise.

Feedback

Imposter Chems

Imposters can be enhanced, just like Reagents. Visit Barlow the Pharmacist in the Sleep Room to acquire upgrades for your Imposter role.

List of Imposter Chems:

  • Imitate: Carry a fake item to pretend you are a true Reagent.

  • Slash: Reduce cooldown after a successful slash.

  • Stab: Faster preparation to stab to kill. (charge time reduced)

  • Stalk: Move faster while preparing a stab. (while charging)

  • Brutalize: Complete stab faster with less struggle time.

  • Retreat: Extend time to return to insertion gates.

  • Lurk: Increase range of attack from within a hidespot.

  • Pursuit: Increase running speed.

  • Evasion: Press crouch while running to slide.

  • Breach: Break through blocked doors with less hits, and it consumes no stamina.

  • Vault: Climbs and jump-overs consume less stamina.

New MK-Challenge: BEGUILE THE CHILDREN

The television screen is the retina of the mind’s eye, where anything is true and everything is possible, especially when the audience cannot see the tools that are shaping their mind. Take control of the broadcast, reshape the subliminal message, and we will let you out.

New MK-Challenge: INVESTIGATE THE MINOTAUR

Corporate power and dynastic wealth are the cornerstone of free societies, but only so long as extracurricular activities can be kept quiet. Once private hobbies become public scandal, the guilty must be exposed and destroyed so more tedious dynasties can be put in place. Find the evidence of the Buffalo Minotaur’s crimes, bring it to the press, and we will let you out.

New Limited-Time Event: GEISTER

Program Geister is an experiment in convergent hallucinatory therapy designed to amplify unforeseen side effects of the Trials. Surviving subjects can expect prolonged psychological harm.

  • Experience the event by playing Trials in the program Geister.

  • Earn Event Tokens by completing Trials and Geister Tasks.

  • Program Geister Variators:

    • EXTRACT ORGAN SAMPLES. Find deceased reagents and extract organ samples for analysis.

    • HALLUCINATIONS? Side effects, trauma or something else?

    • MORE IMPOSTERS. More NPC imposters in the Trial.

    • NO PLAYER NAMES. Player names are hidden. (Intensive and Psychosurgery)

    • ENRAGED ENEMIES. Enemies are on high alert! (Intensive and Psychosurgery)

  • Event Schedule:

    • Part 1 will take place from October 21 @ 10am ET - November 4 @ 9:59am ET

    • Part 2 will take place from November 4 @ 10am ET - November 18 @9:59am ET

New Limited-Time Catalog: GEISTER

A brand new Event Catalog is available for the duration of the Geister Limited-Time event.

  • Players can spend their acquired Geister Tokens in the Limited-Time Catalog to unlock exclusive cosmetics from the Geister 2025 Catalog.

  • The Geister Catalog access is free to all players for the duration of the event. All unspent Event Tokens will be lost after November 18 at 9:59am ET.

  • Once the 2025 Geister Event ends the Catalog will be vaulted. The 2025 Geister Catalog will be available in the Murkoff Store at a later date. You will be able to unlock the Catalog with Murkoff Coins, and its price will be balaced depending how far you progressed into it.

Introducing Featured Trial Makers

The Therapy Selection screen now showcases community-made Trials, crafted with the Trial Maker.

  • A new creation is featured every 24 hours.

  • Think your design has what it takes? Submit your Trials through this form for a chance to see them featured in-game for all Reagents to experience!

Twitch Drops Special Event

Link your account to Twitch and earn exclusive rewards by watching participating content creators.

Introducing In-Game Store

Murkoff hears your demands. We are introducing a new in-game shop where Reagents can purchase exclusive outfits, DLC packs, and Catalogs from past events.

  • Blackmarket: Explore a selection of brand-new outfits.

  • Catalogs Collection: Browse Deluxe Catalogs and revisit those from past Limited-Time Events.

    • The unlock cost of past Event Catalogs available in the Store is adjusted based on your progress of that specific Catalog. For example, Catalogs will be priced lower if you already unlocked a portion of it when the Event was live.

    • Event Catalogs will eventually be added to the Store after their run ends. They will be free for the duration of the event, and will be purchasable once they are introduced in the Store.

  • DLCs: Access all available downloadable content packs.

  • Daily Murkoff Box: Receive a free random reward daily simply for visiting the store.

  • Murkoff Coins: Purchase the Murkoff Coins currency to spend in the Store.

  • Free Gift with first purchase: Receive an exclusive outfit with your first purchase of Murkoff Coins.

  • The store will be updated regularly with new items, promotions and more!

To celebrate the opening of the shop, every Reagent will receive 500 Murkoff Coins to spend on whatever their heart desires!

Catalogs Screen Revamp

The Catalogs screen has been revamped and now features:

  • Current Event Catalog (Geister)

  • Current Season Catalog (Project Diarchy)

  • Pinned Catalog of your choice (optional)

  • Access to the Catalogs Collection

You can pin any Catalog from to Catalogs Collection to make it stick to the main Catalogs screen for quick access.

Additions/Fixes/Balancing
  • Added new Evidence Documents for Geister and Invasion.

  • Easy Anti-Cheat is introduced along with this update in order to combat potential exploits and cheats in our game, and to aim for a fair competitive environment for all our players.

  • The “Kill the Snitch” Trial on Introductory difficulty has been completely reworked with a new, beginner-friendly flow.

  • With the addition of the Imposter Chems, the 100 Therapy Levels are not enough to unlock every Prescription, Chem, Rig, Rig Upgrade, and Amp in a single run. Choose carefully as you shape your loadout - or Relapse as many times as needed to eventually assemble the complete arsenal.

  • Therapy Selection Screen: Reworked to better support new features.

  • Solo Rebirth: Added Mirror variator in Solo Rebirth (Mansion) (occurs randomly).

  • Rebirth Rewards: Now grants 10,000 XP / 100 Stamps (previously 500 XP / 50 Stamps).

  • Jammer Rig: Hack duration for Ex-Pop Specialists adjusted to 5s (base) / 4s (upgraded) (previously 6s / 5s).

  • All unpurchased items won’t appear in the customization menu anymore. They can be accessed via the new In-game Store instead.

  • Performance XP: Fixed an issue where some actions did not grant the correct amount of XP.

  • Murkoff Mines present in the Trials will have a different visual aspect based on their effect (Fire, Cold, Explosive).

  • Adjusted the Social Menu main screen to display drop down menu instead of sending quick invites.

  • The option to INVADE a friend is part of this dropdown menu. A knife icon is displayed next to their name if their Trial is invadable.

  • Fixed a bug where NPC Imposters would not move after spawning.

  • Added “Push to Mute” voice activation option in the audio settings.

Known Issues
  • As this is the launch of a completely new mode, matchmaking may not be optimal for everyone at first. We’ll be closely monitoring the rollout and making adjustments as quickly as possible to ensure a great experience for all players, but you can expect a few small hiccups along the way!

Murkoff is always listening! Tell us what you think of Invasion Mode and the new update. Join our Discord to share feedback, report issues, or open a support ticket for direct help from our team. You can also share your general feedback, or feedback on the new Invasion Experimental Therapy.

Thank you for your continued support and for braving the Trials with us. See you in the Sleep Room, Reagents!

Team RB

Dune: Awakening - Dune: Awakening

Greetings Sleepers, 

The Art and Making of Dune: Awakening is now available! Within this book you will discover the art and vision that laid the foundation for the Arrakis you inhabit today. 

Get the book now from the store of your choice: 

InsightEditions 

Amazon 

Barnes and Noble 

This book goes beyond showing the art of the game, featuring also exclusive interviews from the development team on the process of bringing the Dune universe to an immersive open world game. 

Get behind-the-scenes fun facts about the development process and read the foreword by Creative Director Joel Bylos and the introduction by Brian Herbert, Kevin J. Anderson, Byron Merrit, and Kim Herbert. 

Seek the shade, Sleepers 

WolfQuest: Anniversary Edition - loboLoco
2.0.4a - RELEASED 21 OCTOBER 2025

BUGS FIXED:

* Beige coat (revised a few months ago) does not have supracaudal gland marking on tail.
* Lost River DLC Map: Halloween coffins are missing their mesh, and Halloween cats float during winter season.
* Unity (game engine) bug that could allow another application installed on the user's computer to execute malicious code in the game (though there are no known cases of this in any Unity game, and WolfQuest does not use the particular code that would make this intrusion more feasible.)

BloodRush: Undying Wish - MisterProject

Hey, everyone! This small patch fixes game-crashing bugs and adds more variety to the Witch boss fight!

Our next patch is planned to include a new Capstone Talent for the Clockwork talent tree and a small rework for the Sloth Sin!

Features
  • With Cepheus active, the Witch now may appear outside Odyle's back, throwing Witchbombs around;

Game Improvements
  • Added missing credits;

Fixes
  • Game crashing when deflecting the Star of Yesteryear with the Mirrorfold Talent;

  • Heal Statues not reloading other Heal Statues on activation (leading to a hard lock during the tutorial);

  • Weird particles appearing in Compatibility mode;

Thanks for all the support, everyone, and please leave a Steam review if you can!

Have a nice day!

-Dan

Tidal Rush - ShinyDynamics

Hey Racers!

We’ve just rolled out a wave of updates for the Tidal Rush Demo, and this one’s packed with big new features, smarter systems, and plenty of visual sparkle. Whether you’re mastering tight corners or blasting rivals with a well-timed missile, everything should now feel smoother, fairer, and splashier than ever!

New: Grand Prix Mode & Two New Race Tracks!

  • Grand Prix / Tournament Mode is now live! Race across multiple tracks in a cup and rack up points.

  • Engage in our new Meteor Cup and enjoy our brand new tracks Mangrove Marsh and Timberfall Peak.

    • We would love to hear your thoughts about the new tracks, which is why we prepared these Google Forms to get your input. Please take the time to send us some feedback.

    • Of course you can always submit feedback on our Reddit or in our Discord-Community

  • Determine the Grand Prix champion by tracking your results and gathering GP points

  • Grand Prix is also supported in Online Multiplayer, so invite your friends and give it a try

  • Best scores and first-place finishes are also tracked in your save game, so show off your star count!

Gameplay & Balance Tweaks
  • Item distribution rebalanced – fewer blue missiles near the front, better item variety in early ranks.

  • Weapon and collision fixes: proper scaling resets, smarter drift logic, and cleaner player-to-player hits.

  • Buoys & hazards now behave better on sloped surfaces, and unnecessary collisions have been turned off.

  • Invulnerability VFX improved — now consistent and correctly aligned.

  • Lobby fixes: smoother joining animations, correct lap/CC displays, and support for up to 16 players in custom games!

UI & Localization Polish
  • Text boxes resized and improved for German localization (no more cut-off text!).

  • About screen now includes additional information: About Tidal Rush, Credits, and Special Thanks.

  • General layout and font tweaks across the frontend and results screens.

Audio & Atmosphere
  • New SFX for impacts and environments.

  • Music volume rebalanced for a more energetic race vibe.

  • Added player join sounds and refined impact audio for different materials (rock, wood, crystal, metal).

  • New Soundtrack for Mangrove Marsh.

Under the Hood
  • Tons of technical improvements to shaders, flowmap generation, and the Unity backend.

  • Cleaned up addressables, improved build stability, and streamlined the asset pipeline.

We’re Getting Close!

This update is a big step toward the full Tidal Rush experience – complete with Grand Prix Cups, online play, and our ever-expanding cast of racers. If you’ve got feedback, share it on Steam, Reddit or our Discord – your input really helps us fine-tune the tides.

Thanks for playing and see you on the waves!

...

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