Revive & Prosper - P.J.Strnad - Mystiqular
🧱 Revive & Prosper – Update 0.17.3

The game was migrated to Unreal Engine 5.6.1 and have enabled some visual improvements.

🔧 New Features & Content
  • Added Manual Furnace – craft Iron Ingots, Copper Ingots, Bricks, and Glass using wood as fuel.

  • Introduced Brick Storage for better organization of your construction materials.

  • Rails can now be crafted at the Workshop during the Wooden Age.

  • Transportation Carts no longer require metal mechanisms – making early logistics easier.

  • Food Boosts – characters now gain better bonuses from eating complex meals.

  • Gillnet Added – a new way to capture fish passively.

  • Manual Sieve – allows you to obtain clay and glass early in the game.

  • New building Kitchen that requires manual cooking but have connection to the belts

⚙️ Balance & Adjustments
  • Beams are now made from Iron Ingots instead of Steel.

  • Brick Windows now require Glass.

  • Train Machines use Iron Ingots instead of Metal Sheets, moving them earlier in the tech progression.

  • Iron Sheets can no longer be crafted at the Blacksmith.

  • Added speed of production to factories and speed of transportation to the belts.

  • Significant tuning to the Toxic mechanic – it should now feel much less punishing.

  • Martians removed by default; instead, you can build up to 4 Teleports that don’t require electricity.

  • Characters eat and drink automatically after waking up to improve daily efficiency.

  • Missing vegetables now respawn automatically, preventing permanent crop loss.

🛠️Fixes
  • Fixed a bug causing too many Coffee Plants to spawn.

  • Minor UI fixes and improvements.

  • Various small tunings, balance tweaks, and quality-of-life fixes.

Omni Blade - bryanedds
We slightly underutilized the Spirit Orb mechanics by not emitting varying spirit types in 3 out of 5 cases - this has been addressed!

Additionally, we fixed a bug where character inputs showed even during Battle Results in some cases.
SAELIG - Atorcoppe

Hey all!

A few things have happened since we last spoke, which have delayed things a little, so I'm very sorry for the longer time between updates - I had surgery which knocked me a back a bit, and then my cat of 12 years died :(

Oh and my wife is super pregnant with a human child at the moment, so there's a lot going on there, too.

Without further ado here are the patch notes.

FIXED

  • Fixed some nav issues on certain plots.

  • Fixed some typos.

  • Fixed plague lasting too long in some situations.

  • Fixed an issue where a character could get stuck off map in some cases.

  • Fixed some productions not showing skill level.

  • Fixed an old automation bug with farms that could happen in some instances.

  • Fixed an automation bug where items on your do not transport list, would be transported.

  • Fixed a bug where some monks and orphans could sleep in abbots house.

  • Fixed a “guard building” loop for Hyrmenn.

  • Small trap profile pic has been fixed.

  • Fixed starting and stopping when moving to a hunting target from far away.

  • When trading with your spouse, you will no longer see their money - since that's already your money.

  • Selling cart when hauling it causes issues no longer.

  • You can no longer manually offer longhouse for rent.

  • Fixed some UI issues.

  • Fixed a super easy relationship exploit.

CHANGED/TWEAKED

  • Added a notification that tells you if a guard has been dispatched when you’re caught being naughty.

  • With foraging is off, coops will no longer be built as misc buildings.

  • Peeking can now tell you what upgrades are applied to a building. It is also now faster to do.

  • When in conversation, relationship is now displayed.,

  • In the relationship window it will now show you the count of people found in a search.

  • Removed slander notification for people spreading slander about you to strangers, there will still be a relationship penalty between you and the person they slander you to. If they slander you to one of your friends, your friend will alert you. Also, tweaked the frequency that slander can happen.

  • The game now displays numbers on the filters in map mode.

  • You can now right click on people in relationship window.

  • Automation window - now shows recipe for item you’re adding to priority items.

  • Nearby trade inventories of buildings now show the building’s custom name.

  • Fields will now display the season requirements on each crop type when selecting a crop to plant.

  • The production progress indicator will now show when the game is paused.

  • Assigned productions now show the recipes when you hover over them.

  • Rooms/sheds upgrades now relocate any nearby carts so they don’t get trapped.

  • When the shift is over, production indicators will now continue to show.

  • When transferring a worker, their summed skill for that job type is now shown.

  • You can now educate workers when they are working. They will stop work briefly to learn the thing you have to teach, and then continue work.

  • Refined wording in the employment screen to be more clear about why someone cannot be employed.

  • Hovering over productions will no show a countdown as well as the % complete.

  • Added more information for each recipe in building info.

  • Clicking an ingredient in the recipe window will open the market compare to that item.

  • Right clicking an inventory item will open market compare and filter to that item.

  • Sick workers try to continue their last task when going back to work.

  • Begging balance has been tweaked a lot to bring it into align with other similar systems.

  • Tweaked weapon tooltips to better describe what they do.

  • Disabled forage command on spouse when foraging is off.

  • You will no longer consume drinks automatically when hungry.

  • Added rarity to production event notifications.

  • Less damage from Seax.

  • When going to bed, your character will now default to run.

  • Hire window now remains open when hiring people.

  • Vikings will now leave if they run out of places to loot.

  • Tweaked the horse follow mode to try and keep it out of your way.

  • Crops will now show 'growing' when you hover over them in the UI, when they are growing.

NEW

  • New advanced gameplay setting - no player aging.

  • New advanced gameplay setting - max number of common production events per day.

  • Automation - you can now set the number of productions to wait for when transporting with the periodically option.

  • Exquisite Bows have been added. They can be made by chance when you have skilled workers making normal bows. Exquisite bows have a higher range than normal bows.

  • Pet hens can now surprise you with eggs when you are sleeping at home.

  • Weapons can now inflict ‘bleeding’ which causes damage over time. Can be healed with Balm. Some weapons cause bleeding better than others.

  • A new start added for Defenascir - Escaped Prisoner - which makes things a little harder.

  • You can now drop items from your pockets or pack. Dropping items will create a little sack on the ground which the AI can pickup.

  • Added a new 'Management' system which allows you to purchase the 'Management' upgrade for a businesses and then assign a manager - this works with both automation and manual control. Managers do not work, but rather they provide a continuous supervision buff to increase the production rate of all items being made at that builder. The higher their supervise skill, the higher the buff they provide.

I have also created a translation system that I have started adding into the back end of the game, you won't see any changes yet - but there is magic happening behind the scenes. I've also got a new knowledge base system that I am building that will embed directly into the game, rather than relying on the Wiki. I'm also now ready to dedicate more time to the new map and the Danegeld system.

I hope this update has one or two things that you can enjoy! Again, sorry for the delay.

Much love,

Atorcoppe.

Buggos 2 - IntrepidMarmot
New

Survival Mode - Last as long as you can against endless waves of Humans. Gain an evolution point each wave and a mutation point every 7 waves. How long can you survive? This first map is just the start of this mode. Please let me know your feedback while we iterate on new maps and the mode overall.

5 New achievements for Survival mode.

Update

Builders will now smart spread out to build uncompleted structures, instead of conga lining to a single structure until its completed.

Builders now check if they want to goo every 1 second, instead of just checking if they want to goo when they step off goo. This will result in more gooing overall when you don't have auto goo turned on.

Bug fixes

Fixed a strange delete bug that would allow you to delete a building twice.

Balance

Rebalanced the ‘combat rating’ stats of the Human units. This will change the types and amounts of units the AI will send out on attack waves. Generally less missile lads and commandos will be attacking, flamers will come a little more often.

The Last Waltz - mattsainsbury2001

With my visual novel, The Last Waltz, authenticity was always important. I worked very hard with my artist to ensure that every dance scene was accurate to how Dancesport actually looks, and I commissioned a 35-track soundtrack, with almost all the music being actual Dancesport compositions.

And to prove just how authentic it all is, I sponsored one of the most important Dancesport championships in Australia. At this year's Oceania Dancesport Championship, they played music from The Last Waltz during the opens competition. You don't get more authentic than that.

Enjoy watching some of Australia's top Dancesport athletes compete in Paso Doble, using music from The Last Waltz (and you'll be able to unlock more clips like this as you play the game):

The Time Game - meistercardgames

Hello Time Gamers! Welcome to our first Patch Notes! We'd like to take a moment to thank you for all the wonderful feedback, enthusiasm, and great ideas! We have really enjoyed reading your reviews and look forward to hearing more as you continue to play the game! Here are some changes we have made based on your excellent feedback:

  • The "H" key no longer disables the UI. We apologize for not removing this feature prior to the demo release. Thank you for your patience and for reminding us.

  • We have added a threat indicator. This appears as a red "!" on Timezones affected by bombs and a yellow "!" for life threatening Timezone effects.

  • Disabled Timezones now grey-out instead of displaying a red or yellow "X" to reduce Timezone clutter.

We really like the suggestion to add emotive sound effects for the different characters and hope to add those soon! Other Fixes and Improvements:

  • We have added a new Green Puzzle to the demo version. Check it out and let us know what you think!

  • Thrown weapons no longer make the "hit" sound when they miss their target.

  • Some cards that were causing the stack to resolve annoyingly slowly have been sped up.

  • Select rift colors have been altered to avoid confusion with other game elements.

  • Time bombs that were removed while leaping now stop beeping upon removal.

  • We have also made a few general performance upgrades - this will hopefully improve the frame-rate.

Thanks again for the feedback and please keep letting us know what we can do to improve the game!

Geospatial Exploration - Explore the real world in 3D and VR - boemienwap
Thank you for your trust!

We're excited to present this major update that enriches your gaming experience. Your support allows us to continue developing and improving this unique geospatial application.

Discover two new game modes:

  • GeoQuizz: Test your geographical knowledge in an immersive environment

    Checkpoint Collect Quizz: Participate in peaceful exploration with dynamic visual checkpoints to discover and guess locations in various cities around the world.

Enjoy an optimized experience:

  • Integrated tutorial system for easier onboarding

  • Quality of life improvements for smoother navigation

  • Complete multilingual support with voice assistance

We hope you'll enjoy these new features as much as we loved developing them.

Happy exploring!


[c]Français[/c]

[c]GeoQuizz : Testez vos connaissances géographiques dans un environnement immersif[/c]

[c]Checkpoint Collect Quizz : Participez à une exploration paisible avec des checkpoints visuels dynamiques pour découvrir et deviner des lieux dans diverses villes du monde.[/c]

[c]Espagnol[/c]

[c]GeoQuizz: Pon a prueba tus conocimientos geográficos en un entorno inmersivo[/c]

[c]Checkpoint Collect Quizz: Participa en una exploración pacífica con checkpoints visuales dinámicos para descubrir y adivinar ubicaciones en varias ciudades del mundo.[/c]

[c]Japonais[/c]

[c]GeoQuizz: 没入感のある環境で地理知識をテスト[/c]

[c]Checkpoint Collect Quizz: 世界各地の様々な都市で場所を発見し、推測するためのダイナミックな視覚的チェックポイントを使った平和な探索に参加[/c]


Changelog - Brace Yourself for the Upcoming Update

Major New Features

Integrated Tutorial System

  • Complete tutorial system added to Standard and Minimal modes

  • Multilingual support with Text-to-Speech (TTS) for 17 languages

  • Optimized gamepad navigation with automatic focus system

  • Intelligent background interaction blocking during tutorials

  • Guided progression system with main steps (7 primary steps)

Game Mode Improvements

  • GeoQuizz: Dedicated tutorial system with enhanced navigation

  • Checkpoint Collect Quizz: Optimized user interface with visual checkpoint system

  • Complete Gemini system integration for contextual assistance


This update represents a significant improvement to the user experience with professional tutorial systems and important performance optimizations.


Changelog - Próxima Actualización

Nuevas Características Principales

Sistema de Tutorial Integrado

  • Sistema de tutorial completo añadido a los modos Estándar y Mínimo

  • Soporte multilingüe con Text-to-Speech (TTS) para 17 idiomas

  • Navegación optimizada para gamepad con sistema de enfoque automático

  • Bloqueo inteligente de interacciones en segundo plano durante los tutoriales

  • Sistema de progresión guiada con pasos principales (7 pasos primarios)

Mejoras en los Modos de Juego

  • GeoQuizz: Sistema de tutorial dedicado con navegación mejorada

  • Checkpoint Collect Quizz: Interfaz de usuario optimizada con sistema visual de checkpoints

  • Integración completa del sistema Gemini para asistencia contextual


Esta actualización representa una mejora significativa en la experiencia del usuario con sistemas de tutorial profesionales y optimizaciones de rendimiento importantes.


チェンジログ - 次回アップデート

主要な新機能

統合チュートリアルシステム

  • スタンダードモードとミニマルモードに完全なチュートリアルシステムを追加

  • 17言語対応のText-to-Speech(TTS)による多言語サポート

  • 自動フォーカスシステムによるゲームパッドナビゲーションの最適化

  • チュートリアル中のバックグラウンド操作のインテリジェントなブロック

  • メインステップ(7つの主要ステップ)によるガイド付き進行システム

ゲームモードの改善

  • GeoQuizz: ナビゲーション強化による専用チュートリアルシステム

  • Checkpoint Collect Quizz: 視覚的チェックポイントシステムによる最適化されたユーザーインターフェース

  • コンテキスト支援のためのGeminiシステムの完全統合


このアップデートは、プロフェッショナルなチュートリアルシステムと重要なパフォーマンス最適化により、ユーザーエクスペリエンスの大幅な改善を表しています。


Changelog - Préparez-vous pour la Prochaine Mise à Jour

Nouveautés Majeures

Système de Tutoriel Intégré

  • Ajout de tutoriels complets dans les modes Standard et Minimal

  • Support multilingue avec Text-to-Speech (TTS) pour 17 langues

  • Navigation optimisée pour manettes avec système de focus automatique

  • Blocage intelligent des interactions en arrière-plan pendant les tutoriels

  • Système de progression avec étapes guidées (7 étapes principales)

Améliorations des Modes de Jeu

  • GeoQuizz : Système de tutoriel dédié avec navigation améliorée

  • Checkpoint Collect Quizz : Interface utilisateur optimisée avec système de checkpoints visuels

  • Intégration complète du système Gemini pour l'assistance contextuelle


Cette mise à jour représente une amélioration significative de l'expérience utilisateur avec des systèmes de tutoriel professionnels et des optimisations de performance importantes.


16:37
Hollowbrook - Apartments - Rixium
  • Fix an issue where you could potentially get blocked by another character at a certain point in the game which would prevent you from progressing further.

    • Thank you to Ryuma for helping us spot this live on stream!

Bonelords - z0gamestudios

Some small beautification related to Power-ups:

  • New Blessing: Everyone's Super

    • +12% Power Up Drop Chance (at common).

    • Only boosts for your own kills.

  • Slightly lowered power-up drop rate by ~5%.

  • Added auto-typing to some text in game to make things look nicer.

  • Other small bugfixes.

16:33
House 2 - isaac nite

Hey!

Thanks everyone for trying out the demo. It's not totally optimized yet and we are trying to solve the issue where you can't launch the game.

We've also identified a few issues with controller support and do not recommend using one at this time.

...

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