Steam's Wargames Fest is a full week of discounts and demos on games that have you leading a team into battle. What kind of battle, you ask?
Think everything from historical world wars (WW1 and WW2? Check. Civil War? Check. Wars during the Napoleonic Era (which the author of this post absolutely did not look up because she hadn't realized Napoleon had his own era (SHE KNEW OF HIS BATTLES, SHE'S JUST NOT USED TO NAMING IT WITHIN AN ERA, OK?)) ahem. Check.)
But also... you can find games that have you battling in space, or even amongst Steampunk airships. Join us, won't you? Steam's Wargames Fest is all week long, from now through May 5th at 10am Pacific on Steam.
So you think you're good at solving puzzles, do ya? If your answer is "yes!" (or even "Um, no, I just really enjoy them"), this fest is for you.
Steam's Box-Pushing Fest is on now, and it's packed with discounts and demos on puzzle games that require pushing things around in limited spaces until you find a solution. (Watch our trailer above for examples!)
Join us for Steam's Box-Pushing Fest, now through April 28th on Steam!
You'll find deals on all kinds of games that are centered around building thriving communities; from vibrant cities to tense villages and everything in-between.
Unlike our awesome themed-sales, the "theme" of our seasonal sales is ANY KIND OF GAME might be discounted, so take some time this week to look around through your favorite genres and categories.
Check out the Steam Spring Sale, and add some cool new games to your library! The Steam Spring Sale, on now through March 20th at 10am PT.
Not every game has to stress you out with wins to be had: the Steam Visual Novel Fest is packed with discounts and demos on games that take you through stories of all kinds.
Yes, there are quite a few "romantic" stories. Ahem.
AND there are booze-em-ups in a post-dystopian world, hot monsters on roadtrips, confusing princesses you may or may not want to save, and so much more! Join us from now through March 10th at 10am Pacific, and stock up your Steam library with all sorts of deals.
Steam is excited* to kick off a full week of demos on new games from developers all over the world: FREE demos, that YOU can play before they even launch.
Hundreds (ok, more than that) of demos are here, and you'll find them for any genre or category your gaming heart desires. Take a look around, chat with developers and check out their livestreams, and wishlist the ones you love!
Join us now on Steam to play what's next: The February edition of Steam Next Fest is on now through March 3rd at 10am PST.
*Yes, we know "Steam" is a platform, and platforms don't "have emotions" but, you know, we disagree. It's excited, you're excited, we're all just happy to be here.
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
Fixed not being able to join community servers via Steam invites or game info
Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
Fixed an issue with props and team colors when taunting with Australium weapons
Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
Fixed player voice commands being abruptly ended when the player enters shallow water
Fixed incorrect number on the Geneva Contravention achievement icon
Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
Fixed some classes missing the BLU team material for That '70s Chapeau
Fixed the Spanish-Latin America option being displayed as English in the Settings menu
Fixed the MOTD dialog not working for Spanish-Latin America
Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
Updated koth_overcast_final to improve optimization
Updated ctf_applejack
Added block bullets to some stores
Unblocked a window at mid, allowing Snipers to shot across the middle hut
Removed the missing texture in BLU spawn
Gave a chicken a friend, because friendship is magic
Updated cp_fortezza
New radio model for spawn rooms
Changed sentry shack ammo pack on last to a medium
Adjusted health pickups throughout the map
Changed kill volume on cap A double doors to be more consistent with visuals
Improved bot support (Thanks Star Bright)
Detail pass
Updated pl_patagonia
[Stage 1]
Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
Fixed the cart not capping the first point on extremely rare occasions
[Stage 2]
Improved optimization
Fixed a nodraw floor near the first BLU spawn train bridge waterfall
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
[Stage 3]
Improved optimization
Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
Removed the platform above the open choke of the last point
Added an additional path to the window overlooking the open choke of the last point
Fixed RED bots getting stuck on a solid fence outside the RED spawn
Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
Why stress yourself out coordinating a bunch of hand-eye movements over complicated gameplay when you can play... idly?
Join us now through February 10th at 10am PST for Steam's Idler Fest, a celebration of all sorts of games that require the simplest of nudges to move play along. Normally we'd say "hurry on over to the sale page" but in this case, a "get on over there whenever you feel like it*" feels like a more accurate call to action.
Either way, here's to a week of idle fun and great deals!
Ready to think quickly on your feet? What about fast reactions, how are those?
Ready for us to stop asking you so many questions? Ha.
Steam's Real-Time Strategy Fest has you covered, with discounts and demos galore from January 20th - January 27th at 10am PST.
Did we mention the focus is on real-time? Ooops, sorry, that was another question. Steam's Real-Time Strategy Fest is packed with deals on strategy games that aren't turn-based, but rather run in real time.
Join us, won't you? Check out the discounts now through January 27th at 10am PST.