ODYSSEY: Starship Pinball - thermyy

Hey everyone, thanks for checking out our debut game as Clip Through: ODYSSEY: Starship Pinball, coming to Steam in Early Access on November 28.

EARLY ACCESS FEATURES:
  • Endless pinball gameplay

  • Procedural roguelite progression

  • Zany physics comedy

  • Over 30 handcrafted levels

  • 4 unique biomes

  • Idle mode

Starship is expected to exit Early Access in Early 2026 with the following new features:

  • Boss battles

  • Local multiplayer (Remote Play Together)

  • Achievements and Community Items

  • Mac support

A NOTE ON EARLY ACCESS:

Early Access allows us to get the game into your hands sooner, and to make choices about the direction of future updates with help from our community. It also allows us a bit more time to polish art, audio, and bug fix while the game is still fully playable. Let us know in the comments if you prefer any of our scoped feature additions, or if there are other features you'd like to see that we haven't thought of yet!

STEAM DECK SUPPORT:

Starship is designed for mobile and gamepad, and we want it to be great on Steam Deck. At launch, Steam Deck is fully playable with a Gamepad configuration and we plan to further optimize the game for Steam Deck's wide screen and touch in a similar fashion to Downwell and other mobile-first games.

HISTORY:

Starship began as a very different solo Jam project (https://thermyy.itch.io/babblingbrooke) with the concept of minimalist touch-capable controls and an endless physics-driven gameloop. We took it on as a team in the first half of 2025, established the Pinball theme, and built the foundation for a procedural progression system. From there, we worked with a student artist to design and develop visuals, created dozens of levels inspired by real pinball tables, and optimized the project for mid-spec computers, gamepad, and mobile.

Our team members have been prolific in the VR space since 2016, with over 10 VR credits including the DICE VR GOTY winner, Pistol Whip. Now, Clip Through is exploring new modes of play with Starship Pinball while we cook up the next big VR thing...

If you'd like to support us outside of Steam, please find us on socials (likes and follows are always helpful), or connect with us on discord at https://clipthru.gg.

21.48
Toadled: Eating Frenzy Playtest - giantfoxstudios
Few more bug fixes are in. Thanks for reporting them. Keep the feedback coming!
Boss Simulator - 饭饭游戏

This update is also a major one ːsteamhappyː you've got to check it out!

Cooking Simulator VR - lukaszBCS
Hi Chef's

After long hours of work, tests and community playtests we are giving you a new updated version of Cooking Simulator VR. It is a huge change to us as whole game has been re created from the ground in new engine and opens new page in further development of Cooking Simulator VR.

Why is so different even this is the same game?

  • We have rebuilt game in Unreal Engine 5.5

  • We added 4K visuals,

  • We have enhanced physics,

  • We added dynamic day/night lighting,

  • and many many more changes, tweaks, bug fixes etc.

Why we did it?

  • For a long time we have been cooperate with our partner however they were not able to deliver further development and DLC's so we made decision to bring it home and refresh,

  • Next we want Cooking Simulator VR to grow,

  • So we started fixing bugs and delivering new physics, visuals, functions, upgraded textures and many more,

  • We also started creating DLC's which always was missing in VR - this December we want you to enjoy Cakes and Cookies - perfect time for baking

Result

We builded fully refreshed Cooking Simulator VR and we hope so you will be enjoying as we are.

Meanwhile if you want to engage, find more about changes which are making please be invited to join our Discord Server where you can discuss, find more about us and join great community and be part of Cooking Simulator creation.

Btw, if you find that we should update, fix or change something please write to us here on Steam Post or Discord so we can work on those improvements as there is no better option then doing it together. Meantime please follow us and add to your Wishlist so we can inform you about all events.

Cooking Simulator Discord Server

ps. If you are new to Cooking Simulator VR please be patient we have raised ticket to Steam Support to bring back BUY button right away - so once Steam support move ticket it will be open to buy.

Thank you for being with us,

Your Cooking Simulator Team

Sofia's Dark Fantasies - Episode 1 - greuceanuheavyindustries
small bug quick fix
Bug Bunny: Discontroll - ShinkuroGames

Thank you for playing the demo version of "BugBunny: Discontroll".

The following update was made on October 21, 2025 (UTC).

*Fixed a bug in which the hit judgment of clown attacks during various interactions, such as the opening and closing of doors, would sometimes occur in situations where the hit judgment would not normally occur.

*Other minor bug fixes

Please look forward to the addition of various environments, support items and new clowns in the abandoned school in the full version.

21.38
TYPE - Parsy

i know about the issues and will try to fix it :) wait a bit!

Deadline Escape - Camaroo

Gameplay Changes

  • Updated vest descriptions and reordered them inside inventory.

  • Vests can now only store mags, ammo, throwables, and small medical consumables.

  • Players now start with 6 Quick Slots.

  • Vests no longer provide Quick Slots, only backpacks do now.

  • If your inventory is full when trying to reload, magazines will drop on the floor instead of not being able to reload.

  • Locked Doors now grant XP when opened.

  • Added Invert Y-Axis option on Controls settings.

  • Added a Backup Supplies container at the Hideout, and a option to turn it on/off.

  • Improved door attenuation sounds.

  • Added Quick Sell and Quick Drop functionality.

  • Added inputs for Rotate item, Split Stacked item, Quick Drop, Quick Move, Quick Sell, Attachment Flashlights, Helmet Flashlights, Night Vision and menu.

  • Added new passages connecting different areas of the Warehouse map for smoother navigation.

Balance Changes

  • Military Vest inventory slots increased to 12.

  • Desert Armor inventory slots increased to 12.

  • Press Armor inventory slots increased to 15.

  • KOV damage increased.

  • Changed Injection size to 1x1 instead of 1x2.

  • Increased spawn chance of manager and operation keys.

Fixes

  • Fixed KLT silencer not showing the sell button.

  • Fixed a bug where the Character save could be lost if the game gets closed while the player is dead.

  • Fixed an issue where weight was not reduced when throwing stacked glowsticks.

  • Fixed an aiming issue with the RGR.

  • Fixed when holding an item dropped on the floor now cancels the usage of a consumable progress bar.

  • Fixed blurry visuals on Tutorial map.

  • Fixed injection showing consume button in raid, and duplicate consume button in Hideout.

煉金術師之秘藥 - Foxz

Next Fest is over!
Thank you all for playing our game “The Alchemist’s Elixir” during the event.
We’ve received a lot of valuable feedback on Discord and other platforms, and we’ll be adding and improving the following features in the full release:

  1. Update art assets and improve Live2D animations for H-scenes,

  2. Add new features during story playback, including hidden dialogue, dialogue history, and auto-play,

  3. Add display settings with support for windowed mode,

  4. Add CG Gallery (CG Replay),

  5. Improve the early home-mode experience in the main storyline,

  6. Fix known bugs,

We’re now working hard on the remaining main story content.
The cute beastgirl warrior and the cool elven princess will join you on a thrilling adventure to defeat those wicked (or maybe not?) goblins!

Bump in the Night - Alexandus

Hey folks, we've been working on the big feature for our next major update but wanted to get out some bug fixes and the new spooks we've added!

As usual we're not going to spoil the events, you'll see those in the wild...

As some of you know, our loading screens are drawn by the same ghost writing behavior as you'll see in-game - but featuring cats that our community submitted on Discord! In this update you'll now see the name of the cat and submitters username as well as a third detail if known (like if they stream on twitch vs a discord community member vs developer).

Some of the bug fixes and QoL improvements include:

  • Rearranged some floating Halloween decorations that were previously on valid furniture that were since removed to make room for the new room in the lobby

  • A significant improvement for performance on Gas Station

  • An improvement that should bring slightly higher performance across the board + faster loading screens

  • Fixed some daily quest rewards not awarding money properly

  • Fixed some LOD popping for some props on the Gas Station

  • Updated Unity 3D version to address a recently discovered exploit (CVE-2025-59489)

...

Prohledat novinky
Archiv
Archivy podle roku
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002