Crypt Robbery - Dad Games

Crypt Robbery is on sale from October 17-31, until Halloween.

Hello. I'm John, the creator of this game named Crypt Robbery, which is a short experience, horror-survival that fits well for Halloween season. I want make good games, and I will do. I'm still at the beginning, but I don't want to give up easily. By buying this game, you will give me courage and motivate me to work harder to create more interesting projects. Also, if you could leave a review of the game on the Steam page, it would help a lot. Thank you!

11:22
Bit ESC - Essssam
- Fixed an issue with saving Byte Block progress.
- Fixed teleport crashing issue in third level
Dead Oil - waba baba

Hey everyone!
The launch has been going great so far, thank you all for playing Dead Oil!

I’ve already rolled out a few small patches since release:

  • 🛠️ Bug fixes and overall stability improvements

  • ⚙️ Better handling and camera feel

  • 📡 More accurate and responsive scanner

Everything should feel smoother now!


💬 Your Feedback Matters

If you’re enjoying the game and want to see it grow with new content and features, I really need your help:

Please take a moment to leave a honest review on Steam!
We’re currently at 7 positive reviews, and the next goal is 10, once we reach that, the Steam algorithm starts showing the game to a lot more players.

It takes just a minute, but it makes a huge difference!


🤝 Stay Connected

Feel free to ask questions, share feedback, or report bugs here on the Steam Community or in the official Discord, I’m active there every day and always improving the game based on your input.

Thanks again for all the support and for being part of Dead Oil’s early journey!

Bottle Cracks - Alunova Studios

Hey everyone! :D

After a lot of sleepless nights and running around trying to get everything ready, I finally have a first version of Bottle Cracks for you to try out! It’s a beta and you’ll be able to play it this Saturday, October 25th!

What's included?

The playtest is just a small preview of what the full game will become, but your feedback will help shape it a lot! Depending on how good you are (and how much you mess around 😄), you can expect anywhere from 30 minutes to over an hour of gameplay, especially if you’re playing with friends.

Here’s what’s included so far:

  • 🍾 4 different bottles! (I still plan to improve their models later on.)

  • 🗺️ The first map, Castlecuco, featuring 4 unique levels.

  • 🎮 Controller support (there might still be a few quirks here and there).

  • 👥 Local multiplayer using Remote Play, or play solo if you prefer.

  • 🌐 English and Spanish language support.

For now, the playtest will be available on Windows only, but I’ll do my best to have builds for Linux, and hopefully macOS, in the future!

What’s the goal?

Simple: your feedback!

I’d love to know how the game feels to you, whether you play it solo or with friends. Tell me what works, what’s fun, and what could be better!

And if you want to stay updated, share suggestions, or report bugs once you’ve played, come join our official Bottle Cracks Discord server!

Ardenfall Playtest - joshcamas
- Tweaked bubble shader, which *may* be causing issues on certain GPU's
Cart Capers - Helia

This update brings a new level to explore, with a few existing ones getting extra length and some added humor along the way. Movement has been fine-tuned to give you better control over your cart, and loading screens now move quicker than ever.

We’ve also fixed a lobby issue that sometimes caused players to drop out — connection should now be solid throughout your runs.

New level : Island a short but fun hike through your dream!

Myth Requiem - rafaeligdev

Hey everyone!

As you know, the Myth Requiem demo is just around the corner. Today, we want to give you an exclusive sneak peek at one of the game's key mechanics: the Creature Capture System!

This system is the heart of the game, working both in the depths of dungeons and in random encounters while you explore the cities and the main map.

Preparation is key to maximizing your captures. Before entering battle, follow these simple steps:

1. Companion Positioning: Set up the initial position of your allies. (You can also adjust the formation inside a dungeon).

2. Specialize Your 'Pots': Decide which specific creature you want to capture and adjust your 'Pots' (the capture item) to significantly increase your success rate.

Below, you can see how this setup is presented in the game.

Stay tuned! The demo is coming very soon!

GG-Party - HitEmUp

Check out how the dev from GG-Party plays the game and what tactics he uses to crack the million ;)

Coin Pusher Live - HypeFawx

Major Update 1.1.04 is live!

This patch brings flashy new features, QoL
improvements, and a mountain of fixes. Here’s what’s new:

New

  • A pyrotechnic display now triggers during a Twitch Hype Train event. \[Requested by twitch@mehitskenz]

  • Added a preset system. Save all your custom themes and easily switch between them. \[Requested by twitch@tibix]

  • !wrap <name> has been added for chat to easily swap between your owned coin wraps.

  • Added keybind 'C' to show all game controls (bottom right of game).

  • Increased showing players in-queue to 5.

  • You can now adjust volume with Master, UI or Sound FX.

Updates

  • Triggered events from twitch now use both left and right coin spawners.

  • Renamed video qualities to High, Medium, Low, Potato.

  • Readded sectional glass and lowered coin guards with new textures in front.

  • Seasonal Winners text on the wall now hides with the Leaderboard toggle.

  • Moved coin counter display to front coin guard.

  • Complete rebuild of the audio mixer handling.

  • Changed how players were queued visually.

  • Cleaned up A LOT of code.

Experimental 1.1.01-0.3 Fixes

  • Fixed new queue layout from duplicating players.

  • Fixed static queued player at end of turns.

  • Fixed pyrotechnic display positions that were blocked.

  • Fixed all audio in HypeTrain event under SoundFX slider.

  • Fixed a color profile falling back to sRGB.

  • Fixed a memory access error from coroutines with destroyed objects.

  • Fixed random crashing caused from above.

  • Fixed minor errors caused from pushing audio to disabled objects.

Fixes

  • Fixed glass materials to be more transparent.

  • Fixed reflection probe box size and increased its resolution.

  • Fixed back bumpers to bounce coins away from the glass.

  • Fixed a memory leak caused by the Halloween fog.

  • Fixed !coins command showing wrong season. Now more straight forward.

  • Fixed the pusher distance to increase table area for more coins.

  • Fixed bad overhead on per-frame ticks to reduce CPU usage.

  • Fixed command handler for faster lookup and response times.

  • Fixed unwanted case sensitivity on commands.

  • Fixed bad coroutines on destroyed objects.

Coins

  • New Fall 2025 holiday series. (limited time)

  • New 7th coin series 'Stained Glass'. (limited time+)

  • New Fall Twitch drops.

  • \[ All new coins and drops start November 1st. ]

Achievements

  • New "Save for Later" -> Save one or more machine layouts in presets.

  • New "Happy Halloween" -> Use Halloween decorations during a Holiday event.

  • New "Shedding Leaves" -> Use Fall decorations during a November event.

  • New "Ho! Ho! Ho!" -> Use Xmas decorations during a December event.

  • New "ChooChoo!" -> Trigger a Twitch hype train event.

  • New "Cheers" -> Trigger a Twitch cheer event.

  • New "Shadow" -> Gain a Follower coin.

  • New "Ticket to the Show" -> Gain a Subscriber coin.

Major updates can sometimes come with needed tweaks. We've ran the experimental build for a little while and made adjustments. Please join Discord to report any bugs or give any feedback!

Happy dropping! \\o

CATACLYSM: Even Angels Sin - Team Myster
On November 1st, Update 1.4 will be released.

Featuring:
A brand new first boss in 0-3
A complete rework of the Ante-Purgatory levels
Various improvements to all other levels
A complete rework of all Eternity weapons
Heat Breakers - Powerful attacks used by high-tiered enemies that award HP and Heat depending on how well you perform
New music for 1-B

In other news...

A great deal of progress has been made on Movement 2. 2-1, 2-2, 2-3, 2-4, and 2-A are completely finished, with 2-5 in development. Ideally, these six levels will be released sometime in January.

See you then, sinners.
...

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