Quartermain and the Cult of Cthulhu - Prince of Mars

Hey Quartermain players!

We told you a patch was coming, and it's taken a while as the engine has been going through some updates, but we've finally made it!

What does this mean?

  • Steam Achievements are now implemented and functional.

  • Quicksaves are in, and they work!

  • A bug with treasure collecting has been fixed.

  • Losing weapons in level transitions is now fixed.

  • You can now change screen resolution.

To ensure that players do not lose progress, there are now TWO versions of the game available. If you do not wish to start over with these fixes, you can play the Legacy version. If you wish to experience Version 2.0, with the above included, you will need to select the top option when launching the game.

Massive thanks to PrinceOfMars, as well as Stringsnapper, for making this update a reality.

Sam

DOSMan Games

Community Announcements - Tree_of_Savior_JP

日頃より「Tree of Savior」をご愛顧いただきありがとうございます。

「Tree of Savior」運営チームです。

次回実施を予定している定期メンテナンス実施日についてお知らせいたします。

メンテナンス日程

                                              

【実施予定時間】

・2025年11月4日(火) 10:00~15:00まで

※終了時刻は、メンテナンスの状況によって前後する場合があります。

※メンテナンス実施中はゲームをご利用いただけません。

主なアップデート

                                              

※各アップデートの詳細、細かな内容につきましては、メンテナンス終了後に公開するパッチノートをご確認ください。

【商店/TP関連】

  • 11月の「レティーシャのシークレットキューブ」販売開始

【不具合修正】

  • アーチャー系統の「ハーミット」のスキル係数が、ウィザード系統とクレリック系統よりも低い現象

  • クレリック(男)キャラクターで「抱きしめて!うとうとポポリオン」を使用すると、うとうとポポリオンが見えなくなる現象

  • カレンティスピクティスアクセサリーのツールチップ内容の一部誤った表記を修正

    ▶「充填(雷撃)」可能時間「0.5秒」→「0.25秒」

  • 「沈黙の森・ベリオラ」レイド入場時、BGMが切り替わらない現象

  • \[Lv.520] エーテルジェムレベルアップスクロール(+100)アイテム使用時、表示されるUIメッセージを修正

  • 掲示板で「ヴェルニケの破片ダンジョン」のクリアタイムの表記が異常な現象の疑わしき部分を修正

                                          

※本内容は実際にアップデートされた際、変更や追加が生じる場合があります。

※一部の内容は、メンテナンス終了後に詳細をご案内する場合があります。

※メンテナンス中はゲームをご利用いただけません。

                                          

啓示者の皆様にご迷惑をおかけいたしますが、ご協力の程よろしくお願い致します。

今後とも「Tree of Savior」をよろしくお願い申し上げます。

「Tree of Savior」運営チーム

Gemima - funlittlegamesco

With the arrival of Gemima's first DLC imminent, I've been working on a whole new tranche of achievements!

But don't worry: if you're a dedicated 100%-er and have rinsed the base game already, Gemima offers the option to unlock the DLC's achievements without purchasing the upgrade.

World of Tanks Blitz - miko

Otherworldly forces still rule the world, and they have gifts for their chosen heroes!

Enter the game from November 3 to 7 and grab a Mystery Box I from the game Store for free. Open it and discover the dark secrets hidden within!

What can the container drop? You're most likely to find an impressive supply of resources, but you can get a Mystery Certificate—guaranteed to provide one of more than 100 Tier V–X Premium or Collector tanks—with a 5% drop chance.

Booty Calls - CyberBear
The Spike Cross - PooJim
1. Rule Changes & Scoring Updates

Double Contact & Out-of-Bounds Rules Added:

• If the same player touches the ball twice, or it hits the ceiling, the rally ends immediately and the opponent scores a point.

2. Gameplay & Balance Adjustments

Receive & Defense

• Rolling Receive

- Activation chance reduced from 50% to 25%.

- Rolling Receive can now trigger even on failed receives, with a new animation showing the player falling while defending.

• Receive Trajectories

- Reduced the chance of the first receive sticking to the net.

- When receiving fast balls from the opponent (paint, jump floater, spike, etc.) from a poor position, the ball will go to a less accurate spot. The lower the player’s defense stat, the less accurate the pass. This applies to both first touches and secondary tosses.

Toss & Setter Updates

• More varied setter toss trajectories:

- Non-jump tosses now have more varied trajectories depending on situation and position. Secondary tosses have also been diversified, and previously low tosses have been adjusted.

- All players now have a higher chance of performing jump tosses.

• Setter Movement Improvements:

- The setter’s two-touch attack angle has been adjusted from 315° to 320°.

- Even after a failed receive, the setter will attempt a jump set if the situation allows.

- A delay has been added before the setter starts running to set (the delay decreases with higher defense and speed stats).

- When performing a jump set, the setter will jump after reaching their position instead of moving while jumping.

- Players with higher jump stats now perform higher stationary sets, and the higher a wing spiker’s jump stat, the higher the set will be.

Attack and Other Balance Adjustments:

• Player speed has been adjusted to gradually decrease as rallies get longer.

• AI Nishikawa’s double spike success rate has been increased.

• Standard paint values have been adjusted to fall faster.

• Balls last touched by a teammate can no longer be blocked.

• When NN performs a set, middle blockers will now give way.

• Atis's overhand receive motion has been removed.

• When a non-setter player receives a ball near the net, they will now perform an overhand receive to set the ball.

• Even in situations where a jump set is possible, the probability of performing a jump set has been reduced.

3. Colosseum Difficulty Adjustment

• The target score for the first stage of the Colosseum has been changed from 10 points to 5 points.

• Reduced debuff values of the Colosseum Hesitation Card

4. Animation & Visual Improvements

Main Action Animations Updated & Added:

• Added animations for jump toss preparation/wait/forward/back toss, receive preparation, and triple touch.

• Added overhand defense animation for receiving long spikes.

• Updated animations for failed receives, normal receives, spike digs, and sliding.

• The ball’s collision point has been moved from the player’s center to in front of the player

Visual Enhancements:

• Added animation for the net to sway.

• Ball landing indicator now appears behind the player.

• Animations now play slower when the player moves slower.

5. UI & Controls Improvements

Gamepad Improvements

• D-pad can now move the UI cursor.

• Old D-pad functions replaced with new controls.

• Player management and info screens updated for gamepad.

• Fixed button icon display and vibration issues.

• LED gamepads (like DualSense) show player number colors.

Key Mapping & Convenience Improvements

• You can assign up to 2 keys per function.

• “Confirm / Cancel” buttons can be swapped on the gamepad.

• If a key is already assigned to another function, reassigning it will automatically remove it from the previous function.

• Cannot save if any key slot is empty.

• In split keyboard mode, default key mappings can be preset for each player.

6. Bug Fixes & Other Updates

• Added BGM item preview feature.

• Added tutorial for Stage 1-6 (explaining that speed decreases during long rallies).

• Fixed a bug where Hongshi’s spike effects applied to players receiving Lisia’s serve after Hongshi scored.

• Players now return to their original positions immediately after a triple touch.

• Fixed an issue where the setter’s facing direction would suddenly change after scoring, and ensured the setter no longer turns away from the net during jump tosses.

• Fixed an issue where the ball would rise from the player’s center during a no-jump toss immediately after moving.

• Fixed a bug where the setter would unnecessarily attempt a jump toss immediately after a spike following a receive.

• Fixed stuttering during slides when Yamadera’s ability activates.

• Fixed Jenny’s landing failure animation bug.

• Net mesh now displays correctly even when net height is adjusted.

• Updated login screen background.

• Added real-time login progress display.

• Added a logout button that appears when auto-login is enabled.

星海乐章 | GALIX: NewHorizons | 星の旅:億万年の絆 - Magic Fish Games

Here is the complete video link covering the balance between visual stability and real terrain, natural transitions in vegetation, secrets to creating atmosphere in scene construction:

✦ Visual Stability and Realistic Terrain Balance⛰

Mountain roads aren't simply about laying down a patch of grass and carving a path through it. While the landscape undulates🏞, the main path beneath players' feet must be leveled to prevent discomfort from steep inclines or steep drops. When players venture off the main path, they immediately feel the natural elevation changes and terrain realism, enhancing the joy of exploration. On steeper slopes, we incorporate stairs or gentle inclines. This not only guides players but also significantly improves visual stability, preventing obstructed views.

✦ Natural Vegetation Transitions🌳

Create layered color transitions among trees. For example: Introduce a third transitional vegetation type between two distinct woodlands🌴. Pairing purple, blue, white, and green flora ensures players experience smooth, gentle visual gradients when viewing the landscape from within the game. Two considerations guide this pairing: First, we adhere to ecological logic, ensuring plants from the same ecosystem coexist. Second, as a fantasy world, we employ artistic color schemes to give each area a unique yet harmonious color theme🎨, enhancing overall recognition and aesthetic appeal.

✦ Atmosphere Secrets🌫

We also utilize volumetric fog when refining environments. Adding volumetric fog to areas that feel abrupt creates smoother transitions. Adjusting its density for different moods allows us to achieve precisely the desired scene effect!🥰

We hope these behind-the-scenes details help you discover even more enjoyment in your upcoming adventures.

DJ SIMULATOR - R E M B O T
v0.7.28

- Adds skin color to NPCs and player

- Added clothes and clothing hue to NPCs and player

- Helper in the top left corner for genre during gig

- Dancefloor active for more venues

- Dancefloor color matches venue theme now

- Ported to Godot 4.5

- Shader pre-baking (faster load times)

- More fans per gig

- More cash per gig

- Fixed issue where long song names would break Laptop GUI

- PC screen reflection probe more performant

- More information on screen when out of time

- NPC's should spread out a bit nicer less clustered

WARNING this will reset all rival DJ's (shouldn't affect game progress)

Thanks again guys for checking out early access and enjoying the game, the BIG delay between the last update and this one was not planned at all! It's been a hectic year so apologies for the delay xox!

Come join the discord if you have cool ideas for the future of this game!

2:17am
Black Bristol Playtest - fathom
Patch 0.29
- Improvements
- Updated tooltips to cover more UI elements
- Updated tooltips to display card effects info
- Discord button added to the lobby screen
- Fixes
- Turn timer display bug showing Player 1 on draft screen
- Turn timer logic bug keeping old timer going and crash the game
- Stopped the clock timer effect from playing if the player left the game
Once Human - Once Human

Dear Metas,

If you encounter any issues while playing, please contact us using the following methods:

PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.

Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.

If you're offline, you can also report issues via our official email: https://oncehuman@global.netease.com. We'll investigate as soon as we receive your message.

We've been gathering community feedback and actively addressing your concerns.

The following issues have been fixed:

1. Fixed an issue in Deviation: Survive, Capture, Preserve where the Deviation Paper Doll did not spawn correctly in wilderness strongholds.

2. Optimized the visual effects of the Void Wings skin Immemorial Eclipse on mobile devices.

3. Fixed an issue where background music continued playing after leaving certain dungeons.

4. Fixed an issue where the character's status could display abnormally when returning to the wilderness from Paradise Island.

5. Fixed a discrepancy between displayed and actual point calculations in some situations during the Deviation Master World Championship.

6. Fixed an issue where Deviant Power was not consumed when the Soul Summoner used its skills.

7. Fixed an issue where the Activity Rating of fused Deviations displayed incorrectly.

8. Fixed an issue where some tips in the Symbiosis System displayed abnormally during Deviation: Survive, Capture, Preserve.

9. Due to gameplay issues with Pyro Dino's skills, it has been removed from the Deviation Master World Championship roster and replaced with Zapamander.

10. Improved lighting effects on Paradise Island.

11. Fixed an issue where some Deviations' skills behaved abnormally during the Deviation Master World Championship.

12. Fixed an issue where discount information in the Shop displayed incorrectly for some players under specific conditions.

13. Fixed an issue where vehicles could become unresponsive in rare cases on mobile devices.

14. Fixed an issue where weapons disappeared when players exited vehicles in certain situations.

15. Fixed missing Morphed traits for Shattered Maiden - Wandering Witch and Buzzy Bee - Pumpkin Lantern obtained from events.

16. Fixed an issue where attachment points sometimes remained on constructed objects.

17. Fixed an issue in Deviation: Survive, Capture, Preserve where Symbiosis Level upgrades did not unlock Memetics nodes as intended.

18. Fixed an issue where the Orb Lightning's ultimate skill dealt excessively high damage in Deviation: Survive, Capture, Preserve.

Once Human Development Team

...

Search news
Archive
2025
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002