Boom Royale - hutstudious_Company_IRC

Welcome to the Boom Royale Major Update!

Get ready for a new era of explosive action!

MAJOR NEWS:

New Maps: Dynamic and destructible environments.

Powerful Weapons: Try out devastating new combinations.

Revamped Online Mode: Improved performance, matchmaking, and stability.

Exclusive Skins: Show off your style in style!

Fixes and Improvements:

Performance optimization for mid-range and low-end PCs.

Redesigned interface and faster menus.

Balance between classes and weapons.

Participate and show who's boss on the battlefield!

Join the community and share your best moments!

Noir Lords - speedtrailgames
Sabotage 90 has received several quality-of-life improvements to make gameplay smoother.

Sabotage 90 Hospital Points reward has been reworked. It now costs 1 Hospital Point to enter the mode, but if you win, you’ll get your point back plus one extra as a reward.

The inventory page no longer reloads itself when interacting with buttons.

Added a new pathway after defeat. If you beat it, you’ll return to your previous Stage-Level.

Enemies now play a bit more strategically and can make small predictions during battle.
5:45am
Station Master RPG - Telegraph Studios

Thank you for playing Station Master RPG!

This update took a bit longer since I have been ill for the last three weeks (yes, weeks). However, I'm slowly recovering now and am therefore able to publish this update. Here's what's new:

  • Completely rewritten the character rendering code, which should bring a huge performance improvement (Please note that loading an old savegame will take a few minutes (about 5 to 15, depending on the amount of passengers) because the game has to convert all passengers to the new structure)

  • Removed passengers from the minimap, which should also help with performance (May be re-added in a future update)

  • Temporarily removed the side walls of ground holes for another performance boost (which means that one can see through the ground there). This is a stop-gap measure until I get to rewrite the ground hole system.

That's it for this update!

If you stumble across any problem with the game, make sure to report it in the Steam Community section!

Thanks to all of you for playing this game! I really appreciate it!

~ Shioyama

The Boss Gangsters : Nightlife - TheBoss

Hello Bosses!
After the Playtest, we’ve made tons of improvements thanks to your valuable feedback.
Your comments are incredibly important to us and have directly shaped the development of The Boss Gangsters: Nightlife.

🎯 Some of the new features and improvements:

  • Added a reverse camera to the driving system.

  • Fixed issues where characters could get stuck while entering, exiting, or carrying items to and from vehicles.

  • Improved character control — characters now remain selected in the open world.

  • Enhanced UI graphics for a clearer and more readable interface.

  • In club management, all icons above interactable customers are now fully clickable.

  • Rebalanced attacks, damage, and health points.

  • Added an option to skip dialogues.

  • Fixed and improved the Minimap and World Map.

  • Added new icons to the Minimap.

  • Added automatic route marking for missions.

  • Reworked the character training system.

  • Adjusted the Reroll (find new workers) feature in the hiring screen — now costs $1000 by default.

  • Improved pedestrian collisions and vehicle interactions in traffic.

  • Added new missions.

  • Added new sound effects and improved existing ones.

  • Adjusted customer needs and expectations.

  • Added custom camera angles to all interactable spots in the open world.

  • And more...

That’s all for now!
See you in the next update 👊

💬 Join our Discord!

Share your feedback directly with the devs and help us make the game even better.
👉 Join Discord

5:42am
Trailer Park Tycoon: Raccoon Ranch - юлик

A physical Roxy figurine is now available!

The figurine is crafted in the game’s style and makes a great collectible for fans.

Buy

[carousel][/carousel]

Buy

5:41am
Mythfall - Vatt Labs
Features
  • You can now craft storage chests for your houses for more easily accessible storage. Chests can be upgraded to store more items. Chests cannot store pets.
  • Pets can only be stored in a petyard block that you can place in your house.
  • Boss loot chest art has been redone to better differentiate it from housing chests
  • Anvil tool upgrades are now replaced by straight anvil upgrades, so for example you can upgrade an iron anvil into a chlorolite anvil to unlock more recipes
    Fixes
  • Deer monster now spawns in every T2 forest biome, and spawns more frequently
  • Wands that are guided to monster now guide towards the monster closest to the mouse, rather than closest to the player. All wands now guide to monster and travel maximum duration.
  • Monster spawning is now done with local density rather than global density. This should prevent issues where recently cleared biomes weren't refilling
  • Monster AI loop is now only executed when players are nearby, which should optimize server processing time
  • If a boss dies, all of his leftover projectiles will be destroyed (for player safety)
5:31am
Devil's Tower - 简·拉基次德
修复梦境剧场无法获得奖励等问题
Duel of games - 战力五亿的渣

Added a New Fighter: Jackal

First skill: M60/TOW

Second skill: Drift

Wall Street Raider Playtest - eyn
Changelog
  • Resolved sporadic loading animation behavior by optimizing in-progress simulation processes to prevent it from getting stuck.
  • Addressed crashes caused by British pounds and Japanese yen currency handling.
  • Increased the size of 'Acting As' buttons for improved accessibility.
  • Fixed navigation issues with forward, backward, and 'View Player' buttons.
  • Resolved a modalResult dereferencing issue related to strParam1.
  • Removed the Cancel button from dialogs originally designed for Yes/No responses to prevent backend logic conflicts.
  • Replaced legacy Win32 popups with modern dialogs for creating new games.
  • Fixed a bug causing a two-year game limit regardless of startup choices for game length.
  • Resolved Error 9 and incorrect value sharing between C++ and PowerBasic by ensuring proper memory handling for user input events.
  • Addressed a UI update issue that occasionally caused crashes.
  • Improved market report throttling to ensure reasonable refresh rates during ticker activity.
  • Optimized advisory updates by implementing throttling.
  • Adjusted the initial ticker speed to be more gradual.
Mahou Arms - yuuMustUseUrPee


Hello! We're excited to announce that we're going to be adding partial voice acting to the game. The video above is an audio mixing test of dubbed over gameplay footage. (The video was edited to match the timing of the audio.)

For the past couple of weeks we've been quietly auditioning for roles and having recording sessions with voice actors. Our plan is for Mahou Arms to have full voice acting for the main story chapters and partial voice acting everywhere else. Partial voice acting will be added to the game first, then full voice acting hopefully sometime near version 1.0.

Here is our current cast (we're still auditioning for Susan):
Cast:
...

Search news
Archive
2025
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002